Official Final Fantasy XII (JPN) Thread (read RULES in the first post)

Bebpo said:
Ok, I've sent in my review to the site that's posting it and when it's up tomorrow I'll give the link. It's a long 7 page essay on all the aspects of FFXII which I hope will be useful to those interested. For now here's the conclusion and everyone except duckroll can read it because he's about to finish it himself. Forgive spelling/grammar. It's 4am and I don't get paid enough to quadruple check a 7 page review.

what the hell!? i've been checking on this thread every once in a while for impressions and i remember you praising it as game of the generation. :'(
 
Alright, I'm on floor 80 of that dungeon, and I don't feel like making my tender flesh available as undead dinner and entertainment anymore tonight. Here's what's likely my final speculation before beating the game tomorrow:

a) I'm, well, likely to beat the game tomorrow. I expect a summon battle or two and a lot of exposition when I get to the end of the dungeon I'm in, followed by the final dungeon---I'd almost be inclined to believe I'm in it, but the plot and mechanics haven't quite hit final pitch.

b) I expect to be either -happy- or -satisfied- with the ending, but not both.
To begin with, where I'm at is about the #1 convenient point for Matsuno to have decided that things like "gnawing the rug" and "writing plot notes, in that pseudo-Greek script common to Ivalice stuff, using one's own blood" were effective game design practices. If -anyone- can wrap things up in the next sitting, this team has as good odds as any, but still...

Even beyond that, I can't see any particularly great scenarios that could come out of the ending. FF12 is in ancient, ancient Ivalice history, relative to the other stuff, it seems, and I can't help but think that Ashe keeps up her revenge-focused icequeen angle and ends up handing control of history back to those demigods, and -that's- why even in FFT era the closest we get to the level of tech Archedeas has is a few buried airships.

Other than that, there's the just-depressing option of your actions having little to no impact on history, or even worse a deus-ex-machina happy end.

I am honestly curious who the final boss is, though. My money's on Cid's pet demigod, but...

All in all, I really want to see how this ends, even though I think the last few hours will be hard-pressed to not be its weakest. Can't wait to see what gets done in the optional endgame content and FFXII-I, too, which should hopefully majorly help with the fleshing-out it'd take something surpassing genius not to need.
 
Mandoric said:
Alright, I'm on floor 80 of that dungeon, and I don't feel like making my tender flesh available as undead dinner and entertainment anymore tonight. Here's what's likely my final speculation before beating the game tomorrow:

Floor 80? You're practically done. Go finish it :P
 
Cut a long story short. To me, not much emotional attachment in this one. I play it like a usual game for all fun and interesting battles. It is not quite like the RPG that I played. I have a resident evil 4 feel on this one, i.e. don't care much about story (although I do know what's going on) and just play it.
 
I have some similar thoughts as to what you spoiler tagged up there for the last part, but a couple other ones/different reasons. Maybe I will post them up tomorrow. I'll check the PM though, thanks Beb.

Mandoric (read after you beat the game):
What optional end-game stuff? I was not given the New Game+ option.
 
Damn it, Bebpo,
you're confirming my fears about this game. It's basically highlighting the fundamental problems with the FF series, thanks to the change in battle system, but it should have fixed them at the same time as exposing them. I'm nowhere near the end, I guess, but I already feel burnt out on the huge outside areas. I'll reappraise the situation when I finish it, of course, but right now, I am worried since people are saying they're not attached to the story.
 
The entire scope of it based on people's end game save file is a bit too daunting for me.. I mean.. I'm the type of gamer who will not play an RPG that is over 45+ hours long unless the battle system doesn't shit me up the wall. The only RPG that did get me over that was Tales of Symphonia, think I logged up 52 hours I think and I felt like an empty soul a bit after that.

I think maybe that's also why I haven't really got deep into DQVIII just based on purely that it might be longer than what I'd "like" I suppose. Question though: how do you guys seriously log that many hours into a game and not feel like ripping your skin off :lol There's too much shit to do in my life that I can't priortize 5 hours or more into a game anymore per day. I have a hard enough time with 2 hours.
 
