Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

PepsimanVsJoe said:
One thing that works about the game is the AI. [...] making sure that every encounter is not exactly the same everytime you play through the game.

This is important to note because many of the encounters in SF1 feel very scripted. The monsters tend to make the same moves no matter what the hell your guys are doing. I've even had monsters just walk right by my guys without attacking just to go to wherever they "need" to be. Jeanne D'arc does this as well and I find it positively maddening. It's no wonder the English lost the Hundred Years War when they're so stupid that they miss key attacking opportunities just to go stand in some particular corner
The wait just became even more painful. :( I hate that predetermined move nonsense too.
 
Not all Wiiware is shovelware and it would be really bad for Nintendo to play the favorites game, that's a great way to lose support. I do hope that we can see a better co-existance of the two services. I realize that Wiiware's success will be paramount going forward as this is the future of the industry and especially in America where both devs and consumers are more onboard with the concept.

What I really expect going forward is that as both devs and consumers become more acclaimated with Digital Distribution on Wii we won't have to worry so much about sales cutting as these games will be provably profitable and that the sale/no sale is left soley at the developer's discression of date and marketing and so Nintendo doesn't need to worry about looking good to attract devs.
 
Putting up at least two VC games per week wouldn't be playing favorites. All WiiWare titles would have the same amount of titles to compete with on their first week, and from there on they'd be weighed against the full library just like every other game. I think WiiWare titles would be just fine even if their first week of availability also had two VC games released.


Edit: Assuming only one WiiWare title in a given week, which seems to be frequent enough: My Pokemon Ranch, Gyrostarr, Magnetica Twist, and SPOGS Racing each had no other WiiWare games to compete with. (And yet the Magnetica Twist and SPOGS Racing weeks only had one VC game as well.)


Edit 2: I can't remember if I've ever tackled this angle before, but... If the reason that VC has slowed down is actually rooted in game sales not being profitable enough outside of specifically major games that we can confirm are selling well via the Nintendo Channel statistics, then 1) that sucks and I wish people were more open to buying classics, 2) that sucks and I wish Nintendo would advertise its classics more to make people more open to buying them, and 3) it would be a full justification of why game sales matter and the "lolol stop talking about Sales-Age and play more games" crowd is short-sighted. Unfortunately, these things probably wouldn't be verifiable or falsifiable, so there's nothing to discuss other than vacuous possibilities. :/
 
Jiggy37 said:
Putting up at least two VC games per week wouldn't be playing favorites. All WiiWare titles would have the same amount of titles to compete with on their first week, and from there on they'd be weighed against the full library just like every other game. I think WiiWare titles would be just fine even if their first week of availability also had two VC games released.

It's not about being up against the whole library because sales are still going to be very front heavy while the true classics will keep selling on brand power to those that are looking for them. I still don't think I have enough data to see a pattern especially since the first couple of weeks are probably outliers to the normal but it looks like the more hyped Wiiware titles are matched with a slightly heavier VC load. We'll have to see how this turns out in a few months or so and maybe then it'll be more favorable.

Short term I hope they give us a nice present so they can talk it up at their E3 press conference.
 
Picked up a Wii Points card while out running some errands this afternoon, I'm going to cave and buy Samurai Shodown. I've had 800 Points just sitting in this system for months now, and of course it isn't enough for a NeoGeo game. Watch them release SamShoII, which is one of the games I've been holding out for for what feels like forever, this Monday.
 
jaundicejuice said:
Picked up a Wii Points card while out running some errands this afternoon, I'm going to cave and buy Samurai Shodown. I've had 800 Points just sitting in this system for months now, and of course it isn't enough for a NeoGeo game. Watch them release SamShoII, which is one of the games I've been holding out for for what feels like forever, this Monday.

Would you mind buying KOF every week until it hits 98? Thanks.
 
