Oculus Rift Development Kit 2 announced, up for preorder (based on Crystal Cove)

I've been sitting here wanting to order one of these but having a 570 has been holding me back. Then I realized all the games I want to play are indie (Kairo, FRACT OSC) and aren't demanding at all so I guess I'll be ok.
 
Please don't laugh at me for asking this: Would the newest 15-inch rMBP running in Bootcamp be able to handle any VR?

Nope. It will handle some VR. There are going to be VR experiences that will tax even high end PCs.
 
Nope. It will handle some VR. There are going to be VR experiences that will tax even high end PCs.

Thanks for the response. That's disappointing, but what I expected. But I'm a little confused by "Nope" and "It will handle some VR". So are you saying that it might be able to handle the most basic experiences?

This is a no-go for me then, sadly. I wonder how many people will even be able to use the Rift?

Edit: maybe you interpreted my "any" VR as "all" VR which I can understand. I guess "Some", as you used, is another way to phrase it.
 
Technolust is a pretty impressive (and somewhat demanding) Rift demo too. Highly recommended for any interested parties.

https://www.youtube.com/watch?v=K-7cCp7QazE

I'll have to take a loo ...
no it's not porn.

Pass.

J/K

Seriously, what a beast of a machine you'll build for that price. You're going to be Jobe from Lanwmower Man.

I will probably have to grab a 780 or an 8xx if they are out in time. Man, that is going to be a hit. I wish I could purchase the card in a couple months instead of having to wait for the rush of DK2 people trying to find a card when it launches.

Thanks for the response. That's disappointing, but what I expected. But I'm a little confused by "Nope" and "It will handle some VR".

This is a no-go for me then, sadly. I wonder how many people will even be able to use the Rift?

Nope, as in it will struggle with most but "some" is probably the more lightweight demo's and such. Not everything is intensive but to really make it shine you'll need a lot better.

As for the second sentence, my guess is very few will actually be able to enjoy the Rift. Or at least, very few will be able to enjoy its full potential. I'll be completely happy running on medium and such, and as time passes tech will get cheaper and cheaper. But the first 2 years will be mainly hardcore enthusiasts (if that) being able to run most of the stuff on really high settings.

Most gaming PCs out there right now struggle to play games at 1080p/60fps, so almost doubling that requirement is going to be really taxing.
 
It's funny, my brain actually figured out stereovision a couple of years back (long story about how that works) and when it happened, I'd look at a balloon and be blown away. It was amazing. So yeah, I'm looking forward to all of that, and am already planning on starting over.

I can empathize. I've always head stereoscopic depth perception, but my left eye is really janked up in various ways, which meant that until Real D 3D movies came back, I'd never seen fake stereoscopic 3D. Red blue never worked for me. Magic eye never worked. My Bloody Valentine 3D was (not a good movie) a revelation for me.

VR, if you haven't experienced it yet has something else very special that goes well beyond stereoscopic 3D. 1:1 scale is amazing. It's just instant and it makes everything feel so tangible. Seeing the enemies in Doom 3 BFG suddenly feel like bulky substantial hunks of mass... it was a watershed moment in gaming for me.

Even with DK1's many drawbacks, it was good enough that you could have those moments. I'm eager to see how much DK2 improves the experience and if the much hyped sense of presence is something I get from it.

I do remember Heli Island (which uses a hydra for body tracking) feeling like another revelation in and of itself. Fingers crossed.
 
Is there actually record of anyone from Oculus saying 2015 for the proper release? A few sites have said probably not this year, but I've never seen an actual quote.

From the sound of it, CV1 isn't that far off. It's apparently specced and designed, they're just waiting on parts. There are 1440p smartphone displays in the pipeline from several manufacturers. What else could they be waiting on? Everything else sounds like it's ready to go.
 
Alright, I have to tone down my hype. It's just a waiting game at this point. Man, July is SO FAR away.

Is there actually record of anyone from Oculus saying 2015 for the proper release? A few sites have said probably not this year, but I've never seen an actual quote.

From the sound of it, CV1 isn't that far off. It's apparently specced and designed, they're just waiting on parts. There are 1440p smartphone displays in the pipeline from several manufacturers. What else could they be waiting on? Everything else sounds like it's ready to go.

I don't think it's every been specifically or 'officially' announced. But July at the EARLIEST for DK2 doesn't give developers that much time at all if it's releasing just a couple months after. It might, but with what software? You can't release the CV1 with 10 year old games and some demos. There has to be one or two really compelling titles that will cause fence-sitters to spring for $400-1000 (assuming upgrades + Rift).

Even if the hardware is up to spec, they have to line up manufacturing for it and see what demand is outside of DK1 and DK2.

It's feeling 'close' but there is still design testing, refinement, etc ... (which I'm sure is going on right now). But I think it's still about a year from release.
 
