it would look ridiculous and awful.
Basically, it would be 3d models hovering in front of a large flat wall.
Yeah, the only way it would work is in a mode that displays the game on a virtual screen like those movie theater programs.
it would look ridiculous and awful.
Basically, it would be 3d models hovering in front of a large flat wall.
Yeah, the only way it would work is in a mode that displays the game on a virtual screen like those movie theater programs.
it would look ridiculous and awful.
Basically, it would be 3d models hovering in front of a large flat wall.
I also tried PN03. It actually worked pretty well. You dont get a hud but overall is was the smoothest experience ive had.
Well, i tried it out and you only get the poly models-nothing else. Curiosity satiated.
I also tried PN03. It actually worked pretty well. You dont get a hud but overall is was the smoothest experience ive had.
Well, i tried it out and you only get the poly models-nothing else. Curiosity satiated.
I also tried PN03. It actually worked pretty well. You dont get a hud but overall is was the smoothest experience ive had.
For Project CARS, you probably want to look in the PCARS general forum, Oculus Rift thread. I think at least one person made some summary posts about the settings that work best with it, but it may still require a bit of digging to find it.Just got my rift on Friday and was hoping I could get some advice on the best way to set it up.
I have been able to try the demos like Tuscany, Ocean Rift and some of the UE4 demos but for Half Life 2, pCars and War Thunder it has been a tricky experience.
Half life 2 I have been able to run but it is really judder anytime I move my head. I have it set to run at 75hz, 76 fps (which my PC is hitting) and it still happens. When I make the rift my primary display I am not able to active VR from the games menu. I click but nothing happens.
Project Cars I don't even know where to begin setting it up. There is nothing in the menu for enabling the rift but I am sure there is some way to do it. I haven't been able to find any support online in the way of guides.
Will games still work with the DK2 when the CV1 is out? Say if you plan to stick with it till CV2 or something - or will retail games likely have to change things enough to possibly make it incompatible?
Very close to pulling the trigger but don't want it to be a product with an expiry date.
Then wait for CV1. DK2 has the feel of a not quite finished product, and since it's not the commercial device, there will be very little incentive for developers to continue supporting it.Will games still work with the DK2 when the CV1 is out? Say if you plan to stick with it till CV2 or something - or will retail games likely have to change things enough to possibly make it incompatible?
Very close to pulling the trigger but don't want it to be a product with an expiry date.
Couldn't run Star Hill VR-claimed I was missing msvcr120.dll? Not sure.
Install the latest Microsoft Visual distributable.
I don't know.. There's no guarantees. It's a dev kit, it should retain some compatibility. But either way, I'd recommend you to expect nothing whatsoever before you jump on the bandwagon. Because in my mind that's the key to enjoy it as a non-developer. The DK2 is completely awful as a consumer device (and it's flaws), yet so exceptionally brilliant in what it does right.
Then wait for CV1. DK2 has the feel of a not quite finished product, and since it's not the commercial device, there will be very little incentive for developers to continue supporting it.
Not saying you should get the DK2, but CV1 isnt gonna be out til late next year most likely, so its not gonna be dead after just a few months.Bit tough to accept a dead product after a few months at a little under £300, no matter its actual purpose. Think I may have to wait but logically - I assume it should work since it's what is being given to devs to get it working.
I'm just thinking if they switch it up significantly and use other methods of tracking? It could be made incompatible right?
Does DK1 still work on things meant for DK2 now?
Not sure why some people insist on using something else than the Oculus Tool to measure the IPD.
The webcam method is flawed because you're not focusing at infinity and therefore your IPD will be narrower than what the SDK needs to know.
Not saying you should get the DK2, but CV1 isnt gonna be out til late next year most likely, so its not gonna be dead after just a few months.
Damn. That is a long time. Fuck it. I had heard Q1-Q2, but if it's anyones guess then I want in. It should work... I should have a new job by then...OK let's do it.
6-8 weeks. Not unbearable.
I know there's that conference in a bit and all...but I'm weak.
The Oculus Tool can be imprecise and measure incorrectly for people with extremely wide IPD like myself. Personally, I went to the optometrist while getting my eyes checked and had him measure my IPD. The Oculus tool was way, way off for me.
The Oculus Tool can be imprecise and measure incorrectly for people with extremely wide IPD like myself. Personally, I went to the optometrist while getting my eyes checked and had him measure my IPD. The Oculus tool was way, way off for me.
The conference is in nine days. If you're on the fence about it I'd at least wait until then.
Too late, they nabbed my deposit.
My tool's called a "doctor". They're pretty accurate, too.Not sure why some people insist on using something else than the Oculus Tool to measure the IPD.
The DK2 Oculus IPD Tool was off by 2 mm compared to what I was told at an eye doctor. Oddly enough, I think the DK1 measurement was almost exactly correct.Not sure why some people insist on using something else than the Oculus Tool to measure the IPD.
The webcam method is flawed because you're not focusing at infinity and therefore your IPD will be narrower than what the SDK needs to know.
My tool's called a "doctor". They're pretty accurate, too.
The DK2 Oculus IPD Tool was off by 2 mm compared to what I was told at an eye doctor. Oddly enough, I think the DK1 measurement was almost exactly correct.
Your doctor, maybe. The thing with doctors is that they're interactive, you can say something like "I need my far IPD", and they actually know what you're talking about.The API needs your "far" IPD. When looking at infinity. Which will be slightly wider than what the doctor will measure.
Do you have a source for this, please? How far is "far" compared to infinity, and what's the difference?Maybe I wasn't clear enough. I was, but for the sake of diplomacy...
The API needs your "far" IPD. When looking at infinity. Which will be slightly wider than what the doctor will measure.
I'm not inventing this. Someone from Oculus (pretty sure it was Palmer) mentioned that on Reddit a while ago.
Anyway, use whatever the fuck feels better to you I guess.
Your doctor, maybe. The thing with doctors is that they're interactive, you can say something like "I need my far IPD", and they actually know what you're talking about.
In other words, yes, I already knew that. I knew that long before Oculus made their statement, because I understand the fundamentals of how the system functions and how the lenses and screen works, and I know this from personal experience and not just because "Oculus said so".
The built-in measuring tool is nowhere near the end-all, be-all of IPD measurement. Not even close. It's one small tool in a very large toolbox.
Does anyone else have a problem with the blurriness of everything outside the immediate center of the lenses? That's my biggest issue with DK2, possibly more than the setup and general "not working" stuff. I'd like to be able to look around at least a little bit with my eyes.
Too late, they nabbed my deposit.
I never tried the DK1. I hope they improve the clarity exponentially for the consumer model. The first thing almost everyone says when they put on the DK2 and I ask if they can see anything is "It's blurry..." Then I have to explain the sweet spot and hope they adjust it to make things clear enough.Heh.. Compared to the DK1, the center clarity on the DK2 is actually much improvedYes everyone is experiencing this blurriness varying a little depending on the setup. I'm posting from my phone now but there are pictures on the net showing the normal area of clarity and comparison to the DK1.
In general, how do you all rate the improvement of the screen door effect? I'd say that was the only real jarring thing with the DK1. And the lack of resolution on the screen. Which seems to be inherently fixed with the higher resolution screen. But how about that screen door effect? A lot of improvement..?
Haha, you're just as weak as the rest of uswelcome my brother!
Don't worry you'll have a great time with it, just turn your expectations to zero and expect some frustrations when figuring out how to make experimental drivers work on experimental software work on experimental hardware ;-) it's already better than just a few weeks ago though.