Jiggy37 said:
2) that sucks and I wish Nintendo would advertise its classics more to make people more open to buying them. :/

Here's the thing that pisses me off: If Nintendo really is slowing down VC releases "because they aren't doing well enough," they only have themselves to blame. Nearly every person I have shown my Wii too (ha ha) has been surprised when they see SMB, Zelda, Metroid, etc. among my 'channels.' I know it's anecdotal evidence, but that shows me a lot of people don't know VC is an option. VC could and should be a major selling point for the Wii: There are tons of used-to-be-gamers - folks who played the NES or SNES but have since moved away from gaming - that could be roped in by the Wii if they knew about VC.
 
d+pad said:
Here's the thing that pisses me off: If Nintendo really is slowing down VC releases "because they aren't doing well enough," they only have themselves to blame. Nearly every person I have shown my Wii too (ha ha) has been surprised when they see SMB, Zelda, Metroid, etc. among my 'channels.' I know it's anecdotal evidence, but that shows me a lot of people don't know VC is an option. VC could and should be a major selling point for the Wii: There are tons of used-to-be-gamers - folks who played the NES or SNES but have since moved away from gaming - that could be roped in by the Wii if they knew about VC.

That's one of my main complaints with the VC; the fact that Nintendo has done squat to call attention to the service. My more casual gamer friends with Wiis have no idea that the VC exists and ignore that little shop channel icon that sits among their channels. Anecdotally, I know exactly one person with a VC game, and that person has exactly one VC game; Ocarina of Time. If the VC games aren't making money (which seems odd to me, since the costs must be almost nil compared to the costs of developing a new game, at least in cases where licensing isn't an issue), then the blame really lays at Nintendo's feet for not calling attention to the VC. In all honesty, I can't recall a single instance other than the "Month of Metroid" where Nintendo has advertised the VC in the slightest.
I actually think there was one other occasion, but memory fails me right now.

A week of decent releases or two might be nice as well...
 
PepsimanVsJoe said:
Shining Force II needs to be on the US VC yesterday. Sure I own the cart but uh...I'd like to sell it and make a few bucks.

Personally I think SF2 is one of the best SRPGs out there. I could never get into the Fire Emblem games because the penalty for death is just way too steep but IMO SF2 nails it.

One thing that works about the game is the AI. There's a hidden cheat menu you can access in SF2 and one of the options available allows you to make every battle player vs player(as opposed to player vs cpu) Aside from making the game easy peasy it also leads me to assume that the programmers compiled all of these various possibilities from their pvp games for the main campaign, making sure that every encounter is not exactly the same everytime you play through the game.

This is important to note because many of the encounters in SF1 feel very scripted. The monsters tend to make the same moves no matter what the hell your guys are doing. I've even had monsters just walk right by my guys without attacking just to go to wherever they "need" to be. Jeanne D'arc does this as well and I find it positively maddening. It's no wonder the English lost the Hundred Years War when they're so stupid that they miss key attacking opportunities just to go stand in some particular corner

To add to that the game is quite simply quite a few steps harder than SF1. The exp caps(where exp gained from attacks drops to 1) much faster and the enemies hit a bit harder. The levels are also a bit more balanced so that one of your guys doesn't suddenly get 28 hp, 10 STR, and 23 DEF in a single levelup, thus completely destroying any challenge the map might have had. As a bonus completely broken characters like Domingo(serious a flying character that can cast spells? Ridiculous) are gone entirely, making the game way more balanced. There's also four difficulty settings just in case you need that extra challenge(normal is the easiest setting heh)

SF2 does practically everything else better than SF1 as well, whether it's music, graphics, controls(seriously, they even sped up the cursor that passes between turns...it's almost painfully slow when you go back to SF1) etc upon etc upon etc.

The SF1 remake for the GBA...well that was a mess. Rather than include the improvements SF2 added or maybe even dabbling with the additions SF3 brought to table they actually manage to make the game EASIER! A couple of brandnew characters were added and one of them is a princess or something who wields a club...she has something like 3525326326262y7574 DEF and can 1 or 2 shot most enemies, plus she gets +100 to every stat whenever she levels(And you get her less than halfway through the game). The only way to actually make the game somewhat challenging is to finish it and on the next playthrough the monsters get slight stat boosts(which go up with every subsequent playthrough of the game).

