Throwaway123456789
Member
Heat? If it is overheating it will clock down. USe GPU-Z or speedfan to get a reading on your temps.
Holy crap. I didn't know it was this bad.
Idling at these temps will probably be the cause, yup.
Heat? If it is overheating it will clock down. USe GPU-Z or speedfan to get a reading on your temps.
Adding a bunch of videos. Went to a fighting game tournament and set up the Rift earlier.
http://youtu.be/GoQ0OXJCbaE
http://youtu.be/8FP4c_ZAVtY
http://youtu.be/o6r7Vg7zbHg
http://youtu.be/N_p6RzPRaTQ
Holy crap. I didn't know it was this bad.![]()
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Idling at these temps will probably be the cause, yup.
I had a laptop with the same CPU. Suffered horrible overheating and I had to underclock it to 75% of the normal speed through Windows power settings. That's a first gen i7 though right? See my problems kicked in after a couple of years, so I'd imagine if your laptop is similarly old that could explain it. Maybe needs thermal paste reapplying if you can get access. But honestly, I think there was a wider problem with 1st gen mobile i7s; quad core at least. I know of at least one other person who had overheating after about a year and a half with one. Purely a thought though based on anecdotal evidence.I think my laptop is broken. I'm getting horrible performance out of it. I'm trying out various games in preparation for getting my Rift, so that I know what games and settings I need for the sweet, sweet 60 fps nirvana.
It's got an Intel i7-740QM CPU, 16GB ram and an ATI Radeon HD 5850 GPU. And I'm getting dips to 15 fps in Half Life 2. Even with many effects turned off.
What's going on? Is there an obvious bottleneck somewhere here?
I had a laptop with the same CPU. Suffered horrible overheating and I had to underclock it to 75% of the normal speed through Windows power settings. That's a first gen i7 though right? See my problems kicked in after a couple of years, so I'd imagine if your laptop is similarly old that could explain it. Maybe needs thermal paste reapplying if you can get access. But honestly, I think there was a wider problem with 1st gen mobile i7s; quad core at least. I know of at least one other person who had overheating after about a year and a half with one. Purely a thought though based on anecdotal evidence.
EDIT: Of course I was replying to your later post with the high idle temps.
Congratulations. I ordered mine when they estimated june delivery on their website - 2 days later they changed it to august..
Does somebody have a list of where to download the demos from??
My oculus set has arrived today and I thought there would be a demo list or something somewhere on the developers site but I can't find it.
Ido, may I have one little request?
When showing people the rollercoaster demo, let them sit on chair (or something) and put another chair(or something) in front of them, like a handle which they can hold on to.
You don't stand in rollercoasters.
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Understand where you are coming fromGreat that you give them an option there.
I love the reaction videos and I get why people want to try it standing since it is "harder".
It is fun for them and for us, watching them.
I really can't wait to try it - and that will be when I'll buy it - no one in our country that I know of has it...
Also thanks for everything, ambassador of Rift.
There is already a oculus rift-esque video glasses with head tracking on the market?
http://www.youtube.com/watch?v=5fHiX4QU0bA
It's a bit pricey tho.
Is the roller coaster demo included in the UDK download from the Oculus website? I need my VR fix.
F1 2012 on the Oculus Rift / Head Tracking with 6 DOF
https://www.youtube.com/watch?v=DIkarGwxKpk&hd=1
Why do people say that the resolution sucks? And why would 1080p not be enough?
It's pixelly as hell when you're using it (and I say this as someone who was sufficiently impressed by it to order one myself).
The reasons why people would say that 1080p wouldn't be enough are twofold. First, you're not actually getting a full 720p or 1080p for each eye, you're only getting half of that, so 640x720 for the current version, and 960x1080 for a "1080p" version. Secondly, the image is covering a far greater field of view than the average TV is, so each pixel takes up a larger portion if your visual field. Think of it like watching a 100" TV from only a couple of feet away; even at 1080p the pixels will be quite noticeable.
Personally I'd say that a resolution of 2560x1440 (ie 4x the current model) would be about the sweet spot as far as a mass-market device goes, but you're probably not going to be able to describe it as "sharp" until you get a 5k+ screen in there. Not any time soon, in other words.
