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Official Heavenly Sword Thread - Heaven is under our feet as well as over our heads

Aeon712

Member
Mesijs said:
I do agree. Especially the sidekicks of Bohan are just stupid. They're making dumb jokes to each other and aren't scary at all. These are supposed to be the great villiains,
Dude Flying Fox is freaking awesome, you realize how great he is in Chapter 4.
 

antiloop

Member
It seems like some gamers aren't used to great acting. ;)

I want more games to have this over the top acting. It's unique atm in gaming.
 

Aeon712

Member
I wish the action parts of the game could be rewatched without having to push the buttons. I missed some of the cool moments by having my eyes focused waiting for the next button push.
 
Mesijs said:
I do agree. Especially the sidekicks of Bohan are just stupid. They're making dumb jokes to each other and aren't scary at all. These are supposed to be the great villiains, but they don't act like it. They're like a bunch of amateur stage players.

I think it's ridiculous to act as if this is a new standard for this kind of action games or something. I just played half an hour God of War and then you realize how much better it is than Heavenly Sword, in every aspect. And don't say you can't compare them to each other because you can.

I think the problem my be that the characters are cliche more than anything. We've seen them before, witless dimwits, sexy assassins, bloodthirsty generals, and a king that relies on fools. Perhaps it's the familiarity with these archetypes in all media that dampens the affair for some.

I would like for someone who is critical of the performances to please point out specific scenes in other games that do what they do better than Heavenly Sword. I felt tension when Kai was in danger, I felt pride and confidence when Shen and Nariko set aside the past and face the oncoming danger, I felt humor when the villains interacted with each other and pity for Roach and having to fight him. These were not just voice actors, but performers and they portray emotion. And I would not just say that it sets a standard for action games, but sets a standard for the medium. I don't think that the larger than life characters will work in every game (see Uncharted's more natural VA), but the emphasis of design sets an example for other devs that want to tell a story.
 

careksims

Member
I for one, love the acting in this game. The characters seem more real than other games I've played. I love the generals. They are dumb, but there's something fascinating about them. It's like watching the Mouth of Sauron in Return of the King. That guy is disgusting but you want to keep watching it talk.
 

Poigea

Member
Aeon712 said:
I wish the action parts of the game could be rewatched without having to push the buttons. I missed some of the cool moments by having my eyes focused waiting for the next button push.
This is one of my biggest complaints, especially since the input window seemed so small for some of the scenes. I missed the end to a couple of scenes just staring at the bottom of the screen...
 

Mesijs

Member
XHitoshuraX said:
......

Can I assume your specifically familiar with what distinguishes an amateur actor to a professional one. Can I also assume you have evidence that there has been a game with better performances (this does not include Hollywood "actors").

No you can't assume that. I can distinguish good actors from bad ones. They do their job ok, but they do have a stupid role.

Seriously, these are the BAD GUYS they need to represent. And they make dumb jokes to each other. And Bohan has some kind of giant, disabled son. They don't appear to me as terrifying, evil persons. More like caricatures, like persons you can't take serious at all. When fighting a bad guy, I want to think: "Wow, that guy scares the hell out of me." I don't want to think: "What a dumb, not-funny character."

If you say the voices are great: yes, they are. The motion-capturing and lip-sync also. The pure quality of speaking and the choreography of the cutscenes also. But all the acting is way too much B-movie like in the very negative sense of the word. A game that wants to be taken seriously shouldn't have a final boss that throws a cup at his son after he calls him daddy.

And yes, it's all my opinion and maybe you do actually like it.


I DO appreciate voice acting in games. For example, the voice acting in Mafia is great. In all the GTA's it's also great. In almost every game with quality voice acting I've played so far, the characters act like you want them to act in the game. In Heavenly Sword they feel totally off.
 
AltogetherAndrews said:
Overly dramatic, exaggerated presentation. It's basically stage acting away from the stage, and that's a bad thing.

4q6kf90.gif


I disagree. I liked the acting. A lot.

Looks like Bohan agrees with me...
 

steve

Banned
Fact is, that ever since Sony preached the capabilities of its much-vaunted PlayStation 2 "Emotion Engine", gamers have been analyzing everything that comes down the pipeline to see if it meets that over-hyped expectation.

All too often, the videogames continue to fail that test. But every once in a while, a title comes along that goes beyond ordinary expectations, and actually accomplishes the "Emotion" goal.

