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Offical NeoGAF corporation Eve-Online thread

gofreak said:
So this person got HDR and AA working together?

The HDR does make a fairly big difference. I think the lighting is actually totally different with that turned on, not just higher dynamic range. Even without AA, I think I'd stick to it, but it'd be nice to have the AA also.
Yup, seems like it's possible to force the use of both. Make sure your pc is up to snuff though, the requirements for 4xfsaa are pretty beefy.
 
So I'm working out my Vexor's future fitting, here's what I got so far. I know there's Eve-online forums and battleclinic, but I like running shit by people I know instead.


This is more or less solely for mission running at the moment:

Highs --
Dual 150mm Scout I Accelerator Cannon (Probably with iron ammo or is that lead, I get them mixed for long range aggroing)
Light Electron Blaster II (Maybe neutron?) (Antimatter ammo?)
Light Electron Blaster II
Drone Link Augmentor I
Salvager I (Yes, I could just make a salvage ship and use this for...something else, but dammit I like having it around)

Meds --
Fixed Parallel Link-capacitor I (Possibly drop this for a Sensor booster?)
Omnidirectional Tracking link
Drone Navigation computer I


Low --

Medium Armor Repairer I
Energized Adaptive Nano Membrane I
Energized Adaptive Nano Membrane I
1600mm Rolled Tungsten Plate

Drone Bay --

5x Hammerhead II
10x Warrior II (or possibly 5 and keep 3 Warrior replacements and 1 Hammerhead?)


Leaves me with:

Shield HP: 1173
Shield EM resistance: 0 :)-/)
Shield Explosion resistance: 60%
Shield Kinetic resistance: 40%
Shield Thermal resistance: 20%

Armor HP: 5685
Armor EM%: 70%
Armor explosion: 33%
Armor Kinetic: 52%
Armor Thermal: 52%

Structure HP: 1485.


-------------------------

I can already have the skills for all of that except the T2 drones and Drone link augmentor/Omni tracking link/drone navigation computer which all is roughly a 1 week train (95% of that is just getting Scout Drone Operation to V)

Well?
 

Buggy Loop

Member
Here's my thoughts, do whatever you want with them.

The nano membranes, they add resistances and 40hp to shield right?

You have a penalty for using 2 of the same modules and it uses up a lot of CPU. Personally, i went with shield power relay I, you keep your 40hp bonus, reduce the cpu usage from 40 to 20, you lose your resistances BUT you get a 20% shield regen and its passive, no capacitors used. Whats better is that there's no penalty for using more than one of the same module with relays, in fact i fitted 3 on my ship, a total regen of 60%, its overpowered, in fact according to the eve forum ship loadout section, i could take my rifter to lvl 2 missions without a prob. But since you got other things equipped, 2 would still be a good 40%.

If you're willing to drop a medium slot... check for shield extenders, i got a medium subordinate screen stabilizer I for quite cheap, it adds 825hp to your shield, would put you just a few points under 2000 shield hp with a 40% regen if you go with relays, all passive too, you'll breeze through enemies, laughing all the way to the bank.


Just my 2cent
 
Good catch on the penalty.

As far as going with shield extenders, the rule is to either Armor tank or shield tank, but not both. Two of the medium slots are for drones (which is the focus of the ship), the Cap recharger keeps the armor repairer from eating up the cap *too* fast. If I dropped the cap recharger for a shield booster, there's no point to the armor repairer as it would leave my cap bone dry pretty fast. Plus, the amount of low-slots lends itself more to armor tanking (armor repairers/plating, etc. fit in low slots for the most part).


I could go with an explosive hardener and drop the second EANM which would leave my armor resistances at:

EM: 66%
Explosive: 60%
Kinetic: 44%
Thermal: 44%.


Does sound quite a bit better, adds 3 days to training time (Hull upgrades 3 -> 4), but I can equip a Combustive dispersion plating in the meantime that would bring my explosive resistance up to 42% while waiting. The explosive hardener would eat into my cap some more, though.

And after recalculating, that should be 6537 armor HP.
 

PatzCU

Member
Ok - So I just finished my 10/10 newbie quest line... Now what do I do? Where would be a good place to check out some more missions?
 

Wes

venison crêpe
If I remember right you should have a few agents in your conacts by now, one of them must have something for you. Or just go to stations and see whats on offer!

So after the problems found earlier about the windows file, which version should I be looking to download so I can skip all this drama?!
 

PatzCU

Member
Wes said:
If I remember right you should have a few agents in your conacts by now, one of them must have something for you. Or just go to stations and see whats on offer!

