On another note, is there a short cut key (within windows or a program) for send games to the 2nd display?
A useful shortcut:
Shift+Win+left/right arrow key
It will move the currently selected window to the other display.

On another note, is there a short cut key (within windows or a program) for send games to the 2nd display?
A useful shortcut:
Shift+Win+left/right arrow key
It will move the currently selected window to the other display.
Lol That video is not supposed to be public..But yeah, that's what we've been testing.
There is no aberration correction yet.Ok got Live For Speed working now, but the colour bleed over on this game is really bad, if your looking at the road and glance down at the dials (without moving your head down) then the bleed over is really bad, this the same for other people?
Also how do you set up the 360 pad with this game, as at the moment im unable to configure the analog triggers to work as accelerate and brake??
Hi guys! Some quick questions:
Is the DK2 the last development kit before the release of the final product?
Do you expect it to improve significantly over the DK2?
Will the final product be as open source as the DK2?
How long would it take to have the DK2 delivered if I order today?
The jump could be bigger than DK1 to DK2.Do you expect it to improve significantly over the DK2?
The jump could be bigger than DK1 to DK2.
The expectation for CV1 is 2560x1440. The refresh rate is also likely to increase from 75 to 90+.Thanks for the answers guys.
But, in terms of resolution, at least, I seem to remember them saying 1080p was the resolution they were aiming for for the final product release, right? Do you think they might go higher than that?
I tried the DK1 one and the resolution was my main big gripe with it, it was way too low. I hope 1080 is good enough.
I'm still hoping for 4K @90Hz with 120° FoV. I mean, Facebook.
I'm not talking about the rendering resolution, you can run your games @1080p on a 4K rift. It's all about the SDE.There's not really any point in hoping for that right now because it would bring every PC to it's knees. Even if it was viable on Oculus' side, CPU/GPU technology is not advanced enough to bring that to us with any kind of sustainable framerate yet.
The expectation for CV1 is 2560x1440. The refresh rate is also likely to increase from 75 to 90+.
I doubt 1440p would be enough to completely eliminate the 'screen door' effect totally, until that effect has been eradicated i dont think they should release a retail version
Just make we wonder just what this Project Morpheus is going to be like as there no way the PS4 is doing to push anything about the 1080p that the rift is currently at.......was there any reports of the 'screen door' effect on the Morpheus??
And yes; what Sony is going to do will be interesting to see (understatement..). VR for Sony is a generation too early really. But they might go for 1440p as well, and perhaps render at 1080p.. Is the PS4 capable to render games at higher than 1080p?
I don't really understand this. Why is it so essential that screendoor is eliminated before they can make a retail version? The appeal of VR goes well beyond this screendoor issue. Even if CV1 was basically DK2 spec but in a more comfortable, plug and play package, it would be the hottest product on the planet. If you want them to wait until screendoor is eliminated (well over 4K), we won't get a CV1 for at least 2 years.I doubt 1440p would be enough to completely eliminate the 'screen door' effect totally, until that effect has been eradicated i dont think they should release a retail version
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I don't really understand this. Why is it so essential that screendoor is eliminated before they can make a retail version? The appeal of VR goes well beyond this screendoor issue. Even if CV1 was basically DK2 spec but in a more comfortable, plug and play package, it would be the hottest product on the planet. If you want them to wait until screendoor is eliminated (well over 4K), we won't get a CV1 for at least 2 years.
Think it was 1200I think some LEGO game was downsampled from 1440p.
E: Or maybe I got that wrong. Can't find anything. :s
I think that's incredibly unlikely.The jump could be bigger than DK1 to DK2.
Changes from 0.6F3 to 0.6F4 :
Misc :
Driver's body is now enabled by default
Reduced input lag when vertical sync is enabled
Oculus Rift :
Predicted head position is used with vertical sync
Enabled low persistence display mode (on by default)
More helpful and better looking multiple selection dialog
LFS will now start up on default device if Rift is not found
Helpful message if detected Rift has wrong screen orientation
Position is retained if headset moves out of tracking range
Single mip bias slider when in Rift mode
Looks interesting. Are you using either Unity or UE4?
Speaking of UE4- it wont display to my dk2 even though it recognizes that its there. Tbh-i havent looked toomuch into the matter but thought id see if anyone else had this issue. And just to clarify, the UE4 editor nor UE4 demos will display to my rift.
