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Official North American Lost Odyssey Thread

siamesedreamer said:
I'm kinda curious about this too. I took out Janson and relaced him with Ming. But, for some reason, Mack is the target for all the powerful physical attacks. And he's started becoming a huge drain on health supplies (MP and items).

Has everyone just ditched Mack altogether?

I find the enemies pretty smart in that they'll often try to target people with the highest chance to die. If you put Mack in your front (and especially if he still has low HP) then they'll often hit him hard. For the early parts, I put him in the back and simply used his Spirit magic. He just wasn't strong enough to make it worth while to have him fight up front (and the decrement of my GC of course). This allowed me to level him up til he was strong enough to take hard hits, pick up some stronger weapons and contribute to the GC. Ultimately, though, I still prefer to leave Kaim and Seth in front, with the rest in the rear (unless I could really use the extra GC to protect the rear magicians).

Doing it this way has allowed me to keep everyone reasonably within a couple levels of each other. I'm somewhere in disc 3 and have everyone in the low 30s, and haven't really had a lot of troubles with enemies so far. I find Mack's spirit magic is helpful to learn for the Immortals also, so I wouldn't leave him in the dark.

BTW, some of disc 3's cinematics are great. Though, and I hate to beat a dead horse, I wish that there weren't so many loading screens in between cinematics. Way too many "loading.."-"profile of Sarah"-"10 second clip"-"loading..."-"profile of Kaim". I just got to the part where
Kaim and Sarah split the train in half and ram into the magic ice thing to save the kids.
I know it wouldn't happen but it would be great and unexpected if they actually
killed off the two main characters like that
.
 
Holy. Fucking. Shit. This game is kicking my ass. I'm at the haunted mansion on Disc 2. I'm, like, level 22 with all of my characters. Should I go someplace else and level up? Any tips?
 
just beat the first disc. I like the four disc route they went with.

I took my time here 16 hours. can't wait to see what disc 2 has. I love it.
 

Darkman M

Member
Greatness Gone said:
Should I replace Mack with Ming at the start of disc 2?


Learn macks skills then drop him, mack is ass period. Theirs only one unique mortal in the game worth keeping in and you haven't got that far yet.
 
Greatness Gone said:
Holy. Fucking. Shit. This game is kicking my ass. I'm at the haunted mansion on Disc 2. I'm, like, level 22 with all of my characters. Should I go someplace else and level up? Any tips?

Use Force from Ming and Mack.


I find the enemies pretty smart in that they'll often try to target people with the highest chance to die. If you put Mack in your front (and especially if he still has low HP) then they'll often hit him hard. For the early parts, I put him in the back and simply used his Spirit magic. He just wasn't strong enough to make it worth while to have him fight up front (and the decrement of my GC of course). This allowed me to level him up til he was strong enough to take hard hits, pick up some stronger weapons and contribute to the GC. Ultimately, though, I still prefer to leave Kaim and Seth in front, with the rest in the rear (unless I could really use the extra GC to protect the rear magicians).

Yeah, I've had those two solely in the front. I personally like Mack quite a bit because he's pretty damn versitile - packs a punch with the physical attacks and is my best magic user (in terms of what he has available). He just gets his ass kicked quite a lot.
 

Pachinko

Member
I have to say based on my limited playtime so far that Lost oddysee is definetly better then blue dragon. BD is hardly a miss, it's a decent enjoyable RPG but LO has atleast some storyline to compel you forward instead of next to not story at all.

Also for those that like me got stuck at the first real boss (the gryffin) here is a simple strategy , seeing as gamefaqs lacks any guide so far.

First get your party up to level 13 or 14 while you are running through the rain area, learn all 5 abilities that jansen offers for both characters and make sure kaim and seth both have white magic equiped. Make sure you have 10-15 healing potions as well as atleast 4 pheonix downs or whatever the hell LO calls them again angel tears ? whatever. Preferably have a few flame stones to toss at the boss as well.

