I really should have done this sooner, time to put all Madden 2005 info in one thread! lol
http://www.easports.com/games/madden2005/home.jsp
Franchise Mode (or Storyline Central)
The newspapers in Storyline Central work just like the papers you read at home on Sunday morning. Every team in Franchise Mode has a newspaper from their local city that discusses only the stories that pertain to that team. In addition to the local papers there's USA Today, the national paper featuring the most important stories from across the entire NFL. Every week, you'll see articles about the game you just played, your upcoming game, injuries, playing times, your rankings on offense and defense, etc -- practically everything that happens in Franchise Mode can and will show up in the newspapers.
Newspaper video : http://files.ea.com/downloads/sports_videos/madden2005/news_hi.mov
The second part of Storyline Central is the Tony Bruno Show on EA SPORTS Radio. Each week, host Tony Bruno breaks down the biggest stories in the NFL on talk radio. The show feels just like a real sports radio show, featuring callers, player and coach interviews, trivia questions, and the occasional rant from Tony himself. There are 15 NFL coaches and over 60 different fans that call in, and the show is driven by events in Franchise Mode, so every team is mentioned based on the magnitude of the events happening to them.
EA Sports Radio video: http://files.ea.com/downloads/sports_videos/madden2005/easportsradio_hi.mov
The third aspect is email. Each week, you'll receive emails about everything going on with your team -- email from players, coaches, general managers, the PR department, you name it. If a player is upset about his playing time, you're definitely going to hear about it. In addition to sending and receiving email, you can do a multitude of day-to-day tasks from the email screen. Depending on what's happening to your team at the time, you can use the email screen to check your gameplan, make changes in your depth chart, read last week's box score, or place an injured player on IR.
Email video: http://files.ea.com/downloads/sports_videos/madden2005/email_hi.mov
But along with all the good comes a little bad -- player personalities. In the past, owners could have two or three Pro Bowl caliber players at the same position and never use those players. So to make it even more realistic, the game is now set it up so that every player, relative to their talent and age, will expect a certain amount of playing time. If you have two amazing quarterbacks and one of them sits on the bench all year long, he'll start to get very angry, and you'll definitely hear about it. But just like in the NFL, winning cures everything. If you have a team full of angry players, make a Super Bowl run -- that should make the atmosphere in the locker room a little more positive.
Player Personalities video: http://files.ea.com/downloads/sports_videos/madden2005/playerpersonality_hi.mov
New trade/freeagency System
Trades are more realistic than ever before because we've added trades during the draft in the off-season. As was evident in April's draft, the majority of NFL trades happen during the first few rounds of the draft every year. Additionally, our off-season free agency system has been completely re-worked this year to make more like the real NFL, where free agents choose where they want to play based on salary AND a number of other different factors. You'll see older players sign with teams who have a shot to make it to the Super Bowl, and you'll see younger players lean toward playing in large markets for the marketing exposure. Prestige is also a big factor in every player's decision. Prestige is affected by how you run your organization and how you treat your players. If you are always cutting players or putting them on the trading block, the rest of the players around the league wont feel comfortable playing for you.
