Drinky Crow said:i can make the dragons love in the right direction.
patsu said:Chubigan, I was thinking it could also be the battery level (of the SIXAXIS) since you mentioned that the "faulty" one was being charged during the third playthrough. If you're keen to test things out, you can plug the first controller in and try playing next time.
Agreed. It's beautiful, majestic, and haunting all at once. Some of the songs really give off a Conan the Barbarian vibe, which I love. The song after you complete a mission and its showing you your stats is so somber and beautiful - I love it.chubigans said:I'll give that a try...who knows, could be it!
My goodness, the music in this game is just absolutely incredible. Definitely the best soundtrack I've heard in a game in this new generation, and possibly last gen too.
Trevelyan said:Some of the songs really give off a Conan the Barbarian vibe, which I live.
Justin Dailey said:I'm not trying to troll or be argumentative just for the sake of it. But I fully disagree with this post. After 10 minutes of playing this game I NEVER want to turn it on again. The controls aren't "hard"...they're fundamentally flawed. It is not a mater of practive but a matter of impossibility to succeed at controlling these dragos.
I feel sick for having spent $60 on this crap...and I'm being 100% sincere.
chubigans said:Alrighty, just uploaded the footage of my favorite ambient level, the spotlight canyon one:
http://www.youtube.com/watch?v=yL8i2sTswX8
I suggest checking it out to see just how cool Lair can be. And to see that people can actually control the game pretty damn well, thank you very much. *snarles at mainstream reviewers*
chubigans said:Alrighty, just uploaded the footage of my favorite ambient level, the spotlight canyon one:
http://www.youtube.com/watch?v=yL8i2sTswX8
I suggest checking it out to see just how cool Lair can be. And to see that people can actually control the game pretty damn well, thank you very much. *snarles at mainstream reviewers*
People struggle with controls for a variety of reasons, not the least of which being preconceived notions.AltogetherAndrews said:I obviously wouldn't know how it applies to Lair as I haven't played it yet, I'm just saying that if the challenge of the game involves struggling with controls then that's not a desirable challenge. If motion control mechanics are to be interesting to me, they would ideally serve to make the controls more and intuitive and transparent.
Maggot9 said:Was it just a coincidence that the music ramped up as you were spotted, or did it actually trigger it to change? Either way it looks cool, and the music sounds amazing, but I'll wait for the demo. Are you uploading more movies?
MasterMFauli said:Dude, that video shows you constantly nearly crashing into walls or buildings and hardly avoiding them.
Also, dont write as if Lair´s only failure are the controls.
:lol I guess you're counting on people not actually watching the vid to get away with that comment.MasterMFauli said:Dude, that video shows you constantly nearly crashing into walls or buildings and hardly avoiding them.
Yeah, wasn't sure how to comment on that...I've never played Lair and there was very little flailing around or near death experiences in that videokaching said::lol I guess you're counting on people not actually watching the vid to get away with that comment.
WTF... Did you even watch the same video I did? Or is this your first time on the troll bandwagon?MasterMFauli said:Dude, that video shows you constantly nearly crashing into walls or buildings and hardly avoiding them.
Also, dont write as if Lair´s only failure are the controls.
kaching said::lol I guess you're counting on people not actually watching the vid to get away with that comment.
chubigans said:Alrighty, just uploaded the footage of my favorite ambient level, the spotlight canyon one:
http://www.youtube.com/watch?v=yL8i2sTswX8
I suggest checking it out to see just how cool Lair can be. And to see that people can actually control the game pretty damn well, thank you very much. *snarles at mainstream reviewers*
Trevelyan said:I don't get this. Do I just have better hand-eye coordination than the average human? Controlling the dragons is so easy.. you want to to go left, tilt left; go right, tilt right. The controls work exactly like they should and actually make the game more enjoyable for me since I actually get 'into' the game and really start to make some extreme gestures when I'm close to dying. :lol
Norml said:What is flawed about tilt left and you go left? This game is like golf, you got the skill or you dont.
Onix said:If after 10 minutes you give up on what is ostensibly a new way to control a game ...
... umm ... I don't even know what to say.
Well, I know people who have given up on other stuff that has new control methods in about that time. What is it people say..."If it's not fun in 10 minutes, it never will be"?Onix said:If after 10 minutes you give up on what is ostensibly a new way to control a game ...
... umm ... I don't even know what to say.
That certainly backfired on him, didn't it!MasterMFauli said:I actually thought he thought that noone would watch his video to get away with his statement.
chubigans said:Alrighty, just uploaded the footage of my favorite ambient level, the spotlight canyon one:
http://www.youtube.com/watch?v=yL8i2sTswX8
I suggest checking it out to see just how cool Lair can be. And to see that people can actually control the game pretty damn well, thank you very much. *snarles at mainstream reviewers*
chubigans said:Alrighty, just uploaded the footage of my favorite ambient level, the spotlight canyon one:
http://www.youtube.com/watch?v=yL8i2sTswX8
I suggest checking it out to see just how cool Lair can be. And to see that people can actually control the game pretty damn well, thank you very much. *snarles at mainstream reviewers*
Thunderbear said:The encounter with the serpent dragon was awesome! Loved the feeling of scale on it. Yeah the QT stuff wasn't perhaps brilliant but I still enjoyed that battle. I hope there are plenty more cool bosses like that throughout the game.
TTP said:**SPOILER WARNING**
Sadly, no. Just one more
TTP said:**SPOILER WARNING**
Sadly, no. Just one more
gcubed said:frame rate issues aside, how did you like the game TTP? I remember you mentioning the slow down, etc. How is it as a game?
MasterMFauli said:Dude, that video shows you constantly nearly crashing into walls or buildings and hardly avoiding them.
Also, dont write as if Lair´s only failure are the controls.
Justin Dailey said:I don't know. Maybe when I play some more it will start becoming more consistent...but as of now I can't come even close to consistency. I can deal with cumbersome controls. What I can't deal with is inconsistant controls where only 75% of the times I do a gesture it is recognized. Like I say below, I had no problems with Warhawk's controls (I loved them and I loved to try to get better at them). But Lair's controls feel greatly inferior.
MasterMFauli said:Dude, that video shows you constantly nearly crashing into walls or buildings and hardly avoiding them.
Also, dont write as if Lair´s only failure are the controls.
MasterMFauli said:I actually thought he thought that noone would watch his video to get away with his statement.
Y2Kev said:Just from watching gameplay 3 I think I know the entire story of the game.
Now, are the objectives really as confusing as people are saying? I mean, is it possible to actually know where to go without guessing? I could see a mix of someone seriously disliking the controls mixed with a lack of understanding the objectives leading to absolute hate.
dark10x said:I would kill to hear what Julian and crew have to say about all this. I'm sure it's absolutely crushing for everyone on the team. We've read plenty of comments from folks like Ken Levine in regards to the amazing quality of Irrational's latest, for example, but I'd love to hear from someone who has essentially failed in the eyes of most.
I dunno, this just doesn't seem like your typical bad game. There seems to have been a lot of love put into it and everyone seemed so very excited.