For me personally, only 2 games have ever really reached such heights. ICO and now Heavenly Sword. ICO was much more subversive in its process, while Heavenly Sword puts it all out there for everyone to see. It's loud, it's blatant, but there's no denying its effectiveness.

You can bitch and moan all you like about the actors hamming it up, but the fact is, whether you approve of the methodology or not, these characters are conveying genuine emotion, a rare feat for any character created in realtime.
 
Mesijs said:
I DO appreciate voice acting in games. For example, the voice acting in Mafia is great. In all the GTA's it's also great. In almost every game with quality voice acting I've played so far, the characters act like you want them to act in the game. In Heavenly Sword they feel totally off.

I was thinking about this before, when I was talking about cliches. Perhaps it's more that they don't act in the fashion that you expect that is the problem. That's not a bad thing. And if you really think about it, the story is not that complicated. The characters are not masterminds and their methods are not complex and deeply woven. They fit the setting pretty well.
 

Mesijs

Member
Jibber Hack said:
I think the problem my be that the characters are cliche more than anything. We've seen them before, witless dimwits, sexy assassins, bloodthirsty generals, and a king that relies on fools. Perhaps it's the familiarity with these archetypes in all media that dampens the affair for some.

I would like for someone who is critical of the performances to please point out specific scenes in other games that do what they do better than Heavenly Sword. I felt tension when Kai was in danger, I felt pride and confidence when Shen and Nariko set aside the past and face the oncoming danger, I felt humor when the villains interacted with each other and pity for Roach and having to fight him. These were not just voice actors, but performers and they portray emotion. And I would not just say that it sets a standard for action games, but sets a standard for the medium. I don't think that the larger than life characters will work in every game (see Uncharted's more natural VA), but the emphasis of design sets an example for other devs that want to tell a story.

Good post.

I didn't like the interaction between Shen and Nariko. It was laughable cliché. The thing that the father was always a warrior and not a father to the child, I can't take it seriously anymore. I did not feel humour at all when the villains interacted, because I don't want them to make stupid jokes. I want them to opress Nariko's clan, slay innocent people and fear the hell out of me. The jokes weren't even funny to me and, again, they just felt as they didn't fit into the game. You can't make a dramatic, 'emotional' game while putting these characters in. Well, you can, but I can't take it seriously as a dramatic plot.

It's just everything you see in bad movies, when people are acting way too overemotinal and fake, and at other moments there are stupid humorous parts that do not fit into the game at all.

Yes, I can give examples of acting where a game touched me. In the game Mafia (everybody, play the PC-version), when
Paulie is shot in his house
and you
have to shoot Sam at the end
I DID feel emotion. Because this wasn't cliché-ridden all over the place, and everything fitted into the story. Same when in The Darkness, your girlfriend Jenny
gets shot dead in front of you
. This is emotional, as you interacted with her in a very good way in the beginning of the game. It's all about believability and connections with the actors.
 

Belfast

Member
Mesijs said:
Good post.

I didn't like the interaction between Shen and Nariko. It was laughable cliché. The thing that the father was always a warrior and not a father to the child, I can't take it seriously anymore. I did not feel humour at all when the villains interacted, because I don't want them to make stupid jokes. I want them to opress Nariko's clan, slay innocent people and fear the hell out of me. The jokes weren't even funny to me and, again, they just felt as they didn't fit into the game. You can't make a dramatic, 'emotional' game while putting these characters in. Well, you can, but I can't take it seriously as a dramatic plot.

It's just everything you see in bad movies, when people are acting way too overemotinal and fake, and at other moments there are stupid humorous parts that do not fit into the game at all.

Yes, I can give examples of acting where a game touched me. In the game Mafia (everybody, play the PC-version), when
Paulie is shot in his house
and you
have to shoot Sam at the end
I DID feel emotion. Because this wasn't cliché-ridden all over the place, and everything fitted into the story. Same when in The Darkness, your girlfriend Jenny
gets shot dead in front of you
. This is emotional, as you interacted with her in a very good way in the beginning of the game. It's all about believability and connections with the actors.

So humor has no place in creating emotion? Come on now.
 
Mesijs said:
I DO appreciate voice acting in games. For example, the voice acting in Mafia is great. In all the GTA's it's also great. In almost every game with quality voice acting I've played so far, the characters act like you want them to act in the game. In Heavenly Sword they feel totally off.

