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That's actually the first time I read serious complaints about using the rift with glasses. I guess it really depends on personal experience.
It's a matter of tradeoffs. How much discomfort are you willing to tolerate for this? Because anyone who tells you that wearing this thing with glasses is comfortable is lying through their teeth. I can probably make some adjustments to the setup to make it less uncomfortable but I don't see anyone gaming for hours on end with the Rift if they wear glasses.
I didn't mention that you have to adjust the Rift to move the screen further away from your face if you wear glasses, but this obviously reduces the immersion because it no longer almost fills your entire field of view. Instead it feels like looking through binoculars into the virtual world.
The latter. 24 isn't a factor of 60, therefore the frame rates don't align well and thus frames have to be dropped to keep it "in sync".
No. You're moving from a lower framerate (24fps) to a higher one (60fps). What actually happens is 2:3 pulldown and it's the usual technique for converting film content to be viewed on TVs which has been around pretty much since the dawn of movies being watched on home video.