Now the actual fight will still come down somewhat to luck. You'll want to cast sheild on the whole party as soon as possible followed by using up those flame items with kaim and seth AND casting flare with Jansen. It seems like the boss has somewhere around 1500 or so HP so it'll take a few turns, the key here is keeping jansen alive by whatever means nesseccary as he is the high roller for damage,his flame spell should deal 200+ damage wheras the flame items will only do around 140 ish. Remember if an immortal dies they'll be revived in a couple turns with a decent amount of health but jansen will need to be revived. If you can prevent him from dying at all it'll make things easier. I noticed the boss fell into a looping attack pattern at one point, it kept hitting only jansen with a physical attack and I'd simply have kaim and seth heal him every turn. Dunno if that'd work for everyone but I thought I'd throw it out there for people who just grabbed the game.

Alternativly you could go for the level cap and probably have an easier time, with the party health at level 4 jansen only suffers 30 damage from the gail force attack so the more you do at the start of this battle the better off you'll be.
 

mik

mik is unbeatable
I hate the haunted mansion. Hate.

Solving puzzles is fine with me. Random battles are fine with me. Trying to solve puzzles and being interrupted by random battles is no fun.
 

Somnia

Member
Darkman M said:
Learn macks skills then drop him, mack is ass period. Theirs only one unique mortal in the game worth keeping in and you haven't got that far yet.


And who would this be in your opinion?
 
I just got to disc three. Did they really need to have so many audio options? Arent the costs asscociated with reprograming a disc for a different region, less that putting them all in 4 discs when they could have stuffed it into 2? Oblivion fit in one and that had tons of audio.
 

MCD

Junior Member
Gamer @ Heart said:
I just got to disc three. Did they really need to have so many audio options? Arent the costs asscociated with reprograming a disc for a different region, less that putting them all in 4 discs when they could have stuffed it into 2? Oblivion fit in one and that had tons of audio.
it's the FMVs and pre rendered scenes that take much space, not the audio.
 
McDragon said:
it's the FMVs and pre rendered scenes that take much space, not the audio.

There arent neary as much FMV as i thought there would be and how many scenes locales are pre rendered because i havent notice many. At this rate, FF10 had more FMV's.
 
WOW. The battle at the end of Disc 3 was the hardest I've ever had to fight in an RPG, bar none. "Hey, no way you can cast magic! By the way, Mack is your only non-magic character! Have fun!"

Mack was literally the last one standing, everyone around him was dead. I barely got off a Combo before that fucker demolished me. You know a boss fight is hard when you're praying for Trample.

ALL the fights in that cave were tough but none tougher than like SEVEN of those Yeti motherfuckers. Are you kidding me? I fucking BOLTED through that cave. I'll come back for what I missed with a more appropriate party, but with the cats you're stuck with first time around? Good lord.

Yeah, from Disc 1 to Disc 3 this game never lets up on the difficulty level. I'm now in the first dungeon of Disc 4 and the game has been raised AGAIN.

This shit is the Devil May Cry 3 (is that the hard one?) of RPGs. Or rather, RPGs That I Have Actually Played.
 

MCD

Junior Member
Gamer @ Heart said:
There arent neary as much FMV as i thought there would be and how many scenes locales are pre rendered because i havent notice many. At this rate, FF10 had more FMV's.
i dunno, i don't think the japanese edition had all these audio options yet it was 4 discs, same for BD (BD japanese = 3 discs with one audio, BD US = 3 discs and 3 audio options)

and Mass Effect have more voices yet it's 1 dvd but then again all is real time here as far as i know.
 
Im shocked at all the difficulty claims. Im not having any problems at all. The dark cave was a bitch because of those magic casters and stone dudes, but thats it for me.
 
Gamer @ Heart said:
Im shocked at all the difficulty claims. Im not having any problems at all. The dark cave was a bitch because of those magic casters and stone dudes, but thats it for me.

You're a Gamer @ Heart though. Mine is filled with Doritos and comic books.
 

Xevren

Member
Gamer @ Heart said:
Im shocked at all the difficulty claims. Im not having any problems at all. The dark cave was a bitch because of those magic casters and stone dudes, but thats it for me.


Yea I havent died yet and even the optional bosses weren't a problem, all I have left is the last boss and the optional guy in the temple of enlightenment.
 