Anyway I've played through SF2 like four or so times..I really love it. Maybe one day I'll actually get around to playing through the SF3 trilogy. Since most of the game is icon-based anyway it's not like I need to know much Japanese to get through it.

I hated the new graphics in SF1 GBA too. The characters on the field were taller than the grids they were standing on, which made placement kind of awkward. And I thought the old portraits were better. And for what was supposed to be a bump in graphics, the animation during the attack scenes didn't seem improved much, if at all.
 
Iam Canadian said:
That's one of my main complaints with the VC; the fact that Nintendo has done squat to call attention to the service. My more casual gamer friends with Wiis have no idea that the VC exists and ignore that little shop channel icon that sits among their channels. Anecdotally, I know exactly one person with a VC game, and that person has exactly one VC game; Ocarina of Time. If the VC games aren't making money (which seems odd to me, since the costs must be almost nil compared to the costs of developing a new game, at least in cases where licensing isn't an issue), then the blame really lays at Nintendo's feet for not calling attention to the VC. In all honesty, I can't recall a single instance other than the "Month of Metroid" where Nintendo has advertised the VC in the slightest.
I actually think there was one other occasion, but memory fails me right now.

A week of decent releases or two might be nice as well...

I think they are doing just fine saleswise but Nintendo doesn't want the spotlight on old stuff that can stream in practically indefinately. I think the slow down is to take people's attention to Wiiware since that is probably the more important of the two services.

It's not even that the last few releases have been terrible either, just that they've come one at a time and ironically despite a long break the recent onslaught of NeoGeo titles has worn down some gamers since no variety can be pretty dull.
 
Iam Canadian said:
That's one of my main complaints with the VC; the fact that Nintendo has done squat to call attention to the service. My more casual gamer friends with Wiis have no idea that the VC exists

The clerk, a middle aged woman who professed to own a Wii and play Lego Star Wars non-stop, who worked at the shop I bought the Wii Points card from asked me what it was for. She didn't know about Virtual Console or Wii Ware. But then she also didn't have the system online either.
 
Man God said:
There is some good stuff coming this month.

In Japan, absolutely.

Somnid said:
I think they are doing just fine saleswise but Nintendo doesn't want the spotlight on old stuff that can stream in practically indefinately. I think the slow down is to take people's attention to Wiiware since that is probably the more important of the two services.

I still don't understand why this slowdown is only affecting North America like this; Japan continues to recieve excellent VC updates and even Europe has been running circles of quality and quantity around North America. Especially if NoJ is doing the release schedules for all the regions, as recent interviews seem to have implied.
 
d+pad said:
If Nintendo really is slowing down VC releases "because they aren't doing well enough," they only have themselves to blame. Nearly every person I have shown my Wii too (ha ha) has been surprised when they see SMB, Zelda, Metroid, etc. among my 'channels.' I know it's anecdotal evidence, but that shows me a lot of people don't know VC is an option. VC could and should be a major selling point for the Wii: There are tons of used-to-be-gamers - folks who played the NES or SNES but have since moved away from gaming - that could be roped in by the Wii if they knew about VC.
I know. Do I ever know. :(
...Hmm, I was going to provide a link to one of my old posts in here about this topic, but I can't find it. I'll edit it in later or something.

Edit: Found one gem, though it wasn't what I was thinking of.

Jiggy said:
And here I thought I was being pessimistic.

Edit 2: Ah, here we are, from just a day later.

Jiggy said:
So yeah, I agree fully about the advertising aspect. :/


Iam Canadian said:
In all honesty, I can't recall a single instance other than the "Month of Metroid" where Nintendo has advertised the VC in the slightest.
I actually think there was one other occasion, but memory fails me right now.
Super Mario Bros. 3.
 