Yeah, it's long. One thing is clear... this game is going to scare some casuals away from the FF series. Boss fights are NOT easy, and extra levelling is required even if you've explored 100% of the map area. And that's not even the optional stuff! FFXIII might well have to go back to basics to get some of the fanbase back. It's a tricky call for now.
 
Jonnyram said:
Damn it, Bebpo,
you're confirming my fears about this game. It's basically highlighting the fundamental problems with the FF series, thanks to the change in battle system, but it should have fixed them at the same time as exposing them. I'm nowhere near the end, I guess, but I already feel burnt out on the huge outside areas. I'll reappraise the situation when I finish it, of course, but right now, I am worried since people are saying they're not attached to the story.

I think you're just getting burned out on the exploring everything aspect because the maps are so big and dungeons so long. I got burned out on that but then I slept for like 14 hours one night and it was fun again the next day :P I honestly really enjoy the game despite any shortcomings and I mean I have NEVER EVER put over ~80 hours into an rpg (DQVIII was like 82, Abyss was around 78 and the fact that I put 93 in FFXII and I'm still interested in finishing up the mobs/summons which will knock me to like 110+ says a lot about how much I do like the game even if I have issues with certain things.
 
Jonnyram said:
Yeah, it's long. One thing is clear... this game is going to scare some casuals away from the FF series. Boss fights are NOT easy, and extra levelling is required even if you've explored 100% of the map area. And that's not even the optional stuff! FFXIII might well have to go back to basics to get some of the fanbase back. It's a tricky call for now.

Though the game is jokingly easy if you just do all the mobs :P When I finally went back and plowed through the story I was killing everything in 1 hit and the final boss did like 1000hp damage on the final attacks when my characters had 8000hp :lol

I did find the game reasonably hard until
past the 2nd summon
after that the only tough parts were on certain mobs and high level hidden areas.
 
Jonnyram said:
FFXIII might well have to go back to basics to get some of the fanbase back.

I'm almost certain it will - I think FFXII
is the Dragon Quarter of the series
, and that the backlash from the FF fanbase's unwillingness to deal with its calculated risks, and from Matsuno whores discovering that sometimes we should be careful what we ask for, is just going to keep growing, especially in the West.

But I'm glad it was made the way it was, flaws and all.
 
D2M15 said:
I'm almost certain it will - I think FFXII
is the Dragon Quarter of the series
, and that the backlash from the FF fanbase's unwillingness to deal with its calculated risks, and from Matsuno whores discovering that sometimes we should be careful what we ask for, is just going to keep growing, especially in the West.

But I'm glad it was made the way it was, flaws and all.

I refuse to believe any of the scripting/gameplay problems were Matsuno's fault. I seriously think that after he left they re-wrote his script and hired their own artists for some of the final designs (assuming Matsuno+Yoshida+Sakimoto left together) and of course patched up the gameplay to speed without thinking about changing the basic formula around too much. I really really think the game is not what Matsuno wrote and that he would be really pissed if it isn't and would be grounds enough for him to go work elsewhere and compete against Square (like Mistwalker or something). I think the first 50% of the game is Matsuno's script and once it kinda opens up it starts moving away until it eventually becomes some other guys script and not his.

PS. HE-MAN >_<
 
I stand by my earlier post that Matsuno bit off way more than he could chew, and the overextended development was used to pad it out when they should have been tightening it up. Of course, him leaving the production can hardly have helped.

FWIW, I've heard that several FFXII team members moved on to Feel+ (though not to work on Lost Odyssey), but not that Matsuno's one of them.


edit:

Red Scarlet said:
You may have your wish anyway, D2M.

It was a joke! Much like my life.
 
Why is everyone so bored with the game.. or at least I get the immpression, at first it was GotG and now its a good RPG... WTF?!
 
Man, this tower dungeon is REALLY FUCKING LONG! I finally got to
floor fucking 83 only to use the WRONG teleporter and end up back on floor 81, then I fucked up and picked the black teleporter and ended up on floor 79 which had the MAP but I couldn't open the doors and the goddamn undead kept respawning until I died! WTF!

I don't think people are BORED by this game, rather it's a SERIOUS case of burn-out. The game is just huge everywhere and unless you take breaks, it's going to numb your senses.
 