First off you saying the voice acting in all the GTA's is great :D , nullifies anything remotely serious you have to say concerning voice acting. I don't know about you but I thought these characters acted just fine for what they were portraying. You say that you like games where characters act like you want them to act? So you what did you want? Kai to act more mature? Nariko to not get pissed off at her father? Bohan to be totally evil and just ruthless with no humorous overtones? Ok...
 

drohne

hyperbolically metafictive
what i like best about heavenly sword's 'performance capture' are all the little incidental gestures -- bohan drumming on his codpiece, kai putting her fingers up when she's reminded to go to the west tower, nariko and shen maintaining their handclasp for a moment as they walk away. good stuff, and probably the result of putting an actor in charge of the process
 

Lord Error

Insane For Sony
They have probably realized early on that it will be a lot more effective if their characters overreact a bit. The exact same reason actors overreact in theater, you can see their expressions better, is the reason characters look more believable and human in this game, despite their stylized look.

steve said:
For me personally, only 2 games have ever really reached such heights. ICO and now Heavenly Sword. ICO was much more subversive in its process, while Heavenly Sword puts it all out there for everyone to see. It's loud, it's blatant, but there's no denying its effectiveness.
I don't agree with this 100%, Grim Fandango and Monkey Island games were good in this regard, I think performances in MGS3 were quite good at times. Scene with Volgin punching Snake is a notable example. But Ico, SotC and now HS are probably the pinnacle in this sense. Uncharted, and later MGS4, have quite a lot to live up to as they too aim to achieve this goal as well.
 

Tieno

Member
I like the facial acting and some of the voice acting (mainly Nariko and Kai, villans are a bit too much especially Grey Fox). Thing is, such overly dramatic acting is exhausting for me. I think they realised they had some cool shit and went a bit too crazy with it sometimes. Other times it's just spot on.
 

Mesijs

Member
Belfast said:
So humor has no place in creating emotion? Come on now.

No, you don't understand what I mean. Of course humour can create emotion, but not the humour in Heavenly Sword. Not at all. The humour is totally out of place in this game. I cannot even imagine that the humour in Heavenly Sword creates emotion.

First off you saying the voice acting in all the GTA's is great , nullifies anything remotely serious you have to say concerning voice acting. :D I don't know about you but I thought these characters acted just fine for what they were portraying. You say that you like games where characters act like you want them to act? So you what did you want? Kai to act more mature? Nariko to not get pissed off at her father? Bohan to be totally evil and just ruthless with no humorous overtones? Ok...

Don't act like you have THE definite opinion... The voice acting in GTA is exactly how it should be. The characters they created are acted masterfully. Heavenly Sword doesn't know what characters it wants to create. Do they want an involving, emotional story? Do they want clichés all over the place? Do they want to make some stupid jokes? There isn't any coherence in the way the actors act. The script is just... bad.

And you're mentioning the wrong things. Nariko is OK, but the relation-with-her-father thing is stupid and worked out poorly. Kai is great. Bohans sidekicks and himself are out of place. Maybe they could have used humour, but not in the way it is now. It's just childish jokes to each other, nothing more and nothing less. If that creates emotion, that's a joke to me.
 

chubigans

y'all should be ashamed
I think people are mixing things up a bit. GTA had horrid animatic acting...however, the excellent voice acting prevailed over the animation and delivered some great stuff.

HS has great acting all around...definitely the best cinematic experience I've ever had.
 

Tieno

Member
chubigans said:
I think people are mixing things up a bit. GTA had horrid animatic acting...however, the excellent voice acting prevailed over the animation and delivered some great stuff.

HS has great acting all around...definitely the best cinematic experience I've ever had.
I disagree, the actual gameplay so far is not the best cinematic experience I've had.
 

EekTheKat

Member
One thing I wished they added to the game - the ability for Kai to
do a cartwheel on command
That combined with
the weird (but awesome)
way she walks would've been priceless.

I also loved how as the game progressed Nariko
gets more and more desperate and frantic in purgatory as the chapters unfolded.

Heavenly Sword may be one of those games where it's just as absolutely fascinating to watch as it is to play.
 
Mesijs said:
No, you don't understand what I mean. Of course humour can create emotion, but not the humour in Heavenly Sword. Not at all. The humour is totally out of place in this game. I cannot even imagine that the humour in Heavenly Sword creates emotion.



Don't act like you have THE definite opinion... The voice acting in GTA is exactly how it should be. The characters they created are acted masterfully. Heavenly Sword doesn't know what characters it wants to create. Do they want an involving, emotional story? Do they want clichés all over the place? Do they want to make some stupid jokes? There isn't any coherence in the way the actors act. The script is just... bad.

