Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

MoxManiac said:
Seriously get Adventure Island 2 (NES) if Hudson ever puts it up. It's a much better game.

I'm waiting for this one to pop yeah. But i want it for different reasons than most people i guess. I didn't like the game back in the day because of it's RPG-ish approach. I'm curious to see if i would like it now.
 
Gradius II? Nice. Hopefully we also get the Famicom version as well, which has also long been on the Japanese VC service. Not as arcade authentic, nor did it have the extra stage from the Duo CD version, but it was more balanced. Also liked a couple of the song arrangements a little better.

I do feel a little bad for PAL-land though that Columns III counts as an import because they didn't originally get it.
 
If NA gets either Final Soldier or Gradius II--or some other import--along with one other game on Monday, I won't complain about the two-game schedule for this week. Previously-Japan-only titles deserve a time to shine. (I wouldn't buy Gradius II, actually--never been a fan of the series--but the principle is important here, and others are giving positive feedback. Final Soldier, on the other hand, is my third-most-wanted title of the VC-eligible already-rated games, behind only Shining Force II and FS' more lighthearted companion Star Parodier.)

...Of course, if neither Final Soldier nor Gradius II are there, or if one of those is the only title to show up in VC's final week before WiiWare enters the picture, the complaints will commence as per usual. In fact, if Final Soldier doesn't show, the complaints will probably be even stronger than normal, since I think Star Soldier R is supposed to be a WiiWare launch title and right about now would be a great time to strike.



A Black Falcon said:
Huh... actually, the second of those videos, as the title screen makes clear, is Nexzr Special (in normal or easy difficulty). The first one is actually regular Nexzr (in hardest difficulty), as you can see in the first second of the video when the main menu is on the screen: no "Special" logo and no Carnival mode (the addition of the second version). Special removes the intro movie cutscene and adds Arrange mode. Both are the same incredible (and frustratingly hard) shooter of course.
Thanks, will fix the text there.

Videos of the Trouble Shooter games (Genesis):

Trouble Shooter (Battle ManiaJapan version link, can't find any US): http://www.youtube.com/watch?v=EY-NChSNiUk

Battle Mania Daiginjou (the sequel, no US version, though there is a translation patch for the rom): http://www.youtube.com/watch?v=EhddhZub7F8
Looks pretty decent. I'll read up on these two when I find time. <_<

Keio 2 is mostly a side-scrolling platformer, actually. Only a few stages are shmup stages, and they're simplified compared to the shmup levels in the first game (which was one of the best shmups on the Genesis/Sega CD/32X combined unit)...
Oh, interesting... I'm generally wary of sequels that switch genres, but I like platformers, so perhaps this worked out.
 
While I'm thinking about, just wanted to post this tidbit after I followed the link in that Iwata financial briefing thread...

http://www.nintendo.co.jp/ir/en/library/events/080425qa/04.html

Iwata:
[...] As for Virtual Console, Nintendo manages the process to make third party software ready for the download sales at Nintendo’s own business risks. This is because when we started the service, the future prospect of download sales on Wii hardware was totally unknown. Since Nintendo is shouldering a large portion of the business risks, we are also receiving proportionally larger margins.
Just so we can be clear in the future about who we can blame. Unless I'm misunderstanding what he means--which is certainly a possibility with phrasing like that.



kassatsu said:
It is Golden Week, NCL has most the week off.
I'm willing to that believe IGN wasn't making up what they said in their last podcast about having spoken with developers who claimed to have many VC titles ready and waiting to be put up if Nintendo would just get around to it. With that said, I think NOA could have had some games prepared in advance.

Why I'm still optimistic at this point, even I don't know, but there you have it.
 
Gradius II is definitely something to look forward to. I'm a Gradius fan, so I definitely want to try it.

I still want Parodius, though. Do the right thing, Konami.
 
Iam Canadian said:
I still want Parodius, though. Do the right thing, Konami.
If it makes you feel any more optimistic and/or willing to set yourself up for disappointment, Konami should know precisely how well they can do with VC import titles since they own Hudson.
 