So after the problems found earlier about the windows file, which version should I be looking to download so I can skip all this drama?!

I think you need to download the premium client that is the *FULL* install. None of this patching business. If you completely uninstall EVE and then download their full Trinity install, you should be good.
 

Wes

venison crêpe
I'm in! My nick is Wesou. Just going to breeze through the tutorial then make my way to the offices to sign up!

I forgot how laid back the music was in this.
 
Wes said:
I'm in! My nick is Wesou. Just going to breeze through the tutorial then make my way to the offices to sign up!

I forgot how laid back the music was in this.

I, too, love the soundtrack. Even after 11 months of quite active play I still opt to listen to it on most occasions. :)
 

Wes

venison crêpe
hmm I was just in the map, and then i got a debugging window pop up from Visual Studio 2005 (which wasn't even open!) Anyone had something like that happen to them?
 

Wes

venison crêpe
hmm that bug didn't happen again *shrug*.

I did the training mission, and the series of 10 after that and already have a reasonably outfitted frigate.

What should I look at getting next, is a cruiser?
 

Twig

Banned
I just started my 14-day trial today. Classic graphics because there's no way in hell my computer could handle the premium graphics. ):

I hopped in the NeoGAF channel. Name is Nathan Ahriman.

All I have to say is: the game is overwhelming. D: Gonna take me a few days. But I knew that going in, so hey. Seems like something I'm gonna love once I get used to certain things. Like... moving. I got a couple drones and I guess they do all the work for me this early in the game? Granted, I was only on the first mission after the tutorial. Ahhh gotta sleep, but don't wanna.
 
Wes said:
hmm that bug didn't happen again *shrug*.

I did the training mission, and the series of 10 after that and already have a reasonably outfitted frigate.

What should I look at getting next, is a cruiser?

Depends, you can go for a Destroyer (a Frigate with lots 'o guns basically) before the Cruiser, it's not necessary, but it is awesome.
 

Buggy Loop

Member
Yea the music rocks in this game. I love the "do you know where you are" track.

Anyway, anyone tried the tutorial from the premium client? Isnt it supposed to be different or its just the same?
 

Vashile

Member
Any suggestions on starting race? I'm debating on Caldari or Gallente.

Also, will I be ok going a spec/ops route in the beginning? or will it make mission running to much of a PITA?

handle is Vashile
 

Wes

venison crêpe
I chose my race purely on their description. From what I've heard you can customise your attributes/skills as much as you like later on. It's just your starting skils and stuff that is noticable.

I went with Gallente because I like their ship designs (even though you can learn skills to fly other races' ships)
 

Eric WK

Member
Started my trial yesterday and I'm really having a good time, despite being a little overwhelmed in places. I can already tell the game is incredibly deep.

My only concern is payment, since I don't have a credit card and use time cards for WoW. Has anybody done the ISK for GTC thing?
 
"My only concern is payment, since I don't have a credit card and use time cards for WoW. Has anybody done the ISK for GTC thing?"


That's about 200m for a 30 day code. I'm not entirely sure it's possible to scrounge up that kinda lucre in your first 14 days without some severe grinding.
 

Flambe

Member
ah you buggers, I'm such a sheep =P

Trying to resub, but my old email was from an ISP I'm not with anymore so waiting on a petition to sort that out.

It was a long time ago that I played, I think during Shiva, but I had an Amarr battleship I believe, can't remember the damn name though >.< There were only 2 at the time I think

edit: I think it was an Armageddon, looking at the list. Fun stuff, I probably can't afford to lose it though :lol
 

besada

Banned
I took an agent mission I should have passed on, to go destroy a bunch of drones. I rolled up in my newly outfitted Imicus, with dual Neutron Blasters and a bay full of attack drones. And then plowed into a field of about fifteen to eighteen drones of a higher caliber than mine. It did not last long, and I had to warp back to base.

Total loss? 250K ISK. But I did go back in another ship and pick up two of my drones before running away like a big old cowardly custard.
 
Buggy Loop said:
Are industrial ships the cheapest hauler class there is currently? Or there's another type of ship thats cheaper?
Do you have a member account? Trial accounts can't use industrial ships. I bought the 600k Gallante one and can't use it. So if anyone wants it just ask, although it's docked in .2 space..so some of you might have some trouble getting here. Its possible to trade ships/items..right?
 

Flambe

Member
Woot okay got account back :D

Now I'm scared to make the journey to Atier, what if I forget how to dock or something on the way. And it's only 8 jumps >.<

Edit: More bad news, station I'm at doesn't have medical service to clone at >.< 2 million skillpoints atm, would be nice to have clone hehe.
 