MoxManiac said:
I hated the new graphics in SF1 GBA too. The characters on the field were taller than the grids they were standing on, which made placement kind of awkward. And I thought the old portraits were better. And for what was supposed to be a bump in graphics, the animation during the attack scenes didn't seem improved much, if at all.

I agree 100%
 
I recently got a 360, and the difference in user interface is astounding. Wii channels are clunky, nothing's integrated together, there are crappy loading times everywhere, there's no obvious indications of what the Wii Shop Channel offers or why you should click there. It's no wonder there are Wii owners who don't know the service exists. On the other hand, the 360 interface is smooth, everything is easy to access, downloadable games are highlighted on the first page, adding points is a snap, etc etc. A casual user would have no problem finding a neat little downloadable game (too bad no casuals own the system :P)
 
risky boots said:
I recently got a 360, and the difference in user interface is astounding. Wii channels are clunky, nothing's integrated together, there are crappy loading times everywhere, there's no obvious indications of what the Wii Shop Channel offers or why you should click there. It's no wonder there are Wii owners who don't know the service exists. On the other hand, the 360 interface is smooth, everything is easy to access, downloadable games are highlighted on the first page, adding points is a snap, etc etc. A casual user would have no problem finding a neat little downloadable game (too bad no casuals own the system :P)

Making all those sentences and points above that one mute. :lol
 
My god the Month of Metroid was fucking awesome. The Corruption channel with its staggered trailer releases, Metroid and Super Metroid debuting on VC, that was done in style. I downloaded the channel, checked it every day, bought Metroid (kinda wish I hadn't, hard to go back after Zero Mission imo) and Super Metroid.

I wish that they'd capitolise more on their VC releases and tie them into themed months where there's VC and commercial releases. Having Super Mario Kart come out on VC just before Mario Kart Wii hit retail would've been awesome. Or hell, there doesn't need to be a commercial release, just make the release of certain VC titles an event.
 
It's a shame that this gen's downloadable side basically boils down to either (streamlined interface + smaller library) or (larger library + nobody knows it exists). In spite of all my complaining, though, I am happy to see any sort of progress. A more digital future is the way for me.
 
Iam Canadian said:
I still don't understand why this slowdown is only affecting North America like this; Japan continues to recieve excellent VC updates and even Europe has been running circles of quality and quantity around North America. Especially if NoJ is doing the release schedules for all the regions, as recent interviews seem to have implied.

Europe has it's C64 games which at least provides them with slightly more games lately. Their compromise is that they alternate between releases which let's them share the spotlight (Wiiware one week and VC the next). Japan has always had more VC games because that's where 95+% of VC games originate from and also there simply a ton of games that were never localized. Out of Japan's catalog I count 94 that were only released in Japan and they are I think 104 games ahead (this means that in a realistic sense they are only 10 games ahead and the rest should not be expected). Their system for Wiiware involves launching a batch at the beginning of each month but none for a while after. It should also be noted the US has the highest Wiiware output and thus this would be slightly more of an issue.

Since Wiiware Launch the US has gotten:

Sky Kid
Metal Slug
City Connection
Ninja Combat
Biomaricle Bokutte Upa
Dig Dug
Samurai Showdown
Burning Fight
Alex Kidd in Maricle World
Fatal Fury 2
King of the Monsters

Since Wiiware Launch Europe has gotten:

Pokemon Puzzle League
Samurai Showdown
Burning Fight
Fatal Fury 2
Ninja Combat
Alex Kidd in Maricle World
Super Fantasy Zone
King of the Monsters
Pac-Attack
Ninja Commando
Art of Fighting 2

Plus for C64:

Paradroid
Nebulus
The Last Ninja 2
Cybernoid
Summer Games 2

Save for Super Fantasy Zone the lists are near identical but Europe has C64 games and the US doesn't, simple as that. Also only recently have they caught up to the US in terms of total library size, they've actually been in worse shape (and are actually down 1 game as of Friday). April was a good month for them and it appears that Hudson will release those import games in the US but over a longer period of time. Japan's Wiiware schedule is different since it was early so it's not entirely comparable. So a lot of this is simply the grass being greener on the other side. That's not to say things can't be better, but I find it best to look at the overall to get the clearest assessment instead of the week-by-week.

