Best one i've seen. I'm in tearshttp://www.youtube.com/watch?v=0Ignn19Ajvs
Hahaha had to share this video, the reactions to DK2 are priceless, and reading about crescent bay being superior in every aspect is awesome, still not any estimate for the CV?
Vuze how have you set up your nvidia settings? Have you cloned/extended your display or do you switch primary?
Re: Your problem, try altering the nvidia settings in the "Manage 3d settings" tab , "Power manage mode" - change from adaptive to Maximum performance (why this isn't the default is beyond me..)
It appears some games incorrectly throttle the GPU
They need a DK3 if the 360 tracking is a preamble to really supporting standing experiences. No one thought they would because of legal reasons, but Sony doesn't mind, so it must be okay with the right user agreements and legal notices.
Shame on all of you for never mentioning visir!
It's a music visualizer. Fucking trippy. I love it.
Hey, I did!But yeah, one of my favourite applications thus far, little to no nausea for me, while enjoying your own personal Pink Floyd-like laser show.
"The Oculus Rift is a seated experience"
They won't change that. It will probably take Sony one accident to realize this is probably not what they should advertise. People will use it standing up regardless (and I can't blame them for this; I really wish I had more free space and a better spot for the camera to try this).
Considering it is a feature of Gear VR, I think it's pretty likely. However, it's very unlikely that it would be used to integrate some kind of AR with VR, instead it would be used as a way to quickly glance at something in the room, toggling between the camera view and VR. As such, it wouldn't prevent people from smashing into things while they are entirely engrossed in VR.I still wonder if the consumer edition will have a embedded camera on the front, to see "outside" without having to quit the device each time.
Shame on all of you for never mentioning visir!
It's a music visualizer. Fucking trippy. I love it.
If they're gonna do an external camera, why not also design it with AR in mind? Seems like it'd be a wasted opportunity.Considering it is a feature of Gear VR, I think it's pretty likely. However, it's very unlikely that it would be used to integrate some kind of AR with VR, instead it would be used as a way to quickly glance at something in the room, toggling between the camera view and VR. As such, it wouldn't prevent people from smashing into things while they are entirely engrossed in VR.
If they're gonna do an external camera, why not also design it with AR in mind? Seems like it'd be a wasted opportunity.
Oh I agree, I meant that you wouldn't have VR games suddenly integrating AR - if CV1 has a camera, it'll be of no use in terms of seeing where you are during the primary use case, which is VR-only. I'd expect a bunch of AR-only apps to appear too, but not combined.If they're gonna do an external camera, why not also design it with AR in mind? Seems like it'd be a wasted opportunity.
It's even better if you have your own instrument plugged in, like a guitar or keyboard and control the visuals yourself.
Guys!!! Elite! Elite! Elite! Elite!! Please buy it and support these amazing developers! Flat-out the best experience on the Rift so far! Beta 2.0 is amazing and they've made sooo many improvements!
Guys!!! Elite! Elite! Elite! Elite!! Please buy it and support these amazing developers! Flat-out the best experience on the Rift so far! Beta 2.0 is amazing and they've made sooo many improvements!
https://pinside.com/pinball/forum/topic/pinball-vrcade
Rift DK2 support for pinball arcade.
Always wanted a full arcade that I could populate with mame and pinmame games then walk around in the rift and play the games as if I'm standing in front of the cabinet.
I held off on ordering this game so long but I don't think I can resist anymore, how long is Beta 2?
https://pinside.com/pinball/forum/topic/pinball-vrcade
Rift DK2 support for pinball arcade.
Always wanted a full arcade that I could populate with mame and pinmame games then walk around in the rift and play the games as if I'm standing in front of the cabinet.
So I recently upgraded to a 970 from my 7870 and now I experience right-eye tearing in SteamVR and Dolphin VR. Any idea how to fix it guys? Rift as primary and prefered display, force vsync on, disable aero didn't help - and for some reason I cannot turn aero back on when my Rift is connected in extended mode.
It's been 10 weeks!! They said 6-8!!! How long until I can expect it to ship?
Is pinball arcade on steam with DK2 support or is that some mod for it?
I held off on ordering this game so long but I don't think I can resist anymore, how long is Beta 2?
https://pinside.com/pinball/forum/topic/pinball-vrcade
Rift DK2 support for pinball arcade.
Always wanted a full arcade that I could populate with mame and pinmame games then walk around in the rift and play the games as if I'm standing in front of the cabinet.
Are you saying you'd want to use a Note 4+Gear VR headset in place of either a DK2 or CV1 by being able to plug it into a PC?Anyone else hoping Oculus includes a mini display port for Gear VR somehow? Since I might be getting a Note 4 at some point, I wouldn't mind using that with Gear VR.
And I think I heard something about Carmack looking into adding positional tracking via the camera and IMUs. If he can manage to get it working well enough, it could be a nice alternative to the DK2 or whatever. Although, I'm sure the tracking wouldn't be as good.
Are you saying you'd want to use a Note 4+Gear VR headset in place of either a DK2 or CV1 by being able to plug it into a PC?
You are mistaken. The Note 4 panel isn't capable of matching the DK2's low persistence mode let alone Crescent Bay's. The only benefit Gear VR has over DK2 is resolution, everything else is worse, and being able to plug it into a PC isn't going to help. CV1 is going to be at least as good as Crescent Bay, so it'll be leagues ahead of GearVR.Yeah, I'd use it in place of the DK2 or CV1 if they aren't that different from the Gear VR. Which I have a feeling they wouldn't be.
Unless they've made some notable downgrades, then it could absolutely keep pace with DK2... it's using the Note 3 panel.You are mistaken. The Note 4 panel isn't capable of matching the DK2's low persistence mode let alone Crescent Bay's.
Carmack's talk suggested that it wasn't capable of doing 75Hz. Perhaps they could make it happen if they ripped it out of the Note 4, but we're talking about literally using an untouched Note 4 here, not a new product made with a Note 4 panel.Unless they've made some notable downgrades, then it could absolutely keep pace with DK2... it's using the Note 3 panel.
That said, I don't think anyone realistically expects it to use a phone screen.. the Note 3 screen in the DK2 is just a placeholder for what's coming in CV1, perhaps what we got a peek at in Crescent Bay. The general consensus is that Samsung is providing a custom screen specifically for the Rift, not just something borrowed from existing hardware. That was apparently part of the deal in Oculus's assistance in creating GearVR.