Well, with all the praise I've given the game, I have officially found the bad. I thought it was me, I thought it was something I just needed to get used to, but user-controlled defense in this game is crippled. I use Butkus and he might as well be a generic. Once in a blue moon I may be in position to make a play, but the momentum and auto strafe (it has to be on in online games) is enough to make me want to melt this disc and make plastic balls out of it's remains. I'm one of those players who has to have complete control over a player. That means if the ball is in the air, I'm switching to that DB and making a play. This game discourages user-controlled defense. Although not as bad as 2K5, the animations while the ball is airborne still take you completely out of a play if you happen to miss. I've done everything to try and correct it, but the bottom line is that there's no easy way to control a defensive player and make a play consistently.
Of course offense feels great, but I'm one of the few who get his kicks by shutting people down on defense, and from the looks of it, that's not happening in APF.
Of course offense feels great, but I'm one of the few who get his kicks by shutting people down on defense, and from the looks of it, that's not happening in APF.