Personally, I'd like to see a more strict minimum of 3 games (Wiiware + VC) a week which I think is doable from both the game pool and a promotional standpoint. In thinking a lot about this it is also possible that space it starting to become more of an issue and that the fridge game is something that is taken more seriously now that some rather large downloadable content is available (3 or 4 good sized Wiiware games can completely fill a Wii). But I'll save that for another less cluttered post.
 
jaundicejuice said:
Picked up a Wii Points card while out running some errands this afternoon, I'm going to cave and buy Samurai Shodown. I've had 800 Points just sitting in this system for months now, and of course it isn't enough for a NeoGeo game. Watch them release SamShoII, which is one of the games I've been holding out for for what feels like forever, this Monday.

LOL, you're in the same situation I was last week as you can see from my post history.
I decided to wait for SS2 after Capndrake reply though ;)
 
You know, if it meant getting some actually good games, I'd gladly take the Europe system of alternating VC and WiiWare games. I mean, if Nintendo is that afraid of games cannibalizing each other in sales...
 
risky boots said:
I recently got a 360, and the difference in user interface is astounding. Wii channels are clunky, nothing's integrated together, there are crappy loading times everywhere, there's no obvious indications of what the Wii Shop Channel offers or why you should click there. It's no wonder there are Wii owners who don't know the service exists. On the other hand, the 360 interface is smooth, everything is easy to access, downloadable games are highlighted on the first page, adding points is a snap, etc etc. A casual user would have no problem finding a neat little downloadable game (too bad no casuals own the system :P)

I think the Wii interface is pretty mixed. I think if there's one big complaint I have, it's that Nintendo, while on one hand trying to be very Apple-like in a number of ways, seems to take a more Microsoft approach to User Interface. From channel to channel, there's a horrible amount of inconsistency when it comes to UI stuff. Completely different styles and looks for similar buttons, different methods of navigation, different placement of the exact same option from channel to channel, etc. The UI for every channel seems designed specifically for that channel, and no, that's NOT a good thing. And man, don't get me started on the Shop Channel...

At the same time, I think the 360 UI is pretty crap in its own ways, however.
 
Somnid said:
Japan has always had more VC games because that's where 95+% of VC games originate from and also there simply a ton of games that were never localized. Out of Japan's catalog I count 94 that were only released in Japan and they are I think 104 games ahead (this means that in a realistic sense they are only 10 games ahead and the rest should not be expected).
Well, this would mean more if the import games that other regions are getting on VC were receiving translations, but I think Sin and Punishment was the only one to earn that honor. They seem to be willing to bring over self-explanatory platformers, puzzle games, space shooters, and arcade games.
 
Jiggy37 said:
Well, this would mean more if the import games that other regions are getting on VC were receiving translations, but I think Sin and Punishment was the only one to earn that honor. They seem to be willing to bring over self-explanatory platformers, puzzle games, space shooters, and arcade games.

Sin and Punishment was already mostly translated. The only new translation work was done in the tutorial.
 
shidoshi said:
I think the Wii interface is pretty mixed. I think if there's one big complaint I have, it's that Nintendo, while on one hand trying to be very Apple-like in a number of ways, seems to take a more Microsoft approach to User Interface. From channel to channel, there's a horrible amount of inconsistency when it comes to UI stuff. Completely different styles and looks for similar buttons, different methods of navigation, different placement of the exact same option from channel to channel, etc. The UI for every channel seems designed specifically for that channel, and no, that's NOT a good thing. And man, don't get me started on the Shop Channel...

At the same time, I think the 360 UI is pretty crap in its own ways, however.