And you're mentioning the wrong things. Nariko is OK, but the relation-with-her-father thing is stupid and worked out poorly. Kai is great. Bohans sidekicks and himself are out of place. Maybe they could have used humour, but not in the way it is now. It's just childish jokes to each other, nothing more and nothing less. If that creates emotion, that's a joke to me.

All I know is you have mentioned the GTA games and a gta type game "mafia" as your only references to quality voice acting. There is much better va to mention then these games. I don't pretend to be "THE" definite opinion, but your heavly outnumbered on this view of Heavenly Sword.Also, what if the developers were going exactly for that emotional/humorous/extravagance with their story and characters. The point is, they made it exactly how they wanted to make it.

At moments the story was epic ( Nariko about to go against thousands), funny (Numerous Kai , Bohan/the gang moments), and moving(Don't tell me that the scene before that one boss battle didn't have you gasping). They obviously made all bad guys like they did for a reason. They couldnt have NOT known what feeling there were going for.
 
Mesijs said:
No, you don't understand what I mean. Of course humour can create emotion, but not the humour in Heavenly Sword. Not at all. The humour is totally out of place in this game. I cannot even imagine that the humour in Heavenly Sword creates emotion.

Don't act like you have THE definite opinion... The voice acting in GTA is exactly how it should be. The characters they created are acted masterfully. Heavenly Sword doesn't know what characters it wants to create. Do they want an involving, emotional story? Do they want clichés all over the place? Do they want to make some stupid jokes? There isn't any coherence in the way the actors act. The script is just... bad.

And you're mentioning the wrong things. Nariko is OK, but the relation-with-her-father thing is stupid and worked out poorly. Kai is great. Bohans sidekicks and himself are out of place. Maybe they could have used humour, but not in the way it is now. It's just childish jokes to each other, nothing more and nothing less. If that creates emotion, that's a joke to me.

I was reviewing your posts and I think I figured out what’s bothered me the most. You are holding the narrative to some sort of plot you've seemed to create. You cannot say "oh the shouldn't have had humor, the characters aren't badass enough."

This was the intention from the very beginning. This game tells a powerful story but that doesn't mean it has to be a nonstop bereavement of specific character portrayal. I can't believe people are saying Bohan was Clichéd.

You know what WOULD have been cliché? If he was another big, brooding completely evil entity. He was human, he had emotions. And I'm sorry, the fact that you say HS has a bad script...please name me a game, besides an f-bomb heavy gore a thon that has a better written script.
 

Lord Error

Insane For Sony
Bohan wouldn't be half the badass he is without his humorous interruptions. He's *exactly* the kind of evil king that could actually exist, and you need not look any further in real history than Stalin to see this.

Pure-evil kings and rulers often exist in cartoons and some movies, but that doesn't make those characters any more believable or realistic.
 

drohne

hyperbolically metafictive
i like how bohan uses an unexpectedly conversational tone in his big speeches -- 'i tried really, really hard' and so on. hs's characters are certainly weird, but some of them are still quite convincing as characters
 
XHitoshuraX said:
I was reviewing your posts and I think I figured out what’s bothered me the most. You are holding the narrative to some sort of plot you've seemed to create. You cannot say "oh the shouldn't have had humor, the characters aren't badass enough."

This was the intention from the very beginning. This game tells a powerful story but that doesn't mean it has to be a nonstop bereavement of specific character portrayal. I can't believe people are saying Bohan was Clichéd.

You know what WOULD have been cliché? If he was another big, brooding completely evil entity. He was human, he had emotions. And I'm sorry, the fact that you say HS has a bad script...please name me a game, besides an f-bomb heavy gore a thon that has a better written script.

This is exactly what I was getting at. They created the game and characters the way they wanted and its obvious that alot of care went into the characters created and their emotions. If he wants to play a game with a shitty script/story with typical characters, play Stranglehold (not hating but its a good example. Love the action in that game)
 

Lord Error

Insane For Sony
drohne said:
i like how bohan uses an unexpectedly conversational tone in his big speeches -- 'i tried really, really hard' and so on. hs's characters are certainly weird, but some of them are still quite convincing as characters
The more I think about it, the more I'm convinced they based that guy off of Stalin, actually. If you're familiar with Stalin's quotes, it's the same kind of brooding evil told through humorous exposition, kind of thing.

As far as I rememeber, Saddam was a bit like that as well, but Stalin is a lot more known for his quotes.

Just to list some:
"A single death is a tragedy, million deaths is a statistic"
"Death is the solution to all problems. No man - no problem"
"Everyone imposes his own system as far as his army can reach"

*Edit* How could I forget Kim Jong-Il!
 
