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Official North American Lost Odyssey Thread

Buggy Loop

Member
Himuro said:
Me and this guy are on the same wavelength

Lol, Jansen is my favorite side character so far.

Anyway, composite magic, will the level 2/3/ etc be learnt with accessories? Since there's no mortal that seem to learn it.
 

Creamium

shut uuuuuuuuuuuuuuup
Man, how awesome is that trailer put on marketplace with White Rabbit accompanying it? Watched it 3 times already. This game needs to come out here quick.
 

f3niks

Member
Sorry guys, I'm going to have to stop playing this game because Morgan Webb said it's garbage. :lol

Seriously, I'm having a blast with this one. It's definitely an old school RPG with some new twists in character development and in the skill learning system. All that and I'm still only on the first disk.
 
I watched my friend play this for a bit yesterday. Compelled enough by what I saw to pick it up today. I haven't played a traditional JRPG since TOS on the GC, and even that one I stopped about 40 hours into.

Something about this game just grabbed me though, even though it seems like pretty standard stuff from the short exposure i've had to it.
 

BluWacky

Member
I'm on disc 4 (Asian version, huzzah!) and I'm beginning to see where ducky and Bebpo's complaints about the plot are coming from. To be honest, I could see them on disc 3 as well...

(plot spoilers abound!)
I feel as though the story keeps missing things out. I've just beaten General Kakanas in Numara for the last time, and now I've been told that the White Boa is ideal for "cutting through the ice". Why do I need to know that? I don't even know why I went to Numara in the first place, the game forced me there after getting the magic stone in the Eastern Tribe Ruins, and now I'm being told that I should be going somewhere frozen. Why? How will that help me find Gongora? I have no idea where he flew off to in Grand Staff, but I guess I should be heading back to Gohtza because all the characters think I should for some reason.

Plus any game that reveals what is potentially its most important plot point - why the Immortals came to this world - through an optional text-only "cutscene" in a secret location, is a bit bonkers. I'm sure the game will later assume that I've read the messages in Gongora's secret lab as it has a habit of assuming we know things that we don't.

Lastly, will the writers damn well decide what death means in Lost Odyssey? Gongora didn't kill Lirum, so why do the characters keep saying that he did? (never mind the fact that he just...plonked her somewhere in Numara for thirty years without any explanation of what she was actually doing aside from sprogging Cooke and Mack) Why are the Immortals ACTUALLY immortal, rather than just very long lived? I get that time passes differently because they're from the other world on the axis, but that shouldn't make them incapable of dying surely?

I don't know, there's lots of things that are niggling away at me that don't seem to make sense, and it doesn't alter the fact that nothing interesting has happened since disc 1. Gongora is taking over the world for no reason other than he fancies it (although I presume that he thinks subjugating the world will mean the phenomena on his own world stop happening), we don't know what the Hall of Mirrors actually is despite it being mentioned several times as if it's been explained fully, Gongora's whole thing about the other immortals being traitors was never mentioned again after disc 2... it's just slightly baffling, a little like Eternal Sonata's habit of seeming to jump from scene to scene without properly linking the narrative together.
 

f3niks

Member
TheDuce22 said:
What? The reviews of this game are insane. Does it turn to crap at some point? The gametrailers review was the most accurate assuming it keeps up the standard it set in the first 5 hours.

http://www.gametrailers.com/player/30356.html

Yeah Gametrailers had the most accurate review that I've seen. There's nothing that's innovative with the game but it's a solid RPG nonetheless. I just thought it was funny that she came out the mouth with that.
 
Okay. FUCK!

How do I beat the Crimson Forest boss? I already freed
Cooke
. Now I just have to save
Mack
. How do I do this? SHIT IS MIND BOGGLING! :mad:
 

Skilletor

Member
Yay, my brand new 360 just locked up on me after about an hour of play with no save. Fucking LOVE this shit.

I have to do this funeral bullshit all over. Dammit.
 

Buggy Loop

Member
U K Narayan said:
Tried this shit like -- SEVEN TIMES.

I'll try again.

EDIT: LULZ. IT WORKED. MUCH THANKS.

Yea, one fight i never was able to put him to sleep, reloaded, put him to sleep on first turn.. go figure.
 

Aurelius

Member
Skilletor said:
lol @ the intro scene with Cooke and Mack. I thought I was going to hate them. Glad that's not the case :D
Had my first laught out loud moment at Jansen during the scene. I love that guy! :lol
 

Aurelius

Member
Jimmy Stav said:
Dude, as good as the stories are, I can completely understand not wanting to do any long reading when playing a game.
Those are short stories, very short stories. They do not constitute long reading.
Lazy gamers! ;)
 

tokkun

Member
Jimmy Stav said:
Dude, as good as the stories are, I can completely understand not wanting to do any long reading when playing a game.

