Ehh I'm better off waiting for the inevitable OLED, 1080p, version.The Oculus Rift contains a 1280 x 800 screen split in two 640 x 800 for each eye.
What the rift has done though is light fire under Sony's ass to get their shit together.
Ehh I'm better off waiting for the inevitable OLED, 1080p, version.The Oculus Rift contains a 1280 x 800 screen split in two 640 x 800 for each eye.
No. There are no suitable OLED (or higher res) panels in the correct size available at this point in time.
So, wait, someone explain this to me real quick:
So i put on the Rift and start playing Doom3.
So I play it with keyboard and mouse? If so, then the mouse moves the camera, right?
So, what does the headtracking do? Also, won't having the mouse move the camera be really fucking irritating when you do super fast movements? It's basically like sitting with your nose up to a screen, isn't it?
I wish that was inevitable!Ehh I'm better off waiting for the inevitable OLED, 1080p, version.
If you're talking about the HMZ, it has an entirely different, almost incompatible goal. The reason the Rift can achieve its revolutionary VR performance is that it completely ditches legacy content, something Sony could never do.What the rift has done though is light fire under Sony's ass to get their shit together.
You don't need a mouse anymore, you can use your head to move the camera around. Along with a gamepad, you can strafe and shoot.
But yeah, you could also use a mouse I guess.
I don't understand. They've got all these millionaires endorsing the project but none of them want to put their money into it?
The best control scheme, and the one in Doom 3 BFG, works like this:So, wait, someone explain this to me real quick:
So i put on the Rift and start playing Doom3.
So I play it with keyboard and mouse? If so, then the mouse moves the camera, right?
So, what does the headtracking do? Also, won't having the mouse move the camera be really fucking irritating when you do super fast movements? It's basically like sitting with your nose up to a screen, isn't it?
This is kind of hard to wrap my head around.The best control scheme, and the one in Doom 3 BFG, works like this:
You use the mouse (or a stick) to move your aim and camera.
Head tracking only moves the camera.
Would you pay for something if you could get OTHERS to pay for it?
Wouldn't a wiimote or move controller be better than a mouse.The best control scheme, and the one in Doom 3 BFG, works like this:
You use the mouse (or a stick) to move your aim and camera.
Head tracking only moves the camera.
Also, it isn't really like sitting with your nose up to a screen. There are optics in this thing. Ideally, it's like looking around in your room.
Yes. I guess when you do want to turn with the mouse you need to hold some button. (for the case where your range of head motion is exhausted)So does it mean that the headset changes the view without changing where the gun is pointed (which makes sense to me)? And the mouse still controls where you're aiming?
Why?Wouldn't a wiimote or move controller be better than a mouse.
I personally hope that the next HMZ will just have better latency, this seems to hacky.
I can tell you as someone who has a lot of lightgun games for Wii -- the Wiimote is not as accurate as a mouse for FPSs. It feels more immersive, but it's not more accurate.Wouldn't a wiimote or move controller be better than a mouse.
Technical comments based on the prototype unit I have been using and conversations with Palmer:
The display is a single 1280x800 panel; each eye only sees a 640x800 image stretched across the huge field of view. The perceived resolution is therefore much lower than even previous generation consumer HMDs. If you are looking for high resolution, this isn't for you. For immersion, the high FOV is much, much more important, though.
It is not wireless.
The prototype was analog VGA, but I think the kickstarter versions are DVI.
Everyone commented on how light the prototype was, especially compared to the Sony HMD.
The early prototype could not be worn with glasses. If you modify it to stand off far enough from the face to allow glasses, the fov will be reduced a lot. One reason it can be so light is that it has smallish lenses very close to your eyes. With the limited resolution, you don't really need 20/20 effective vision.
I hope someone experiments with the kits and builds a variable focus version, but the standard system is fixed focus.
$300...The early prototype could not be worn with glasses. If you modify it to stand off far enough from the face to allow glasses, the fov will be reduced a lot. One reason it can be so light is that it has smallish lenses very close to your eyes.
But you are going to be sitting down. If you were lying down or in a gravity chair I think it is better immersionI can tell you as someone who has a lot of lightgun games for Wii -- the Wiimote is not as accurate as a mouse for FPSs. It feels more immersive, but it's not more accurate.
$300...
...+ $2000 for Lasik (contacts dry out my eyes when I'm gaming)
Yes. It's a 110° FoV, and it's a stereoscopic 3D implementation without any of the artifacts commonly associated with that (since there are separate pixels for the left and right eye).So this is like 2 things at once right? its a 3D experience with a really big FOV, so you can see way more than a 16:9 screen?
Hmm that's an interesting point. And I can read books without glasses. So at the distances we're talking about, it might not be an issue just to ditch the contacts and glasses.How bad are your eyes? Because he makes a good point about bad vision. With that resolution, you'd be better off if you didn't have 20/20 vision since then the pixel grid wouldn't be so distracting. A little "off focus" might actually be to your benefit
Well, it hit 100k already. Looks like it'll be funded by the end of the day.
I use my hmz t1 daily.
Paid for the $300 model.
If I were to buy this, is there anything else I can do with it other than play Doom 3 BFG and play with the SDK?
As im not interested in the SDK part and im sure I would beat Doom pretty fast?
If I were to buy this, is there anything else I can do with it other than play Doom 3 BFG and play with the SDK?
As im not interested in the SDK part and im sure I would beat Doom pretty fast?
You'll be able to download (probably flaky, not-quite-well-tested and only half-working, at least at first) community-based interceptor drivers that will allow you to play lots of popular games with it, with varying levels of support.If I were to buy this, is there anything else I can do with it other than play Doom 3 BFG and play with the SDK?
As im not interested in the SDK part and im sure I would beat Doom pretty fast?
As it is a few people are working on DirectX injectors, so by the time it comes out it should have at least basic support for a large number of games.
More info here:
http://www.mtbs3d.com/phpBB/viewtopic.php?f=138&t=15086
if all those guys endorse the product - why arent they funding it?
250k of gabes steam dollars wont hurt him a bit.
As it is a few people are working on DirectX injectors, so by the time it comes out it should have at least basic support for a large number of games.
More info here:
http://www.mtbs3d.com/phpBB/viewtopic.php?f=138&t=15086
In some ways it isn't. I wish this had screens like HMZ does, but then who knows how much it would cost.I hope sony endorses this and helps carmack with production. This is big. It's so much better than what Sony has right now.
if all those guys endorse the product - why arent they funding it?
250k of gabes steam dollars wont hurt him a bit.