Oculus Rift - Dev Kit Discussion [Orders Arriving]

That's actually the first time I read serious complaints about using the rift with glasses. I guess it really depends on personal experience.

It's a matter of tradeoffs. How much discomfort are you willing to tolerate for this? Because anyone who tells you that wearing this thing with glasses is comfortable is lying through their teeth. I can probably make some adjustments to the setup to make it less uncomfortable but I don't see anyone gaming for hours on end with the Rift if they wear glasses.

I didn't mention that you have to adjust the Rift to move the screen further away from your face if you wear glasses, but this obviously reduces the immersion because it no longer almost fills your entire field of view. Instead it feels like looking through binoculars into the virtual world.

The latter. 24 isn't a factor of 60, therefore the frame rates don't align well and thus frames have to be dropped to keep it "in sync".

No. You're moving from a lower framerate (24fps) to a higher one (60fps). What actually happens is 2:3 pulldown and it's the usual technique for converting film content to be viewed on TVs which has been around pretty much since the dawn of movies being watched on home video.
 
2:3 pulldown considered, the virtual cinema is pretty damn cool. I just watched some of paranorman. my rip (used the trial version of DVD FAB) didn't come out at the right aspect ratio though, hopefully they add options for things like that. I could definately watch a whole film in here. I'm not sure I will with the resolution, but that might change with the consumer version. I hope they offer some different cinemas too so you can sit nearer the screen and be more central vertically.
 
2:3 pulldown considered, the virtual cinema is pretty damn cool. I just watched some of paranorman. my rip (used the trial version of DVD FAB) didn't come out at the right aspect ratio though, hopefully they add options for things like that. I could definately watch a whole film in here. I'm not sure I will with the resolution, but that might change with the consumer version. I hope they offer some different cinemas too so you can sit nearer the screen and be more central vertically.

Haha, it just occurred to me that with this technology you can simulate sitting anywhere in the virtual theater. Right in the center, in the very back, or banished to the front row where you need to break your neck with a SHAFT headtilt to see the movie!
 
youtube option for VR Cinema would be cool, or Twitch or whatever. Just stream the Desktop on the Screen and watch the Videos in Fullscreen :D
 
It's a matter of tradeoffs. How much discomfort are you willing to tolerate for this? Because anyone who tells you that wearing this thing with glasses is comfortable is lying through their teeth. I can probably make some adjustments to the setup to make it less uncomfortable but I don't see anyone gaming for hours on end with the Rift if they wear glasses.
I understand this is true for you, but is it necessarily the case that anyone who has a different experience is -lying-? Could it simply be that different people are different? Has anyone else here tried it with glasses?
 
I understand this is true for you, but is it necessarily the case that anyone who has a different experience is -lying-? Could it simply be that different people are different? Has anyone else here tried it with glasses?
I have. It sucks, hard. I basically need to be wearing my contact lenses to use it (even the C lenses aren't even close to powerful enough for my pathetic eyeballs).
 
I get carsick (and I mean REALLY REALLY carsick, awful nausea)

Which I inderstand is because what your eyes are seeing and your inner ear is feeling isn't matching up.
Would I get as sick using rift? (since it would have the same problem I guess, but in reverse)

I never get sick playing games (ever)
 
I get carsick (and I mean REALLY REALLY carsick, awful nausea)

Which I inderstand is because what your eyes are seeing and your inner ear is feeling isn't matching up.
Would I get as sick using rift? (since it would have the same problem I guess, but in reverse)

I never get sick playing games (ever)

I'd say chances are very high. I get mildly carsick when focussing on my phone or a book in a moving car. Rift made me dizzy and sick after 5 minutes of use. Was awesome, though.
 
I'd say chances are very high. I get mildly carsick when focussing on my phone or a book in a moving car. Rift made me dizzy and sick after 5 minutes of use. Was awesome, though.
"Getting your VR legs" isn't just some marketing stuff by OR, though. Every single person who has used my Rift a couple of times has gotten used to it, even after being VERY dizzy the first time or two.
 