I'm so glad you brought this up - I've been whining (to myself) about the same thing. It's funny that in many ways Nintendo seems very similar to Apple, which is why this lack of consistency is startling. Doesn't anyone look at these new channels when they're being prepped for release and say, "Um, this not only looks different from past channels, but operates differently too?" Weird.
 
Well--hey, everyone, maybe NOA's just been building a small collection and will put up five VC games and two WiiWare games on Monday to build momentum for E3--

ahahahaha...
ha...
ha

:(



(I'm sorry, crowphoenix; I know I've just set your wonderfully optimistic self up for disappointment.)
 
risky boots said:
I recently got a 360, and the difference in user interface is astounding. Wii channels are clunky, nothing's integrated together, there are crappy loading times everywhere, there's no obvious indications of what the Wii Shop Channel offers or why you should click there. It's no wonder there are Wii owners who don't know the service exists. On the other hand, the 360 interface is smooth, everything is easy to access, downloadable games are highlighted on the first page, adding points is a snap, etc etc. A casual user would have no problem finding a neat little downloadable game (too bad no casuals own the system :P)

You know, I disagree with this, to an extent. I was helping my brother and his wife set up their 360, and they had no clue as to where they were supposed to go to add MS points, and had a fairly difficult time getting WiFi to work. Nintendo may have larger icons on the screens, but it's much easier to use than the 360 is. The 360 interface may be much faster, but the Wii interface is much easier to navigate and to find stuff with.
 
You are an evil man, Jigs. The sad thing is that I actually hope for it. It would be absolutely awesome, so that means we're getting 1 VC game (Hylide) and 1 Wiiware game (Competitive eating! Has that one come out yet?)
 
Hey guys, i wonder what we will not get this week in America?

oh wait, I can answer this question myself simply by listing any great game that comes to mind! :P
 
DavidDayton said:
You know, I disagree with this, to an extent. I was helping my brother and his wife set up their 360, and they had no clue as to where they were supposed to go to add MS points, and had a fairly difficult time getting WiFi to work. Nintendo may have larger icons on the screens, but it's much easier to use than the 360 is. The 360 interface may be much faster, but the Wii interface is much easier to navigate and to find stuff with.

But the advantages you describe are only good for the first time you buy points. After that, the processes of buying points look like this:

Microsoft
- Marketplace Blade
- Go to any entry
- Press X to add points
- Press A to confirm amount
- Buy game (which downloads in the background, can queue up multiple background downloads, still downloads when you're playing, has substantially faster and more reliable servers than the Wii)

Nintendo
- Shop channel
- Go to any entry
- Press add points
- Type in credit card number
- Select expiry date
- Type in postal code and provine
- Wait for points to be added
- Go back to the entry manually
- Buy game
- Wait for game to download, hope download doesn't die... especially not from 95%-100% where it'll die with Mario going DING DING DING DING DING DING DING DING DING loudly.
- If you want another game, go back in and repeat the process minus buying points.

Microsoft also displays point purchases in the local currency, whereas Nintendo displays it in a reference currency (for example, I'm in Canada and I pay US prices and they assume I know the conversion).

Also, Microsoft's interface is exactly identical when you're inside a game. Want to buy DLC and don't have the points? Select the DLC you want, X, A, download. Nintendo's suggestion? Quit the game, go to the shop channel, and repeat the above process.

This doesn't take into account the fridge management required to get to a point where you can buy points and download games. Some might say that casuals will never fill up the Wii, but a Wiiware game every three months for a year or two and you are guaranteed to fill it up.
 
Jiggy37 said:
Well, this would mean more if the import games that other regions are getting on VC were receiving translations, but I think Sin and Punishment was the only one to earn that honor. They seem to be willing to bring over self-explanatory platformers, puzzle games, space shooters, and arcade games.

That's not to say we won't get more but in the decision phase not every game is going to make it, in fact I'd say most aren't which is why I wouldn't be expecting them. Especially when each publisher starts running out of games for certain consoles they might work more heavily on getting imports out but that won't be for a while.
 