Marconelly said:
Bohan wouldn't be half the badass he is without his humorous interruptions. He's *exactly* the kind of evil king that could actually exist, and you need not look any further in real history than Stalin to see this.

Pure-evil kings and rulers often exist in cartoons and some movies, but that doesn't make those characters any more believable or realistic.


Exactly.

If you wrote a piece of fiction with a character like Kim Jong-Il in it, everyone would say it was too over-the-top. Nobody would believe a man like that could really exist, much less rule a country.


Sometimes truth is way stranger than fiction.
 

deepbrown

Member
Marconelly said:
Well, if you include GoW puzzles in gameplay, I wouldn't be so quick to proclaim NG vastly better. GoW and especially GoW2 had some of the best physical puzzles I've seen in a game.

And some of the worst platforming. I'm sorry but I think the puzzles in GOW and platforming paled in comparison to all of the recent Prince of Persias.

As for the dramatic performances - I really do get the feeling that people want performances and scripts in games to act to the cliches and forms that are created in Hollywood. Why?

Why can't we have a game which forms some of the best character acting to ever grace anyones screens - from games to films. There is not enough character acting in the film world - and Heavenly Sword plays and creates something very magical in its performance - something we've been missing for years. Gollum was one character that brought this to the cinema, and the characters in Heavenly Sword take it a step further.

This is one direction for game acting - and i believe it's a good one. Saying it's a negative just because it doesn't meet some preconceived goal is bad. I really think the argument is lost - stating you prefer an understated script with "realistic" acting is fine - but saying that not having this is a failure, is over the top.

Studying film in my degree, acting in both theatre and film, I think the performances and script in Heavenly Sword is something to praise, and a God send in the way both the film and gaming industry are going at the moment.

ps. Mesijs, it sounds like they were the perfect villans for you, since they pissed you off so much you must have wanted to beat the shit. Why do villains have to be evil?
 

patsu

Member
Mesijs said:
Yes, I can give examples of acting where a game touched me. In the game Mafia (everybody, play the PC-version), when
Paulie is shot in his house
and you
have to shoot Sam at the end
I DID feel emotion. Because this wasn't cliché-ridden all over the place, and everything fitted into the story. Same when in The Darkness, your girlfriend Jenny
gets shot dead in front of you
. This is emotional, as you interacted with her in a very good way in the beginning of the game. It's all about believability and connections with the actors.

Mesijs, I can agree with you that Shen and Nariko's relationship is over-stressed, but the villians in HS are convincing to me. Have you killed Flying Fox ? If so, you should know these guys are vicious (What he did to Kai).

They are freaks of nature (or perhaps self-made). I am not sure if you can compare them with mafias who are very often motivated by orders and money. So there is really no need to justify their actions further.
 

Lord Error

Insane For Sony
deepbrown said:
And some of the worst platforming. I'm sorry but I think the puzzles in GOW and platforming paled in comparison to all of the recent Prince of Persias.
Platforming, yeah, I agree. But I thought puzzles in GoW2 were at worst the same and usually better than puzzles in at least first two new PoP games (didn't play the third one beyond ~30min mark), and some of the puzzles in first PoP were actually pretty good (I was comparing with NG, don't forget). The one in GoW2 where you have to reach Theseus, or with the corpse and the water stream, or where you reverse the beams from the statue eyes, or the eyes on Colossus, were really memorable.
 

deepbrown

Member
Marconelly said:
Platforming, yeah, I agree. But I though puzzles in GoW2 were at worst the same and usually better than puzzles in at least first two new PoP games (didn't play the third one beyond ~30min mark), and some of the puzzles in first PoP were actually pretty good (I was comparing with NG, don't forget). The one in GoW2 where you have to reach Theseus, or with the corpse and the circular water stream, or where you reverse the beams from the statue eyes, or the eyes on Colossus, were really memorable.

I'll look forward to them (I'm sure the puzzles in GOW2 are great - but in GOW1 they were laughable - "put these blocks in this pattern to get this bracelet" meh. Any game with a double jump is crap at platforming in my eyes :lol
 

Belfast

Member
Mesijs said:
No, you don't understand what I mean. Of course humour can create emotion, but not the humour in Heavenly Sword. Not at all. The humour is totally out of place in this game. I cannot even imagine that the humour in Heavenly Sword creates emotion.



