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Official Advance Wars: Dual Strike topic!

Awesome, buy booting up AWDS when AW1 or AW2 is in the GBA slot, you can purchase classic wallpapers and maps for 1 coin each!!

Rawk!

Repeat, this works with both AW1 and AW2... different 1-coin-priced purchables get offered!
 
Quadrophenic said:
I picked up AWDS today at lunch and played the first couple of missions. I hate Jake's quotes already. They arent even cheesy in a good way (like Andy's were)....And stylus control didnt seem that great. The old d-pad + face buttons will work for me.

Other than that, I am looking forward to playing more of this after work.


edit: and yeah, its a damn shame Nintendogs will overshadow AWDS.

Jake is dope ya heard?
 
First off, I just cleared campaign, with an overall S-Rank. Wooooo. Without giving away spoilers, the plot in this game gets pretty heavy. It is the first AW to actually deal with real issues of death, etc.

Don't worry, the campaign isn't short... My playtime is at 19 hours and most of that is campaign. I've only messed with the other modes a little. Plus, I'm an AW freak, so yeah.

Quadrophenic said:
One question:

Does the weather change much in the Campaign mode? One thing that bugged me in AW2's campaign is that the weather never changed (unless forced to change due to CO powers). IIRC, in AW1's campaign the weather would randomly change every so often in the campaign.

The weather isn't randomized, but there is more variation within the levels themselves.
 
ordered this from outpost.com. $25! ...with $6.5 shipping :lol

Still cheaper than anywhere else probably. Fuck $35 DS addis.
 
Stylus is completely unneccessary. And frankly, a godsend. I tried playing with a stylus and it serves no purpose.

I tried Combat for a brief period...no.

I like the music. Dunno what you tards are complaining about.

Now I need to buy AW2 again so I can unlock stuff :(


Best part out of this however --

Fire Emblem in one slot

Advance Wars in the other

o m f g
 
PezRadar said:
he sold it.. hes rebuying it probably since its AW2 and he was like "oh sony why did i sell such a masterpiece of a game"

See, rebuying AW2 because you want the game is one thing -- rebuying it to unlock the 2 maps is silly.
 
I no longer have AW2 either. Friend lost mine...the jerk.

I'm not feeling the stylus control in this though, the quasi-isometric view takes away some of the accuracy, that or something is just amiss. I can nail those teensy squares in Meteos with better precision than I can make a menu selection sometimes. I want to keep at it, but the classic controls are more intuitive for me so far.

Oh and is it just me or the graphics worse here than in AW1/2? Those 3D rendered backdrops suck, and the pixellated units look...REALLY pixellated. Music is not bad so far though.
 
Brandon F said:
I no longer have AW2 either. Friend lost mine...the jerk.

I'm not feeling the stylus control in this though, the quasi-isometric view takes away some of the accuracy, that or something is just amiss. I can nail those teensy squares in Meteos with better precision than I can make a menu selection sometimes. I want to keep at it, but the classic controls are more intuitive for me so far.

Oh and is it just me or the graphics worse here than in AW1/2? Those 3D rendered backdrops suck, and the pixellated units look...REALLY pixellated. Music is not bad so far though.
Why force youself to use stylus control if it doesn't feel right? :/
 
Gah, stylus control sucks so bad. After the third time I accidentally hit "wait" instead of "fire" I switched to the buttons.

I also didn't appreciate how you can't choose right/left handedness. The button panels to progress the text and stuff with the stylus was righty optimized, but annoying for us lefties. Oh well, another reason to switch to buttons.
 
could anyone one buy me FOUR copies of the game? I need it to be shipped to NY

I'll pay you with WU or any other way...

[/desperate_attempt]
 
PezRadar said:
Come on guys! This guy is DEE-SPRITE!

:lol


5d9d76a9.jpg
 
Has anyone tried if changing the language on NDS "dashboard" the game has an "hidden" switch to change the language in the game?
I'd like to import the game a month before euro release, but I'd like to know if the US game is multilanguage.
Thank you.
 
Dsal said:
Gah, stylus control sucks so bad. After the third time I accidentally hit "wait" instead of "fire" I switched to the buttons.

Hitting "wait" instead of "fire" for one unit nearly screwed me out of an S-rank when I was playing last night. Though since I bought a DS just to play this game, I'm not yet sure whether my problems with the stylus are a result of the game or the DS's design.

I don't know if the person who wrote Jake's dialogue should win a prize or be shot. "You got dropped like a phat beat!"

As for the graphics--I actually preferred the 2D view of AW1/2, I think, since the units were more clearly differentiated from each other (though I haven't gotten too far into the game yet). It's not a problem at the bottom of the screen, really, but it is at the top (farther away from you in the isometric view, where the image starts to pixelate). There was one stage on which a mishmash of red pixels at the top of the screen that I didn't notice for a few days of game time actually turned out to be one of my missile launchers--good thing I saw that.
 
I much prefer the visual style of AW1:

0237.png


over AW2:

1804.png


AWDS's graphical look is another step in the wrong direction, imo. THAT BEING SAID, it's still no big deal, IMO. I still think AWDS is easier on the eyes than most games.

