What's the current estimated launch period for the HD prototype?
Are there any plans to build headphones into the consumer version?
I will check that video out when I'm home from work. Can I expect close ups so close that you almost clip inside the model?
Just saw the new naked version of that 3D model demo;
A: This is pretty cool technology
B: Aha. Ahahahahahaha.
C: The future is AV actresses selling 3D models of themselves for cash.
This could be unfortunate for the actresses if technology advanced to the point where the scan was only used once, and the model could be animated from there. But at least for a while, I expect there to be a need for motion capture and different base poses. Or they could try to license the model and get some amount every time someone purchases it, and then you end up with piracy questions and so forth. Interesting times.C: The future is AV actresses selling 3D models of themselves for cash.
Oculus just launched "Share", which is an official repository for all Rift apps. Pretty nice so far... and it launced with the Undercurrent and AaaAAAaaaaAA demos.
https://share.oculusvr.com/
OCulus Booth in the Gamescom Business Area
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The Consumer Booth
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For everyone wondering about the HD Dev Kit, I really wouldn't hold you breath. I'll be happy to eat my words if the do come out with one, but the fact is the current Dev kit is only something for indie developers to play around with and get a feel for what works and what doesn't in VR. With easy integration through Unity, we get smaller games and demos that help to build hype while AAA companies are working on their games for the eventual consumer model. If anyone has or will get their hands on an HD dev kit, it's the people over at Valve, EA, and Ubisoft (which are more than likely made individually and not on the Chinese production line).
For everyone else, there will be the consumer model. It will be released next year, have at LEAST a 1080p display with smaller screen giving it a higher PPI, have positional tracking, maybe front facing cameras for augmented reality or positional tracking, and a much more sleek design making it more light and comfortable. Other bells and whistles would be an added bonus. So please, stop asking when the HD Dev Kit will be released...
That being said, if don't have a Rift and are checking out this thread and reddit and the oculus forums on a daily basis, just order one. The time from purchase to delivery has been greatly reduced (I think it may be at a month and some change now) and the experience is phenomenal. I've been playing AAAAaaaaAAAaaa! the past hour or so and had an absolute blast.
Lastly, a general announcement. Use the A lenses. Don't use the B or C lenses. The current version of the Rift was designed for the A lenses, and the other ones will not only decrease the FOV, but also double the pixel size... seriously, double the size. If you have glasses, get contacts. They're about 40 bucks for a half year supply. For those who "can't wear contacts," you get used to them, trust me.
But seriously, stop asking about the HD Dev Kit.
Clearly this is an Oculus Employee spreading misinformation. HD Dev Kit confirmed.
What's everyone's preferred contract/brightness or that's pretty much different depending on the game?
I want to get the Hydra but it's sold out. =[
LG Display, a leading innovator of display technologies, announced today that it has developed the world’s first Quad HD AH-IPS LCD panel for smartphones.
At 2560X1440 with 538ppi, the new 5.5-inch Quad HD panel is the highest resolution and ppi (pixel per inch) mobile panel to date
Eve Valkyrie officially announced for 2014! Sweet news. It's a full game based on the Eve:VR prototype from CCP.
and thats only Press Day, wait till Weekend. 8Hour Queue![]()
But this time everyone can buy press-day tickets for 25 IIRC.
Aside from the demos, is there any actual game that is worth checking out?
I only tried Strike Suit Zero. The 3D is fine but the HUD is way to sensitive.