Don't act like you have THE definite opinion... The voice acting in GTA is exactly how it should be. The characters they created are acted masterfully. Heavenly Sword doesn't know what characters it wants to create. Do they want an involving, emotional story? Do they want clichés all over the place? Do they want to make some stupid jokes? There isn't any coherence in the way the actors act. The script is just... bad.

And you're mentioning the wrong things. Nariko is OK, but the relation-with-her-father thing is stupid and worked out poorly. Kai is great. Bohans sidekicks and himself are out of place. Maybe they could have used humour, but not in the way it is now. It's just childish jokes to each other, nothing more and nothing less. If that creates emotion, that's a joke to me.

I'm going to have to disagree. The humor, much of the time, serves to remind me of just how deranged some of the characters are. And it's funny and clever, to boot.
 

CAVE343

Member
Tieno said:
I like the facial acting and some of the voice acting (mainly Nariko and Kai, villans are a bit too much especially Grey Fox). Thing is, such overly dramatic acting is exhausting for me. I think they realised they had some cool shit and went a bit too crazy with it sometimes. Other times it's just spot on.

Agreed, almost finished the game and sometimes the over acting gets to me. Reminds of the horrible plays I had to go to with school when I was young :lol

Other than that I really like the game, bit simple but short and sweet.
 

Kittonwy

Banned
Belfast said:
I'm going to have to disagree. The humor, much of the time, serves to remind me of just how deranged some of the characters are. And it's funny and clever, to boot.

I find the father-child parallel between Shen/Nariko and Bohan/Roach to be quite clever. Shen wanted a son but ended up with a beautiful daughter, Bohan ended up with... Roach, neither child is wanted by his/her father.
 

Kittonwy

Banned
Marconelly said:
Platforming, yeah, I agree. But I thought puzzles in GoW2 were at worst the same and usually better than puzzles in at least first two new PoP games (didn't play the third one beyond ~30min mark), and some of the puzzles in first PoP were actually pretty good (I was comparing with NG, don't forget). The one in GoW2 where you have to reach Theseus, or with the corpse and the water stream, or where you reverse the beams from the statue eyes, or the eyes on Colossus, were really memorable.

I miss puzzles like those in Soul Reaver... so clever, even the bosses were clever puzzle fights.
Indifferent2.gif
 

Core407

Banned
Belfast said:
I'm going to have to disagree. The humor, much of the time, serves to remind me of just how deranged some of the characters are. And it's funny and clever, to boot.

I'm with the guy you quoted. While I enjoyed the humor a lot and wouldn't do without it, I definitely felt like it was out of place. You know why? Because the story they were going for had a serious tone. Bohan was an incredibly evil dude and he didn't really come across as that. He just gave me vibes of incompetent leader with even more incompetent lackies. I'm glad they added humor for the fact that I didn't think the story was that great anyways. Way too stereotypical with a twist or two here and there. What makes me remember it is the comedy elements but by the games end, I didn't feel like I just played through a serious experience. It was a lot more light hearted than what I was expecting.
 

Dante

Member
I also like how Bohan is slightly perverted like when he was tapping his groin in that one cutscene while talking to Nariko.

Also.

Whiptail: I can't feel my legs"

Bohan: Let me feel them for you darling.
 

Core407

Banned
Dante said:
I also like how Bohan is slightly perverted like when he was tapping his groin in that one cutscene while talking to Nariko.

Also.

Whiptail: I can't feel my legs"

Bohan: Let me feel them for you darling.

Yeah, I laughed pretty hard at that.
 

Belfast

Member
Dante said:
I also like how Bohan is slightly perverted like when he was tapping his groin in that one cutscene while talking to Nariko.

Also.

Whiptail: I can't feel my legs"

Bohan: Let me feel them for you darling.

Well, the thing is that Bohan's pretty much got a hard-on for Nariko. This plays out in several scenes where he's very obviously conflicted about how he feels towards her. Not that he "loves" her or anything, but for a lack of better words he'd "tap that" if only she wasn't so dedicated to fucking up his plans. He finds lust in his hatred. I think it's that kind of complexity that makes Bohan such a great character.
 

drohne

hyperbolically metafictive
i liked the whiptail fight because it's the only place in the game -- afaik -- where aerial combos are really useful. i don't even think they're worth many style points. i throw a bunch of them in anyway -- for the hell of it
 

Core407

Banned
drohne said:
i liked the whiptail fight because it's the only place in the game -- afaik -- where aerial combos are really useful. i don't even think they're worth many style points. i throw a bunch of them in anyway -- for the hell of it

I didn't do a single aerial attack in the game.
 
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