Oculus Rift Development Kit 2 announced, up for preorder (based on Crystal Cove)

Anything worth playing, besides techdemos and ports of games not suited for VR?

Because 350$ is not that expensive, but it is for something that doesn't have proper software yet.
 
So it seems that the good old 72 Hz "flicker fusion threshold" is enough for low-persistence OLED. Good news for Sony?

Heh, Devkit2 camera works only in 60Hz.
Should be easily sufficient, it's probably "only" used to prevent drift on the 1000 Hz sensor data.
 
oculusorderbuttonfbsnl.png


order button, where is lol

Looks like immediately according to my account:

03/19/2014 Pending OCULUS VR, INC. $50.00
03/19/2014 Pending OCULUS VR, INC. -$372.00
03/19/2014 Pending OCULUS VR, INC. $372.00
03/19/2014 Pending OCULUS VR, INC. -$372.00
03/19/2014 Pending OCULUS VR, INC. $372.00

Not sure what was going on. I tried to get it but I just moved so didn't update billing adress, did that, and tried again, got a couple errors but finally through.

Anybody able to get the THANK YOU page to display?

Ah, not enough money on my prepaid cc atm. :/
 
Anybody able to get the THANK YOU page to display?

I got to the THANK YOU page too but there was nothing on it. Hoping the order went through. Japanese banks are borked when it comes to web pages so I cant check my billing till tomorrow. No confirmation email yet either.
 
I finally got my order through.

Had to use a credit card, paypal is broken.

Had to click the check box on the non-existent TOS and then click the two-pixel-high orange line.

Just got my confirmation email.
 
Order page was borked in both IE and Chrome, but I managed to get the order to get through by mousing around to find a clickable area that could have potentially been an order button.
 
I got to the THANK YOU page too but there was nothing on it. Hoping the order went through. Japanese banks are borked when it comes to web pages so I cant check my billing till tomorrow. No confirmation email yet either.

I got that too. Hopefully it counted.

Edit: just got an email confirmation.
 
So it seems that the good old 72 Hz "flicker fusion threshold" is enough for low-persistence OLED. Good news for Sony?

Should be easily sufficient, it's probably "only" used to prevent drift on the 1000 Hz sensor data.

But it needs to be used not only for fixing the errors on rotational sensors, but to measure users position in space. I expected camera with 120Hz to be honest.
 
I need someone to talk me down from ordering this thing! I promised myself I'd wait for the consumer version but dear god I don't think I have the will power!
 
I got to the THANK YOU page too but there was nothing on it. Hoping the order went through. Japanese banks are borked when it comes to web pages so I cant check my billing till tomorrow. No confirmation email yet either.

I got the blank thank you page, and the confirmation mail came a minute or two later.
 
Ordered 2, but received errors both times...

But my Credit Card has the pending purchase. Already messaged Palmer and sent support an email.

Hoping to keep my place in the queue.
 
How easy is it to get games working with this as I'm not particularly software/programming savvy?
Some games work out of the box, you simply tick a "Rift" checkbox. Others need some command line parameters/ini editing.

Obviously many don't have any support at all.
 
Their order page kept truncated my company's VAT number, so I had to order as an individual to manage to order the new dev kit. I hope the delay didn't put me too far in the queue :(
 
Do they let you cancel if you have second thoughts? I kinda bought on reflex alone since I've been waiting for this day...but hearing that its not the best version we'll see makes me think twice.
 
How was the resale value on the first devkit? Thinking of getting this, trying it for a few months, then selling it prior to the consumer one hitting.
 
Almost 500$ with taxes and shipping to Germany

Way to much for me at the moment, no VR for me this year... sigh :(

Probably even more than 500$ for me, and I recently upgraded my PC so I don't know what to do. DK2 sounds great and I can't express how much I want to experience and even develop something for the Rift but it seems unreachable right now.

fml

Really excited though. Can't wait for DK2 to arrive in the hands of devs and see first hand impressions.
 
Never made a purchasing decision that fast in my life. I got charged, but no e-mail. Anyone get a confirmation e-mail?

edit: got dat confirmation, yeahhhh boyyyyyy
 
I need someone to talk me down from ordering this thing! I promised myself I'd wait for the consumer version but dear god I don't think I have the will power!

just wait for the Consumer version which should have little upgrade.

If I've bough Dk1 and this came out. Not gonna feel good about it
 
I managed to trigger the non-existent button, but the order failed to get through :(

So I finally got it to work but with a card and not my paypal and clicked that little red line and it FINALLY went through. The step up in the lenses and the refresh is what I have been waiting for so this is just great news for me. I am fairly hard on VR tech(I don't want shit) so I am happy to see them make the jump and make it available to us with the improvements this fast. 110FOV for the win.
 
Are you sure you're on the right page because what I'm looking at says 75hz, 72hz and 60hz. Unless you're talking about the camera which is 60hz.

The post you responded to with "60,72,75" said camera, so I meant camera.
 
This is extremely annoying. I ordered nearly 30 minutes ago. Still no confirmation. 2 pending charges on my credit card.

No order number, no Thank You.

As long as I don't get moved in the queue, I'll be good.
 
The Verge is saying the consumer version will have even higher resolution: http://www.theverge.com/2014/3/19/5524972/oculus-reveals-virtual-reality-development-kit-2-announced. Not sure where they got that info from but in the interviews I've read / seen Oculus also seems to be emphasising that the consumer version will be another significant step up. So it might still be worth waiting, especially if it's out by Christmas.

They're aiming for 1444p with the consumer version IIRC
 
Does Oculus Rift supports SLI?

I don't think how many GPUs you have is really any concern of the display. It's the game that needs to support the feature.

The only pertinent point might be that SLI adds a single frame of latency. So if you're outputting at 75 frames-per-second, SLI adds 13.3 milliseconds latency into the mix.

Latency is the enemy of good VR, so you should get the best single GPU possible for the best experience in my opinion. I'll be trying out SLI though as soon as my DK2 arrives.
 
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