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Official Jade Empire Thread

15 hours? That seems hard to believe, but whatever, guess I'll find out for myself. Did you read any of the text or just skip through it all? At nearly 3 hours in I'm still getting tutorials.

Anyone know how you can tell if your character is closer to the open palm or closed fist way? I'm trying to follow the open palm way and I assume I'm making all the right choices, but... shrug. Very much enjoying things so far. I usually skip through stories in video games because I end up hating probably 90% of them, and this story has me both entertained and interested to find out more. A rare compliment from me.
 
Catchpenny said:
It's the text of Kasavin's review that worries me more than the score. He really doesn't seem enthusiastic about the game. If this turns out to be KOTOR-lite with an interesting but broken real-time combat system thrown in, I'm going to be let down.

So far that's exactly what it is. Here's hoping something about the combat improves real quick.
 
VALIS said:
Anyone know how you can tell if your character is closer to the open palm or closed fist way? I'm trying to follow the open palm way and I assume I'm making all the right choices, but... shrug. Very much enjoying things so far.
i think its the meter on the character portrait, at lest thats how it was done in kotor
 
Played for 3 hours tonight. Died several times at the beginning. Somewhat of a crash course tutorial in fighting, but I like it. REMEMBER TO SAVE!

Load times are better than KOTOR. More fluid framerate and richer colors (like Fable). Voice-acting by a few of the NPC's is a little off (like British actors playing the Nazis in WWII films or Yul Brenner in the King and I). Just seems out of place at times. BUT, the writing and voice-acting is still very strong and better than most of the recent top releases.

I am digging the battle system. It is an XP system, but more action-rpg. The game gives you many choices at the beginning as far as fighting styles, some of which are not obvious ones to make. The game definitley encourages focus, patience, and less button mashing. Some reviewers have stated that button mashing and jumping can win every time. Maybe. But you wear out faster doing this, and it is, more importantly, less entertaining. Letting your targeted enemy (you can rotate targeted enemy's using L and R) come to you is more an open-hand mentality and it is rewarded in the game with some satisfying and potent combos. Less turn-based, the battle system still rewards brains over brutality. Unless, of course, you choose to go more close-fisted. I am eager to see how my character levels up and the impact it will have on battle.

Pacing seems to be on par with KOTOR. Big events very early. Already did a few side quests. NPC and object interaction has been problem-free. I am not sure what people mean when they say they can't interact well with objects. Thus far, I have had ZERO problems. Bottome line: you waste very little time before you are molding your character.

Saving is easy. Better and faster than KOTOR. Still not as convenient as hitting F5, but tolerable and not disruptive.

Artwork at begining is very vibrant. Makes me think of Tekken and Soul Calibur.

So far, JE looks VERY promising.
 
I haven't played much yet, but i'll comment that the graphics seem much better than on the demo. Maybe it's just my imagination.
 
MoxManiac said:
I haven't played much yet, but i'll comment that the graphics seem much better than on the demo. Maybe it's just my imagination.


No it isn't. They are much better. Frame rate seems much smoother too so far.

Back to playing!
 
I like it a lot so far, more than I expected really. I wrote up something big, but felt a lot of it was kinda irrelevant, heh.

Couple of quick thoughts:

Quick KOTOR comparison to get it out of the way:

Compared to KOTOR though, I'm find it a lot more logical and put to better use.

Most of KOTOR was, in my mind, overly convoluted and depth for the sake of depth. The game was entirely too easy and many of the force skills and side traits were absolutely irrelevant. Even early on in Jade Empire, I'm finding the character separation to be more useful, and the different styles present much more impact.

Jade Empire is billed as an original game system, but the game is pretty much in line with their prior stuff. It has had almost all the fluff and more expendable stuff removed though. Still tons to customize with by ARPG standards however, character class/style, stats by levels, what styles to bring into combat at any one time, and even tweaking up to three various options within the individual style.