MCD

Junior Member
the game difficulty is in the normal encounters.

they keep on attacking you normally and once you have like -300 they begin to attack you with their best attacks and they will mostly target the weakest of your party.
 
Gamer @ Heart said:
Im shocked at all the difficulty claims. Im not having any problems
Gamer @ Heart said:
I just got to disc three.

....yeah


as for the 4 disks, it just doesn't make sense, the entire map is on disk 4. its all downed to the pre-rendered video and the language options. i am sure they could have easily fit this onto 2 disks, and maybe even one.
 

Phthisis

Member
BenjaminBirdie said:
WOW. The battle at the end of Disc 3 was the hardest I've ever had to fight in an RPG, bar none. "Hey, no way you can cast magic! By the way, Mack is your only non-magic character! Have fun!"

Mack was literally the last one standing, everyone around him was dead. I barely got off a Combo before that fucker demolished me. You know a boss fight is hard when you're praying for Trample.

ALL the fights in that cave were tough but none tougher than like SEVEN of those Yeti motherfuckers. Are you kidding me? I fucking BOLTED through that cave. I'll come back for what I missed with a more appropriate party, but with the cats you're stuck with first time around? Good lord.

Yeah, from Disc 1 to Disc 3 this game never lets up on the difficulty level. I'm now in the first dungeon of Disc 4 and the game has been raised AGAIN.

This shit is the Devil May Cry 3 (is that the hard one?) of RPGs. Or rather, RPGs That I Have Actually Played.

Obviously you already beat it so this doesn't help now, but for that fight, I did the following:

Had Ming equipped with Spirit Magic in addition to white/black and composite
Mack casted Powera on himself, Ming casted Speeda on Mack, Jansen casted All Shield, and Cooke used Casting Support on Ming.

Next turn.

Mack attacked, Ming healed, Jansen casted All Barricade.

From there on out, I had three people healing for the whole fight and was able to finish with close to full HP on everyone.
 
I'm several hours into the game and I just now find out that holding down X makes you run faster...

Why doesn't the game tell you this? or did I miss it? I found this out from somebody else who is much farther into the game than I am, and just now discovered it.
 

MCD

Junior Member
DIrtyWeasel said:
I'm several hours into the game and I just now find out that holding down X makes you run faster...

Why doesn't the game tell you this? or did I miss it? I found this out from somebody else who is much farther into the game than I am, and just now discovered it.
i don't remember that it tells you but you should have looked at the back of the manual or at least do what i do, press every damn button whenever you play any game for the first time.
 

probune

Member
DIrtyWeasel said:
I'm several hours into the game and I just now find out that holding down X makes you run faster...

Why doesn't the game tell you this? or did I miss it? I found this out from somebody else who is much farther into the game than I am, and just now discovered it.

I think it tells you right at the beginning of the game when you first go to Uhra.
 

BluWacky

Member
Finished the game last night having done most of the sidequests etc. over the weekend.

Never have I been more surprised at how much I agree with jGAF. Although the game is still fun to play, and it's nice that there are so many sidebosses/quests, the core story/gameplay experience falls apart by the end of disc 3/all of disc 4 and I was left pretty angry at the conclusion.

(warning, spoileriffic rant follows)

The "tank fight" with General Kakanas is ridiculous; destroy the Kakanas Cannon and the whole thing becomes a cakewalk, but otherwise it's a total nightmare. The "pacing" of the bossfights is very poor throughout - why are the first two bosses the hardest in the game and everything else almost totally strategy-free? I can't really comment on how the actual end game post-Numara plays out if you don't do any sidequests, but I was horribly over-levelled and the two Grand Staff dungeons were mostly an exercise in tedium (plus ENOUGH WITH THE TIMED ESCAPE SEQUENCES! Especially when they give you 8 minutes to do an escape you can do in 2...)

More importantly, the plot/narrative is just a mess. Poor Sarah gets next to no dialogue or character development for the entire game (and why did Kaim spend 900 years or so wandering around being a mercenary before he fell in love with her when they knew each other from the "other world"?), and the whole ending is a total WTF-trip.