The stories are my favorite part of the game, but I'm always annoyed when one appears. The problem is that the presentations of the dreams does not mesh well with the rest of the game. It's a very sudden transition from one form of game interaction and style to another, and it upsets the flow of the game.

It's like you're listening to a rock album, and all of a sudden one of the tracks is a classical fugue. Even if you're a big fan of classical music, the rapid change in style disrupts the progression of the album. I like this concept of using text as a third-person narrative device, but I think the integration into games needs to evolve, much like cut scenes evolved from the PS1 era to present.
 
So, I've gotten to the Crimson Forest and my thoughts about the game are starting to coalesce.

I'll put my cards on the table, I have only ever finished two RPGs: FF VII and FFX and only played more than a few hours of Blue Dragon, FF VIII, and original Wild Arms.

So obviously I don't come in to this as a storied RPG historian or any kind of expert. But I do still have, from my limited exposure to the medium, a massive affinity for the genre.

That being said, this game is really Final Fantasy X but better in pretty much every conceivable way.

I loved FFX and played the ass out of it, but this is just an immesurably better experience. In terms of story and characters it's more accessible and mature, and terms of the party, their reasons for coming together are extremely well done. And I'd expect that's going to pay dividends as the game goes on. You can't get much better motivation in battle than the dynamic between Kaim, Cooke, and Mack.

Emotionally it's also got such a fantastic foundation. Although it's played out through pretty much every Dream, Kaim's "life" experience is such a great theme for a protagonist and it really drove the more emotional moments of Disc One.

Visually, well, let's hope that either the towns improve graphically or we just don't see as many of them, because the "dungeon" environments like the Sea and Crimson Forest, are spectacular looking. The character models of the protagonists are also just amazing. As ridiculously Bedazzled as he is, even Tolten is a great looking design. A lot of this is thanks of course to Inoue's absolutely great work all down the line. Specifically, the game nailed the way he draws eyes, and the modeling of them was totally perfect (I've always found eye models to be really distracting [see: Gears] in more realistic game design.)

The Skill and Ring setup is also exceptionally done, to the point where when he's not healing Jensen is my go-to thief. Because I love those rings, brother. And the game is also really great at giving you just enough stuff to learn at any given point and you hardly ever feel that you have too much or too little available.

So, I haven't even really gotten my feet wet, but, yeah, I loved Blue Dragon. And this is about seven hundred times the better game.
 

Relix

he's Virgin Tight™
HOW DO I BEAT GILLIGAN, THE FIRST FUCKING BOSS!!! Goddammit :-@

Kaim and Seth LVL13
Jensen 12

Wait, it hit me... a nice tactic! Spam Flare on that mofo!
 

Skilletor

Member
Hellraizer said:
Then you must have hated every RPG ever in history before the PS2/cube/Box era ;)
Isn't shit being narrated to you the reason that Xenogears disc 2 is so disliked?

I love the game, but these stories totally take me away from the game. If I want to read a book, I'll read a book. In fact, I would like to read this book. Just not while I'm playing the game.

Edit no Jutsu: The Crimson Forest looks fucking amazing. The lighting is so good!
 

Teknoman

Member
Relix said:
HOW DO I BEAT GILLIGAN, THE FIRST FUCKING BOSS!!! Goddammit :-@

Kaim and Seth LVL13
Jensen 12

Wait, it hit me... a nice tactic! Spam Flare on that mofo!

I dont think that first boss is named that :lol

Anyway i'll give you a few clues, figure out the rest. Find a way to completely nullify poison for both Seth and Kaim. Read the manual to figure out the easiest way to kill most monsters/enemies, and craft some hot rings for Seth and Kaim.

EDIT: lol I see you caught on beforehand. Also elemental rings help out ALOT. This game is pretty much the same as FFIV or the Megami Tensei games as far as elements go. The weakness of the monsters really REALLY affect the tide of battle.
 

Teknoman

Member
Y2Kev said:
omg rugrats voice

Yeah she was Lil (two twins Phil and Lil). Also Crimson Forest reminds me alot of environments in Folklore.

Also people still need to read the stories to get everything around Kaim and Seth. Dont skip em, at least try a few stories. The music, sound effects, and graphics behind em really help not to yank you out of the game.
 

Relix

he's Virgin Tight™
Teknoman said:
I dont think that first boss is named that :lol

Anyway i'll give you a few clues, figure out the rest. Find a way to completely nullify poison for both Seth and Kaim. Read the manual to figure out the easiest way to kill most monsters/enemies, and craft some hot rings for Seth and Kaim.

