Oculus Rift Development Kit 2 announced, up for preorder (based on Crystal Cove)

People love to repeat this crap as if it was something deep and meaningful and they never stop to think about how that's not necessarily true.

Not all competition is for the better. In this case for instance we have a start-up company working on an open standard on open platforms, and what's coming along to compete is a big corporation which is (probably) going to throw its weight and its brand at it and supersede inclusivity with exclusivity, introducing in the process fragmentation to an emerging technology.
Hardly the kind of competition from which will benefit the customers.
I'll agree that the 'competiton' thing here with Sony is mostly a non-issue. For one, its not really much of a competition with the separate platforms being served. You could see it as a healthy rivalry where one company sees something good another does and wants to copy it or refine it. But lets be real here - Sony is not doing anything Oculus isn't. And they will be incapable of pushing the specs of Morpheus to the level of Oculus. 1080p/60fps VR is certainly doable on the PS4, 1440p/90fps VR is.....well, its possible, but I don't think the console audience would accept the quality drop that would necessitate, which would be huge.

I imagine Sony will put out a headset and that will mostly be it for this generation. If there's a god, hopefully we'll have 4k VR headsets in 3-4 years on the PC side. Again, it's really not a competition at all. I think Oculus will certainly be able to learn some things from Sony, and perhaps the software is actually something that Sony might be able to come up with cool ideas for, which might influence the direction of future VR hardware design, but on the console side, there wont be a big tech push, so the whole idea of competition is kind of out the window.

That said, I think you're quite wrong to be dismissive of the importance of having Sony involved with VR. It really could be a huge, huge boost to gaining developer support. Doesn't even have to be AAA only(which despite some people's groans, is actually a big deal, AAA games can still be awesome), but simply the changing attitude from developers that VR isn't some niche audience and is worth developing for. This'll mean more indies, more AA titles, more AAA titles and more non-gaming experiences as the VR train picks up steam.

I think its a pretty big deal and great news myself.

He talks about numerous problems

- resolution is only 720p he says because it is so close he can see every pixel
-objects in the distance look very poor because of the resolution
-he takes his glasses off so it looks better !
-lag makes him sick
-he steers the truck worse than a first time learner driver ?

apart from that its fantastic ?

Lets hope the new dev kit addresses all of these significant issues
Oh yea. Resolution increase obviously. The motion sickness is something that is supposed to be massively improved(and eliminated in many cases). And the steering thing is the game. It has very light steering and isn't anything close to being a real sim. Its still fun for a lot of people(I got bored of it), though.
 
So the consumer version isn't coming out this year? If there's a minimum of 6 months of waiting, I may as well buy DK2, because 2015 is probably going to be too busy to fool around with tech stuff for me.
 
He talks about numerous problems

- resolution is only 720p he says because it is so close he can see every pixel
-objects in the distance look very poor because of the resolution
-he takes his glasses off so it looks better !
-lag makes him sick
-he steers the truck worse than a first time learner driver ?

apart from that its fantastic ?

Lets hope the new dev kit addresses all of these significant issues

No no, I realize he addresses a lot of issues. But I meant it's fantastic because of his reactions to the on coming traffic while driving. The guy has multiple jump scares through out the video.
 
No no, I realize he addresses a lot of issues. But I meant it's fantastic because of his reactions to the on coming traffic while driving. The guy has multiple jump scares through out the video.

Yeah that was great. So the question is....if you die in Oculus Rift...do you die in real life?
 
Can you respawn?

I just watched the Gamespot impressions on DK2:
Gamespot DK2

They claim:


Since I preordered DK2 I would like this to be true. Does anyone have a second source or confirmation for this?
I think its basically been what they've been saying already. Don't need extra confirmation.

The actual feature set of the headset is mostly done. You aren't going to see some new technology added to it that changes its functionality or anything.

But its arguable that the bump in specs for the consumer version are hardly going to be 'minor'.
 
Just watched the Tested video where they say not to pre-order if you're a consumer. My information is already on the pre-order page... If the STEM really is shipping in July, it would be nice to have something to use it with (I backed it).

I think its basically been what they've been saying already. Don't need extra confirmation.

The actual feature set of the headset is mostly done. You aren't going to see some new technology added to it that changes its functionality or anything.

But its arguable that the bump in specs for the consumer version are hardly going to be 'minor'.


I assumed a second dev kit wouldn't be a "must buy" after holding off on DK1 since the consumer release was supposed to follow it by a few months. But if that's not the case with "not likely in 2014", that's more than a few months. I've also got some important life stuff coming up next year, so I don't know if I'll be able to get the consumer version. Should I jump on this or not?
 