I'd say chances are very high. I get mildly carsick when focussing on my phone or a book in a moving car. Rift made me dizzy and sick after 5 minutes of use. Was awesome, though.

Yeah I can't read or look at a phone or even read signs on the side of the road or I get a headache and feel very nauseous within 2 minutes, I can't sit in the back of a touring bus (too much rocking and the backside sways out in corners), I had to teach myself to have a thousand yard stare (not focus on anything) while I'm a passenger to avoid getting sick, and then it still happens sometimes.

Regular games don't phase me (I don't get sick from narrow fov like some people either, though I fucking despise playing with horse blinders on regardless) so I'm praying rift won't either since my inner ear won't be sending mixed signals like in a moving car.
 
I understand this is true for you, but is it necessarily the case that anyone who has a different experience is -lying-? Could it simply be that different people are different? Has anyone else here tried it with glasses?

Yes, I use mine with glasses.

It's not the most comfortable thing in the world... but it's not a boner killer for me.

I think it largely depends on the nature of your frames.

I'd suggest anyone that uses glasses do themselves a favour by loosening the headband a bit more than you think you should. It'll help keep the rift from pushing the glass nosepad into your nose.
 
"Getting your VR legs" isn't just some marketing stuff by OR, though. Every single person who has used my Rift a couple of times has gotten used to it, even after being VERY dizzy the first time or two.

It's only really something us envelope pushers will have to deal with.

I suspect that once the tech improves to a point where you get a much closer match up of movement and visuals to automatic expectation, motion sickness becomes much less of a problem.

i.e. higher frame rates, translational tracking, lower latency, wireless (to allow for full 360 degree motion) and maybe full body tracking and or omni (so that you can walk in VR, not just push on a stick and float to places).

Thanks for the feedback. I will probably not try it with glasses so it remains to be seen how bad my left eye is.

I don't know why you wouldn't just experiment and see what's right for you.
 
The glasses thing is a bonus on the devkit - originally it went going to support that at all. Consumer version should be much better in that regard.

Are contacts not an option? Disposable ones aren't too expensive?
 
The glasses thing is a bonus on the devkit - originally it went going to support that at all. Consumer version should be much better in that regard.

Are contacts not an option? Disposable ones aren't too expensive?
Of course they are. Why wouldn't they be?
 
The glasses thing is a bonus on the devkit - originally it went going to support that at all. Consumer version should be much better in that regard.

Are contacts not an option? Disposable ones aren't too expensive?

Having customized lenses would be much more appealing to a wide range of people that want nothing to do with contacts, and has no recurring costs or health dangers.
 
Please let me know how much headaches and nausea you get. I like this but right now its a big gimmick. Hopefully it'll get bigger with more games, maybe even the consoles might get their own?
 
Regular games don't phase me (I don't get sick from narrow fov like some people either, though I fucking despise playing with horse blinders on regardless) so I'm praying rift won't either since my inner ear won't be sending mixed signals like in a moving car.
I'm in the same boat as you and am also hoping that since the sensory conflict is in some ways the reverse of travel motion sickness, I'll luck out and won't hurl.
 
I don't get motion sickness gaming or reading in cars ever but I actually got sick when using the Rift for the first time. Everyone should be prepared for that. The good news is that for me and most people I've heard of it gets better with time.

Regarding the glasses issue, I think it also depends on the shape and normal position of your glasses. I prefer using the Rift with contact lenses, but glasses are quite possible as well -- though not as comfortable or effective (in terms of FoV).
 
I wonder how expensive it'd be for Oculus or someone else, to custom make lenses for various prescriptions. I'm sure it's an idea they've mulled over, anyway. It seems the ideal solution for you glasses wearers.
 