JoeMartin

Member
Am I the lone Amarrian GAFfer?

What's wrong with an ultra-conservative peoples full of racist, bigoting, myopic religious zealots - intent on the subjugation of the heathen races of the galaxy - happily milling about in an authoritarian theocracy?

Sounds like a blast to me.

Teknopathetic said:
Good catch on the penalty.

As far as going with shield extenders, the rule is to either Armor tank or shield tank, but not both. Two of the medium slots are for drones (which is the focus of the ship), the Cap recharger keeps the armor repairer from eating up the cap *too* fast. If I dropped the cap recharger for a shield booster, there's no point to the armor repairer as it would leave my cap bone dry pretty fast. Plus, the amount of low-slots lends itself more to armor tanking (armor repairers/plating, etc. fit in low slots for the most part).


I could go with an explosive hardener and drop the second EANM which would leave my armor resistances at:

EM: 66%
Explosive: 60%
Kinetic: 44%
Thermal: 44%.


Does sound quite a bit better, adds 3 days to training time (Hull upgrades 3 -> 4), but I can equip a Combustive dispersion plating in the meantime that would bring my explosive resistance up to 42% while waiting. The explosive hardener would eat into my cap some more, though.

And after recalculating, that should be 6537 armor HP.

The stacking penalty for the second shield is only 87% of normal (it drops off drastically from there though), which isn't bad at all, so it's still fairly common practice to stack two EANM's, granted not usually for ratting. Each npc rat corp has their own respective favored damage type, so you should usually stack an EANM and an active hardener for the type of damage that you'll be running up against. For PvP however, passives >>>>>>> actives under all circumstances.

The only problem I have with your ship setup is that you have no sustainable tank. If you can work with that then by all means, leave it, but for me the most important thing under any circumstance is a sustainable tank (which extends from my playstyle, I guess), which requires a sustainable cap. Turn on your repper with that setup and you'll run through your cap in a short order. It's not a terribly huge deal for you since you appear to be going for a long range drone setup.

Since the drones are far and away your main source of damage, I would drop the turrets from your build completely. You could get your drone range up to 80km relatively soon, completely eliminating the need for guns to begin with. You won't really need cap management either since the design philosophy behind this ship doesn't appear to be tanking damage, but just avoiding it completely. I'm yoinking someone's build from the EVE forums (and slightly modifying it), but it appears to be the decent drone setup.

(found HERE post #69 and down)

Code:
Hi's:
Drone Link Augmentor I
Drone Link Augmentor I
Cloaking device
Salvager
Tractor beam

Mid's:
Omnidirectional Tracking Link I
Drone Navigation Computer I
Sensor Booster I

Lows:
Medium Armor Repper I
Energized Adaptive Nano I
Adaptive Nano I
Damage control I

Also, mixing ranges on turrets is a really bad idea too, so not that they should even be on there, but if you keep them, don't mix the ranges.
 

Flambe

Member
JoeMartin said:
Am I the lone Amarrian GAFfer?

<---

Though since being away 3 years I have no f'in clue what changes in balance there have been hehe. I could use a hand figuring out stuff for my Armageddon and Executioner (or to suggest other ships heh, I should probably get a good lowbie ship until I'm settled back in the game.


Edit: Hey I have a Crucifier and an Omen stashed away hehehe. And a Bestower for freight hauling =p

Also applied to the corporation ^.^
 

kennah

Member
Downloaded the Mac client onto my Macbook and have experienced multiple graphical glitches and even random crashes! Though the little bit that I did get to do was pretty fun (Got as far as docking, refining, etc before giving up) Going to try it on an XP machine tomorrow and am hoping that the it's good enough. I meet the specs except in video got a 7600, not a 7900. Character name Kennah (original, I know)
 
"
The stacking penalty for the second shield is only 87% of normal (it drops off drastically from there though), which isn't bad at all, so it's still fairly common practice to stack two EANM's, granted not usually for ratting. Each npc rat corp has their own respective favored damage type, so you should usually stack an EANM and an active hardener for the type of damage that you'll be running up against. For PvP however, passives >>>>>>> actives under all circumstances.

The only problem I have with your ship setup is that you have no sustainable tank. If you can work with that then by all means, leave it, but for me the most important thing under any circumstance is a sustainable tank (which extends from my playstyle, I guess), which requires a sustainable cap. Turn on your repper with that setup and you'll run through your cap in a short order. It's not a terribly huge deal for you since you appear to be going for a long range drone setup.