Well, that bodes somewhat well. With Star Parodier and Final Soldier on the horizon, it seems that Konami, through Hudson, seems comfortable with putting up shooters requiring no real translation up as imports on the VC. The SNES Parodius games need no real translation; I believe that the first SNES Parodius was even released in Europe.

I just really want Parodius. I daresay I might even enjoy the Parodius games more than the actual Gradius games, though I've only played the original and Gradius III. Jiggy, even a non-Gradius fan like yourself should at least give Parodius a try. I don't know what it is that you don't like about Gradius, but the Parodius games are just a lot of fun.
 
I couldn't remember what I didn't like about Gradius either, so I looked up the PCE version of Gradius II on YouTube. While watching the entire first level, I was thinking, "Huh, this is pretty cool. Maybe not $9 cool, but why did I not like this series again?" Then I kept watching and the player got to one of those segments with an enormous net of that destructible mesh-looking stuff that practically fills the screen and I remembered. :| That stuff and terrain that could change without warning, forcing level memorization, always annoyed me since I'd rather play a more reactionary type of shooter.

With that said, the Parodius series is too colorful and charming for me to overlook.
 
Jiggy37 said:
I couldn't remember what I didn't like about Gradius either, so I looked up the PCE version of Gradius II on YouTube. While watching the entire first level, I was thinking, "Huh, this is pretty cool. Maybe not $9 cool, but why did I not like this series again?" Then I kept watching and the player got to one of those segments with an enormous net of that destructible mesh-looking stuff that practically fills the screen and I remembered. :| That stuff and terrain that could change without warning, forcing level memorization, always annoyed me since I'd rather play a more reactionary type of shooter.

With that said, the Parodius series is too colorful and charming for me to overlook.

Well, I've only played part of the first SNES title, but it seemed to have pretty fair level design. There were some sections with altering terrain (including a rather frustrating section with moving trees or something like that) but I found that it was manageable and could be dealt with without too much memorization. At least give it a try. From what I played, it seemed easier than the traditional Gradius games.

One of my favourite aspects of the series are the multiple playable characters, each with their own weapon setups. It adds a lot of replay value and a lot of the characters are actually homages to other Konami games.

Plus, the weapons are insane. With a few Options and a Ripple Laser, the entire screen just gets flooded with your shots. Your firepower can get even more extreme than it can in Blazing Lazers.
 
I'm not sure what everybody's getting at here, but I read the context of that VC quote as Nintendo's share of Virtual Console revenue being proportionally larger than Nintendo's share of WiiWare revenue. Eh, maybe I should just quote the whole thing. Edit: Beaten, kind of.

Tell us about the download distribution business status of WiiWare and Virtual Console. Please also briefly explain the business model of download distribution and existing packaged software as they must have different business structures and profitability scales.

Iwata:
The total sales for the fiscal year just ended from Virtual Console and WiiWare, whose service started near the end of the term and were very limited in sales, was 7.8 billion yen. I really cannot tell how this past year sales will evolve in the future. I personally feel that they have the potential to explode sometime in the future, but it is rather difficult to predict when the tipping point will happen. Since there are no inventory risks for WiiWare and Virtual Console, I believe that the business efficiency will get better as soon as the services gain momentum.
For your information, the business relationships between us and software manufacturers for Virtual Console and WiiWare are very different. As for Virtual Console, Nintendo manages the process to make third party software ready for the download sales at Nintendo’s own business risks. This is because when we started the service, the future prospect of download sales on Wii hardware was totally unknown. Since Nintendo is shouldering a large portion of the business risks, we are also receiving proportionally larger margins.
In case of WiiWare, all the development risks are absorbed by our software manufacturers. They shoulder the development risks for themselves, they submit the software to the rating board for the appropriate rating to be determined, and they handle their marketing. Accordingly, the software makers’ margins are bigger. We are not in a position to disclose the margins as part of the contracts, but I just wanted to bring up this clear difference between Virtual Console and WiiWare.
Edit 2: Actually, reading this over again, is he implying that Nintendo submits VC games to rating boards rather than the other publishers?