Collector's Edition
* Playable classic versions of Madden, including a version from 16-bit era and 2 PS1 versions
* Madden Trivia Challenge: Playable trivia game for 1 or 2 players with Madden and NFL trivia with over 1,000 questions
* Madden Moments: Relive the greatest moments of the past 15 seasons. Situations become more and more difficult until you reach the ultimate Madden Moment
* Historical Playoff Teams: Select from 15 years worth of playoff teams, including authentic, historical uniforms
* Bonus Video Content (tentative list includes):
o The Madden Phenomenon -- how the Madden franchise has become a dominant force in American culture
o Evolution of Madden art -- interviews with EA artists showing game footage from Madden versions over the last 15 years
o How the Game is Made get the inside story on how the game is built from scratch
o The Music of Madden -- interviews with artists on the role that music plays in the game and how Madden has launched new bands
o Production Commentary -- the producers narrate a game as its being played, pointing our key game design elements and commenting on strategy and tactics
Create-A-Fan
http://files.ea.com/downloads/sports_videos/madden2005/fans_hi.mov
Defense
Trailer
http://files.ea.com/downloads/sports_videos/madden2005/crosssell_hi.mov
Hit Stick
http://www.gametrailers.com/gt_vault/t_madden_nfl_2k5_hitstick.wmv
New Strip Ball animation
http://www.gametrailers.com/gt_vault/t_madden_nfl_2k5_stripball.wmv
Defensive Playmaker
http://www.gametrailers.com/gt_vault/t_madden_nfl_2k5_defplay.wmv
Defensive Line
http://www.gametrailers.com/gt_vault/t_madden_nfl_2k5_defline.wmv
Defensive Coverage
http://www.gametrailers.com/gt_vault/t_madden_nfl_2k5_coverage.wmv
Those videos pretty much tell you most of the new defensive features
Online features
* Improved Matchmaking
* Players can define how they want to match up with their opponents, filtering out other players by rank, DNF% (Did Not Finish) and internet connection quality. Robust Anti-Cheating and Anti-Quitting Features
* Cheat detection on both the PlayStation 2 and Xbox will ensure a fair game every time. Quitters are discouraged with the new DNF% stat, which tracks games quit, disconnected or even tournament games abandoned. Rooms and tournaments can be setup to filter quitters, and with console-based banning, EA can remove people from the service for violating our Terms and Conditions. Stay Connected to EA SPORTS Even When Offline
* New EA Messenger features allow you to forward your Instant Messages to your email, plus tournament updates are available to your EA Messenger and SMS-enabled device such as your cell phone or pager. Get your end-of-game stats emailed to you so you can track every game you play online. EA Ticker Keeps You Plugged In
* Get real-world score updates along with scores from your friends games and even tournament results in the scrolling ticker. Never miss out on a late-breaking score again! Improved Tournaments
* Participate in or host online tournaments, create news, track your games, and receive updates when your next tournament opponent is online. New Quick Tournaments allow four or eight players to get in, get their game on and get out for a fun experience. Trophies and Medals
* Unlockable trophies and medals are based on statistical accomplishments, giving players more reason to complete their games -- because quitters dont earn a thing. Deep Career Tracking
* Scouting Reports, Trophy Rooms, Recent Games and Stats Book all combine to give you a full picture on yourself or any player in the EA SPORTS universe.
Rushing Attack
An awesome new mini-game for Madden NFL 2005, Rushing Attack allows two players to go head-to-head in the ground game. With just five players on the field, players see how many points they can rack up as both take turns playing offense and defense.
http://www.easports.com/games/madden2005/home.jsp
Franchise Mode (or Storyline Central)
The newspapers in Storyline Central work just like the papers you read at home on Sunday morning. Every team in Franchise Mode has a newspaper from their local city that discusses only the stories that pertain to that team. In addition to the local papers there's USA Today, the national paper featuring the most important stories from across the entire NFL. Every week, you'll see articles about the game you just played, your upcoming game, injuries, playing times, your rankings on offense and defense, etc -- practically everything that happens in Franchise Mode can and will show up in the newspapers.
Newspaper video : http://files.ea.com/downloads/sports_videos/madden2005/news_hi.mov
The second part of Storyline Central is the Tony Bruno Show on EA SPORTS Radio. Each week, host Tony Bruno breaks down the biggest stories in the NFL on talk radio. The show feels just like a real sports radio show, featuring callers, player and coach interviews, trivia questions, and the occasional rant from Tony himself. There are 15 NFL coaches and over 60 different fans that call in, and the show is driven by events in Franchise Mode, so every team is mentioned based on the magnitude of the events happening to them.
EA Sports Radio video: http://files.ea.com/downloads/sports_videos/madden2005/easportsradio_hi.mov
The third aspect is email. Each week, you'll receive emails about everything going on with your team -- email from players, coaches, general managers, the PR department, you name it. If a player is upset about his playing time, you're definitely going to hear about it. In addition to sending and receiving email, you can do a multitude of day-to-day tasks from the email screen. Depending on what's happening to your team at the time, you can use the email screen to check your gameplan, make changes in your depth chart, read last week's box score, or place an injured player on IR.
Email video: http://files.ea.com/downloads/sports_videos/madden2005/email_hi.mov
But along with all the good comes a little bad -- player personalities. In the past, owners could have two or three Pro Bowl caliber players at the same position and never use those players. So to make it even more realistic, the game is now set it up so that every player, relative to their talent and age, will expect a certain amount of playing time. If you have two amazing quarterbacks and one of them sits on the bench all year long, he'll start to get very angry, and you'll definitely hear about it. But just like in the NFL, winning cures everything. If you have a team full of angry players, make a Super Bowl run -- that should make the atmosphere in the locker room a little more positive.