Since the drones are far and away your main source of damage, I would drop the turrets from your build completely. You could get your drone range up to 80km relatively soon, completely eliminating the need for guns to begin with. You won't really need cap management either since the design philosophy behind this ship doesn't appear to be tanking damage, but just avoiding it completely. I'm yoinking someone's build from the EVE forums (and slightly modifying it), but it appears to be the decent drone setup."




Awesome, awesome, thanks for the advice.

As far as a sustainable tank goes, I *could* drop the 1600mm and go with an 800mm and also fit a medium NOS, and according to Quickfit cap analyzer, runs for 5 minutes+, but that requires a closer range. As you said, the drones are my ideal source of damage, so I'm not sure if I should go with that (for NPC stuff) or not.
 

fallout

Member
Micromegas said:
I'll be joining tonight or tomorrow. Finished the tutorial, but still bewildered as you might imagine.
Things start to make sense after a few days. That's when you really get bewildered. :D
 

Buggy Loop

Member
You pretty much have to specialize in one thing in this game, trying to touch every bit of what you can do will probably blow your head off :lol
 

Twig

Banned
I applied and got into the corp a couple days ago. Name's Nathan Ahriman. I'm a Gallente dude.

I seem to die a lot. I like drones, but I've been using the Incursus because it's cheap and I know how to use it, but it's no good with drones. And after looking over the frigates several times, I somehow missed the Imicus (15m3 drone bay as opposed to Incursus' 5m3) every time until someone pointed it out to me (I forget who, oops), so I guess I'm going to try that. Don't know where I'll go after that, but I'll worry about it once I get the hang of other things in the game.

I finally got salvaging after losing the book earlier because I'm stupid enough to carry it around with me. For now I'm just warping back to the station I'm at, switching from weapons to salvagers, warping back to the mission areas and salvaging the dudes I killed, but I'm sure there's a better way (i.e. a better ship for that).

In short, this game is awesome but very unforgiving. I love it. D:

I just need to keep learning things, hah.
 

Buggy Loop

Member
I somehow missed the Imicus (15m3 drone bay as opposed to Incursus' 5m3) every time until someone pointed it out to me (I forget who, oops)

<- ;)


I havent died yet in the game but then again i have not been attacked by any PC players even when some of the gates i passed through were obviously camped, as in a pirate chasing someone around. Had a few close calls on my Rifter in some missions, especially when its that damn gisti or whatever they're called and the place is full of hunter, ambusher and impalers. I still manage to complete them, at worst i warp at the nearest station to repair.

We should really get something going for low sec space, a miner, an hauler and escorts, im sure everyone in gafcorp can fill those roles. We get a huge bunch of isk and split it up within the corp.

Worst that happens is we all lose our ships and get podded :lol but so what, thats what insurance and clones are for, we would have to scout low sec space for a safe spot obviously, to lower our chances of meeting death.
 

fallout

Member
TheOneGuy said:
I finally got salvaging after losing the book earlier because I'm stupid enough to carry it around with me. For now I'm just warping back to the station I'm at, switching from weapons to salvagers, warping back to the mission areas and salvaging the dudes I killed, but I'm sure there's a better way (i.e. a better ship for that).
I've got a small frigate that has a high max speed and I stuck an afterburner on it. I find that I can move around and salvage things very quickly. The fact that the cargo bay is small doesn't matter too much, since salvaged items are relatively small. And even if I've got a bunch of cargo lying around, there's usually space for that, too. And if I don't, I just warp to the nearest station and store it there.

The other option is to buy a destroyer class ship, load it up with whatever and put a couple salvagers on it. That's a bit more of an investment, though.
 
If you want tips / advice on ship-fittings, the official EVE Online -forums are a great place to start. There are good templates for just about every ship in existence, and even though they don't always equal straight answers, they give you a good indicator on what skills you should train and so on. Just stay away from the general discussion area if you don't want to see a lot of griefing and complaining over non-issues. :D

I've been doing a lot of low-sec exploration-ops with my corp lately. They're very fun, since they present danger ( we've escaped many ganks and had a couple of fights ), and can wield massive rewards. This is easily the best thing in EVE - it is unrelenting, unforgiving but ultimately very rewarding. The human element is always there - you just have to out-smart your opponents. :)

EVE Online is easily the best MMORPG out there, and I don't see a better one coming given my love for hardcore Sci-Fi and space. LOTRO is a nice distraction ( if I want some elven action ), but otherwise it is EVE all the way. I guarantee you - the more you play and the more you know, the better the game gets.
 

Flambe

Member
Buggy Loop said:
We should really get something going for low sec space, a miner, an hauler and escorts, im sure everyone in gafcorp can fill those roles. We get a huge bunch of isk and split it up within the corp.