EDIT: lol I see you caught on beforehand. Also elemental rings help out ALOT. This game is pretty much the same as FFIV or the Megami Tensei games as far as elements go. The weakness of the monsters really REALLY affect the tide of battle.

Yeah I beat him. Constantly healing Jansen and spamming Flare on him. Not that hard when you figure out the tactic!
 
Skilletor said:
Isn't shit being narrated to you the reason that Xenogears disc 2 is so disliked?

I love the game, but these stories totally take me away from the game. If I want to read a book, I'll read a book. In fact, I would like to read this book. Just not while I'm playing the game.

Edit no Jutsu: The Crimson Forest looks fucking amazing. The lighting is so good!
I don't feel like those stories are any longer than some good dialog in a old RPG, and if it ads to the atmosphere of the game, why not reading it? And if people dont like them, well they dont need to read them...
 

Skilletor

Member
Teknoman said:
Also people still need to read the stories to get everything around Kaim and Seth. Dont skip em, at least try a few stories. The music, sound effects, and graphics behind em really help not to yank you out of the game.

I disagree. I've tried reading a couple and the entire time I was thinking...Okay, I want to play now.
 
dirtmonkey37 said:
I got DMC4 two weeks ago and have yet to beat Mass Effect. Question: Is LO good enough to warrant getting it within two weeks of my last videogame purchase?

I could go out and grab it tomorrow with yet another gift certificate I have in my drawer.
I was in the exact same situation, the answer is yes. :)

Edit: Just got to the Crimson Forest, by far the most beautiful environment in the game so far after the disappointments that were
Numara and the ghost town.
 

Captain N

Junior Member
Himuro said:
Oh, God dammit. Black cave spoilers

I fought the leader and the punk ran away. What do I do now he's not appearing on the map

the guide just says to chase her down. it does say that since you get to fight her twice..you can steal two slot seeds. it says if you want to kill her without her fleeing by using Winda.
 
Skilletor said:
I disagree. I've tried reading a couple and the entire time I was thinking...Okay, I want to play now.

I have to admit that when you get to that point where you're really tired and are just trying to push through to the next save point, you hit one of these and you're like "Ah, maybe later, sorry."
 
joelseph said:
Sad excuse incoming: I smoke weed. I couldn't concentrate enough to read them if I tried.

Sorry to say, life may prove rather difficult for you.

Well, if you want to know why Kaim is the way he is, and acts the way he does: read the stories.

If you just want to play, then by all means.

I think if the stories weren't as good as they are you wouldn't see so many people recommending something that is not typical of the medium.
 

purg3

slept with Malkin
Captain N said:
the guide just says to chase her down. it does say that since you get to fight her twice..you can steal two slot seeds. it says if you want to kill her without her fleeing by using Winda.

Yeah I messed that part up. I had 2xWinda and an All-Wind queued up and annihilated the thing before I had a chance to use steal.
 

purg3

slept with Malkin
Himuro said:
I take my time and explore. Plus, my game was idle. :D

I never thought I'd encounter a jrpg that had status effects that actually meant harm that wasn't SMT. These enemies in the Black Cave are fucking annoying.

Tell me about it.
Those dark sorcerers are a pain in the ass. And those things that look kind of like Pyramid Head are crazy.
Although, I did think that area had some of the better enemy designs so far.
 

masterkajo

Member
Does anyone know where I get the clue for the 3rd treasure (counted from top). (Since I already have the 4th and 5th I think I missed it).
 

KarishBHR

Member
BenjaminBirdie said:
So, I've gotten to the Crimson Forest and my thoughts about the game are starting to coalesce.

I'll put my cards on the table, I have only ever finished two RPGs: FF VII and FFX and only played more than a few hours of Blue Dragon, FF VIII, and original Wild Arms.

So obviously I don't come in to this as a storied RPG historian or any kind of expert. But I do still have, from my limited exposure to the medium, a massive affinity for the genre.

That being said, this game is really Final Fantasy X but better in pretty much every conceivable way.

I loved FFX and played the ass out of it, but this is just an immesurably better experience. In terms of story and characters it's more accessible and mature, and terms of the party, their reasons for coming together are extremely well done. And I'd expect that's going to pay dividends as the game goes on. You can't get much better motivation in battle than the dynamic between Kaim, Cooke, and Mack.

Emotionally it's also got such a fantastic foundation. Although it's played out through pretty much every Dream, Kaim's "life" experience is such a great theme for a protagonist and it really drove the more emotional moments of Disc One.

