Already 2015? That could be the perfect display for the CV1.Back in November Samsung held an event where they said they have 4k displays sometime in 2015.
Already 2015? That could be the perfect display for the CV1.Back in November Samsung held an event where they said they have 4k displays sometime in 2015.
I'll agree that the 'competiton' thing here with Sony is mostly a non-issue. For one, its not really much of a competition with the separate platforms being served. You could see it as a healthy rivalry where one company sees something good another does and wants to copy it or refine it. But lets be real here - Sony is not doing anything Oculus isn't. And they will be incapable of pushing the specs of Morpheus to the level of Oculus. 1080p/60fps VR is certainly doable on the PS4, 1440p/90fps VR is.....well, its possible, but I don't think the console audience would accept the quality drop that would necessitate, which would be huge.People love to repeat this crap as if it was something deep and meaningful and they never stop to think about how that's not necessarily true.
Not all competition is for the better. In this case for instance we have a start-up company working on an open standard on open platforms, and what's coming along to compete is a big corporation which is (probably) going to throw its weight and its brand at it and supersede inclusivity with exclusivity, introducing in the process fragmentation to an emerging technology.
Hardly the kind of competition from which will benefit the customers.
Oh yea. Resolution increase obviously. The motion sickness is something that is supposed to be massively improved(and eliminated in many cases). And the steering thing is the game. It has very light steering and isn't anything close to being a real sim. Its still fun for a lot of people(I got bored of it), though.He talks about numerous problems
- resolution is only 720p he says because it is so close he can see every pixel
-objects in the distance look very poor because of the resolution
-he takes his glasses off so it looks better !
-lag makes him sick
-he steers the truck worse than a first time learner driver ?
apart from that its fantastic ?
Lets hope the new dev kit addresses all of these significant issues
Already 2015? That could be the perfect display for the CV1.
He talks about numerous problems
- resolution is only 720p he says because it is so close he can see every pixel
-objects in the distance look very poor because of the resolution
-he takes his glasses off so it looks better !
-lag makes him sick
-he steers the truck worse than a first time learner driver ?
apart from that its fantastic ?
Lets hope the new dev kit addresses all of these significant issues
No no, I realize he addresses a lot of issues. But I meant it's fantastic because of his reactions to the on coming traffic while driving. The guy has multiple jump scares through out the video.
Yeah that was great. So the question is....if you die in Oculus Rift...do you die in real life?
The Oculus DK2 is feature complete. The consumer model will contain only minor updates.
I think its basically been what they've been saying already. Don't need extra confirmation.Can you respawn?
I just watched the Gamespot impressions on DK2:
Gamespot DK2
They claim:
Since I preordered DK2 I would like this to be true. Does anyone have a second source or confirmation for this?
I think its basically been what they've been saying already. Don't need extra confirmation.
The actual feature set of the headset is mostly done. You aren't going to see some new technology added to it that changes its functionality or anything.
But its arguable that the bump in specs for the consumer version are hardly going to be 'minor'.
I think its basically been what they've been saying already. Don't need extra confirmation.
The actual feature set of the headset is mostly done. You aren't going to see some new technology added to it that changes its functionality or anything.
But its arguable that the bump in specs for the consumer version are hardly going to be 'minor'.
Really difficult question, man. Only you can answer that. If you're being honest with yourself when you say that you think priorities next year will preclude you from getting the CV1, then I'd say getting DK2 is certainly worth considering.I assumed a second dev kit wouldn't be a "must buy" after holding off on DK1 since the consumer release was supposed to follow it by a few months. But if that's not the case with "not likely in 2014", that's more than a few months. I've also got some important life stuff coming up next year, so I don't know if I'll be able to get the consumer version. Should I jump on this or not?
I agree, although I think they are only limiting themselves to that because it'll be the best display available.'Minor' might be a bad wording. I can imagine a lot of potential in regards to resolution and framerate. I remember trying the DK1 and I thought the experience was awesome but that resolution really made me wait. My hope for CV1 are maximum 1440p. That is already a lot of pixels to push at 90+ Hz. Mor is unfeasable at the moment I think.
Really difficult question, man. Only you can answer that. If you're being honest with yourself when you say that you think priorities next year will preclude you from getting the CV1, then I'd say getting DK2 is certainly worth considering.
People love to repeat this crap as if it was something deep and meaningful and they never stop to think about how that's not necessarily true.
Not all competition is for the better. In this case for instance we have a start-up company working on an open standard on open platforms, and what's coming along to compete is a big corporation which is (probably) going to throw its weight and its brand y ntation to an emerging technology.
Hardly the kind of competition from which will benefit the customers.
Already 2015? That could be the perfect display for the CV1.
Well, it's ordered. You guys are a terrible influence. At least I can tell myself I might try making some demos on it.