By the way, the COs and other goodies you unlock after beating campaign are hella expensive, so don't spend all your winnings on vs maps. Save it all, or you'll be like me, stuck playing other modes to unlock the good COs when you really just wanna play Hard Campaign.
 
GDJustin said:
By the way, the COs and other goodies you unlock after beating campaign are hella expensive, so don't spend all your winnings on vs maps. Save it all, or you'll be like me, stuck playing other modes to unlock the good COs when you really just wanna play Hard Campaign.
Don't you get twice as many points for hard mode battles, like in AW2?
 
Shig said:
Don't you get twice as many points for hard mode battles, like in AW2?

Yes, but it's really hard :) I wanted to buy all the good COs first... the ones that don't have any weakness (Hachi + Nell basically), but I couldn't afford them and the other goodies I wanted like HC itself, the sound test, etc.
 
GDJustin said:
Yes, but it's really hard :)
Ah, sad to hear it. The concept of a hard campaign is cool, but speaking in terms of what I played of it in AW2, they went too far... it became less about strategy and more about hitting your marks. If you misstepped once you were irreversably screwed, or at best locked in a standstill fight that could go on forever.
 
I didn't have a problem with Advance Wars 2's hard mode. I S-ranked it and for the most part didn't have any problems until the last few battles. I remember the advance campaign in Advance Wars being more difficult (with the last battle against Sturm and then the battle with Eagle after that being really damn hard).
 
Hard campaign is a fundamentally different game than normal campaign. In AW1 and AW2 the AI's "flaws" weren't really flaws at all, as exposed by the games' hard campaigns.

The game became all about baiting tanks and recons with APCs, so you could slip a unit by the main force and cap the HQ, etc. APC baiting doesn't work in AWDS anymore, but the point is the designers KNEW it was there, and made it a part of gameplay, because it was LITERALLY impossible to get an S on some hard campaign maps without it.

You need to approach HC differently. It's no longer a strategy or war game. You'll never ever overwhelm your opponent. It's basically like a puzzle game. Instead of attacking with your Md. Tank, you need to move it into a position and wait that allows your infantry to remain safe... block units' paths with other units... that sort of thing.

In my experience hard campaign's difficulty is jarring as shit the first few missions because you haven't wrapped your head around it. But once you do, it's fairly easy to cruise through them with a little expeirimentation.

EDIT: - that was all referring to S-Ranking hard campaign, not just grinding your way through each level in 42 days with Cs. :)
 
On maps with factories you can still overwhelm the computer on hard mode and s-rank it. My tactics don't change that much on hard mode. I win on factory/town capturing strategies and smart use of firepower.
 
I bought it yesterday based solely on the hype (and the fact my DS had ben sitting idle since I got tired of Meteos). I never played the first two Advance Wars and so was kinda dazed and confused for the first 7-8 missions. At first I didn't really find it all that interesting, and couldn't figure out why there was such love for the title, but once I got past the training missions (around mission 8 I think) I really started getting into it.

I love the style of the game, and it seems to be getting deeper and deeper with lots of variety in the missions and maps. I haven't really gotten a handle on when to use the various special CO abilities, in fact I think I've only ever used one (to increase my money 1.5%). I'm not that big of a fan of the production style maps, as it gets old having the enemy pumping out bad guys as fast I can kill them and the game never ending.. I guess they're just a weak point for me.

I like how each mission now seems to have something fresh, like having to win within 30 minutes or else a missile will destroy everything, having to fight a base in the sky with air units while fighting a ground battle at the same time, weather like sandstorms changing certain unit properties, etc. I hope the missions stay interesting and don't just start resorting to the same thing over and over.
 
I think this is the first turn-based rts I've ever played, but I'm really enjoying it. It's the first straight out rts I've played Red Alert 2. Anyway, really enjoying it. Sucks that I have to budget my free time between WoW, AW:DS, Nintendogs, and Ouendan all at once. But what are you going to do.
 
To Deo and Toy Machine -

It takes a little time for the Advance Wars "hooks" to lay themselves into your brain (and inevitably your soul) when its your first AW, but it seems like they always get everyone eventually.

Deo - The production maps aren't really grinds like you described when you get better at the game. Cities give funds, which allow for production, so it puts a lot more emphasis on infantry and their ability to cap cities. But at the same time, inf. are weak :) Therein lies the strategy! Money wins, in the end.

A general rule of thumb which will stop the enemy from continually getting the early upper hand and drawing battles out a half hour longer than they need to be is to build all inf the first day, then the 2nd day all inf or all inf and one APC. Then load the inf into the APC and drop him off at a city as close to the enemy as possible that won't get him attacked. Cap that city then work your infantry backwards back towards your base, nabbing all the neutrals cities you passed over with the APC at the start.

On days 2 and 3 build recon and send them straight at the enemy infantry and attack, even if it means death to the recon. Only a full health infantry can cap a city in two days, so even if you knock enemy infantry down to 9HP you've slowed the enemy down a whole day or more. Rushing in with a couple recons early will often make a world of difference in the enemy's advantage 10 days later.

