Teknopathetic
Member
"anyone else dying to know why teknopathetic can't use quotes right?"
I'll give you the answer in trade for permbanning you.
I'll give you the answer in trade for permbanning you.
http://arstechnica.com/journals/thu...s-is-why-weve-made-the-game-for-the-ps3-firstMark Rein on content: "This is why we've made the game for the PS3 first."
My copy of Unreal Tournament 3 came in the mail yesterday, and I have to say that it has been a blast to get back into a classic deathmatch experience; I've always thought that the Unreal Tournament games did it better than everyone else. (I'm sure comments to the contrary are already incoming.)
Gamasutra sat down to speak to Epic Games' VP Mark Rein, and the real story seems to be just how open the game will be on the PlayStation 3. "This is the full power of the Unreal Editor. The same editor we used to create the games is now available to you," he says. "You want to import your objects you made in 3D Studio Max or Maya? Bring them in! You want to code an UnrealScript? Code an UnrealScript! All those things you can do. If they fit on our map, you can stick them on the PlayStation 3 and they'll run!"
And this content doesn't have to be filtered by either Epic or Sony. You can grab any kind of mod or custom map from any site online, and it will play on the PS3 version of Unreal Tournament 3. "When they embrace user-created content, that's what it means to be an open system. That's why we're on PlayStation 3 firstbecause they are embracing user-created content. It's not just moving the deck chairs around the boat. They are embracing real art," Rein told Gamasutra. This type of open experience may be more of a challenge with Microsoft. "...we will sit down with Microsoft and have a dialog with them and say, 'Here is what we want to do. How can we do it?' They may or may not embrace it. We don't know. That's why we've made the game for the PlayStation 3 first, because we knew exactly what the boundaries were going to be."
This is a no-brainer for Rein, who makes the analogy that a console maker shouldn't be able to tell you what type of music or movies can be played on the hardware, so why should they tell you what content to add to the games you've bought? This is a much different message than gamers are used to when it comes to downloadable content, but it's a very welcome shift. The PlayStation 3 version of Unreal Tournament 3 is looking better and better.
How are they going to handle the fallout when screenshots of Boob Tournament 3 for the PS3 are making their rounds in the popular media?And this content doesn't have to be filtered by either Epic or Sony. You can grab any kind of mod or custom map from any site online, and it will play on the PS3 version of Unreal Tournament 3.
I'm waiting for the inevitable lawsuit from Microsoft when Master Chief makes his way onto the PS3.SapientWolf said:How are they going to handle the fallout when screenshots of Boob Tournament 3 for the PS3 are making their rounds in the popular media?
Teknopathetic said:We don't truck with inferior versions here.
They're going to say its user created. A T rated game doesnt become AO because someone swears online right?SapientWolf said:How are they going to handle the fallout when screenshots of Boob Tournament 3 for the PS3 are making their rounds in the popular media?
Oblivion turned from T to M when someone made a boob mod.miyamotofreak said:They're going to say its user created. A T rated game doesnt become AO because someone swears online right?
You haven't noticed the 'rating subject to change due to online play' notice on every single online game that's been released in the past few years? Because it does.miyamotofreak said:They're going to say its user created. A T rated game doesnt become AO because someone swears online right?
No, the mod didn't create any new art. The content was on the disk. The problem is that the mainstream doesn't care either way, and the media is going to sensationalize all the inevitable bare boobage.WhatRuOn said:Oblivion turned from T to M when someone made a boob mod.
where can I find this Dawn demo easter egg???SapientWolf said:No, the mod didn't create any new art. The content was on the disk. The problem is that the mainstream doesn't care either way, and the media is going to sensationalize all the inevitable bare boobage.
BTW, the NVidia Dawn demo has an interesting easter egg
edit: My avatar has never been more appropriate for a topic.
Teknopathetic said:We don't truck with inferior versions here.
???MasterCharged said:then whats all the pc coverage here? you are such a hypocrite:lol
he started that fight not meZaraki_Kenpachi said:"then whats all the pc coverage here? you are such a hypocrite"
Wow... Are you really trying to say the pc version is the inferior of the two? Enjoy your permaban.
*dodge-left*MasterCharged said:he started that fight not me
Teknopathetic said:"But if I delete a few lines I can add a few lines, maybe the OP is sort off full?"
Possible.
Teknopathetic said:"Hmm okay, anything that I can do about it?"
The most I can recommend is condensing some of the stuff, ditching the vehicles maybe, stuff like that.
What socket is your processor (AM2 or 939)? You should upgrade.NameGenerated said:Quick question, how would the game run and look on my specs.
AMD 4000+ 2.4ghz Processor
ATI Radeon X800 GPU
1 gig of RAM
I want to know if I should get it now for PC or just wait and buy it for PS3.
WhatRuOn said:What socket is your processor (AM2 or 939)? You should upgrade.
NameGenerated said:Quick question, how would the game run and look on my specs.
AMD 4000+ 2.4ghz Processor
ATI Radeon X800 GPU
1 gig of RAM
I want to know if I should get it now for PC or just wait and buy it for PS3.
dralla said:I just want to hear about the lag and community features of the PS3 version. When are review builds going out?
MasterCharged said:the only thing i see here is a boxart. i need reviews previews screenshots, gif ect. where is the love?
Teknopathetic said:"That's what I am looking at on full settings with Intense post-processing, seems very muddy/blurry to me."
Turn down the post-processing. Intense post-processing is bloom heaven. Vivid's not that bad, default's also better. Muted if you absolutely hate bloom whatsoever.
Post-processing is a taste thing, not a "better graphics" thing.
WHOAguitarninja said:I suspect lag in the PS3 version will be very similar to the PC version, since PSN is an open network. I don't see any reason it should be different.
dralla said:Don't you have to pay for dedicated servers on PC? That's how I remember it back when I used to play UT/Q3. I don't expect many DS on the PS3 version, majority will be P2P. And if Gears is any indication, it's going to be a laggy POS.
theBishop said:You have to pay if you want to lease a rack unit on a fiber connection. But you can just as easily run the server software from your PC over a cable connection. Warhawk rates my connection (typical comcast) for 20 players, so I imagine I can probably host with good performance for 12-16 in UT3.
Zaraki_Kenpachi said:"This is probably a long shot, but any chance of the map editor appearing on the PS3 version? q"
It's been confirmed pretty much since they announced it for ps3 that it supports mods but does not support creating mods on ps3.