Man, every Square RPG thread now is like forty pages of fap followed by the post-game "oh it wasn't that great."

You guys are funny. :lol

Is this like a KH2 thing where the end of the game sucks or just being burned out by playing for 100+ hours or what? I feel like a lot of potential complaints here ("the game doesn't improve enough on Final Fantasy norms", "there aren't enough different sidequests," "the gameplay is too automatic") would completely fail to bother me.

I mean, if the gambit system works the way it's been described, and the mob sidequests are as in-depth and different, and there are as many secret summons and areas, and even if the plot is like 50% Matsuno goodness and 50% totally typical FF plot... I have trouble seeing how that could be anything but the best Sony Final Fantasy by a huge wide margin.
 
duckroll said:
So I finally beat FFXII.... yeah.
Well that's probably the scariest post in the entire thread. Care to elaborate?

Oh you're probably following your own rules. Care to PM me then? :P
 
duckroll said:
Man, this tower dungeon is REALLY FUCKING LONG! I finally got to
floor fucking 83 only to use the WRONG teleporter and end up back on floor 81, then I fucked up and picked the black teleporter and ended up on floor 79 which had the MAP but I couldn't open the doors and the goddamn undead kept respawning until I died! WTF!

o.O did you have to WALK up all 83 floors?

Anyway, as for myself,
I just finished the Stillshrine of Miriam, came back to Bur-Omisace and kicked Bergan's ass. Only trouble now is that I've run out of money because I had to spend a bunch of it on hi-potions and Phoenix Downs before the boss fights - Curada takes too much MP and Cure is too sucky in terms of the amount it heals at this level. Also a few of my characters are still a bit underlevelled, so I could do with some tips on places to go to get XP and/or stuff that sells for lots of gil.
 
The following contains my overall impressions of the game after finishing it, if you don't want to know what other people think of the game you don't have to read it. No spoiler tags though, because there are no spoilers.


FFXII was one hellavu experience. I finally completed the game at about 65 hours today. How do I feel about the game now that I've beat it? In my opinion I have not beat it. The game is really about much more than just the story parts of the game, which if taken together makes for one of the shortest "stories" in recent FF memory. It isn't exactly the most satisfying either. What FFXII excels in is pure gameplay. If you're a fan of MMORPGs, this game will not disappoint. If you're not a fan of MMORPGs, it might take some getting used to but the game is still VERY rewarding. If you've been a fan of the more open-ended FFs like FFV or FFIX where the optional things are just overwhelming and you can build your characters whatever way you like, or if you like FFs rich in worldview like FFT where there's a history and a backstory for many, many things. This game is definitely for you. If you're hedging all your bets on another unbelievable Matsuno storytelling experience like FFT or Vagrant Story,
bail out now.
I'll be taking a break on FFXII for about a week and probably playing ACE2 and other stuff in my backlog. After that I plan to get back and "beating" the game for real. I'm still short of a few summons and have a looong list of bounties to do. Not to mention none of the legendary weapons and equipment are in my inventory and that's unacceptable. :D
 
duckroll said:
How do I feel about the game now that I've beat it? In my opinion I have no beat it.
Come again?

Edit: Oh I think you mean to say "I have not beat it." So the story is short, which is fine, but is it good? I want twists and turns and surprises in a story, so as long as I feel like the story itself is good, its length doesn't matter as much.
 
kenta said:
Come again?

Edit: Oh I think you mean to say "I have not beat it." So the story is short, which is fine, but is it good? I want twists and turns and surprises in a story, so as long as I feel like the story itself is good, its length doesn't matter as much.

Fixed. Sorry, was tired when I posted it. Haha. There is a hint to the overall quality of the story in the post! :lol

Here are some quotes to sum up how I felt about the game's story overall, hidden meanings included!

"You will say wow."

"Solid.... if not spectacular."

"It is..... beyond my imagination."

"You will see what you see."
 
Danj said:
o.O did you have to WALK up all 83 floors?