Difficulty wise, Jade Empire is easily the more difficult of the two early on. There's far less room for error, and yet no real way to recover from mishaps like with KOTOR. It's not a really difficult game, but I've hit the pavement more times in 3 hours of play than most of KOTOR I think :p


Presentation; music and visuals, all that jazz:


The overall presentation is absolutely excellent. The visuals can be kind of a mixed bag however.

In terms of style and art direction there is a LOT more flair and polish than KOTOR, framerate is overall a lot better too and it's much more fun to explore around to my tastes.

However, the engine still isn't top tier Xbox stuff, and still has plenty o' faults. Occasionally spotty models, awkward textures, some low detail environment bits. The engine has made great strides by compare to the last, however and is still a great looking game.

The music is really great when it comes in, but it's a tad too sparse. The combat themes are of incredible quality and most of the environment tunes are as well, an occasional obvious synth emerges, but it's rare enough, odd though.

Quick narrative opinion

It's a lot more interesting compared to most RPG's through theme alone. It's very nice to have largely original fare in a Bioware game as well, although as with typical Bioware tradition most NPC's have almost too much to say at times.

It starts off a bit slower than KOTOR, but doesn't hit the same disaster of a lull afterwards. Pretty simple fare early on, but it's also fun seeing your character interact as if it has an established history.

The good/evil slants have been grayed a bit, to set in tone with the whole mythology gig, the choices are still obvious, but you get the drift. It seems like it'll be much more rewarding (and more accessible) to replay for the supposedly solidly different spikes and endings for the dialogue branches.

Anyhow, closing up this thoughts post, I've only played threeish hours or so. I'll follow up some more relevant updates, more concise as well for those still on the fence.
 
I wouldn't worry about the length of this game. I'm Just a little over 5 hours in, I've only died aout 3-4 times total, and I'm just getting into the meat of Chapter 2 looking for
The Fox Spirit
. Even with that I still have 4 active subquest I've yet to tackle. Hell, I've only met two of my party members thus far, one who is pretty much with you from the beginning so I know I've only scratched the surface so far.

One of my friends, who is determined to fly through this game was at the same point only after about 2 hours or so. Of course he hasn't explored the world as extensively as I have, he speeds through the dialouges, skips the majority of sidequest. and he doesn't really do the optional convos with NPCs or party members.

Please don't let speed gamers who totally forego potentially great gaming experience just to brag that they beat a game quickly deter you from this title. If you do a bare-minimum leveling up job, don't explore, skip the dialouge, and stick exclusively to the main quest yeah, you can easily finish this game in 15 Hours(give our take a couple)..But Theres a good 25-30hours of gameplay ATLEAST for those who want to experience the entire game.**And I can already tell I will play through this game atlest one more time..
 
Game is great so far. I think Alex summarizes very well.

I can't even understand how someone could finish this game in 15 hours. Yuck.
 
Musashi Wins! said:
I can't even understand how someone could finish this game in 15 hours. Yuck.

Quite easy actually. The dialogue sucks. I think 60% of the games length is comprised of dialogue. Sheesh.
 
Bristow said:
Quite easy actually. The dialogue sucks. I think 60% of the games length is comprised of dialogue. Sheesh.

Interesting complaint. What RPG games would you consider that has good dialogue?

Mark me down in the pleasantly surprised camp at the moment. I'm only about 3 hours in.
 
Quite pleased so far. What character is everyone using? I went with Lu the Prodigy, decided to try a balanced character to start with. I'm four hours in, in
Tien's Landing, looks like I'm just about to go look for the Amulet piece after wrapping up a few side quests
.

Some thoughts:

-Combat IS simplistic, but this hasn't been a bad thing so far. I would imagine that I'm fairly early on in the game, and I only have six styles and two out of eight plus? party members. Weapons seem more powerful than martial styles so far(again, I guess that's appropriate), but that's balanced out by draining your focus to use weapons.