You can't also only look at the positive parts. If it is a small against a big company, the bigger one has much more advantages. Yes, you as a costumer get a good price in the beginning, but as soon as the bigger company has crushed its opponent, he can almost anything he wants with the market. And that's almost always bad ...Its easy to make a point when you try and focus on all the negatives, some which are hardly even true. What about the positive effects of competetition? Like price wars and 1st party funded development?
Luckey seems to think that Sony throwing as much weight at this as they can is a good thing for the state of VR.
It has been the plan from the very start for DK2 to be feature complete. It needs to allow developers to use all the features of the final version in order for them to implement them in time for the retail release.They claim:
Since I preordered DK2 I would like this to be true. Does anyone have a second source or confirmation for this?
Really difficult question, man. Only you can answer that. If you're being honest with yourself when you say that you think priorities next year will preclude you from getting the CV1, then I'd say getting DK2 is certainly worth considering.
I agree, although I think they are only limiting themselves to that because it'll be the best display available.
I don't think they'd have any qualms about sticking in a low-persistence 2160p/120hz OLED in there right now if there was one available. lol Although they'd probably have to make that an optional upgrade, not standard.
Don't forget HDMI 2.0 is a thing! But that would still only do 2160p60 so it's unsuitable for this.That would call for special video input as HDMI 1.4 maxes out at 2160p 24 Hz/30Hz.
So if the CV1 has 1440p display that would be half the pixels of 2160p therefore doubling the framerate to 60Hz. Am I missing something or is 1440p with 90+Hz as suggested not possible with HDMI?
It has been the plan from the very start for DK2 to be feature complete. It needs to allow developers to use all the features of the final version in order for them to implement them in time for the retail release.
Note that in this context I understand "feature complete" to mean "it has positional and rotational tracking, as well as at least a low persistence screen and 1080p resolution". Individual specs can (and some will) be improved, but no entirely new feature added (like positional tracking and low persistence for DK2 over DK1).
Don't forget HDMI 2.0 is a thing! But that would still only do 2160p60 so it's unsuitable for this.
Edit: Oh I see you edited nevermind.
One noob question.
I always see people playing the rift with a monitor behind them showing what they´re seeing.
Is this a device that comes with the Rift or theyre using a receiver with dual outputs ?
Well this is only because the Dual DVI spec doesn't specify the link clockrate so provided you can achieve sync at a rate and both ends can handle it you can get more bandwidth if so desired. It's not really practical though from a targeting point of view I'd reckon though when GPU manufacturers are not officially supporting these rates and only offer over-clocking the DVI link on some of their products.Dual DVI is capable of 120fps, that what I have in my PC monitor from overlord, but not all their monitors can reach that overclock, so I don't know how they would make that guarantee for consumers.
My finger is on the trigger GAF, what do I do?
My finger is on the trigger GAF, what do I do?
Question: Isn't vsync a necessity in VR? You need to sync the frame rate with the panel in order to match the refresh rate and to eliminate tearing, which I would imagine is an immerison killer.
But doens't vsync add latency? Would Gsync be a boon to the tech, or do they have this solved already?
I do this by simply mirroring my monitor and rift screens in windows. An alternative method is to actually use a hdmi splitter, but more expensive that way.
Question: Isn't vsync a necessity in VR? You need to sync the frame rate with the panel in order to match the refresh rate and to eliminate tearing, which I would imagine is an immerison killer.
But doens't vsync add latency? Would Gsync be a boon to the tech, or do they have this solved already?
Well this is only because the Dual DVI spec doesn't specify the link clockrate so provided you can achieve sync at a rate and both ends can handle it you can get more bandwidth if so desired. It's not really practical though from a targeting point of view I'd reckon though when GPU manufacturers are not officially supporting these rates and only offer over-clocking the DVI link on some of their products.
I was simply talking about HDMI though as a reply to that poster.
Interesting question.Actually no, the final goal should be 16k per eye at 1000 Hz![]()
They said DK1 was for developers only as well.Well, DK1 owner here, and just couldn't resist the DK2. For me it's the thought of proper head tracking - being able to lean forward and backward without feeling queasy (which I never totally got over). I expect the CV1 to be pretty much identical, though priced differently (more expensive or made more cheaply), hence them not wanting non developers to rush out and buy this. But we'll see.
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(Pull the trigger)
EDIT: Also, it seems this is going to cost a lot more than $377 lol. Upgrade to video card, just doubled my RAM ... can't do mobo/proc as that's only a year or so old (i5-3570k) ... so this is a $800-1000 investment. I think my PS4 gaming budget just decreased.
Yeah, CV1 certainly won't be 4k. I'm still flabbergasted that it looks like it will be >1080p and at least 90 Hz.
Actually no, the final goal should be 16k per eye at 1000 Hz
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Can you respawn?
I just watched the Gamespot impressions on DK2:
Gamespot DK2
They claim:
Since I preordered DK2 I would like this to be true. Does anyone have a second source or confirmation for this?The Oculus DK2 is feature complete. The consumer model will contain only minor updates.
Got this from Oculus forum..
https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=3926
They say the SLI/Crossfire issue been blown out of proportion.