megamerican
Member
Awesome. I think this might be the first Kickstarter I go in on. The Giantbomb stuff had already made my hyped on this for $500, now that it's $300, sold.
Your right, there's countless kickstarters but there's undoubtedly something special about this...I mean, fuck, if Gabe likes it, I like it.
Still baffled that anyone anywhere in any situation outside of insane/greedy business people wants 3d in any shape/manner/form.
One more what if:
Dark Souls VR... nnnnnDude!
I think the RIFT is more suited for FPS games, I'm not sure it would work well in Dark Souls. It wouldn't feel as immersive at best.
I think the RIFT is more suited for FPS games, I'm not sure it would work well in Dark Souls. It wouldn't feel as immersive at best.
See, I'm baffled how any gamer could not want VR.Still baffled that anyone anywhere in any situation outside of insane/greedy business people wants 3d in any shape/manner/form.
Not really feasible. The FoV is far too large for traditional content, so you'd need to watch the movie on a "virtual" screen, which would further reduce the usable resolution. This kind of software solution will be viable (and rather easily implemented) for future high-FoV HMDs with higher resolution though.Will there be some solution for watching movies with this HMD? Some video plugin that will transform both 2D and 3D videos into correct format?
Yeah, if no one tackles it before me, I'll try to make it work with Dark Souls.Im sure it would work fine for third person games. The your head display would just control the camera around your character.
Are people made of money? How do people have so much to throw away on all these countless kickstarters that seem to rake in so much? I thought the American economy sucked.
Edit: oh, you get a hardware product for $300. A little different. Overall point still kinda stands.
It's two screens, one for each eye. Of course it's going to be 3D.It's also 3D.
Not really feasible. The FoV is far too large for traditional content, so you'd need to watch the movie on a "virtual" screen, which would further reduce the usable resolution. This kind of software solution will be viable (and rather easily implemented) for future high-FoV HMDs with higher resolution though.
Yeah, if no one tackles it before me, I'll try to make it work with Dark Souls.
Still baffled that anyone anywhere in any situation outside of insane/greedy business people wants 3d in any shape/manner/form.
I was traumatized by my VirtualBoy experience.See, I'm baffled how any gamer could not want VR.
It's one screen split in two. Each half of the screen is fed with a pre-warped image, which is then viewed through the optics, filling most of the field of view of each individual eye. It provides immersive 3D by combining stereoscopy, a wide FoV and very fast camera response to your head movements.Or maybe I'm misunderstanding this technology. The two individual screens are what produces the 3D effect? And the wraparound, fisheye effect is more for correct FOV?
Palmer posted about this before the kickstarter began, he said that they're ready to produce anything from 100 to tens of thousands of units.Anyways, I think at some point, the supply of screens and parts is going to become a legitimate concern. I assume the first backers are going to get priority though.
Looks amazing.
Though I do fear for the long term effects for this. Staring into an LCD screen at 2 inches away isn't exactly good for your eyes.
Not to mention that a lot of people might get motion sickness from this. 3D in theatres makes some people uneasy; this might be different since there isn't a "screen window" of 3D because it takes up your entire FOV instead, so hopefully I won't vomit all over my keyboard when I eventually try this thing out. LOL.
The focus is at infinity.
Thanks for the explanation. If I'm reading that right, this would effectively supplant a 3D monitor + glasses + TrackIR combo. I like the potential of this, can't wait for the consumer version.It's one screen split in two. Each half of the screen is fed with a pre-warped image, which is then viewed through the optics, filling most of the field of view of each individual eye. It provides immersive 3D by combining stereoscopy, a wide FoV and very fast camera response to your head movements.
Ouya is essentially worthless to someone who already has a PC. Which is pretty much everyone.I see this becoming something bigger than OUYA.. Or at least I hope so.
I really hope they'd build build this pre-warping into their drivers. It would not be impossible, and it could even be done without much IQ loss if the pre-warping is done in resolution higher than 720p, then downscaled to 720p.This should be much less demanding on the video card, correct? Lower resolution than the commonly used 1080p, and no requirement to output twice the framerates. Wonder how Nvidia feels about this development.
You can't use this if you are blind on one side, right?
FML
I don't see what that would be a problem. Essentially it's the same thing as your normal vision. Each of your eyes get a different stream. If you can see enough to navigate real life, you should be able to see enough to navigate VR. You'd have the awesome FOV, you wouldn't so much have depth perception.
AFAIK, it's a single screen split onto two displays... If he really is actually blind in one eye, then he might have issues. If he has some vision in that eye, then I'd just assume that it would look the same as his normal vision.
AFAIK, it's a single screen split onto two displays... If he really is actually blind in one eye, then he might have issues. If he has some vision in that eye, then I'd just assume that it would look the same as his normal vision.
Welp. If I wasn't sold on it already...Believe.
Man this seems to be way too low resolution.
The resolutions seems to be a serious bottleneck. Isn't a high resolution/ppi of particular importance when the screen is very close to your eyes? I'd expect that a low-res screen strains the eyes even more than necessary.
All Bethesda First Person based games. Oh man. When I buy the consumer version I'm going to play ever single First Person based RPG ever.
Edit: Holy Shit at Notch throwing in 10K and talking about support for it. Feels like we're really on the cusp of VR becoming huge. Glorious day, yo.
Version I played with had a decent res, but I was informed it'll be higher in the final. Given lots of feedback on this, finally, sweet VR for everyone! The feeling you get flying over an edge and looking down is amazing.
Also I want a first person "I am Mandingo" game where you play as him.
Version I played with had a decent res, but I was informed it'll be higher in the final. Given lots of feedback on this, finally, sweet VR for everyone! The feeling you get flying over an edge and looking down is amazing.
Also I want a first person "I am Mandingo" game where you play as him.
Version I played with had a decent res, but I was informed it'll be higher in the final. Given lots of feedback on this, finally, sweet VR for everyone! The feeling you get flying over an edge and looking down is amazing.
Also I want a first person "I am Mandingo" game where you play as him.