-Difficulty is higher than KOTOR for me so far. I actually ran into a rough patch chasing after
Gao the Lesser after his kidnapping of Dawn Star, where his thugs ambush you by the town gate
. That's when I figured out that weapons dish out a lot more damage than martial styles. The fact that spirits can't be harmed by weapons helps make the game tougher. You have to know which styles are going to be appropriate for which type of enemy and act accordingly. Still, I've only really run into trouble with multiple enemies.

-As someone else remarked, visuals are good but not fantastic. Oh well, I don't play Bioware games for eye candy. And crap dialogue? Sheesh. Some people are picky. Too bad there's no spikey haired gender ambivalent protagonists complaining about something, maybe dealing with a contrived love triangle? I dunno.

So far I'm having a blast. Too bad I've got to sleep now or I would play some more!
 
I am using the balanced girl, Wu The Lotus Blossom. So far I've been leveling up each stat equally.

Really liking the game so far. Feels just like KOTOR, which is great. The only thing is that combat looks really choppy. I can't figure out if it's my Xbox or if the animation is just bad like it was in KOTOR. I also don't feel like I'm using all of my abilities. All I really do is use my sword attacks and I have no trouble beating everything(except the ghosts). I haven't used the chi or focus abilities at all.
 
Excellent so far! I've put in ~3 hours with my first character, the Monk from the limited edition's bonus character. Aside from the camera being unfriendly in corners, I've little to complain about and lots to praise. The dialogue is Bioware-style and, for the most part, very well-voiced...especially Master Li and Gao the Lesser. The combat is a little simpler than I would've hoped for, but fits in well for an RPG. I'm still waiting for an ARPG that blends a top-tier fighting engine with adventure, but this will more than suffice in its absense. Excellent...and the dialogue is quite excellently written, IMO. The story, so far, is very cool and, more importantly, I am genuinely intrigued by the story...most important for a story-driven RPG. I can't see myself rushing things as I enjoy finishing any and all of the sub-quests to be had so far. Good shit!
 
dammit cant stop playing.. project due tomorrow... argh

im using furious ming.. going heavier on the weapon styles, so lots of focus
 
I'm not really loving it so far. I've only played about 2 hours (made it to the cave trial), but aside from the graphics the game feels sort of unpolished to me. The mood-killing load times are bad and the clumsiness of the interface and controls [especially the way camera is anchored to the character] that were present in KOTOR are way more pronounced in this more action-oriented game. So far, the combat is half-assed and unresponsive. The bloom lighting is WAY overdone. The plot setup is a boring stereotype. The characters are a snooze.

It's an okay game, don't get me wrong, but I don't understand the hype yet.

I'll keep playing it for sure, though.
 
Well... 7.5 hours into it and... JADE EMPIRE LET ME TOUCH YOU!

The game rocks. I've sorta gotten the melee combat down, and I'm just flipping around, kicking ass and having a blast. Again, I must say, it feels there's really no magic class, rather just using magic for support (which I guess it's ok, if the emphasis is in being a martial arts RPG, which seems to be the case.)

The environments are quite varied and beautiful and most importantly, the game is really fun.
 
Dialogue is great, and makes sense.

Oh yeah, I'm the Tiger guy. The one who looks like he would fight Jean Claude Van Damme.
 
IJoel said:
I've sorta gotten the melee combat down, and I'm just flipping around, kicking ass and having a blast.


The flips are the coolest part of the combat system, no doubt. There are so many evasive options here, and in that sense the game feels responsive (with the attacking, less so, thoguh that might depend on your style). They should be standard in action RPGs.
 
If you think about the range of menu-based combat options you usually employed in KOTOR, Jade Empire's battle system seems just about the same. If you compare it to Ninja Gaiden, yeah, it's a one-button "shallow as a kiddy pool" affair.

Think about it. Let's say you have a Jedi character.

You slice into your foes with a lightsaber.
You use force wave to take down a group of baddies.
You use either another ability or a medpac to heal yourself.
You use grenades and/or mines to take out the opponent.

There are variations of all of these things in Jade Empire.