Anyway, as for myself,
I just finished the Stillshrine of Miriam, came back to Bur-Omisace and kicked Bergan's ass. Only trouble now is that I've run out of money because I had to spend a bunch of it on hi-potions and Phoenix Downs before the boss fights - Curada takes too much MP and Cure is too sucky in terms of the amount it heals at this level. Also a few of my characters are still a bit underlevelled, so I could do with some tips on places to go to get XP and/or stuff that sells for lots of gil.

Try Cura instead..Curada didn't seem too useful..too much MP cost and only 1 target.

Try what I found and did in this post.
 
It seems that now, on page 25, we can finally start being real about the game then. "best game ever" and such seem to be drying up as reality sets in after reading that review...
 
Nice review. I'm sure I'll still love the game because I love games with massive free worlds to explore like DQVIII, Elder Scrolls, Shadow of the Colossus, etc. I've heard the world art is good, does it compare to SotC as far as atmosphere and beauty?

It does suck that it's not a 100% awesome Matsuno storytelling experience though. Vagrant Story was one of the games that brought me back into gaming after being out of the loop for most of the 32-bit generation...I got a PS2 on launch day with no PS2 games, to play it and Xenogears since I never owned a PS1. So the wait has been an entire damn generation. I just hope he finishes something else before 2012.
 
chaostrophy said:
Nice review. I'm sure I'll still love the game because I love games with massive free worlds to explore like DQVIII, Elder Scrolls, Shadow of the Colossus, etc. I've heard the world art is good, does it compare to SotC as far as atmosphere and beauty?

Not really comparable to SoTC, but I mean it does look very nice with great art. Looks better than DQVIII's world IMO.

And yeah, most people should still really enjoy the game. In fact, knowing what I know, I'd recommend that everyone playing it finishes up all the side stuff before finally beating the storyline at 100 hours+. That way you get 100 hours of joy before the
inevitable downfall.
I still have about 20 hours of sidequests to do but I'm kinda not in the mood anymore sadly :\ Like duckroll I'm gonna take a week break and play some non-rpg stuff like ACE2, Zettai Zetsumei 2, GRAW and then get back to it.
 
chaostrophy said:
I heard the world art is good, does it compare to SotC as far as atmosphere and beauty?

And then some. It's an amazingly compelling world with scale and sense that carries a lot of unwritten narrative, and not just because I can imagine Matsuno wandering through Morocco and storing it all up (in the same way I lived in Lea Monde for a few happy years).

Regardless of anyone's switch of emotion - my view of the game after finishing it hasn't changed too much, and I think it's no more hurriedly finished off to meet a deadline than Vagrant Story, though less profoundly so - it's still a tremendous experience.
 
You seem to be insinuating the ending is cack :(
Is this because it's more traditional FF than Matsuno-style, or did they just screw it up completely? I am worried now.
 
Bebpo said:
Not really comparable to SoTC, but I mean it does look very nice with great art. Looks better than DQVIII's world IMO.

And yeah, most people should still really enjoy the game. In fact, knowing what I know, I'd recommend that everyone playing it finishes up all the side stuff before finally beating the storyline at 100 hours+. That way you get 100 hours of joy before the inevitable downfall. I still have about 20 hours of sidequests to do but I'm kinda not in the mood anymore sadly :\ Like duckroll I'm gonna take a week break and play some non-rpg stuff like ACE2, Zettai Zetsumei 2, GRAW and then get back to it.

I have literally stopped playing it, but will still boot it up from time to time to find the condition for the last summon, almost all conditions are found, only 1 left (
Zodiac
).

A recoup of the conditions and 2 new findings

Ways to deal a death blow for 12 out of 13 found, no progress on the last yet.

Just wait for time out : Adramelech, Belias, Chaos, Cuchlain, Famfrit, Mateus, Shumihaza Zeromus
Enemy has <= 1/4 remaining HP : Zalhera
Abnormal status on Summon (tried Don't Move) : Exdeath
Summoner in near death situation (red HP) : Hashmallim
Summoner and Summon both in near death situation (red HP) : Ultima

Video for the last 2 are not up on Blim's site yet.
 
Jonnyram said:
You seem to be insinuating the ending is cack :(
Is this because it's more traditional FF than Matsuno-style, or did they just screw it up completely? I am worried now.