I don't think it's every been specifically or 'officially' announced. But July at the EARLIEST for DK2 doesn't give developers that much time at all if it's releasing just a couple months after. It might, but with what software? You can't release the CV1 with 10 year old games and some demos. There has to be one or two really compelling titles that will cause fence-sitters to spring for $400-1000 (assuming upgrades + Rift).

Even if the hardware is up to spec, they have to line up manufacturing for it and see what demand is outside of DK1 and DK2.

It's feeling 'close' but there is still design testing, refinement, etc ... (which I'm sure is going on right now). But I think it's still about a year from release.
DK1 sold 60,000 units with a suboptimal hardware and an even shorter supply of demos. There's easily enough market to sell a hundred thousand finalized units on the back of early-adopter enthusiasts and eager developers. Plus EVE Valkyrie is still claiming a 2014 release.

I guess I'm just trying to be optimistic in the face of the notion that I was offline all of yesterday and if I try to order a DK2 now, it'll be like November before I get it.
 
DK1 sold 60,000 units with a suboptimal hardware and an even shorter supply of demos. There's easily enough market to sell a hundred thousand finalized units on the back of early-adopter enthusiasts and eager developers. Plus EVE Valkyrie is still claiming a 2014 release.

I guess I'm just trying to be optimistic in the face of the notion that I was offline all of yesterday and if I try to order a DK2 now, it'll be like November before I get it.

Yeah, I can see both ways. But with the manufacturing and such I just don't see it. Right off the DK2 they'd have to go into production practically and if shipments are staggered (not as much) like DK1, you're going to see a couple months after July before everybody receives their DK2. That's only a couple months from a holiday/late year release.

This really all stems (heh) on how fast production is and how many of DK2 they sold. I could see 100k sold for CV1 but they probably want more than just what their beta units would sell. So refining and getting some software to REALLY sell it should be #1.

I imagine we'll get an official release date around June, right before DK2's ship.
 
Yeah, I can see both ways. But with the manufacturing and such I just don't see it. Right off the DK2 they'd have to go into production practically and if shipments are staggered (not as much) like DK1, you're going to see a couple months after July before everybody receives their DK2. That's only a couple months from a holiday/late year release.

This really all stems (heh) on how fast production is and how many of DK2 they sold. I could see 100k sold for CV1 but they probably want more than just what their beta units would sell. So refining and getting some software to REALLY sell it should be #1.

I imagine we'll get an official release date around June, right before DK2's ship.
Yeah. I'd hope for some details to firm up for E3. And an announcement ahead of the first batch of DK2 shipments might mean a bunch of cancellations from consumer lookie-loos which will free up units for real developers who will actually use those few extra months.
 
Just got done playing Half Life 2. I can't believe how amazing that game is, even on DK1! After an hour, I start to forget that I'm playing a game. It's an unbelievable experience in VR!

First thing I'm gonna try on DK2!
 
Just got done playing Half Life 2. I can't believe how amazing that game is, even on DK1! After an hour, I start to forget that I'm playing a game. It's an unbelievable experience in VR!

First thing I'm gonna try on DK2!

Ugh, I'm so damn excited to play Half Life with Oculus, especially having never used DK1. I keep thinking "Maybe they'll send some out before July!" but I need to shake that off to avoid disappointment.
 
Saw this Oculus resolution simulator: http://vr.mkeblx.net/oculus-sim/

Can somebody with experience with the DK1/2 verify the accuracy?
As I said earlier in the thread, I don't think the resolution is particularly accurate, since it can't accurately know your monitor's physical pixel size or your distance from the screen. The persistence / low-persistence simulation is really well done. Exaggerated a bit of course.

Just got done playing Half Life 2. I can't believe how amazing that game is, even on DK1! After an hour, I start to forget that I'm playing a game. It's an unbelievable experience in VR!

First thing I'm gonna try on DK2!
Yeah, HL2 is great, particularly for just being a small retroactive enhancement to a non-VR game. (Of course, most of the HL2 design principles already fit VR well)
 
Just got done playing Half Life 2. I can't believe how amazing that game is, even on DK1! After an hour, I start to forget that I'm playing a game. It's an unbelievable experience in VR!

First thing I'm gonna try on DK2!

I downloaded it last night in anticipation. BRING ON THE SUMMER!!!
 
Just got done playing Half Life 2. I can't believe how amazing that game is, even on DK1! After an hour, I start to forget that I'm playing a game. It's an unbelievable experience in VR!

First thing I'm gonna try on DK2!

Pretty nuts isn't it? I'm looking forward to re-playing all the demos and stuff in 1080p/75. Hopefully a lot of them can implement the positional tracking too.
 
Is HL2 really that good? I've never played the game. Like ever.

