yoshifumi said:can somebody tell me what kind of stuff i can unlock? there isn't anymore bandana or active camo to get by collecting dogtags is there? are there even dogtags?
Gibbo said:About 3 hours in. Does anybody else's PS2 make quite abit of noise during the Codec scenes..when a small movie window opens up telling you what to do? I'm damn afraid that it is killing my lens. Other than that, it is an awesome game really.
Belfast said:145.83: It plays a really "beachy" 60s song called Salty Catfish by the 66 Boys
The weird thing is that once I found it, it put it in the 6th codec slot under HEALING RADIO. There seem to be 7 other songs. Maybe they help you heal faster if you listen to them?
Kuroyume said:Normal
18.41.20
226 PEOPLE KILLED
29 KINDS OF ANIMALS AND PLANTS CAPTURED
CROCODILE
GOTY... wow, what an unbelievable game. The last 3-5 hours of the game were the most exciting and fun hours that I have ever spent playing something. With this game Kojima has restored the love that I had for the series before Splinter Cell came along. I am firmly back in the MGS camp now. I can't believe GS gave this an 8.7 when it's a better game than the first two MGS games combined. There are so many places to go and things to do. The Cobras crush FOX HOUND and DEAD CELL not only in coolness but the battles were so much more fun. I was blown away with the graphics. What did you guys think of The Sorrow fight? The chase? TheThe waterfalls? The Caves? The Mountains? Beautiful huh?Boss fight?
drohne said:holy crap! early game spoilers:i can't think of another game as full of bizarre details. it's one thing for a game to respond in the affirmative every time you ask: "can i do this?" it's entirely another thing for SUCH COOL STUFF TO HAPPEN when you fuck around. i'm enjoying this much more than i expected to.at the warehouse exterior, right after you watch the cutscene, there'll be a soldier wheeling "the end" out of the room. if you snipe the soldier, "the end" wakes up, freaks out, and starts wheeling himself away. if you manage to snipe him in the head before he gets away, a weird reverbating voice says "END," "the end" and his wheelchair explode in a burst of green smoke, and one of the wheels flies over and smacks you in the head! it's the coolest thing i've seen in ages. i hope i haven't actually killed him.
Laurent said:What are your impressions of the James Bond opinions/references in the game, especially in the presentation/introduction? Did Kojima proved that he could do a far better James Bond game than EA or Rareware?
I especially liked the A Capela singing of the main theme while climbing up the huge latter to reach the top of the mountain...
Laurent said:I especially liked the A Capela singing of the main theme
Took me a total of 20 hours to beat it first time around. I gotu_neek said:How long is this game? I'm 2½ hours in - just got to the-thing.."Cure Snake"
dark10x said:How far into the game (percentage wise) would you say I am?
Just returned to the warehouse and about to head up the mountain. The last thing I did prior to saving was listen to a codec call from EVA regarding The End
What? Where? When? How?Wario64 said:About 40% I'd say.
And now I know why that MGS3 trailer said"How do you like your Snake? We recommend SOLID."...you can capture Liquid, Solid and Solidus snakes in the jungle
Kuroyume said:Normal
18.41.20
226 PEOPLE KILLED
29 KINDS OF ANIMALS AND PLANTS CAPTURED
CROCODILE
Do you actually have a sniper rifle? Was one hidden away before you got to that point? Or did you just manage to hit him without a scope?drohne said:holy crap! early game spoilers:i can't think of another game as full of bizarre details. it's one thing for a game to respond in the affirmative every time you ask: "can i do this?" it's entirely another thing for SUCH COOL STUFF TO HAPPEN when you fuck around. i'm enjoying this much more than i expected to.at the warehouse exterior, right after you watch the cutscene, there'll be a soldier wheeling "the end" out of the room. if you snipe the soldier, "the end" wakes up, freaks out, and starts wheeling himself away. if you manage to snipe him in the head before he gets away, a weird reverbating voice says "END," "the end" and his wheelchair explode in a burst of green smoke, and one of the wheels flies over and smacks you in the head! it's the coolest thing i've seen in ages. i hope i haven't actually killed him.
Tap CQC? You mean... I capture the guard by holding circle, release circle, and tap circle again while moving the left analog stick?robojimbo said:After CQC grapple, tap CQC and move the left analog stick at the same time. Note that it doesn't knock out like regularly and is really only good for holding someone up. If you can't do it, you shouldn't worry about it.
Socreges said:How do I use the Fake Death Pill properly? As soon as I use it, I die, and I don't get a chance to use the Revival Pill.
It's great for killing yourself when you've got a dozen guards on you, though.
THERE IS NO RADAR! Why not make the game easier with CQC? I think that's a good call...Mrbob said:Ok, I'm playing on Normal and just completed operation virtuous mission. CQC is awesome, but does it make the game too easy?