Worst that happens is we all lose our ships and get podded :lol but so what, thats what insurance and clones are for, we would have to scout low sec space for a safe spot obviously, to lower our chances of meeting death.

Yeah, I can't wait till we do mining ops and such too. I have a battleship I have equipped with 7 miner-2 lasers and 4 civilian mining drones (need those upgraded =p). Gets ore like a mfer. Right now I'm just putting it in a jet-can until there's 10,000 m3 then running back to station and getting my hauler. So yeah kinda boring but, will be nicer with corpmates.
 

JoeMartin

Member
For everyone new, start with all the learning skills.

I know it's a bitch and I know it's no fun, but try to get all your basic learning skills up to 4, then buy the advanced learning books (4.5 mill each, which is also a debbie downer) and get those up as quickly as possible too. Train science III/cybernetics and get implants too, even +1's are worth the time. It sucks to start with such "lame" skills, but it will save you hundreds - if not thousands - of hours of training in the long run and you will thank yourself, trust me.
 

gofreak

GAF's Bob Woodward
Question -

Is there a particular etiquette when it comes to salvaging?

Finders keepers, right?

I started salvaging just yesterday (far better monetarily than mining for me, at the moment at least), and most of the time I had an asteroid belt to myself, no other salvagers, and I'd just pick up whatever was there, and move on to the next belt - again, usually little or no other people around.

But then last night, I was salvaging in this fairly busy area, with other salvagers - and they were giving me (and others) grief over picking up wrecks, claiming they were 'theirs' etc. etc. I figured it was just whoever got them first, got them, no? It was 0.5 space, so they didn't attack or anything..just sparring over the local chat.

Am I right to just take what I see, or is there a protocol here that I'm missing?
 
Signed up for the free trial yesterday. Had loads of fun, ive done all the agent missions and im now a bit lost and scared and alone so im making the trip to GAFcorp (nothing better to do). See some of you guys soon i guess :D
 

GONZO

Member
The wreck should have a name next to it. That's who it belongs to, its the person who killed it. So yeah, you were in the wrong. No biggy though your new. Dfnitely don't do that I'm low sec space. Then you'd just ne begging to be podded.







gofreak said:
Question -

Is there a particular etiquette when it comes to salvaging?

Finders keepers, right?

I started salvaging just yesterday (far better monetarily than mining for me, at the moment at least), and most of the time I had an asteroid belt to myself, no other salvagers, and I'd just pick up whatever was there, and move on to the next belt - again, usually little or no other people around.

But then last night, I was salvaging in this fairly busy area, with other salvagers - and they were giving me (and others) grief over picking up wrecks, claiming they were 'theirs' etc. etc. I figured it was just whoever got them first, got them, no? It was 0.5 space, so they didn't attack or anything..just sparring over the local chat.

Am I right to just take what I see, or is there a protocol here that I'm missing?
 
V

Vennt

Unconfirmed Member
Salvage wrecks belong to no-one, 1st come, 1st serve. :p

Just don't loot the wreck, else you will get flagged :p
 

gofreak

GAF's Bob Woodward
Vennt said:
Salvage wrecks belong to no-one, 1st come, 1st serve. :p

Just don't loot the wreck, else you will get flagged :p

Hehe, well this is what I thought...

..but it seems some people are of a different opinion! Hard to know what to do now.

I didn't think you could salvage a wreck until it was looted by the killer anyway (?) I haven't been, or haven't been trying to, loot any wrecks, just salvage.

edit - uff, I can't turn away this kind of income. Just salvaged a single component worth a couple of million judging by what others are asking for it. Might seem small fry to some, but for a newbie this is good money!
 

Flambe

Member
General consensus is to have a dedicated salvage ship, such as a destroyer that can use 8 high slots or whatever for salvage turrets/tractor beams.

Personally, I'm just using my Maller cruiser for killing and salvaging at the moment, can do a decent number of rat runs before having to unload cargo.
 

JoeMartin

Member
Flambe said:
General consensus is to have a dedicated salvage ship, such as a destroyer that can use 8 high slots or whatever for salvage turrets/tractor beams.

Personally, I'm just using my Maller cruiser for killing and salvaging at the moment, can do a decent number of rat runs before having to unload cargo.

That's what I do for missions. I run my DuraMaller out there and pummel the shit out of everything, then run a Coercer with 3xTractor Beams 4xSalvagers in highs, an AB in the mid, and 4xCPR in the lows out there to salvage everything up.

Works extremely well, more efficient too since salvaging goes much quicker with the faster ship/tractor beams.
 
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