Graphically I don't think it's aged too badly. The story is kind of done in a good way - you get as much as you look for if you feel like looking into things. The gameplay is a bit dated now. At the time it was awesome and a fair bit of it is still fun, but it's not as mind blowing anymore
 
I don't think the gameplay is dated at all, but then again I hate the gameplay in most modern FPS so maybe it's just me who is dated :P
 
Is HL2 really that good? I've never played the game. Like ever.

Of course. Even without VR it's a great game. And it's one of the best suited games ever made for a VR retro-fit because it never takes you out of the first person perspective. Ever. Now, the player movement is awful fast and jerky for VR, so it's still not a perfect fit or anything. But certain set-pieces and moments can feel like they were made for VR. It's pretty remarkable.
 
Okay so if I am playing an Oculus game right now without the Oculus and its rendering the two scenes already, is the FPS im seeing a pretty good indicator of what I will get on the DK2?
 
Okay so if I am playing an Oculus game right now without the Oculus and its rendering the two scenes already, is the FPS im seeing a pretty good indicator of what I will get on the DK2?

If you're running it at 1080p, yes. That's exactly the performance you'll get.
 
Please don't laugh at me for asking this: Would the newest 15-inch rMBP running in Bootcamp be able to handle any VR?
The one with the dedicated 750M, yes. You'll be able to try many OR demos in 720p and some in 1080p as well. In the office here we run OR on a 5850 machine and I've been generally happy with the results with various demos.

If you have rMBP with intel only, then probably still some demos will run fine in 720p. A lot of OR demos are really simple looking, but still effective when you play them. Conversely, the problems with original OR are not really remedied with better graphics, so the experience is not limited much by that.
 
VR is tempting, what GPU would be needed to play AAA games in VR, I would only be willing to upgrade my GPU, is a 4670k CPU and 8GB RAM sufficient.
 
I just ordered parts for a new rig so I'll be patiently waiting for CV1. I only went with a single GTX 760 for now but I figured I could up it to 2 later on if the card is still available.
 
Is HL2 really that good? I've never played the game. Like ever.

I personally think it holds up even with all the hype. I was in high school when it released, but never finished playing it. I finally went back finished the game in college and thought it was great.
 
Alright, I have to tone down my hype. It's just a waiting game at this point. Man, July is SO FAR away.



I don't think it's every been specifically or 'officially' announced. But July at the EARLIEST for DK2 doesn't give developers that much time at all if it's releasing just a couple months after. It might, but with what software? You can't release the CV1 with 10 year old games and some demos. There has to be one or two really compelling titles that will cause fence-sitters to spring for $400-1000 (assuming upgrades + Rift).

Even if the hardware is up to spec, they have to line up manufacturing for it and see what demand is outside of DK1 and DK2.

It's feeling 'close' but there is still design testing, refinement, etc ... (which I'm sure is going on right now). But I think it's still about a year from release.

Oh man that first 48-72 hours after throwing in on the DK1 kickstarter were the most hype-filled hours of my life. Coming up with dozens of ideas for VR games and uses for the tech, discussing with the members of mtbs forums what they were gonna do with it etc. It was incredible...and then the sober realization of how far away it was set in soon after lol. Fortunately I kind of accepted it for most of the wait, but once that first delay occurred at the end of November (literally a day after I ordered a new rig off Newegg for it no less) then the wait become horrid. That next four months after the slipped release was torture, but so worth it once it finally came. What a glorious day that was :-)

Edit: On the topic of games that is kind of the bummer part of being an early adopter, but thankfully for you it won't be nearly as long until some of the indie projects like The Gallery Six Elements see a release. Next week an Oculus supported diving game is coming out called World of Diving. IGN has a decent write up from GDC on the Rift support, underwater stuff in VR is a really good fit for it. http://www.ign.com/articles/2014/03...rld-of-diving?abthid=532b6bb02f9888c97b00002e
 
VR is tempting, what GPU would be needed to play AAA games in VR, I would only be willing to upgrade my GPU, is a 4670k CPU and 8GB RAM sufficient.

If you're satisfied with your current GPU, then just wait until CV1 is released. Once it is, just buy the fastest single GPU card you can afford. That is the best GPU to get to play AAA games in VR. If you are looking for a new card right now, I have a 780 Ti which is the fastest single GPU right now, and I love it. It gives awesome performance in games and all demo's I've tried with my DK1.

Your CPU isn't going to have any issues, and 8GB of RAM is fine for all games available today, and for the next few years (even then, it's really easy to upgrade if you start bumping up against your maximum RAM).
 
Here's my order number from yesterday. There doesn't seem to be a pattern though.

M1D.jpg


Also, I really feel bad for those who have to pay customs, taxes and shipping. Heck, I was complaining about our shipping here in the states. lol
 
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