I agree that on paper, the jump isn't going to be as big, but I was thinking more about this 'presence' idea. I understand it isn't an absolutely fixed set of requirements, and that some people get the sensation more easily than others, but supposedly the DK2 is hovering around the fringes of being good enough but it isn't quite there in terms of latency. This correlates with my experience with DK2 so far - I don't believe I am getting what constitutes 'presence' on a regular basis. I'm seeing all the described improvements of DK2 over DK1, but it still basically feels like the same piece of equipment but just considerably more responsive with a nicer display. The way Abrash described presence was that it is a brand new thing entirely once you get over that threshold, and I'm not getting that.I think that's incredibly unlikely.
DK1 to DK2
1) was a move from mediocre LCD to OLED
2) introduced positional tracking
3) was a 2x jump in resolution
4) introduced low latency strobing
5) was a 15 Hz increase in refresh rate
The currently expected CV1 will "just" be an 80% increase in resolution, and another 15 Hz increase in refresh rate.
Probably the biggest difference will be in terms of weight/comfort.
Oh wow, just realized I've been playing LFS with no driver/no arms etc. I wonder how much that affects immersion. I'll have to turn the driver model on when I play next.
Heh, it was one of the first things I turned on. The model is relatively crappy, but it serves its purpose and increases the feeling of immersion.
The game really needs some heavy tweaking in the settings before it feels solid- It was stuttering and shimmering all over the place before I properly tuned it (thus I didn't quite understand the hype..). It wasn't even V-locked as default in my settings.., no predictive tracking either. The mipmapping and LOD also..
Changes from 0.6F3 to 0.6F4 :
Misc :
Driver's body is now enabled by default
Reduced input lag when vertical sync is enabled
Oculus Rift :
Predicted head position is used with vertical sync
Enabled low persistence display mode (on by default)
More helpful and better looking multiple selection dialog
LFS will now start up on default device if Rift is not found
Helpful message if detected Rift has wrong screen orientation
Position is retained if headset moves out of tracking range
Single mip bias slider when in Rift mode
https://www.lfsforum.net/showthread.php?t=86202
What's the risk of selling this on eBay?
I didn't buy this with the intent of making a profit. I would have been happy to sell this to a friend at cost...but it seems I don't know anyone interested at this point. I may have to turn to eBay. I'm selling it and the DK1 because I just don't have the time to put into it right now and I need to fund some other priorities.
If you're getting 60 with v-sync, your PC is probably confusing it with your monitor's 60Hz refresh. This has happened on a few demos for me. Have you tried making the DK2 your primary display?LFS is only running @60 FPS. I have vsync on and it works fine but when I disable vsync and manually have it run at 75 it's a juddery mess. Anyway to have it run @75fps and have vsync on?
If you're getting 60 with v-sync, your PC is probably confusing it with your monitor's 60Hz refresh. This has happened on a few demos for me. Have you tried making the DK2 your primary display?
So I splurged on a G27 wheel yesterday and OH MY GOD this is crazy. Bought S2 of Live For Speed and have been having an absolute ball trying the different cars/tracks. The wheel and especially the force feedback go so far in completing the illusion. Seeing the driver's arms match your movements is a trip. Un-fucking-believable. Easily up there as one of the greatest gaming experiences in my life. Blows the old arcade booths away haha.
There is no aberration correction yet.
The menus are a bit confusing, but it's all there. You should be able to get a 360 pad working.
You sir are not making the wait for my dk2 any easier![]()
Yeah after seeing the first impressions video from the one British guy playing lvs and saying it was like playing Sonic for the first time as a kid I'm just a wee bit anxious for my dk2 to come tomorrow. Reallly wish I had the funds for a g27 right now.
I really wish my Dad didn't live across the country from me right now, he'd absolutely flip over this.
It's a bit of a pain to get your rl position to match the driver's position relative to the wheel, but when you get it close or perfect its just amazingly natural.
Also with my current desk setup the legs and pedals are never really in the matching position (especially the F1 cars and such where you're driver is practically laying down) but while you're concentrating on the road it's pretty much perfect. So F'n cool.
I just plugged in a DualShock to test (seen as 360 pad). You can set the triggers. It's under Controls, Axes. It seems to be seeing both triggers as one axis though, so I had to select 'combined' to assign throttle and brake correctly.Couldn't get the triggers to work. I wasn't impressed with the demo anyway.
LFS is only running @60 FPS. I have vsync on and it works fine but when I disable vsync and manually have it run at 75 it's a juddery mess. Anyway to have it run @75fps and have vsync on?
So I splurged on a G27 wheel yesterday and OH MY GOD this is crazy. Bought S2 of Live For Speed and have been having an absolute ball trying the different cars/tracks. The wheel and especially the force feedback go so far in completing the illusion. Seeing the driver's arms match your movements is a trip. Un-fucking-believable. Easily up there as one of the greatest gaming experiences in my life. Blows the old arcade booths away haha.