I gotta respect your opinion, and this next bit isn't about you, I get annoyed however when there's a retail title for sale digitally and it's the same price as the retail version IE £49.99 + yet it only has 5hrs of gameplay.
We're confident first timers will be 8hrs + on this, or totally brand new people 15hrs +
It seems like a strange economy really.
As to why no PS+ Discount, and this is my PERSONAL opinion, I guess it's a perception thing, we now live in a society where people expect to pay as little as possible for something, E.G. Look at Steam, when there isn't a sale on then sales figures are quite low, because people KNOW there's going to be a sale so hold out.
We spent 30 months making NnT and you know $2m+ too, we're an indie we don't have millions and millions in the bank, we don't have an amazingly wealthy benefactor hiding away somewhere, we spent the revenue from previous titles on the new title, so we need to make that money back to be able to make the NEXT game or we're out of work.
So by giving a discount, and having people expect that, it feels like at times that they under value our work.
As I said, this is my personal opinion on this sort of stuff, would be interested in hearing a good counter if you have one.
I just can't stop playing this game, is just amazing. It's a shame that I never played the ps1 version, but I'm glad that I'm doing it now.
Is Abe's exoddus and Munch Oddysee this good? What games should I play in the series?
I think I have Stranger's Wrath on my Vita, so I'll play it when I finish New'n'Tasty. Thanks for the reply!Munch is the weakest of the bunch, but it's still good if you're enjoying the universe. That's a big draw of the series for me, so I really liked it. Stranger's Wrath is probably my favorite in the series. The style, story, and art are amazing. JAW also did a fantastic job with the Vita port, if you'd like to play it on the toilet. Puts most other Vita ports to shame, which is why I'm very optimistic for New 'N' Tasty on the Vita (and Munch's Oddysee, whenever it may come).
You can get all of them for $10 on Steam, although I'd hold off on Exoddus until we find out if it's getting the Tasty treatment.
I just can't stop playing this game, is just amazing. It's a shame that I never played the ps1 version, but I'm glad that I'm doing it now.
Is Abe's exoddus and Munch Oddysee this good? What games should I play in the series?
I think I have Stranger's Wrath on my Vita, so I'll play it when I finish New'n'Tasty. Thanks for the reply!
Edit: Welp, I actually don't have it but is just $15 on the psn store so I'll get it as soon as I finish Tasty. Might also grab Exoddus aswell since is $6 on the store. Hopefully it looks good on the vita. If they remake it I would just buy it again.
Personally I like "remake" I don't like "HD remake" or "HD anything" for that matter, as it's NOT.
All games on consoles today with HDMI cables *ARE* by definition "HD" so it's a moot point...
As much as i'm loving this game the frequent bugs are pretty disappointing... 2 of the first 3 puzzles in the scrabania flame door area just bugged out for me. I've encountered multiple bugs with the pipes and also the panels you press to learn passwords and bell chimes.
So if I bought the game an hour after it launched will I get the dlc too? Should've preordered
In the first section of the game, at the big yellow elevator that slides away from the screen- if I press triangle on its control panel the game crashes to blue error screen every time!
Ugh I just started the damn game too
Definitely worth it. Here's a DF framerate test if you're sensitive to that stuff. It spends most of it's time at 30 and above, with occasional drops. I'm fairly sensitive to drops (I can't play BL2 and AC: Liberation), and I thought it was a locked 30 until I saw the framerate test. And here's a comparison to the PS3 version.
I'd consider it a must-own for anyone with a Vita.
I bought the PS4 version but i cant find the vita version in the store?
Is the vita-relase planned for a later date ? can´t find any info.
A good 30% of last-gen games were not HD by definition. A few current-gen games also aren't HD. (Mercenary Kings, Towerfall, 1,001 Spikes, etc.)
Actually if you really want to get strict about it then 720p only counts if it's native 60fps, so there were very few HD games last gen.
The Vita and PS3 versions aren't released yet, and they currently have no official date to when they will release but rest assured when they do, they'll appear in your Download List as you have bought the PS4 version. Also just incase you didn't know, when Alf's DLC pack launches you'll automatically have it too, because you bought the game launch time.I bought the PS4 version but i cant find the vita version in the store?