In the area with the red building where you have to retrieve Sokolov, I alerted one guard by accident in the middle. For fun, I grabbed my knife and tried to see how many I could take out before I died. Well, long story short, I slit the throats with CQC of every soldier and only lost about half my health. It was almost too easy. Fun, but easy.
Just started Operation Snake Eater, I'm loving this game so far. The cut scenes are amazing and brutal holy crap.
Defensor said:Questions for those who have beat the game:
When you and Ocelot do that duel on the plane... I chose the left gun and proceded to do the clicks until I shot out a bullet. Now, I didn't move the analog stick so I was wondering when I did fired that shot and hit the wall, could I have moved the analog stick to aim for Ocelot's head? Also, is there a second ending or different cutscene if I chose the wrong gun?(Or was there even a wrong choice?)
BTW, the scene where you and Ocelot both fire the sixshooters rapidly at each others head but with no bullets in th chambers was beyond awesome
Defensor said:Questions for those who have beat the game:
When you and Ocelot do that duel on the plane... I chose the left gun and proceded to do the clicks until I shot out a bullet. Now, I didn't move the analog stick so I was wondering when I did fired that shot and hit the wall, could I have moved the analog stick to aim for Ocelot's head? Also, is there a second ending or different cutscene if I chose the wrong gun?(Or was there even a wrong choice?)
BTW, the scene where you and Ocelot both fire the sixshooters rapidly at each others head but with no bullets in th chambers was beyond awesome
jett said:Grrr...is it normal that there's no opening titles FMV in my MGS3 copy like in MGS2? It's bothering me. I've left the damn title screen alone and still nothing!
I agree 100%. The game is just an amazing accomplishment on that front so far. Like the best crafted film cinematography, basically. Although the range of the environments and conditions has been pretty large already, everything is so obviously part of one picture, everything clicks perfectly. I think Shinkawa and his art team have outdone themselves this time (and I already consider them to be the best in the industry, only topped perhaps by Ueda's Ico art department team).MGS3's art direction just has no equal right now. I mean literally, everything just clicked so well that nothing stood out as particularly a standout.
I was worried about that as well, so I started playing on Hard. It was still reasonably easy (I played the demo a lot, though) until I got to the point where I had to fight nine special soldiers. CQC efficiency became so erratic there (they were defending and attacking fiercely), and I was dying a lot, so I decided I'd better try something different and more strategic (which worked after couple of retries). Regular soldiers also seem to be throwing more granades on Hard, and generaly being more agile, that's a good thing. I think your energy also drops a bit faster on hard level than what I remember from the demo. In general I just try to avoid being seen, because even with CQC working at it's best, you lose a lot of energy when you have to fight lots of them, so it's usually not worth it. I decide whether to hide and wait, fight or restart (take a pill) depending on where I am at the given location. In general I've been very content with the difficulty level so far (on Hard)Ok, I'm playing on Normal and just completed operation virtuous mission. CQC is awesome, but does it make the game too easy?
In the area with the red building where you have to retrieve Sokolov, I alerted one guard by accident in the middle. For fun, I grabbed my knife and tried to see how many I could take out before I died. Well, long story short, I slit the throats with CQC of every soldier and only lost about half my health. It was almost too easy. Fun, but easy.
I think the Bond elements were nailed nicely, it really feels like *old* (and goodWhat are your impressions of the James Bond opinions/references in the game, especially in the presentation/introduction?
Well, I certainly like the game tons more than any EA's Bond. Haven't played much of Golden Eye to be able to comment.Did Kojima proved that he could do a far better James Bond game than EA or Rareware?
EekTheKat said:MGS3's art direction just has no equal right now. I mean literally, everything just clicked so well that nothing stood out as particularly a standout.
Defensor said:Ah, when I fired the gun, I didn't aim at Ocelot (because I thought the gun was already aimed at him :lol). I just kept pressing [ ] really quick and all of a sudden the bullet shot out and hit the wall. Now, the cutscene shows Ocelot looking at the wall and walks up to snake saying " Well seems like my luck has changed.." then walks up to snake and pats him on the shoulder. Then Ocelot says "Until we meet again" jumps off the plane (I would have pushed him off anyway :lol ).
drohne said:holy crap! early game spoilers:i can't think of another game as full of bizarre details. it's one thing for a game to respond in the affirmative every time you ask: "can i do this?" it's entirely another thing for SUCH COOL STUFF TO HAPPEN when you fuck around. i'm enjoying this much more than i expected to.at the warehouse exterior, right after you watch the cutscene, there'll be a soldier wheeling "the end" out of the room. if you snipe the soldier, "the end" wakes up, freaks out, and starts wheeling himself away. if you manage to snipe him in the head before he gets away, a weird reverbating voice says "END," "the end" and his wheelchair explode in a burst of green smoke, and one of the wheels flies over and smacks you in the head! it's the coolest thing i've seen in ages. i hope i haven't actually killed him.