Oh, thanks. So it seems like waiting for v2 in 1-2 years would be a better suggestion than jumping in at the current model?
Oh, thanks. So it seems like waiting for v2 in 1-2 years would be a better suggestion than jumping in at the current model?
It's pixelly as hell when you're using it (and I say this as someone who was sufficiently impressed by it to order one myself).
The reasons why people would say that 1080p wouldn't be enough are twofold. First, you're not actually getting a full 720p or 1080p for each eye, you're only getting half of that, so 640x720 for the current version, and 960x1080 for a "1080p" version. Secondly, the image is covering a far greater field of view than the average TV is, so each pixel takes up a larger portion if your visual field. Think of it like watching a 100" TV from only a couple of feet away; even at 1080p the pixels will be quite noticeable.
Personally I'd say that a resolution of 2560x1440 (ie 4x the current model) would be about the sweet spot as far as a mass-market device goes, but you're probably not going to be able to describe it as "sharp" until you get a 5k+ screen in there. Not any time soon, in other words.
Probably but its tough to wait isnt it?
A couple of people on Reddit with higher order numbers than me (also in the US) are getting shipping acknowledgement from MyUPS. It'ssss happppennnnningggggg!
I think of it like this: It's $300 now, and you'll probably be able to get $150-$200 for it on Ebay when the new model rolls out. That's not a huge investment for a years worth of entertainment.
Has the Guillotine demo been released online?
Someone should create a camera system designed to record video for the Rift. Imagine an astronaut using it while doing a space walk or even someone just taking a walk around the grand canyon.
It's here!!!!
Impressions coming tonight.
Bonus pic:
Crappy phone pic, I'll upload some decent ones later.
F1 2012 on the Oculus Rift / Head Tracking with 6 DOF
https://www.youtube.com/watch?v=DIkarGwxKpk&hd=1
There's already 360 video available, all it'd need would be a 3d camera upgrade and you're set.
http://video.airpano.com/Kamchatka-Volcano-Plosky-Tolbachik/video-high-en.html
The future is bright.
It's here!!!!
Impressions coming tonight.
Bonus pic:
Crappy phone pic, I'll upload some decent ones later.
Wow that's incredible.
Imagine if it worked with 3D Oculus Rift for an Astronaut, parachutist, heli pilot.
The future is bright indeed.
There's already 360 video available, all it'd need would be a 3d camera upgrade and you're set.
http://video.airpano.com/Kamchatka-Volcano-Plosky-Tolbachik/video-high-en.html
The future is bright.
Could the Rift be used as a viewing device for stereoscopic video?
As in placing two remote cameras side by side and using something small like a Raspberry Pi to do the mixing? Or would mixing even be required?
I think in your case it would be better to wait for the consumer version. The resolution will be better and the screen door effect won't be that bad anymore. IMHO the DevKit is only for people who have time to invest to make their own software/games utilizing the Rift.Accidentally posted this in the old thread. Wasn't paying attention when I google searched it. :/
Alright, so I've accepted that I'm so late on this, that even if I ordered now I wouldn't get this till Sept-Oct.
This is for those that have the Dev Kits now: So hypothetically, if I could get this for $650-700 on ebay (I know they have gone for more, but I've seen some actually sell lately in the $600 range) - is the current experience so flawed, that it would be absolutely insane to pay that? I'm a really busy person, and rarely have time off. But for the first time in a couple of years, I ended up being in a position where I have 2 months off for summer. So paying for this would more so just to have something really fun to mess around with during this time.
I guess what I'm getting at is, I've read people saying the screen door effect is bad. Or the resolution is just so bad that it makes it not enjoyable. Or the limiting FOV is really bad. I understand that first and foremost, these devkits are for developers. And thus, expecting anything more than what these are made for is well, stupid. In my mind though, I just wanted to play Team Fortress 2, and a couple games like Half Life 2, and experience how amazing VR is. But is the experience really that flawed, that it would be REALLY REALLY REALLY dumb to have paid over double for it? (Versus just being really dumb lol).