Is the vita-relase planned for a later date ? can´t find any info.
Well you're crazy.I gave Exoddus a try and I found it really silly and lacking the heart and soul that Oddysee has. Maybe it was just me but I didn't really care for it.
This is going to be a long one, so bear with me.
Decided to buy Oddworld: New 'n' Tasty last night since I adored the original. It's pretty weird trying to do all the movement on analog sticks rather than a d-pad, feels less precise. Trying to get to grips with that while doing the secret section in the first section almost made me give up but I got to grips with it in the end and before I knew it I'd saved all 70 Mudokens in the first level. This could be the game I platinum.
Coming at it as a long time fan of Abe's Oddysee however, there were things that irked me about it. Something about the way the new game is rendered gives everything these puffy soft edges; I suppose it's the 3D way they've done it, rather than strictly two dimensional platforming. I'm not sure why they decided to go that route; to me it doesn't offer any particular advantages beyond making it easier to see entrances to secret areas hidden behind objects in the foreground.
A relatively vital change is the way the levels actually work; in Abe's Oddysee, the camera didn't track you, each screen had the possibility of exiting left, right up or down. If you ran all the way to the right of a screen you'd start at the very left of the next one. Why that's important is that certain objects or enemies would affect a screen and that screen only. A chant suppressor would zap you if you chanted anywhere on that screen, similarly a slig would shoot you on sight. Because the camera tracks you in New 'n' Tasty, they've had to give these these things limited range, which takes some learning before you figure out how far away you have to be from a chant suppressor you can see before it won't affect you, or how far from a slig before it sees and shoots you. While the old model was rigid and a little archaic, the rules were clear.
Other things are small but sort of annoying. The Mudokens never shut up. If there's three or more in a room they just cycle the same lines endlessly. Sighing and saying "work, work, work!" or "some day someone's going to follow me" gets old fast when you're trying to figure out a puzzle with meat grinders, electric fences and sequentially opening trap doors so you can save them.
Some of the charm has been lost in the update as well. They've added a kind of ragdoll physic for when you or other Mudokens die. So if a Slig shoots a Mudoken, he falls down and that's it. In the old days, recently killed Mudokens and Sligs would sizzle and shrink into nothing. They've added blinking lights to everything including meat grinders and trap doors, so now all these things look like accessories on a pinball table rather than utilitarian devices; it's a small complaint but it affects the atmosphere. And atmosphere was very important to the original. It kind of spoils it when you're escaping Rupture Farms at night, a dark and tense level, and the Sligs wander around muttering "gonna get payed, gonna get payed" over and over.
I know I'm whining. I appreciate some of the changes: having an "all of you!" command especially saves a lot of to-ing and fro-ing as you had to ferry individual Mudokens in the original. Quick saving streamlines things too. I think I would have been happy enough with a straight HD remake of the game as opposed to a reboot which changes the game's foundations in a few ways.
I wonder if it's just nostalgia talking; it would be interesting to hear people's thoughts on Oddysee and Exodus who never played them until recently; I think the classics are on both Steam and PSN. I personally found the games most playable with a keyboard but there you are.
So... I bought this game tonight. Risky, but the reviews I saw were very favorable.
The first few levels are nice, I was having a good time. Things went downhill when I got to the blue night time 'avoid the bombs' level (this screenshot by Chabbles is from the level). It is incredibly frustrating, it feels cheap. It doesn't help that the controls are just so... sloppy?
But I can deal with frustrating, provided it isn't the norm.
What I can't stand are trivial game breaking bugs.
There are a few (I presume) secret levels in that blue themed level . One of them starts with two sleeping dogs. It's pretty obvious what you have to do; turn on an electrofied fence, then go wake the dogs so they run into the fence.
Except they wouldn't wake up. Throw rocks at them, whistle, etc. Really frustrating. Decided to give up. So I used the portal and jumped back to the the main level.
I then decided to try again, thinking it might have been a bug.
I go back into the level and the electric fence is still active blocking the path to the exit. What's more, the dogs are awake. They instantly kill me when I spawn. Over and over and over again. Absolutely nothing I can do.