Visually, well, let's hope that either the towns improve graphically or we just don't see as many of them, because the "dungeon" environments like the Sea and Crimson Forest, are spectacular looking. The character models of the protagonists are also just amazing. As ridiculously Bedazzled as he is, even Tolten is a great looking design. A lot of this is thanks of course to Inoue's absolutely great work all down the line. Specifically, the game nailed the way he draws eyes, and the modeling of them was totally perfect (I've always found eye models to be really distracting [see: Gears] in more realistic game design.)

The Skill and Ring setup is also exceptionally done, to the point where when he's not healing Jensen is my go-to thief. Because I love those rings, brother. And the game is also really great at giving you just enough stuff to learn at any given point and you hardly ever feel that you have too much or too little available.

So, I haven't even really gotten my feet wet, but, yeah, I loved Blue Dragon. And this is about seven hundred times the better game.

Ok... Im going to be getting this game this afternoon... but I have a question:

If this game is so good (pretty much everyone in this thread has stated that it is) why is it getting only decent reviews? Are the reviews right and the scores wrong?
 
I hope all the people enjoying Lost Odyssey are a sign that the game will sell well when the first sales numbers start trickling in because the game really does deserve strong sales.
 

purg3

slept with Malkin
masterkajo said:
Does anyone know where I get the clue for the 3rd treasure (counted from top). (Since I already have the 4th and 5th I think I missed it).

The Black Cave Treasure-you get the clue from the old man in one of the houses in Tosca.
 

Not a Jellyfish

but I am a sheep
Hey guys need some help in the crimson forest
so i make my way to the temple there is that boulder that falls from the stairs so i can't go that way. i move the boulder from the platform onto the lift and that other lift appears with a peice of a tablet. now i am completely loss. were to from there?
 

purg3

slept with Malkin
Not a Jellyfish said:
Hey guys need some help in the crimson forest
so i make my way to the temple there is that boulder that falls from the stairs so i can't go that way. i move the boulder from the platform onto the lift and that other lift appears with a peice of a tablet. now i am completely loss. were to from there?

You don't need the tablet for a little while. Just go down and make your way to the next area(Dungeon Shrine) that has boulders rolling down 3 sets of stairs. Move the central pillar and trigger a boulder to crash through the blocked doorway.
 

Orodreth

Member
Not a Jellyfish said:
Hey guys need some help in the crimson forest
so i make my way to the temple there is that boulder that falls from the stairs so i can't go that way. i move the boulder from the platform onto the lift and that other lift appears with a peice of a tablet. now i am completely loss. were to from there?

You have to use the run/dash option (x button) to reach a corner in the middle of the big stairs and avoid the boulder. then you can move up and reach the big door in the middle

Himuro said:
I take my time and explore. Plus, my game was idle. :D

I never thought I'd encounter a jrpg that had status effects that actually meant harm that wasn't SMT. These enemies in the Black Cave are fucking annoying.

It took me around 17 hours too.

I take my time, explore every corner, look around, read allmost all dreams, and dont use dash unless needed. Anyway i do this with any other game.
 

Darkman M

Member
Himuro said:
I wouldn't say it's better than FFX yet. If it's better than FFX, that means it's better than FFVII and VI for me. It's definitely better than I-V, IX, XI, and XII though. Then again, I have yet to beat the game! But still, those 4 games are classics in my opinion and it'll be hard to top them.

My problem with the game is mostly the story. I like it a lot but right now, where I am, I have no clue why I'm going to this country I'm heading to. I forgot why. With FFX, you always had one goal the entire game: get to Zanarkand, in this, I'm kinda wondering what my goal is. Maybe I just need a fresh reminder.

Another problem I have is the ring system. It's nice, but it'd be even better if it were more fleshed out. I think all skills should have a time based system infused with them. For something like Cut Down, they should have included something like Tidus' limit breaks in FFX, where you have to time something in the middle, and if you make it, you hit all targets. For something like Mack's Combo move, they should have opted for hitting two Rings in a row to determine the damage. I think they should have infused the rings more into the battles like in say, Shadow Hearts, is all.

Also, while I think the Immortal -> Mortal system is great, I think they give WAY too many mages. 4 is too many. All you really need is a black mage, a white mage, and a spirit mage (aka Mack). So that's really just 2 mages. I guess that's apart of the reason why Ming and Sarah are my least favorite characters so far.

There's a lot of kinks they could have done that would propel this game from merely being GREAT to AMAZING. Still though, this is, by a wide margin, the best next gen rpg I've played (an no I haven't played Oblivion yet...well, I have, but not for long).


Id say it's better then any post PlayStation Final Fantasy the ones on the playstation 2 didn't really hook me, especially the characters tidus being one of the lamest mains ever along with vaan.
 
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