OK, so I just picked it up and played through the tutorial and the first mission twice.
Three words: WHAT. THE. FUCK.
I'm directing that at the reviewers. Is LAIR a perfect game? No. It needs some more polish in certain areas. It's *at least* a 7 game, if not an 8 or higher depending on how much you love dragons, I guess. Sixaxis controls are absolutely SPOT ON. Maybe I'm taking a position that's way out there, but I have had absolutely no problem adjusting to them. The only thing I can say is that I sometimes forget that's how you actually move around in the game because I'm so conditioned to use the analog sticks. This is my own problem, not that of the game and it's something that is easily rectified with a little more experience. In that sense, I think the control issues are completely dependent on the gamer's individual adaptability. I mean, who remembers using an analog stick the first time? I played the Mario 64 demo at TRU back in the day and Mario was kind of wandering all over the place because the control scheme was so foreign to me.
I can understand that using the buttons in conjunction with the Sixaxis stuff is a little disorienting at first. I actually had this problem with Warhawk, but it hasn't bothered me too much in LAIR, since they're actually positioned quite nicely once you get used to it. People have complained about Rage Vision on the down button, but using it is no problem since your thumb is freed from the analog stick.
I will say that F5 should've spent a little more time on the tutorial, since it really only tells you how to move, not how to attack, lock-on, engage in dragon-to-dragon battle, etc. and you're suddenly thrown into some of these situations on the very first level.
Everything else about the game has been rather nice so far. Loading times aren't bad, interface presentation is good. The graphics are good, but need to be tightened up on level three (i.e. there is some framerate dropping, weird clipping, and a muted palette - but that's a design choice and the epic scope is still there). The music is stellar, as people have said.
These are early impressions, of course. As I said, I've only been through the first mission, so I've yet to see how the game as a whole stacks up in terms of things like mission structure and length, difficulty, etc. but the one bit that reviews have docked the game points for - the controls, have been pretty painless for me to adapt to. I don't get what they're playing at.