Stumpokapow said:
But the advantages you describe are only good for the first time you buy points.

That's all well and good, and I don't disagree with the other problems with the Wii interface... my point is just that the Wii Interface is much more straightfoward and easy to understand/configure than the 360 interface was. I'm not saying that it is better overall or doesn't have flaws (although I think you're overemphasizing the "need to enter credit card info each time" thing, which would be a plus for many people), but the 360 doesn't have a very "user/casual/normal" friendly interface. The Wii interface is very easy to understand and use, even if slower in some ways.
 
Who the hell ever buys points using a CC?

Oh, that's right, people who didn't buy a giant stack of VC points card (combined with a CC controller rubber shell) for 10 bucks each. :lol

I have enough points to fill two Wiis.
 
Dash Kappei said:
LOL, you're in the same situation I was last week as you can see from my post history.
I decided to wait for SS2 after Capndrake reply though ;)

:lol Well Samurai Shodown II will just be an 1800 point purchase for me then, won't it?

Samurai Shodown isn't a bad game but SamShoII is just on another level. I played that game for two or three years at my local pool hall until some yahoo's broke the sticks and the owner was too cheap to repair the cabinet. I don't want to even try and imagine how many quarters I sank into that game over the years. 1800 points would be a drop in the bucket in comparison.

I suppose I could just wait for the Anthology--which I will be buying--but I'm getting SSII on VC no matter what. The emulation in the Anthology could be off like it is in the Metal SLug Anthology. Since I haven't played a SS past III it will still be a day one purchase though.
 
jaundicejuice said:
I suppose I could just wait for the Anthology--which I will be buying--but I'm getting SSII on VC no matter what. The emulation in the Anthology could be off like it is in the Metal SLug Anthology. Since I haven't played a SS past III it will still be a day one purchase though.

I'm a hardcore SamSho 2 fan: I've still got my NeoGeo with SamSho 2 AES cart. From my time spent with the PS2 version of Anthology so far, you've got no reason to fear the emulation quality in this case.
 
Man God said:
Who the hell ever buys points using a CC?

Oh, that's right, people who didn't buy a giant stack of VC points card (combined with a CC controller rubber shell) for 10 bucks each. :lol

I have enough points to fill two Wiis.

Well, i ALWAYS buy my points with my CC...
 
Well guys, my Wii inexplicably decided to start working again today


So therefore any mind-blowingly awesome games scheduled tomorrow are hereby cancelled. I repeat, all forms of fun scheduled for tomorrow have been revoked
:(
 
JohnTinker said:
Well guys, my Wii inexplicably decided to start working again today


So therefore any mind-blowingly awesome games scheduled tomorrow are hereby cancelled. I repeat, all forms of fun scheduled for tomorrow have been revoked
:(

AHA! SO IT WAS YOU!!!
 
JohnTinker said:
Well guys, my Wii inexplicably decided to start working again today


So therefore any mind-blowingly awesome games scheduled tomorrow are hereby cancelled. I repeat, all forms of fun scheduled for tomorrow have been revoked
:(
Well, fortunately for your safety, there was probably nothing fun scheduled for tomorrow anyway, much less anything mind-blowingly awesome.
 
Every week my own mind is infiltrated by an optimist chibi anime girl. On this particular week she's telling me that I should expect one great game for over half the systems on VC as a special lead-in to E3. Yep. Four great games given for sure, she says, in that same saccharine sweet siren song, softly--whispers which will, as always, abruptly and automatically drive me to disgusted disappointment.


I almost don't want to go to sleep, just knowing what sorrow awaits when I awaken--why, it's the very breed seen in this post. The breed that drives a person from reason and rationality and leads that person to inflict quasi-poetic lamentations with horrible alliteration upon a forum upon the internets. I'd better bail while I still can. :/
 
My goodness, Jiggy. I haven't seen you this driven mad by despair since the Dojo thread.