My understanding was that Gongora liked being in the world of Lost Odyssey too much, so he wanted to sever the connection in the Tower of Mirrors to the other world on the axis so he didn't have to return (speaking of which, who was it that kept telling the Immortals to come back? and WHY?). With the power he'd stockpiled in Grand Staff and in those reserve tanks he said he had scattered around the world, he could smash the mirrors and never have to go back - being immortal and massively powerful he could thus rule the world.

Firstly, how did the Tower of Mirrors get there? The people of the Lost Odyssey world seem unaware that they're on an axis, so I had presumed that Kaim & co's home world had put it there. Given that we have no explanation for its origins or what it even was, really (and why Gongora spent so much time hanging out there - see the dream of Aneira, or the time 30 years ago when he wiped their memories (although that conflicts with Ming's story from when the Arthosaurs attacked Numara...)) do we have any reason to beleive they couldn't build it again? The "immortal" world seems to be very powerful, although god knows how much of it is left as it was being destroyed by the emotions from the Lost Odyssey world or whatever that bollocks was about (note how none of that got resolved?).

So they end up smashing the mirrors anyway, but Seth pushes Gongora through the Mirror before the link is destroyed blah blah blah fishcakes in a mildly dramatic manner because it's the endgame and everyone has "survived" thus far. Why do they act like she's dead? She's back in airy ethereal immortal world where everyone is much more powerful, I'm sure they wouldn't have any real difficulty in sending her back if necessary. And what happens to Gongora now? A clip round the ear and a spell being ethereal somewhere really boring?

The very end, though, is the bitterest pill to swallow. The immortals still seem to be immortal, despite the fact that I thought this was dependent on the link between the two worlds being active as otherwise they can't really be living on "immortal" time (and they never did explain why this meant they couldn't be killed, either). So Sarah and Kaim decide that they're looking forward to living another millennium, because "this thousand years will be much less painful".

WHAT. THE. HELL? Have your experiences taught you nothing? It'll only be less painful because you'll be numbed to death by the time Cooke, Mack, Jansen and co. pop their clogs. There is absolutely no reason for you to be happier except that Kaim's stopped being a mercenary. it'll all be just as painful as it was before.

Grr. Lost Odyssey has really angried up my blood now. That said, I still put 60 hours in and it's the best of the next gen RPGs by a long way. Ho hum.
 

Orodreth

Member
i´m still trying to find the missing crystal piece at Crimson Forest (now just for the shake of it) and i looked through all the forest again and couldnt find it.

Any where to find a list/location of all of them?
 

Blimblim

The Inside Track
BluWacky said:
Wasn't their immortality explained by the fact that time was flowing differently in their world? Now that Seth is there, she will age and die normally.
I agree that the Tower of Mirrors needed an explanation, maybe it was planned to reappear after 1000 years? Like maybe they would have needed a special combination of "position" of the two worlds to be able to get them in sync or whatever.
I agree with Sarah though, she has to be one of the least interesting characters in the history of uninteresting jRPGs characters. I also agree with the fact that they seem to totally overlook the fact that all their new friends and family will age and die.
Overall I still enjoyed the ending, cheesy as it was in parts.

In other news, I just received my french retail copy of LO, and it's the same awful packaging as the US.
 

Hunahan

Banned
Phthisis said:
Obviously you already beat it so this doesn't help now, but for that fight, I did the following:

Had Ming equipped with Spirit Magic in addition to white/black and composite
Mack casted Powera on himself, Ming casted Speeda on Mack, Jansen casted All Shield, and Cooke used Casting Support on Ming.

Next turn.

Mack attacked, Ming healed, Jansen casted All Barricade.

From there on out, I had three people healing for the whole fight and was able to finish with close to full HP on everyone.

It can be even easier than that. You know all those "ground bombs" that they keep giving you throughout the game but you never use?

Yeah, they don't reflect.

Easy cheesy.
 

Alex

Member
DIrtyWeasel said:
I'm several hours into the game and I just now find out that holding down X makes you run faster...

Why doesn't the game tell you this? or did I miss it? I found this out from somebody else who is much farther into the game than I am, and just now discovered it.

