Enordash
Member
Cross posting from Reddit here:
So, I've been playing with my Rift for 3 days now and it is absolutely amazing. However, I'm not sure if that's just me, but why games like Farlands and Lucky's Tale (specially) are so much "cleaner" than say, Elite Dangerous?
At first, I was under the impression that it was a dark / light scenes thing, but started to play The Climb yesterday, and while the sense of scale and the graphics are breathtakingly beautiful, the landscape far away is quite blurry. Good example: I could barely discern the helicopter in the Canyon stage flying down low when it passes by, it was really, really blurry. If I had to bet, this is basically a resolution issue, but why is it so much less pronounced in Lucky's Tale? Is it just because the farthest point where you can look in that game is much closer than in The Climb? Does everyone else has the same feeling about it?
Resolution is defintely a huge factor. It's very apparent in Chronos when the character enters a room close to the camera then travels far away when moving to the next area. You just watch the character model get blurrier as it goes. Lucky's Tale keeps you close to everything at all times by dragging you along. Chronos is more comfortable, but LT looks good consistently. I didn't have much of an issue with the dragging camera in LT. I hope more games take that approach as long as it makes sense for the gameplay (it really wouldn't make sense for Chronos).
Not really a spoiler, but I have one gripe with Chronos so far:
Sliding puzzles? Man, this is the second game this year that I've played with stupid sliding puzzles. It's not that they are ridiculously hard or anything. They just take more time than I'd like and never feel satisfying to solve.