Don't let it get to you. You'll be waking up to Major League Eating and, if we're lucky (?), Kirby's Dream Land 3 soon enough.
 
Iam Canadian said:
You'll be waking up to Major League Eating and, if we're lucky (?), Kirby's Dream Land 3 soon enough.
That need not be spoiler boxed, but you made me think of something! Ninty has made themed weeks before. With Major League Eating, could this week be "If you can't beat 'em, eat 'em " week? I mean KDL4 HAS been rated for quite a while. Why not put it on the table?
 
July 14, 2008

Wii-kly Update

One WiiWare Game and Two Virtual Console Games Added to Wii Shop Channel
Enjoying a nice hot dog, tending to your flowers—not exactly the hallmarks of an adventurous lifestyle, right? Think again. This week's additions to the Wii™ Shop Channel feature action and excitement in unlikely settings, from super-charged eating contests to a greenhouse that's been invaded by a certain world-famous ape. We've also thrown in a classic scrolling actioner for those who prefer a more familiar brand of fist-flying combat. For WiiWare™ lovers and Virtual Console™ devotees alike, it's a great week to get some unexpected kicks.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

WiiWare

Major League Eating: The Game™ (Mastiff, 1-2 players, Rated E10+ for Everyone 10 and Older—Crude Humor, 1,000 Wii Points): The ultimate chomp-off is about to begin. Grab your Wii Remote™ controller and dig into 12 different foods as you compete against the greatest major-league eaters in the world. This isn't just a race to stuff your face—you'll need strategy to master a smorgasbord of digestive attacks, defenses and counters. These include the Mega Burp, Gas Attack, Antacid and more. And don't forget to keep an eye on your Barf-O-Meter, because if the food hits the plate twice, you're out. Unlock more than 10 characters in single-player career mode, go gut-to-gut against your friends in versus mode, or compete online using Nintendo® Wi-Fi Connection. Online play supports friend codes, random matchmaking and leader boards.

Virtual Console

Donkey Kong™ 3 (NES®, 1-2 players, Rated E for Everyone, 500 Wii Points): Based on the third game in the enormously popular arcade series, Donkey Kong 3 introduces an exterminator named Stanley as he desperately tries to protect the flowers in his greenhouse from Donkey Kong. Armed only with a can of bug spray, Stanley must force Donkey Kong higher and higher into the greenhouse rafters until Donkey Kong is off the screen and the next stage is reached. Not surprisingly, Donkey Kong isn't going to move without a fight, so he sends wave after wave of bugs, bees and other creatures toward Stanley. Not only must Stanley repel the insects in order to save the flowers, but he'll also have to keep an eye out for projectiles thrown by Donkey Kong himself. If Stanley is good enough, he'll be able to grab a can of more powerful bug spray and really get Donkey Kong moving. It all adds up to frantic fun that anyone can enjoy.

NINJA COMMANDO (NEOGEO, 1-2 players, Rated E10+ for Everyone 10 and Older—Mild Language, Fantasy Violence, 900 Wii Points): NINJA COMMANDO is a vertically scrolling action game released by ADK in 1992. Players choose from among three ninjas—Joe, descended from the Koga ninja; Rayar, a woman who has learned the ways of the Iga ninja; and Ryu, descendant of the famous ninja Fuma Kotaro—as they pursue the merchant of death known as Spider, who plans to use a time machine to bring havoc to the world. The battle spans seven time periods, including the Stone Age, the Egyptian era and the Japanese Civil War era. Each hero features a variety of attack options in addition to their own normal attacks, including a deadly attack that inflicts damage upon all enemies on the screen, special ninja-arts attacks performed by inputting specific commands, and a powerful attack unleashed by taking on the "shape of the beast" when three scrolls have been collected. The game also supports two-player cooperative play, so you're welcome to bring a friend and enjoy taking on the evil Spider together.

The list of downloadable games is updated weekly on Nintendo's Online Press Room at press.nintendo.com.

Ninja Commando is good, but otherwise, :lol
 
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