GoldenHelmet
Member
any clue when you guys will get some initial sales numbers? i realllllllllly want this to do good
exoddus and a new oddworld plz
Time will tell
any clue when you guys will get some initial sales numbers? i realllllllllly want this to do good
exoddus and a new oddworld plz
We already have the first 2 days for the SCEA region... Could be better, could be worse...
We already have the first 2 days for the SCEA region... Could be better, could be worse...
There is a weird thing with the leaderboard, I'm told that was addressed here already.
As for the end, does your save slot say 299?
We already have the first 2 days for the SCEA region... Could be better, could be worse...
Gamestop said:Perhaps the oddest thing about this remake is the presence of in-game advertising. For a game that is staunchly anti-capitalism, as evidenced by the snarky critiques that appear on in-game billboards, it seems contradictory for those billboards to then scroll to reveal a poster for an upcoming PS4 game. More harmful is the fact that those ads contain depictions of human characters, violating the otherwise consistently odd nature of the game's fauna. Though rarely seen, these ads still took me out of the experience in an awkward, fourth-wall-breaking fashion.
http://www.gamespot.com/reviews/oddworld-new-n-tasty-review/1900-6415825/
I really don't like the sound of this, seeing human characters in Oddworld just sounds wrong.
What adverts have people seen?
GoldenHelmet - I assume only carefully selected indy games will be advertised (I can't imagine an Oddworld title ever advertising a big budget EA game for example) but can you confirm what types of games will be advertised?
does anyone know how much got sold on the ps4? cause i would love a remake of the sequel
Would buyrelease a ringtone/text tone pack
Soo is this worth the 30? Looking for something to add to my backlog haha
If you enjoy platformers with some puzzle elements this game is just the best, one of my favorite all time games. I enjoy this remake, re-envisioning, whatever you want to call it more then the original.
My save all mudokons run might have to wait until someone makes a video walk through of how, I just can't find one of the hiding places/secret areas in the stockyards. I have replayed stockyards twice and still only can get 103/111,feels bad man.
so far it sounds like they aren't great, aren't horrible
you got a link for the sales?
I did my part (gave the game a like and 5 stars)! Good luck!We already have the first 2 days for the SCEA region... Could be better, could be worse...
I did my part (gave the game a like and 5 stars)! Good luck!
Could be better, could be worse...
So anyone who's part of the 299 club let me know via PM or by simply quoting this and if you want to be included in the OP give me your GAF name and psn id. Or just GAF name if you are uncomfortable giving both.
Cornered or groups of two or more.And why are the paramites acting differently in that room? You teach the player that those things only attack when cornered just to switch the rules around when you feel like it?
Cornered or groups of two or more.
In Rupture Farms there's secret rooms hidden under hatches (crouch+SQUARE to open) and some below switch-activated trapdoors. The map system (zoom into Zulag 1) shows the hidden entrances as lighter horizontal lines on the ground. There's another hidden room right near the end, not shown on the map.Up until now I haven't encountered any bugs/glitches or crashes, Maybe had a good luck or more likely you guys had a little bit of bad luck.
The game is really brilliant but I'm missing tons of Mudokons, i really don't know how, I'm missing something obvious here cause i had after the first level like 50+ casualties, and I really didn't skip anything and went to anywhere i could, what am i missing here?
This freaking place:
It took forever to pass those moving rock traps and a bat who insta kills you, but you need to do that again, because you need to go back.
Gawd damn D:
In Rupture Farms there's secret rooms hidden under hatches (crouch+SQUARE to open) and some below switch-activated trapdoors. The map system (zoom into Zulag 1) shows the hidden entrances as lighter horizontal lines on the ground. There's another hidden room right near the end, not shown on the map.To the right of the same platform you kill the last Slig.
Also look out for bird portals, some stay open even after you finish chanting. And hidden tunnels. Steam/smoke can hide mudokons or bird portals too.
Pause in between them.
Am I seriously supposed to be rolling through these things to get back out after solving the room? The switch doesn't deactivate them, the timing for the first roll is frustrating but doable but when I'm the middle it seems impossible to get past the last spike thing.
Am I missing something here? Playing on Hard mode but this still seems excessive compared to everything else I've encountered in the game at that point.
Pause in between them.
Pause in between them.
Just like the bombs the timing is very strict. The roll animation takes a second to start up, so roll just a split second before the grinder is about to go up. You should clear it. It's tough but possible.
Yeah and use quick save/load!
Time will tell
This is hilarious if true! I'll be buying it today and if I see ads in it, I will be disappointed....there's ads in the game?
I cannot at all figure out how to access the rest of these mudokans in this secret area
Help
Awesome story about trying to return it and not being able to... ;(
It was 50 originally, so probably 150.Thanks, damn i missed half the game going by your description!
How much do i need to save in order to get the good ending?
There's another secret entrance to the area below, earlier in the Free-fire Zone. I think it's the one hidden inside hiding-smoke.I cannot at all figure out how to access the rest of these mudokans in this secret area
Help