Andrex said:
Then your complaint is? You say you want them to stop being lazy, to put some effort in, to increase the budgets, and they've done exactly that. Galaxy is Nintendo's finest moment and it's because of now-Nintendo, not old-Nintendo. Brawl and Twilight Princess both cost fucktons to make.
Without recycling everything I've said, I'll suggest you read my previous comments on this page and the last for an extremely clear and concise recital of what my complaint is, for there is no simpler way for me to put it than I already have.
Twilight Princess is a Gamecube game, Brawl is another whoring of their franchise collection (not to mention I think it's out-and-out awful gameplay wise), and Super Mario Galaxy - while I agree it's phenomenal - does not somehow break free of my theory that all Nintendo has for the hardcore is their franchise whoring and their non-consequential nothing titles that they don't support with an ounce of advertising.
Andrex said:
You want new IPs, but not only that, heavily marketed new IPs. I say, this generation isn't over yet, and that there is an interesting trend: as time goes on, Nintendo produces more and more games. But the "old standbies" still only show up once a generation. Thus, Nintendo has been making more IPs this gen and the last. You're right in not many of them are Metroid-level, yet, but they're still creating new IPs. I'm not in charge of Nintendo's marketing department, but I wouldn't say that games like Disaster and Captain Rainbow have much wide appeal. But Nintendo isn't the only one guilty of undermarketing- look at Capcom and Okami.
All I read from you is excuses and more excuses. Faith where there should be none.
"Well this generation isn't over yet!" "Well they're not the only ones guilty of undermarketing!" "Well the old standby's only show up once per generation, it doesn't matter that they've released 10 Mario-related titles in two years on Wii alone!"
Andrex said:
It's hard to take you seriously though when you sling around the term "hardcore" like it's a be-all, end-all.
It
is the be-all, end-all on a fucking hardcore gaming forum on the internet. If this is not explicitly clear at this point, then you and others will never understand why GAF seems so bizarrely out-of-touch with the public at large. We're NOT the public at large. We're the hardcore gaming community. We want games for us. And if we're not getting those games for us, or we're seeing a lack of effort, we're going to point it out. If you are to concede that Nintendo doesn't focus on us anymore, that the bulk of their effort is geared toward people who are
not us, then I think that is all the answer we ever need in future discussions.
I am fine with that middle ground.
Andrex said:
What I take away from your argument is this: you'd rather have grey and brown shooters like Resistence, Killzone, and [insert Microsoft IP] than one genre-defining platformer from Nintendo just because it has Mario's face on it. But the thing is, quality beats quantity every time.
No, on a case-by-case basis I would damn well take Mario Galaxy over
A Resistance or over
A Gears of War. But I will not hold the console in high regard, if the best Nintendo can do for us is slut Mario around like a dime corner prostitute.
ksamedi said:
All of their games are somehow still relevant today. Most new Sony or Microsoft (or any other westers dev) IP is just a new paint job on existing gameplay ideas.
But here's the problem. With the exception of Super Mario Galaxy, almost ALL their Wii franchise extensions - with Mario or without - are exclusively "new paint jobs on existing gameplay ideas." Waggle does not somehow make "new ideas" out of old gameplay concepts, I hate to break it to you.