Player Personalities video: http://files.ea.com/downloads/sports_videos/madden2005/playerpersonality_hi.mov
New trade/freeagency System
Trades are more realistic than ever before because we've added trades during the draft in the off-season. As was evident in April's draft, the majority of NFL trades happen during the first few rounds of the draft every year. Additionally, our off-season free agency system has been completely re-worked this year to make more like the real NFL, where free agents choose where they want to play based on salary AND a number of other different factors. You'll see older players sign with teams who have a shot to make it to the Super Bowl, and you'll see younger players lean toward playing in large markets for the marketing exposure. Prestige is also a big factor in every player's decision. Prestige is affected by how you run your organization and how you treat your players. If you are always cutting players or putting them on the trading block, the rest of the players around the league wont feel comfortable playing for you.
Collector's Edition
* Playable classic versions of Madden, including a version from 16-bit era and 2 PS1 versions
* Madden Trivia Challenge: Playable trivia game for 1 or 2 players with Madden and NFL trivia with over 1,000 questions
* Madden Moments: Relive the greatest moments of the past 15 seasons. Situations become more and more difficult until you reach the ultimate Madden Moment
* Historical Playoff Teams: Select from 15 years worth of playoff teams, including authentic, historical uniforms
* Bonus Video Content (tentative list includes):
o The Madden Phenomenon -- how the Madden franchise has become a dominant force in American culture
o Evolution of Madden art -- interviews with EA artists showing game footage from Madden versions over the last 15 years
o How the Game is Made get the inside story on how the game is built from scratch
o The Music of Madden -- interviews with artists on the role that music plays in the game and how Madden has launched new bands
o Production Commentary -- the producers narrate a game as its being played, pointing our key game design elements and commenting on strategy and tactics
Create-A-Fan
http://files.ea.com/downloads/sports_videos/madden2005/fans_hi.mov
Defense
Trailer
http://files.ea.com/downloads/sports_videos/madden2005/crosssell_hi.mov
Hit Stick
http://www.gametrailers.com/gt_vault/t_madden_nfl_2k5_hitstick.wmv
New Strip Ball animation
http://www.gametrailers.com/gt_vault/t_madden_nfl_2k5_stripball.wmv
Defensive Playmaker
http://www.gametrailers.com/gt_vault/t_madden_nfl_2k5_defplay.wmv
Defensive Line
http://www.gametrailers.com/gt_vault/t_madden_nfl_2k5_defline.wmv
Defensive Coverage
http://www.gametrailers.com/gt_vault/t_madden_nfl_2k5_coverage.wmv
Those videos pretty much tell you most of the new defensive features
Online features
* Improved Matchmaking
* Players can define how they want to match up with their opponents, filtering out other players by rank, DNF% (Did Not Finish) and internet connection quality. Robust Anti-Cheating and Anti-Quitting Features
* Cheat detection on both the PlayStation 2 and Xbox will ensure a fair game every time. Quitters are discouraged with the new DNF% stat, which tracks games quit, disconnected or even tournament games abandoned. Rooms and tournaments can be setup to filter quitters, and with console-based banning, EA can remove people from the service for violating our Terms and Conditions. Stay Connected to EA SPORTS Even When Offline
* New EA Messenger features allow you to forward your Instant Messages to your email, plus tournament updates are available to your EA Messenger and SMS-enabled device such as your cell phone or pager. Get your end-of-game stats emailed to you so you can track every game you play online. EA Ticker Keeps You Plugged In
* Get real-world score updates along with scores from your friends games and even tournament results in the scrolling ticker. Never miss out on a late-breaking score again! Improved Tournaments
* Participate in or host online tournaments, create news, track your games, and receive updates when your next tournament opponent is online. New Quick Tournaments allow four or eight players to get in, get their game on and get out for a fun experience. Trophies and Medals
* Unlockable trophies and medals are based on statistical accomplishments, giving players more reason to complete their games -- because quitters dont earn a thing. Deep Career Tracking
* Scouting Reports, Trophy Rooms, Recent Games and Stats Book all combine to give you a full picture on yourself or any player in the EA SPORTS universe.
Rushing Attack
An awesome new mini-game for Madden NFL 2005, Rushing Attack allows two players to go head-to-head in the ground game. With just five players on the field, players see how many points they can rack up as both take turns playing offense and defense.