Quadrophenic said:I picked up AWDS today at lunch and played the first couple of missions. I hate Jake's quotes already. They arent even cheesy in a good way (like Andy's were)....And stylus control didnt seem that great. The old d-pad + face buttons will work for me.
Other than that, I am looking forward to playing more of this after work.
edit: and yeah, its a damn shame Nintendogs will overshadow AWDS.
Quadrophenic said:One question:
Does the weather change much in the Campaign mode? One thing that bugged me in AW2's campaign is that the weather never changed (unless forced to change due to CO powers). IIRC, in AW1's campaign the weather would randomly change every so often in the campaign.
moku said:Ahh, finally got it. All I can say is, DREAMS CAN COME TURE.
demi said:Now I need to buy AW2 again so I can unlock stuff![]()
DavidDayton said:For 2 maps and a background image? It's not really worth it.
PezRadar said:he sold it.. hes rebuying it probably since its AW2 and he was like "oh sony why did i sell such a masterpiece of a game"
Why force youself to use stylus control if it doesn't feel right? :/Brandon F said:I no longer have AW2 either. Friend lost mine...the jerk.
I'm not feeling the stylus control in this though, the quasi-isometric view takes away some of the accuracy, that or something is just amiss. I can nail those teensy squares in Meteos with better precision than I can make a menu selection sometimes. I want to keep at it, but the classic controls are more intuitive for me so far.
Oh and is it just me or the graphics worse here than in AW1/2? Those 3D rendered backdrops suck, and the pixellated units look...REALLY pixellated. Music is not bad so far though.
almokla said:could anyone one buy me FOUR copies of the game? I need it to be shipped to NY
I'll pay you with WU or any other way...
[/desprite_attempt]
Dsal said:Gah, stylus control sucks so bad. After the third time I accidentally hit "wait" instead of "fire" I switched to the buttons.
Don't you get twice as many points for hard mode battles, like in AW2?GDJustin said:By the way, the COs and other goodies you unlock after beating campaign are hella expensive, so don't spend all your winnings on vs maps. Save it all, or you'll be like me, stuck playing other modes to unlock the good COs when you really just wanna play Hard Campaign.
Shig said:Don't you get twice as many points for hard mode battles, like in AW2?
Ah, sad to hear it. The concept of a hard campaign is cool, but speaking in terms of what I played of it in AW2, they went too far... it became less about strategy and more about hitting your marks. If you misstepped once you were irreversably screwed, or at best locked in a standstill fight that could go on forever.GDJustin said:Yes, but it's really hard![]()
ToyMachine228 said:turn-based rts
Musashi Wins! said:use the b button. hold it for a minute on the unit.
I don't use the stylus at all.
Mejilan said:I don't find the stylus control broken. I never selected wait instead of fire, or anything. I just find the standard controls to be faster.
cubicle47b said:I didn't have a problem with Advance Wars 2's hard mode. I S-ranked it and for the most part didn't have any problems until the last few battles. I remember the advance campaign in Advance Wars being more difficult (with the last battle against Sturm and then the battle with Eagle after that being really damn hard).
Mejilan said:I don't find the stylus control broken. I never selected wait instead of fire, or anything. I just find the standard controls to be faster.
blackadde said:I believe that's just a strategy game then.
ToyMachine228 said:I'm a little confused about how to use Artillery Units. Can anyone give me some help? Every time I try to use them, they either can't Fire, or the Fire option is there, but X'ed out and unavailable. How the hell do you use them?
GaimeGuy said:Artillery units have an attack range of 2-3 squares. Be sure you're 2-3 squares away from an enemy unit you want to attack (and you CAN NOT MOVE AND ATTACK with artillery the same turn. If you move from 5 spaces away to within 2 spaces, you will not be able to attack with that artillery unit until the next turn, despite the fact that you are within firing range.
And if the fire command is showing up, but you can't use it, then make sure that your artillery units have ammo. Refill their ammo at one of your properties or with an APC if not.
You are checking the unit status screens, right? when you highlight a unit, it's HP, ammo, and fuel should show up on the screen. If you hit R (I think it's the R button, at least) when highlighting a unit, that unit's full stats will be shown. Unit description, weapons, attack range, vision range, movement range, what types of units it can attack, etc.ToyMachine228 said:Thank you. I'm an Advance Wars noob, so your help is appreciated :lol Loving the game.
GDJustin said:Gaimeguy's explanation was fine, but there's a simpler way of putting it, I think.
There's two basic types of attacks for units. Direct, and indirect. Direct are most units in the game. Infantry, tanks, etc. You move the unit right next to the enemy, then you can attack them.
Artillery (and rockets) aren't that way. They're indirect. They can hit units that are many squares away, but not next to them. To see their firing range you can hold the stylus over them, or hold down b with the icon over them. When there is no unit in their range, the 'fire' option is crossed out of grayed out.