The important things regarding minimising VR sickness initially seem to be:

  • make sure your IPD is set correctly before you start
  • if the game lets you set your virtual height, then do it to mirror your real life height
  • start by only doing short 5-10 minute sessions
  • gradually increase session length over a period of a few days
  • avoid running games that your PC can't hit a locked/v-synced 60fps on
  • avoid moving your body/head, rotation is ok
  • avoid fast, jerky movements, and strafing... until you have become more accustomed to the experience
  • stand up
 
Yeah I can't read or look at a phone or even read signs on the side of the road or I get a headache and feel very nauseous within 2 minutes, I can't sit in the back of a touring bus (too much rocking and the backside sways out in corners), I had to teach myself to have a thousand yard stare (not focus on anything) while I'm a passenger to avoid getting sick, and then it still happens sometimes.

Regular games don't phase me (I don't get sick from narrow fov like some people either, though I fucking despise playing with horse blinders on regardless) so I'm praying rift won't either since my inner ear won't be sending mixed signals like in a moving car.

You should be alright, but I have two pieces of advice:

1. Make sure you've got a solid 60fps
2. Ease yourself into it

The second one is important. If you dive right into HL2 and start charging all over the place with your mouse and keyboard you will get sick, regardless of whether you've had issues with motion sick was before.

Start off with just head movement to look around, then ease yourself into (slow) character movement. The head tracking on Rift is almost perfectly accurate, so even those with previous motion sickness problems (ie me) won't have an issue there. It's when you start to move (and in particular turn) the character with mouse/keyboard/controller that you'll start to get problems, so just make sure to go easy on that, and take regular breaks (especially if you're starting to feel a bit queasy).

Regarding glasses, I just took mine off (they're quite wide, so the Rift wouldn't have fit over them). Free anti-aliasing, as far as I'm concerned!

I wonder how expensive it'd be for Oculus or someone else, to custom make lenses for various prescriptions. I'm sure it's an idea they've mulled over, anyway. It seems the ideal solution for you glasses wearers.

Should be pretty easy, and I'd be surprised if it wasn't an option once the consumer version arrives.
 
I'm hoping I'll be okay with the rift... I get motion sick in games with heavy motion blurs and screen bob... but like others I'm hoping I won't have the issue with the rift since the head bob will match my head.
 
I'm hoping I'll be okay with the rift... I get motion sick in games with heavy motion blurs and screen bob... but like others I'm hoping I won't have the issue with the rift since the head bob will match my head.

I'm the same as you, I can't play more that 15 mins of Bioshock without getting sick, for example. You're quite right about head bob, though, and it's not an issue at all with Rift because it tracks your head so accurately. Just watch out for excessive character movement.
 
The important things regarding minimising VR sickness initially seem to be:

  • make sure your IPD is set correctly before you start
  • if the game lets you set your virtual height, then do it to mirror your real life height
  • start by only doing short 5-10 minute sessions
  • gradually increase session length over a period of a few days
  • avoid running games that your PC can't hit a locked/v-synced 60fps on
  • avoid moving your body/head, rotation is ok
  • avoid fast, jerky movements, and strafing... until you have become more accustomed to the experience
    [*]stand up

I'm not sure about this one, as in, you may be right you may not. I've seen a lot of my friends standing up swaying and leaning about and stuff, which is going to make you not feel so good.

But then I get why you say you think standing up is better too.
 
Standing up is more immersive, but doing so on demos like the roller coaster will make most people lose their balance pretty easily.
 
Standing up is more immersive, but doing so on demos like the roller coaster will make most people lose their balance pretty easily.

so... stand up in games where you would stand up ingame and sit where you would really sit ingame? Sounds easy xD
 
I've been a 3D lover for a few years now and one of my earliest equipment purchases was a parallel viewer. I just tested it on the Minecraft gameplay and it looked awesome :D

I also made a video to explain what it is and where to get it: http://www.youtube.com/watch?v=TVEug0o5eAw

I just got mine in the mail, and it works surprisingly well. Not perfect, but a lot easier and less stressful than crossing your eyes, unfocusing, etc.

I feel a little bad, though. It's priced $5 + $1 shipping. Just counting the stamps on the package, they spent $6.60 on shipping alone.
 