I think its basically been what they've been saying already. Don't need extra confirmation.

The actual feature set of the headset is mostly done. You aren't going to see some new technology added to it that changes its functionality or anything.

But its arguable that the bump in specs for the consumer version are hardly going to be 'minor'.

'Minor' might be a bad wording. I can imagine a lot of potential in regards to resolution and framerate. I remember trying the DK1 and I thought the experience was awesome but that resolution really made me wait. My hope for CV1 are maximum 1440p. That is already a lot of pixels to push at 90+ Hz. Mor is unfeasable at the moment I think.
 
I assumed a second dev kit wouldn't be a "must buy" after holding off on DK1 since the consumer release was supposed to follow it by a few months. But if that's not the case with "not likely in 2014", that's more than a few months. I've also got some important life stuff coming up next year, so I don't know if I'll be able to get the consumer version. Should I jump on this or not?
Really difficult question, man. Only you can answer that. If you're being honest with yourself when you say that you think priorities next year will preclude you from getting the CV1, then I'd say getting DK2 is certainly worth considering.

'Minor' might be a bad wording. I can imagine a lot of potential in regards to resolution and framerate. I remember trying the DK1 and I thought the experience was awesome but that resolution really made me wait. My hope for CV1 are maximum 1440p. That is already a lot of pixels to push at 90+ Hz. Mor is unfeasable at the moment I think.
I agree, although I think they are only limiting themselves to that because it'll be the best display available.

I don't think they'd have any qualms about sticking in a low-persistence 2160p/120hz OLED in there right now if there was one available. lol Although they'd probably have to make that an optional upgrade, not standard.
 
Really difficult question, man. Only you can answer that. If you're being honest with yourself when you say that you think priorities next year will preclude you from getting the CV1, then I'd say getting DK2 is certainly worth considering.

Thanks for your input, I decided to go for it! I'll have to download all the best demos so I can impress everyone I know.
 
People love to repeat this crap as if it was something deep and meaningful and they never stop to think about how that's not necessarily true.

Not all competition is for the better. In this case for instance we have a start-up company working on an open standard on open platforms, and what's coming along to compete is a big corporation which is (probably) going to throw its weight and its brand y ntation to an emerging technology.
Hardly the kind of competition from which will benefit the customers.

Its easy to make a point when you try and focus on all the negatives, some which are hardly even true. What about the positive effects of competetition? Like price wars and 1st party funded development?

Luckey seems to think that Sony throwing as much weight at this as they can is a good thing for the state of VR.
 
Well, it's ordered. You guys are a terrible influence. At least I can tell myself I might try making some demos on it.
 
Already 2015? That could be the perfect display for the CV1.

Where are people going to get the power to play anything at 4k? It'd end up being a $500 headset which requires a $1500+ machine backing it up, which pretty much means commercial failure.
 
Well, it's ordered. You guys are a terrible influence. At least I can tell myself I might try making some demos on it.

should be worthwhile if you show it off to others

definitely a cool show and tell toy in that regard

I'm also telling myself: if CV1 comes shortly after DK2, that's OK--DK2 will still be functional and useful for lots of things if only as a face-mounted screen for watching videos or whatever.
 
Its easy to make a point when you try and focus on all the negatives, some which are hardly even true. What about the positive effects of competetition? Like price wars and 1st party funded development?

Luckey seems to think that Sony throwing as much weight at this as they can is a good thing for the state of VR.
You can't also only look at the positive parts. If it is a small against a big company, the bigger one has much more advantages. Yes, you as a costumer get a good price in the beginning, but as soon as the bigger company has crushed its opponent, he can almost anything he wants with the market. And that's almost always bad ...
 
just ordered one too

I could punch myself not making this decision earlier (especially when you can cancel any time anyway - I'd only lose the fee for getting the €350 from my debit card back to my bank)

really hope people who pre-ordered late don't have to wait TOO much longer
 
They claim:


Since I preordered DK2 I would like this to be true. Does anyone have a second source or confirmation for this?
It has been the plan from the very start for DK2 to be feature complete. It needs to allow developers to use all the features of the final version in order for them to implement them in time for the retail release.

Note that in this context I understand "feature complete" to mean "it has positional and rotational tracking, as well as at least a low persistence screen and 1080p resolution". Individual specs can (and some will) be improved, but no entirely new feature added (like positional tracking and low persistence for DK2 over DK1).
 
Really difficult question, man. Only you can answer that. If you're being honest with yourself when you say that you think priorities next year will preclude you from getting the CV1, then I'd say getting DK2 is certainly worth considering.