The only things missing (combat-wise) are D&D ruleset and the ability to micromanage your other characters. And as ingenius as KOTOR was, real-time impact with kicks are much more satisfying that clicked real-time animation sequences.
 
dskillzhtown said:
I am enjoying the game. It has been pretty easy so far, obviously there are difficulty levels to make it harder/easier. I have been enjoying the game so far though. I really am enjoying it.


So, the question is, are you enjoying it? ;)
 
I *love* the graphics myself, just in the first school, if you rn down a path you'll see a water mill turning away off the path, amazing amount of attention to detail. And the area behind the school with the waterfall just looks amazing to my mind, just the right amount of mist and the whole game so far has had the perfect blend of style and realism. Plus the animations are all great, and there's very little slowdown.
 
Azih said:
I *love* the graphics myself, just in the first school, if you rn down a path you'll see a water mill turning away off the path, amazing amount of attention to detail. And the area behind the school with the waterfall just looks amazing to my mind, just the right amount of mist and the whole game so far has had the perfect blend of style and realism. Plus the animations are all great, and there's very little slowdown.

The character designs and the Bloom Lighting are the problems. The environments look pretty wonderful, I agree.
 
I ordered this one on whim, the LE for $39 shipped from Outpost. Never been too terribly excited about the setting (reminds me of New Legends...), but it sounds like there is a lot of relatively (for videogames) sophisticated story and voice-acting along with the apparently competent action-oriented gameplay and strong graphics.
 
Unison said:
the Bloom Lighting are the problems. The environments look pretty wonderful, I agree.
It's kinda hard to draw a distinction between Bloom lighting and the environment though, a lot of the stylish feel comes from the use of bloom lighting in the environment after all. Especially when you're in an area which has sunlight shafting through (The lion puzzle room in the Master's house right at the beginning for example).

I like the charcter models, hell they actually LOOK asian :lol and their animations are good. I'm afraid you won't be able to change the character's clothes though, which is a shame.


Oh and you can see your alignment right from the character screen in the main menu. There's a big ass bar next to the character (Plus I think the background behind your character changes as well).
 
Bristow said:
Quite easy actually. The dialogue sucks. I think 60% of the games length is comprised of dialogue. Sheesh.
considering the rediculous dialog in most games that bother with it, this game reads like Shakespeare. what game sets standards so high that you hate this dialog? and also, if you are skipping all the dialog in order to be able to finish it in only 15 hours, how the fuck do you know it's all so bad? s'cuse me if I say it sounds like you're bullshitting. I mean it's either...

A.) you are reading the dialog and are therefore not able to finish it in 15 hours

or...

B.) not reading the dialog and therefore not qualified to say it all sucks.
 
shpankey said:
considering the rediculous dialog in most game that bother with it, this game reads like Shakespeare. what game set standards so high that you hate this dialog? and also, if you are skipping all the dialog in order to be able to finish it in only 15 hours, how the fuck do you know it's all so bad? s'cuse me if I say it sounds like you're bullshitting.


I like to call it, 'thinly veiled trolling'.
 
shpankey said:
considering the rediculous dialog in most game that bother with it, this game reads like Shakespeare. what game sets standards so high that you hate this dialog? and also, if you are skipping all the dialog in order to be able to finish it in only 15 hours, how the fuck do you know it's all so bad? s'cuse me if I say it sounds like you're bullshitting.

No standard. It sucks in every game. If I want a narrative, I'll watch a movie where it's done properly. Let me play!
 
Bristow said:
No standard. It sucks in every game. If I want a narrative, I'll watch a movie where it's done properly. Let me play!

Why are you playing Jade Emprie, then?

I'm only about 4 hours in, but Jade Empire is already >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> KOTOR

KOTOR was a great game in spite of the Star Wars license. I love martial arts and the Chinese Mytholgy universe is much cooler than anything the Star Wars license could come up with. :D
 
Bristow said:
No standard. It sucks in every game. If I want a narrative, I'll watch a movie where it's done properly. Let me play!