Keep in mind this is strictly GENERAL advice. On a case by case basis just remember that everything in AW is rock-paper-scissors. You build a bomber, he builts and anti-air. You build a tank for the Anti-Air, etc. So what you build should be at least partially based on what they're doing.

Tanks on open maps, artillery and rockets on maps with choke points.

Remember that by holding the stylus over a unit, (or holding B, not A:)) you can SEE its attack range its next turn. This was a HUGE general piece of advice I somehow didn't realize for a long time when I got AW1 years ago. Before moving, double check that you'e staying just outside that rocket or Md. Tank's attack range, not just inside of it.
 
"holding the stylus over a unit, (or holding A) you can SEE its attack range its next turn."


This is one of the very rare flaws in this game. It's the only thing you can't do without using the stylus. I thought that letting the player choose wich control type he prefer was a great idea and i also personally play without the stylus. But since there is this function, i always have the stylus ready in-between my fingers. ;(
 
I don't find the stylus control broken. I never selected wait instead of fire, or anything. I just find the standard controls to be faster.
 
Mejilan said:
I don't find the stylus control broken. I never selected wait instead of fire, or anything. I just find the standard controls to be faster.

yea, they work fine, it's just not as convenient.

though I have to agree, some of the units can be harder to identify in this version when they are bunched up.

loving it so far though, one of my most anticipated games.
 
cubicle47b said:
I didn't have a problem with Advance Wars 2's hard mode. I S-ranked it and for the most part didn't have any problems until the last few battles. I remember the advance campaign in Advance Wars being more difficult (with the last battle against Sturm and then the battle with Eagle after that being really damn hard).

Yeah, loved the hard campaign in AW2.

Mejilan said:
I don't find the stylus control broken. I never selected wait instead of fire, or anything. I just find the standard controls to be faster.

Yeah, I'm so used to the regular AW controls that I zip around pretty quick and accurately with the d-pad.

blackadde said:
I believe that's just a strategy game then.

Hehehe yeah, the term "real time strategy" was invented to differentiate C&C/Starcrafts from traditional turn based strategy (or just strategy) games.
 
I'm a little confused about how to use Artillery Units. Can anyone give me some help? Every time I try to use them, they either can't Fire, or the Fire option is there, but X'ed out and unavailable. How the hell do you use them?
 
ToyMachine228 said:
I'm a little confused about how to use Artillery Units. Can anyone give me some help? Every time I try to use them, they either can't Fire, or the Fire option is there, but X'ed out and unavailable. How the hell do you use them?

Artillery units have an attack range of 2-3 squares. Be sure you're 2-3 squares away from an enemy unit you want to attack (and you CAN NOT MOVE AND ATTACK with artillery the same turn. If you move from 5 spaces away to within 2 spaces, you will not be able to attack with that artillery unit until the next turn, despite the fact that you are within firing range.

And if the fire command is showing up, but you can't use it, then make sure that your artillery units have ammo. Refill their ammo at one of your properties or with an APC if not.
 
GaimeGuy said:
Artillery units have an attack range of 2-3 squares. Be sure you're 2-3 squares away from an enemy unit you want to attack (and you CAN NOT MOVE AND ATTACK with artillery the same turn. If you move from 5 spaces away to within 2 spaces, you will not be able to attack with that artillery unit until the next turn, despite the fact that you are within firing range.

And if the fire command is showing up, but you can't use it, then make sure that your artillery units have ammo. Refill their ammo at one of your properties or with an APC if not.


Thank you. I'm an Advance Wars noob, so your help is appreciated :lol Loving the game.
 
ToyMachine228 said:
Thank you. I'm an Advance Wars noob, so your help is appreciated :lol Loving the game.
You are checking the unit status screens, right? when you highlight a unit, it's HP, ammo, and fuel should show up on the screen. If you hit R (I think it's the R button, at least) when highlighting a unit, that unit's full stats will be shown. Unit description, weapons, attack range, vision range, movement range, what types of units it can attack, etc.
 
Gaimeguy's explanation was fine, but there's a simpler way of putting it, I think.

There's two basic types of attacks for units. Direct, and indirect. Direct are most units in the game. Infantry, tanks, etc. You move the unit right next to the enemy, then you can attack them.

Artillery (and rockets) aren't that way. They're indirect. They can hit units that are many squares away, but not next to them. To see their firing range you can hold the stylus over them, or hold down b with the icon over them. When there is no unit in their range, the 'fire' option is crossed out of grayed out.
 
GDJustin said:
Gaimeguy's explanation was fine, but there's a simpler way of putting it, I think.

There's two basic types of attacks for units. Direct, and indirect. Direct are most units in the game. Infantry, tanks, etc. You move the unit right next to the enemy, then you can attack them.

Artillery (and rockets) aren't that way. They're indirect. They can hit units that are many squares away, but not next to them. To see their firing range you can hold the stylus over them, or hold down b with the icon over them. When there is no unit in their range, the 'fire' option is crossed out of grayed out.

Battleships are also indirect units. :)
 
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