I agree, although I think they are only limiting themselves to that because it'll be the best display available.

I don't think they'd have any qualms about sticking in a low-persistence 2160p/120hz OLED in there right now if there was one available. lol Although they'd probably have to make that an optional upgrade, not standard.

That would call for special video input as HDMI 1.4 maxes out at 2160p 24 Hz/30Hz.
So if the CV1 has 1440p display that would be half the pixels of 2160p therefore doubling the framerate to 60Hz. Am I missing something or is 1440p with 90+Hz as suggested not possible with HDMI?

Edit: Just looked up HDMI 2.0. It is specified for 2160p 60 Hz. That would be enough for 1440p 120Hz.
 
That would call for special video input as HDMI 1.4 maxes out at 2160p 24 Hz/30Hz.
So if the CV1 has 1440p display that would be half the pixels of 2160p therefore doubling the framerate to 60Hz. Am I missing something or is 1440p with 90+Hz as suggested not possible with HDMI?
Don't forget HDMI 2.0 is a thing! But that would still only do 2160p60 so it's unsuitable for this.

Edit: Oh I see you edited nevermind.
 
One noob question.

I always see people playing the rift with a monitor behind them showing what they´re seeing.

Is this a device that comes with the Rift or theyre using a receiver with dual outputs ?
 
It has been the plan from the very start for DK2 to be feature complete. It needs to allow developers to use all the features of the final version in order for them to implement them in time for the retail release.

Note that in this context I understand "feature complete" to mean "it has positional and rotational tracking, as well as at least a low persistence screen and 1080p resolution". Individual specs can (and some will) be improved, but no entirely new feature added (like positional tracking and low persistence for DK2 over DK1).

It's probably a toss up on DK2's working perfectly on consumer games when the consumer rift shifts. I'd say chances are good, but not something we can count on. It'd be nice not to have to upgrade right away if I can't afford to at that point in time, although I'll more than likely be jumping right on the CV1, as I did DK1 and DK2.
 
Don't forget HDMI 2.0 is a thing! But that would still only do 2160p60 so it's unsuitable for this.

Edit: Oh I see you edited nevermind.


Dual DVI is capable of 120fps, that what I have in my PC monitor from overlord, but not all their monitors can reach that overclock, so I don't know how they would make that guarantee for consumers.
 
One noob question.

I always see people playing the rift with a monitor behind them showing what they´re seeing.

Is this a device that comes with the Rift or theyre using a receiver with dual outputs ?

I do this by simply mirroring my monitor and rift screens in windows. An alternative method is to actually use a hdmi splitter, but more expensive that way.
 
Question: Isn't vsync a necessity in VR? You need to sync the frame rate with the panel in order to match the refresh rate and to eliminate tearing, which I would imagine is an immerison killer.

But doens't vsync add latency? Would Gsync be a boon to the tech, or do they have this solved already?
 
Well, DK1 owner here, and just couldn't resist the DK2. For me it's the thought of proper head tracking - being able to lean forward and backward without feeling queasy (which I never totally got over). I expect the CV1 to be pretty much identical, though priced differently (more expensive or made more cheaply), hence them not wanting non developers to rush out and buy this. But we'll see.
 
Dual DVI is capable of 120fps, that what I have in my PC monitor from overlord, but not all their monitors can reach that overclock, so I don't know how they would make that guarantee for consumers.
Well this is only because the Dual DVI spec doesn't specify the link clockrate so provided you can achieve sync at a rate and both ends can handle it you can get more bandwidth if so desired. It's not really practical though from a targeting point of view I'd reckon though when GPU manufacturers are not officially supporting these rates and only offer over-clocking the DVI link on some of their products.
I was simply talking about HDMI though as a reply to that poster.
 
My finger is on the trigger GAF, what do I do?

john-goodman-with-gun-gif.gif


(Pull the trigger)

EDIT: Also, it seems this is going to cost a lot more than $377 lol. Upgrade to video card, just doubled my RAM ... can't do mobo/proc as that's only a year or so old (i5-3570k) ... so this is a $800-1000 investment. I think my PS4 gaming budget just decreased.
 
My finger is on the trigger GAF, what do I do?

It's apparent that the consumer VR train is still a whiles off, but this dev kit is basically that already except six months early. I'd buy one of these now if import taxes weren't to prohibitive
 
Question: Isn't vsync a necessity in VR? You need to sync the frame rate with the panel in order to match the refresh rate and to eliminate tearing, which I would imagine is an immerison killer.

But doens't vsync add latency? Would Gsync be a boon to the tech, or do they have this solved already?