Iam Canadian said:
One of my favourite aspects of the series are the multiple playable characters, each with their own weapon setups. It adds a lot of replay value and a lot of the characters are actually homages to other Konami games.
I agree; even without having played it, that's a huge selling point to me. Same kind of thing with Star Parodier, although that only has three characters.
 
Nintendo acts as the publisher for Virtual Console games so they get a larger share of the profits than Wii Ware.

How long did the previous Hanabi Festival last, wasn't it 2 weeks last time?
 
WiiRevolution1 said:
*looks at new thread title*

haha if you think one game a week is tough wait till May 12th where there ZERO VC games! :lol

*cough* okay seriously STOP COMPLAINING ABOUT THAT

I am going to be dumping so much money into that evil service that is WiiWare (evil because it steals money with its awesome looking games!)
 
lsslave said:
*cough* okay seriously STOP COMPLAINING ABOUT THAT

I am going to be dumping so much money into that evil service that is WiiWare (evil because it steals money with its awesome looking games!)

Um...Im not complaining...I was just saying it thats all..

I plan to buy almost every launch title.

Just wonder when we'll get the pr telling us the launch games...
 
Jiggy37 said:
Actually, reading this over again, is he implying that Nintendo submits VC games to rating boards rather than the other publishers.

They must be, which means that we can now safely eliminate "ESRB fees" off the list of potential reasons that Virtual Console sucks.
 
I do love that the mounds of evidence keep piling up.





WiiRevolution1 said:
*looks at new thread title*

haha if you think one game a week is tough wait till May 12th where there ZERO VC games! :lol
If there are zero VC games put up on that day, I'll be sure to allocate my time appropriately so that I won't merely be limited to playing Gyrostarr, playing LostWinds, possibly playing other WiiWare launch titles that have definitely caught my interest but that I'm not yet fully sold on (Star Soldier R, Toki Tori, Defend Your Castle), and possibly playing other WiiWare titles that I would buy if they actually made the launch (Family Ping Pong, Dr. Mario, World of Goo), but also have time to come to the VC thread and fire complaints at Nintendo.


But seriously: I legitimately haven't decided whether I'll be more likely to complain if no VC games are put up that day or to give a free pass to Nintendo for one week only. I think WiiWare is shaping up very well and I definitely wish for its success, so I may not be inclined to go criticizing Nintendo on that particular day. We'll see.
 
You'll complain.

You'd complain if it was a one game week of Earthbound/Chrono Trigger/Secret of Mana/FF6/Some amazing game translated for the first time.

It's in your blood, don't try and deny it.
 
EU news is up, none of today's games are limited-time ones. Also, there will be more imports in the next weeks, but they didn't say which (Probably all rated ones though).

EDIT: PEGI update: Metal Slug!
 
vc-pce EU and AU pages are updated:

About "Hanabi Festival"?
Hanabi Festival, a series of games for the Turbografx (PC Engine) that were originally unavailable overseas, is now being launched as a special import release.
These games feature the "Hanabi Icon", and the manuals are set up for each language. The Hanabi Festival is a fantastic series of games you don't want to miss!
There's no upcoming games though, so those will probably stay secret until actually out.

Japanese update next week is:

-Axelay (SFC)
-Super Fantasy Zone (MD)
-Star Parodier (PCE)
-Ninja Combat (Neo Geo)
 
Ranger X said:
I'm waiting for this one to pop yeah. But i want it for different reasons than most people i guess. I didn't like the game back in the day because of it's RPG-ish approach. I'm curious to see if i would like it now.

Oh, AI2 NES isn't the RPG one. That's Super Adventure Island II. AI2 follows the classic AI mold, like New AI on TG16. Except AI2 NES is much bigger, has better level design, a world map with 8 worlds/islands, and dinosaurs to ride.
 