Instant death checkpoint. In 2014.
Great.
Sorry, I really can't be motivated to restart the chapter. $30...
Damn, only 21 in Europe ?
I was absolutely expecting the usual $ = sheningans.....but thats fantastic !
exact same thing happened to me
exact same thing happened to me
I'm now at Sacrabania and I haven't come across many secret areas or Mudokons to save, is there many in these lands (Sacrabania or the other areas nearby like Mosiac or Para-whatever it's called again)?
If so, I'm wondering if I can make up for it later on so I still get the good ending. If not, I'll just have to replay the levels I guess lol.
I've been playing this all afternoon today and things were going great. I'd gotten quite a ways through, almost toParamonia.the wooden tower
Then Elum fell through one of the elevators. Seems as if he doesn't respawn along with Abe, unfortunately. Are there multiple sub-chapters within the chapter select system? I'm afraid to try it myself in case there isn't and I suddenly overwrite a ton of progress (albeit progress that I may have to give up on anyway).
Help!
Hey Stewart, can you guys change the title of the game in the "Whats New" section for the US version... It's "ONNT PS4 SCEA" at the moment.
However the EU version is "Oddworld: New 'n' Tasty" which is much better.
It's ok if it's now out of your hands (love the game!)
Hi, sorry about this one...
You will have to restart chapter to get past just now, however the issue will be fixed in the next patch which we're working on wrapping up tomorrow.
The chant suppressors have lights on them that turn off when you're not in range of being zapped. Very easy to tell where you need to be. The rest of your complaints seem to be personal preference. I agree with the analogue sticks taking some getting used to, as I still send Abe running right into a meat grinder sometimes....but that's part of the challenge.
Ah, dangit. If I wait for the patch, will my current progress be salvageable? Or will I have to restart the chapter in either case?
Hi, sorry about this one...
You will have to restart chapter to get past just now, however the issue will be fixed in the next patch which we're working on wrapping up tomorrow.
So... I bought this game tonight. Risky, but the reviews I saw were very favorable.
The first few levels are nice, I was having a good time. Things went downhill when I got to the blue night time 'avoid the bombs' level (this screenshot by Chabbles is from the level). It is incredibly frustrating, it feels cheap. It doesn't help that the controls are just so... sloppy?
But I can deal with frustrating, provided it isn't the norm.
What I can't stand are trivial game breaking bugs.
There are a few (I presume) secret levels in that blue themed level . One of them starts with two sleeping dogs. It's pretty obvious what you have to do; turn on an electrofied fence, then go wake the dogs so they run into the fence.
Except they wouldn't wake up. Throw rocks at them, whistle, etc. Really frustrating. Decided to give up. So I used the portal and jumped back to the the main level.
I then decided to try again, thinking it might have been a bug.
I go back into the level and the electric fence is still active blocking the path to the exit. What's more, the dogs are awake. They instantly kill me when I spawn. Over and over and over again. Absolutely nothing I can do.
Instant death checkpoint. In 2014.
Great.
Sorry, I really can't be motivated to restart the chapter. $30...
Please excuse my rant ealrier in the thread.
I have a question:
Is there any chance of an alternate control scheme which uses the d-pad for movement?
So i 'm at this point in Scrabania:
I cant seem to get by but i assume its because i forgot to get the chant thing that lets you destroy bombs from the second password Mudokon... Problem is i cant go back to get it, the rope elevator thing isnt on the right floor and theres no lever to call it.
...So unless i'm mistaken and i'm meant to get around this some other way (though i really dont see how), it would appear i'm stuck and have no choice but to restart the whole chapter.
Kind of a serious oversight to not let us go back...
So i 'm at this point in Scrabania:
I cant seem to get by but i assume its because i forgot to get the chant thing that lets you destroy bombs from the second password Mudokon... Problem is i cant go back to get it, the rope elevator thing isnt on the right floor and theres no lever to call it.
...So unless i'm mistaken and i'm meant to get around this some other way (though i really dont see how), it would appear i'm stuck and have no choice but to restart the whole chapter.
Kind of a serious oversight to not let us go back...