Abrash said that variable-refresh tech would make things considerably more tricky for the current implementations of VR. This is all I can find directly relating to the topic, but the post was made right after the G-Sync reveal.

" MAbrash says:
October 25, 2013 at 9:02 am

I’m not sure what the effect of G-SYNC on VR will be. On the one hand, having some flexibility in frame times is obviously helpful, especially when you can’t repeat frames without strobing. On the other hand, any significant variation in frame time with low persistence will cause variable problems with flicker and strobing. My current thinking is that slight (1ms or so) variation might be beneficial, but more than that will probably not produce good VR results. But that’s just a guess, and there’s only one way to find out."

https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=6394
 
Question: Isn't vsync a necessity in VR? You need to sync the frame rate with the panel in order to match the refresh rate and to eliminate tearing, which I would imagine is an immerison killer.

But doens't vsync add latency? Would Gsync be a boon to the tech, or do they have this solved already?

vsyncs added latency is very minor. fighting things like 'render ahead' options are bigger. basically, and as the HZ of the monitor get higher, the vsync lag gets smaller and smaller.
 
Well this is only because the Dual DVI spec doesn't specify the link clockrate so provided you can achieve sync at a rate and both ends can handle it you can get more bandwidth if so desired. It's not really practical though from a targeting point of view I'd reckon though when GPU manufacturers are not officially supporting these rates and only offer over-clocking the DVI link on some of their products.
I was simply talking about HDMI though as a reply to that poster.

well there's always displayport
 
Actually no, the final goal should be 16k per eye at 1000 Hz ;)
Interesting question.
I'd say:

* 120 Hz display (rendering can be lower with time warp)
* Virtual retina display (varying focus depths, plus no need for glasses)
* 200+ horizontal, 120+ degree vertical field of view (includes eye rotation)
* 1,000,000:1 dynamic range (maybe less, it needs to be comfortable)
* Saccade and eye tracking with eye-relative motion blur (to remove temporal aliasing)
* 0.8 arcminutes peak angular resolution, ~8 megapixel rendering (plus overhead) with foveated rendering
* <25ms lantency input to photons (maybe less with prediction)
* Binaural audio
* full body tracking
* full body haptic and thermal feedback
* smell-o vision (lol)

Bonus: eye field of view:
fig04_289rs3r.gif
 
So what are the best control methods to use? STEM is probably going to be on backorder and not sure if I want to drop $300. Hydra's are hard to come by. What are my options? 360/PS4 controllers?
 
Well, DK1 owner here, and just couldn't resist the DK2. For me it's the thought of proper head tracking - being able to lean forward and backward without feeling queasy (which I never totally got over). I expect the CV1 to be pretty much identical, though priced differently (more expensive or made more cheaply), hence them not wanting non developers to rush out and buy this. But we'll see.
They said DK1 was for developers only as well.

And we know CV1 wont be identical already.
 
john-goodman-with-gun-gif.gif


(Pull the trigger)

EDIT: Also, it seems this is going to cost a lot more than $377 lol. Upgrade to video card, just doubled my RAM ... can't do mobo/proc as that's only a year or so old (i5-3570k) ... so this is a $800-1000 investment. I think my PS4 gaming budget just decreased.

Same. I have 16 gigs of ram so I'm fine there. But my video card needs an overhaul. If I'm really gonna go for the 700 series I might as well get one that'll last me a while.
 
Yeah, CV1 certainly won't be 4k. I'm still flabbergasted that it looks like it will be >1080p and at least 90 Hz.

Actually no, the final goal should be 16k per eye at 1000 Hz

;)

No no, neural-interactive virtual reality is the final goal.
 
Can you respawn?

I just watched the Gamespot impressions on DK2:
Gamespot DK2

They claim:

The Oculus DK2 is feature complete. The consumer model will contain only minor updates.
Since I preordered DK2 I would like this to be true. Does anyone have a second source or confirmation for this?

http://youtu.be/4d3Wli7s6KY?t=7m22s

Oculus is telling consumers to not buy the devkit if you are thinking its pretty much going to stay on the level of the DK2 since its very much suited for developers.
The consumer version will be another leap on top of the current DK2

I am personally expecting higher frame-rate, higher resolution.
things that are confirmed are smaller device, better weight distribution and overall much better ergonomics.
 
Can someone tell if astigmatism causes problems with the Oculus Rift? I'm pondering whether I should order one or not but rather hear from someone with experience first. My eyesight isn't that bad, as I can still see most things clear enough, but I don't want to get a severe headache from playing twenty minutes.
 
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