It does. :p
 
I've got an Australian copy and it's the good packaging :)

I'm just upto Disc 4 about 44 hours in and doing the sidequests. I'm loving this game, for me it's on par with FF7 and 8. I'm completely hooked and I have to work tomorrow :lol
 

Blimblim

The Inside Track
scorpian007 said:
I've got an Australian copy and it's the good packaging :)

I'm just upto Disc 4 about 44 hours in and doing the sidequests. I'm loving this game, for me it's on par with FF7 and 8. I'm completely hooked and I have to work tomorrow :lol
Australian version = Asian version. That's the reason why that version was dual region asia/pal, and why it was released earlier.
 

Ricker

Member
Just to be on the safe side,for those wondering if they should use so and so instead of so and so,just try and keep everyone pretty close level wise,believe me,you will thank me later on disk 3 ;)
 
Ricker said:
Just to be on the safe side,for those wondering if they should use so and so instead of so and so,just try and keep everyone pretty close level wise,believe me,you will thank me later on disk 3 ;)

I didn't and I got through fine :)

But I know what you mean, the game would have been a hell of a lot easier if I had :)
 

Amon37

Member
Just started disc 3. Game is great, one thing that makes it easy once you get
mack

I don't want to spam gamble but what other spell does 1000+ damage for only 10mp most of the time sometimes does 10 and sometimes over 2000?
 
Hunahan said:
It can be even easier than that. You know all those "ground bombs" that they keep giving you throughout the game but you never use?

Yeah, they don't reflect.

Easy cheesy.

Yeah, I had to use ONLY bombs and Mack Attacks. I really should have used Pro-Status magic on my party, which I never ever use.

Thanks, though, Phthisis.
 

FoeHammer

Member
I want to commit genocide on those damn thief monkeys in the Ice Canyon. God, I was so sick of those things by the time I got out of there.
 
FoeHammer said:
I want to commit genocide on those damn thief monkeys in the Ice Canyon. God, I was so sick of those things by the time I got out of there.

I was going to say I never fought one, but then one of those douches took my Keleon Earrings in the first Disc 4 area.

What's this about getting them back?
 
Absolutely loving this game so far. About to go to the Crimson Forest, level 19, there's been some tough fights but unlike many RPGs when I lose I don't get really angry and turn it off but relish another shot at the bosses when I die.

I've gotta say, after playing through as much Blue Dragon as I could stand, I look at it now and have to ask, "What the fuck was that all about?" I don't know how something so soul-crushingly average and unlikeable could be made by the same people as this.
 
You can get all your stolen items back after you recover the Elmon Crown and let them steal it in battle, then you go back south and fight the Elmon King up the top
 

FoeHammer

Member
scorpian007 said:
You can get all your stolen items back after you recover the Elmon Crown and let them steal it in battle, then you go back south and fight the Elmon King up the top

I was able to get all my items back, it was just a huge pain in the ass to have to backtrack several times to recover an item or two. Damn monkeys.
 
scorpian007 said:
You can get all your stolen items back after you recover the Elmon Crown and let them steal it in battle, then you go back south and fight the Elmon King up the top

Where and when do I "recover" this?
 

Vaxadrin

Banned
FoeHammer said:
I want to commit genocide on those damn thief monkeys in the Ice Canyon. God, I was so sick of those things by the time I got out of there.

Hey, I know! I'm gonna grind a bit and learn the newest level of magic for all my immortals. Oh wait, every time I go into battle I lose an accessory.
 
Nexus Zero said:
I've gotta say, after playing through as much Blue Dragon as I could stand, I look at it now and have to ask, "What the fuck was that all about?" I don't know how something so soul-crushingly average and unlikeable could be made by the same people as this.

i'm sorry, I have to disagree with you as I had a gleeful grin across my face the entire time I played BD

the game has alotta heart
 
AgentOtaku said:
i'm sorry, I have to disagree with you as I had a gleeful grin across my face the entire time I played BD

the game has alotta heart

It never gives up...

on being fun!

(Seriously. It's still a very very very fun and charming and gorgeous game.)
 
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