I've not played JE yet, but one of the very special appeals of KoTor was the interesting dialog
 
FiRez said:
I've not played JE yet, but one of the very special appeals of KoTor was the interesting dialog


Then you'll love the Jade Empire. It seems like the dialogue aspect has been pushed up another notch in options and choices.
 
Well, if you've completed the game in 15 hours, you really didn't read a whole lot of what the game has...I've spent 5 hours into the game reading every dialogue I can from everyone in sight, and I'm only just done with talking to everyone in Tien's Landing before heading off to do the actual Q's out of there. That's the second chapter...no way did you see even 50% of the game's text, IMO. What, were you just skipping all dialogue possible and just looking at the quest log, MMO-style? Just seems very hard to believe that 15 hours can give anyone a very decent shake with what the game offers.
 
There are plenty of folks who don't hop into RPG's with plot as a sole focus, or even as one at all. Lots of different styles and subgenres...

...But tackling a Bioware RPG then bitching about excess dialogue is pretty, well no, incredibly stupid.

However, that said, Jade Empire is hardly poor narrative considering the style and medium. Great, great lore and character development and is paced extremely well at the somewhat early stage I'm at.
 
Bristow said:
Bunch of rabid fans all on my sac over some stupid shit. Would expect nothing less from some of the fags here on GAF.
:lol well, if you're going to say something sucks, at least have the decency to actually, you know, try it. to say the dialog sucks, only to find out you never even read it. i mean... :lol

but i love your defense though. the whole fags thing and all. just brilliant. you really showed us. ;)
 
Mrbob said:
It seems like the dialogue aspect has been pushed up another notch in options and choices.

"Will you help me, [name]?"

YES, I AM A VERY GOOD PERSON AND HELPING YOU IS GOOD
NO, I WILL NOT HELP YOU, BECAUSE IT IS MY EVIL WAY
I AM UNDECIDED IN WHICH MORAL RAILROAD I SHALL BE ARBITRARILY PUSHED DOWN
 
shpankey said:
:lol well, if you're going to say something sucks, at least have the decency to actually, you know, try it. to say the dialog sucks, only to find out you never even read it. i mean... :lol

but i love your defense though. the whole fags thing and all. just brilliant. you really showed us. ;)

I get a kick out of it when folks entirely snap under the pressure of their own incoherent arguements. He's probably actively crying into a pillow and plotting revenge as we speak! All right!

Seriously though, not a day goes by when it doesn't utterly amaze me how seriously people take shit here.
 
D2M15 said:
"Will you help me, [name]?"

YES, I AM A VERY GOOD PERSON AND HELPING YOU IS GOOD
NO, I WILL NOT HELP YOU, BECAUSE IT IS MY EVIL WAY
I AM UNDECIDED IN WHICH MORAL RAILROAD I SHALL BE ARBITRARILY PUSHED DOWN
Very true. Even though it was a Black Isle game, I miss Planescape: Torment. Many of the problems weren't as black and white (or as predictible,) if I remember correctly.
 
I haven't found any "evil" responses yet. All the obviously selfish choices seem perfectly reasonable considering the circumstances of the story.
 
Bristow said:
Sometimes that's the only language that gets through to you guys.


how%20about%20a%20big%20cup%20of%20shut%20the%20fuck%20up.1.jpg
 
Bristow said:
Sometimes that's the only language that gets through to you guys.
Well sure if your purpose was to convince us that you're a troll then yes indeed that language did the trick in getting through to us.
 
Azih said:
Well sure if your purpose was to convince us that you're a troll then yes indeed that language did the trick in getting through to us.

And my getting called ignorant because I don't like video game dialogue isn't a troll? If I don't like the shit, I don't have to read it. And guess what? I can still comment about how bad it is even if I didn't read ALL of it, because the writers over at Bioware didn't magically wake up one morning and become competent at producing intelligent and entertaining dialogue.
 
Bristow said:
writers over at Bioware didn't magically wake up one morning and become competent at producing intelligent and entertaining dialogue.


But they did. KOTOR had some great dialogue. Each line delivered wonderfully

Why you hating on BioWare so much?
 
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