Am I missing something, or is there absolutely no chance of using the sonar or motion detector on hard difficulty level? I don't have either of those two devices yet... Not that I've needed them so far, but Sonar could prove to be useful.
I've made it to the end of the cave now, and to the beginning of the aquaduct. What an incredibly beautiful and serene scene. I got a chance to see those little, hmmm, vehicles from the trailers for the first time here
Fight with Ocelot was incredibly fun. I loved the whole wild west themed setup, just perfect. Unfortunatelly, I run into that fight escaping from soldiers from the base before that, and then there was no going back - I completely missed the chance to see what's in the base
Fight with Pain was interesting, but not as much as with Ocelot. I also beat him on my first try (with very little energy left though), while I died couple of times on Ocelot. I thought it was interesting that Pain didn't have a story of his life to tell while dying

I guess I could have got that by calling on the radio, but much like with Ocelot, I forgot to do that at the time.
The problem seems to be that the engine tries to stream both the background loop and the next conversation clip simultaneously, obviously failing to keep both buffers satisfied at all times. Gotta equip my PS2 with HDD before my next run, if there's really no streaming problem when running off HDD...
Yeah, do that, you won't regret, if for MGS3 alone
I also think that the first few hours of the game fails to make the same ultra-polished impression of the Tanker episode in MGS2. 60fps, crazy detail everywhere, the rain effects, loads of physics-based destructibles, awesome stylized modelling and color etc... The first passages of MGS3 actually felt sloppy in comparison (need I mention the swamp area with 10fps at best during FPS view?).
I have to disagree. The game grabbed me in from the first scene like nothing did recently. Hell, I think I spent five minutes just walking and crawling through the grass and looking how it perfectly sways back and forth. I couldn't stop adoring how every little detail was put together nicely, to make for the most well crafted forest scenes I've ever seen. Not to mention character models and their faces and animation. I honestly think this game is the most sublime looking, next to Ico, of everything I've played in a long while - from the beginning, to the location I'm at now - and judging by what everyone's saying, it's only going to get better.