I watched the video, didn't try the actual cinema yet. I suppose I could do that.

Fake edit: Works alright as a cheap stopgap. I have to hold it to my face since the elastic ear bands aren't long enough to account for my glasses, so that made navigating a little trickier. But that's cheap to fix.
Yeah, a stopgap but also useful for parallel 3D slideshows on flickr ;)

Random tip: the more you compress the unit, the wider your field of view becomes.
 
Well, just ordered a Rift. After watching the PS4 and XBox One reveals I can be fairly confident that I won't be needing the money for any other gaming hardware this year.

Actually might get a PS4, but that's probably not going to hit Europe till next year
 
Sony and Microsoft agree. Next gen gaming is a PC and an Oculus Rift.

Yeah. I kind of feel like the rift has spoiled me. I've already seen the future of video gaming and it isn't mocap dogs, halo the tv series or streaming tv through a console. Still, the good thing about being spoiled by the rift is that I already have that truly impressive experience on my desk right now, with a bunch of content to play on it already and more coming.
 
I don't know if they had personally preordered one or just tried one, but I think yesterday was the first time I have heard a random friend on Facebook mention Oculus Rift (they work for Google though again I have no idea if it's connected). They thought it was cool but apparently felt sick for an hour or two though. :P
 
http://www.eurogamer.net/articles/2...-hires-ex-valve-team-fortress-2-vr-specialist

Tom Forsyth, who was working with Joe Ludwig and Michael Abrash on TF2 in VR while at Valve until recently, joined Oculus' team of 20 in-house engineers, the company announced. He will focus on the Oculus Rift SDK and dip his toe on "top secret" VR R&D projects. Hopefully one of them is like that thing in Lawnmower Man.

Interesting on numerous levels. 20 engineers? Impressive.
 
It finally came! There really aren't any words to describe how exited I'am to get home and try it out.

Going to take this to my uncle's house and try it on him. HL2 is his favorite game of all time and I hope he blows a nut when he tries the game with the rift.

2 coworkers are also interested in it, if it goes well with them I'll do a VR lunch for the whole office next week.

I'll try to remember to tape their first reactions with my cell.. in portrait mode.
 
I convinced a friend to loan me their Rift for a couple weeks. They're overwhelmed with work and can't use it for a while. Obviously they now have a permanent spot at the top of my Christmas card list.

First impressions: the kit is REALLY well built. Low resolution/screen door effect is present but not too bad at all in my opinion. Yeah, could be better but doesn't spoil the experience.

Went into the Tuscany demo, "ooh this is really nice", walked around for five minutes, went down the stairs inside the villa and felt remarkably sick. That was 15 minutes ago and I still feel pretty wonky. I hope I can acclimatize! I'm the guy that needs to take Dramamine before going to a theme park though so take that for what it's worth.

I can't even think of trying the gravity-bending jetpack demo I built in Unity yet. I'm going to work up to it over a few days of trying different things.
 
I convinced a friend to loan me their Rift for a couple weeks. They're overwhelmed with work and can't use it for a while. Obviously they now have a permanent spot at the top of my Christmas card list.

First impressions: the kit is REALLY well built. Low resolution/screen door effect is present but not too bad at all in my opinion. Yeah, could be better but doesn't spoil the experience.

Went into the Tuscany demo, "ooh this is really nice", walked around for five minutes, went down the stairs inside the villa and felt remarkably sick. That was 15 minutes ago and I still feel pretty wonky. I hope I can acclimatize! I'm the guy that needs to take Dramamine before going to a theme park though so take that for what it's worth.

I can't even think of trying the gravity-bending jetpack demo I built in Unity yet. I'm going to work up to it over a few days of trying different things.
You will, slowly but steadily.

For now, you can get some more enjoyment out of demos that don't involve lateral motion. Two of these include my hilariously bad BuzzWords game (made in 24 hours!) and, for a way cooler experience, the Proton Pulse demo.
 
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