I wish nintendo would make a Wii ware of Donkey Kong but jazz it up like Pacman C.E.

I'd prefer a Donkey Kong 2(Sequel to GB version) on the WiiWare.

But that's a really good idea, and I hope Nintendo has thought of something similar.
 
Okay, I've got a slight modification on the perennial "which is the best shmup on VC":

Which is the *most accessible* good shmup on (EU) VC?

I like the genre, but I'm rubbish; something which isn't stunningly challenging like many can be would be ideal. To put my skill in perspective: I've completed Axelay, and that's about it. And that was back when it was new, so I've probably lost most of my skills since then anyway.

Any suggestions?
 
evilromero said:
That would great considering they took out one of the stages in the NES version.


Thats one thing that ticks me off about Nintendo. They have never made a decent home version of Donkey Kong. You have to drag out an Atari 800 to find a decent port.
 
I feel so weird for really, really wanting Castlevania 64. I really want to play it but I have no way to do so right now. :(
 
Y2Kev said:
I feel so weird for really, really wanting Castlevania 64. I really want to play it but I have no way to do so right now. :(
I wouldn't count on the game ever coming to the VC. Your best bet is to hit up ebay.
 
Y2Kev said:
:( why not? It's Konami and they love VC.
I agree with Konami's support but so far there is no precedent for third party N64 games coming to the VC. And I would wage to guess that if some begin to appear Castlevania would be pretty low on the list.
 
evilromero said:
I agree with Konami's support but so far there is no precedent for third party N64 games coming to the VC. And I would wage to guess that if some begin to appear Castlevania would be pretty low on the list.

Ugh, you're right. :( Sux.
 
evilromero said:
I agree with Konami's support but so far there is no precedent for third party N64 games coming to the VC. And I would wage to guess that if some begin to appear Castlevania would be pretty low on the list.

I think you're overestimating how many good non liscensed third party N64 games there are.

I can think of five games better than it off the top of my head.

It's sequel
OB 64
HM 64
Bomberman 64
and the Mystical Ninja games, you choose which one.
 
So I'm guessing that we're not getting early VC Update news today with the banning of JSnake...

As always, I have my fingers crossed for Shining Force II. I was waiting for Phantasy Star IV, but a recent purchase of the Sega Genesis Collection has taken care of that. VC really needs more rpgs though.
 
Kobun Heat said:
They must be, which means that we can now safely eliminate "ESRB fees" off the list of potential reasons that Virtual Console sucks.

Why wouldn't there be fees? What's the difference if Nintendo submit the games or the other publishers?
 
Wow, I went fishing for why JSnake was banned and boy was that a fun read.

Let us all hope for the great Shining Force II to appear. As ever, it *could* happen!
 
kswiston said:
So I'm guessing that we're not getting early VC Update news today with the banning of JSnake...

As always, I have my fingers crossed for Shining Force II. I was waiting for Phantasy Star IV, but a recent purchase of the Sega Genesis Collection has taken care of that. VC really needs more rpgs though.

Wait WHAT? Why was he banned? *looks through thread*

Gah must find answer!

EDIT: I cant find it :lol

Aw well I'll have to get the pr from the other site I know him on.

EDIT2: Aw I found it :lol

EDIT3: After reading Chrush's post...maybe I did'nt find it...aw well better stay out've it..
 
I'm guessing that the picture he posted involved hitting women.


So he's a 15-year-old on Viagra who ejaculates blood, is controlled by his mother, has to go to bed after 9:30PM, isn't allowed to have a girlfriend, prides himself on getting Nintendo news, plans on being a games journalist, and jokes about domestic violence.

Man.




Someone once sent me a link to his old Photobucket for some reason. Never seen so many Photoshopped Naruto and Pokemon signatures and avatars in my life. Not to mention the emo-ish MySpace-style pics.
 
Top Bottom