It's because the game had "problems" during development :( Basically as you're playing now, anything you feel is "off" and any worries you have about where the plot is going is probably spot on.
 
For me the game just kind of..ended. Wasn't thinking I was at the last boss..wasn't thinking I was really at the end and then the credits/ending started. It seemed rather..abrupt. But you're probably talking about other things.
 
Well, I just beat the game. I think I was right in my estimate of being able to see right where the development issues cropped up; and like the others, I'm gonna take a bit of time off for ACE2, maybe Sengoku Musou 2, then come back to do the optional content.

Taken as a whole, the game isn't the absolute perfection that a lack of burnout and looking at only Matsuno's sections made it seem, but it's still quite comparable to, say, a FF5, -plus- all the bits of excellent plot that show up before it goes merely "FF stereotype".
The group sigh of disappointment in here is just because we're playing a 95% game that looked to be a 100% until almost the end.
 
Actually, it sounds like what I wanted :)
I was kind of hoping the story would have at least some typical FF-ness in it. As long as the transition is smooth, I reckon I'll be happy.
 
Finally found all the death blow conditions for summons (thanks to the kind people in a Taiwanese forum)

Just wait for time out : Adramelech, Belias, Chaos, Cuchlain, Famfrit, Mateus, Shumihaza Zeromus
Enemy has <= 1/4 remaining HP : Zalhera (credit to Dragoonend @ gamefaqs)
Abnormal status on Summon (tried Don't Move) : Exdeath (credit to Dragoonend @ gamefaqs)
Summoner in near death situation (red HP) : Hashmallim
Summoner and Summon both in near death situation (red HP) : Ultima (credit to valfarreh @ gamer.com.tw)
Summoner in petrifying condition : Zodiac (credit to ultimate @ gamer.com.tw)

My quest is finally completed.
 
Red Scarlet said:
Do they make using them worth it? The ones I had kinda sucked and were pretty poor to actually use in combat.

Summons and Mist Knacks are incredibly worthless sadly by the end of the game (well Summons were always useless but Mist Knacks were good during the beginning/middle). You'd think it'd be nice to have alternative attack options beyond just attack and magic but the ones they gave us were totally crippled and underpowered :\

I think Summons would have been actually useful if they didn't get rid of your whole party and just used up all your MP as a cost.
 
It sounds as if the ending ends so abruptly, could there some sort of spinoff or sequel on the way? Maybe done by SE on porpuse to recover from the HUGE investment that was FFXII???

But throught the game, is the story excellent, amazing, good, ok?
 
inthezone said:
It sounds as if the ending ends so abruptly, could there some sort of spinoff or sequel on the way? Maybe done by SE on porpuse to recover from the HUGE investment that was FFXII???

But throught the game, is the story excellent, amazing, good, ok?

......
 
Bebpo said:
The story is excellent, amazing, whatnot but the problem is that the story rides on a lot of mysteries and motivations and things that you assume will be explained and then the whole story makes/sense...but a lot of stuff just gets dropped and leaves GAPING HOLES in the plot, which make the story lose anything it had. Also characters are excellently built up as really interesting characters and you wonder what they'll finally do in the end...and then they go completely out of character and do something stupid and your just like WTF THIS IS STUPID. And no they can't do a spinoff or sequel because everything ends...just very badly (and not as in good/evil good/bad but as in badly executed). It just seems as whoever wrote the end cutscenes had not read the rest of the script and just made up random shit. It's a very incomplete story because of it despite that the plot actually reaches completion.

It's like your watching a mysterious TV series that spends 95% of its episodes leaving you in the dark but it's really well done and you're cool with it because you assume when you do find out it will be amazing...but you never find out and they fuck up any possiblities of ever finding out so there will just never be answers and you just feel like you wasted your whole time watching all the previous eps.

Thx Bebpo that makes more sense. I guess I'll fiind out for myself though when it finally releases here in America...

It kinda reminds me of the FFX-2 ending. The cutscenes during the ending were done in realtime but the realtime version that looked fugly. There's realtime nice in FFX-2 and realtime fugly and that was realtime fugly.
 
Top Bottom