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Official PSP 1.50 exploit thread (proper loader has arrived)

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ok so its official, latest snes9x does not work with swap trick. because it doesnt for me or anyone on irc either
 
Belfast said:
You people want a solution, these people worked hard on it, and you're too fucking lazy to swap out a memory stick? Good lord, you're incredulous!

<shrug> That's what you get for hyping up the exploit and concealing the swappiness of it. This is not underpromise and overdeliver. ;)

belgurdo said:
Very weak (might as well just buy a GBA with the cash a memory stick will run me), but at least it's a nice step in the right direction

I'd expect most people who'd want to use this sort of thing seriously to have picked up a big MS anyway, and since you get a 32MB stick in the value pack they should already be good to go.
 
There is a bug in the exploit - posted in the other thread is an announcement that a patch will be released very soon...
 
I also posted this on the other thread (could we please keep just one for all this?):

From the man, killer-x:

El de SNES y algunos fallan por el programa, tiene algun bug. Estad atentos a nuestro site. En no mucho sacaremos update. Gracias

The SNES and some other progs won't work, there is a bug in the program. Stay tuned to our site. We will soon release an update.
 
Jeez, people are so harsh. OK, this isn't what everyone wanted...but it's getting there. At least the trick was legit. Give em a break.
 
Here's a few steps:

Step 1:
Install the MSwapTool

Step 2:
Run the MSwapTool, browse for the downloaded .pbp (i.e. the NES emulator) and choose a directory to save

Step 3:
Copy the eboot.pbp it creates from the "MS 1" folder to Memory Stick 1 (i.e. PSP\GAME\NES\)

Step 4:
Copy the eboot.pbp it creates from the "MS 2" folder to Memory Stick 2 (i.e. PSP\GAME\NES\), the folder name has to match MS 1

Step 5:
Insert MS 1 into your PSP and navigate to the Game menu where you will see the program "MSWAP > NesterJ Nes Emulator" and run it

Step 6:
After the chime at the white PSP screen, take out MS 1 and insert MS 2, you have about 3-5 seconds (before the screen turns black).

The homebrew will then launch instantly.
 
Amazing. The PSP US homebrew scene makes a pretty incredible step forward...and people bitch, as though the 'swap trick' is new to anyone that's dabbled in console exploits. Yeah, the guys releasing this should've been a little more clear in its nature, but it's a definite advancement and it's free. If you were expecting a spot-on SNES emulator the moment you bought your PSP, naturally, you're going to be a little disapointed.
 
Alright! Got a GBC emulator working (RIN), I'm playing zelda links awakening right now :D...man i cant wait for the snes emulator to work, i want portable chrono trigger!!
 
megateto said:
Fixed :D :D :D :D

Btw, for those with a Mac, people using Virtual PC have no problem running this...

Sorry, I'm in southern Texas. Mexico, USA, it's all pretty much the same thing to me. BA-ZING! :D
 
Got it working also! Tested the PCEngine emulator and its really neat to see this stuff running on the PSP.

I was going crazy wondering why the hell the Snes emulator wouldn't work, but it turns out to be the emu that's bad and not me.
 
tedtropy said:
Amazing. The PSP US homebrew scene makes a pretty incredible step forward...and people bitch, as though the 'swap trick' is new to anyone that's dabbled in console exploits. Yeah, the guys releasing this should've been a little more clear in its nature, but it's a definite advancement and it's free. If you were expecting a spot-on SNES emulator the moment you bought your PSP, naturally, you're going to be a little disapointed.

Seriously. That's how most people use homebrew on their DC (swapping) and most didn't have a problem with it. Hell, I've used the Saturn swap trick for years. Do you know how difficult that was to get right initially? It's easy now, but still requires perfect timing with multiple swaps.

What I want to know is whether or not you have to swap everytime you start the app? That is, if you launch the emu, then return to the home menu, will you have to swap again? What about if you use sleep mode? Will playing a UMD game mess it up as well? Do these emulators allow you to bring up a menu to switch roms during operation? If you have to swap TOO often, I doubt I'll use it much, as it seems like it could damage the memory stick slot after heavy usage (or at least wear it out).

I wish that I had known about this swap before coming to work, as I never expected that I would need to bring the 32mb stick along with me...
 
Angelus said:
Has anyone tried out the Sega Master System emulator,does it work ok? I just want to know if it runs well and with sound.



works great. with sound. no fullscreen.
 
tedtropy said:
Amazing. The PSP US homebrew scene makes a pretty incredible step forward...and people bitch, as though the 'swap trick' is new to anyone that's dabbled in console exploits. Yeah, the guys releasing this should've been a little more clear in its nature, but it's a definite advancement and it's free. If you were expecting a spot-on SNES emulator the moment you bought your PSP, naturally, you're going to be a little disapointed.

I think what most people are annoyed about is that none of the videos gave any sort of hint that a swap trick would be required or that only one app could be launched per swap. The second video even had a "1.5 LOADER" which appeared to allow you to choose an app to launch off the memory stick, and this is the sort of thing that people were expecting.

But yes, it IS a step forward that there is now a working exploit for 1.50, and I would expect the next step to be finding a way to use this to downgrade the firmware to 1.00 so that homebrew can be used in the normal way.
 
The SNES emu works if you do it the manual way. Keep the eboot.pbp it created for MS 1.

Download PBP Unpacker, open the original downloaded eboot.pbp and extract the "data.psp", rename it to eboot.pbp and stick it on MS 2.

SNES now works fine :)
 
Dazzla said:
The SNES emu works if you do it the manual way. Keep the eboot.pbp it created for MS 1.

Download PBP Unpacker, open the original downloaded eboot.pbp and extract the "data.psp", rename it to eboot.psp and stick it on MS 2.

SNES now works fine :)

I kiss you! :D
 
From killer-x, again:

Con el segundo metodo SI funciona el de SNES. 100% Garantizado. Usad el segundo metodo hasta que saquemos update del programa.

With the second method (you can read about it on the pdf) the SNES one DOES work. 100% guaranteed. Use the second method until we release the update.

There you have it, guys.
 
You don't even need the crap MSwapTool application to get the 1.5 hack to work.

This is all you need to do:

On the first memory stick, copy just the EBP of the emulator (i.e. uo_snes9x) to a folder in the GAME directory. (e.g. /PSP/GAME/SNES/EBOOT.EBP)

Then, using the EBP unpacker tool (http://www.pdc.me.uk/pbp/), open the EBOOT.EBP and extract the DATA.PSP to a file. Rename that file as EBOOT.EBP and store it on the second memory stick under the same path. (e.g. /PSP/GAME/SNES/EBOOT.EBP). Also place your ROMs and any additional data needed by the emulator in the same directory.

Viola!
 
tedtropy said:
Sorry, I'm in southern Texas. Mexico, USA, it's all pretty much the same thing to me. BA-ZING! :D
No disrespect to our fellow mexicans but dude, do you know what country colonizated your continent? =/
 
duckroll said:
WOW! This exploit is COMPLETELY USELESS! So much for Wednesdayton, at least I'll still have Batman Begins in 2 hours. :(

i think the only useless thing here its your rant to the ppl who work hard for this exploit
 
Dazzla said:
The SNES emu works if you do it the manual way. Keep the eboot.pbp it created for MS 1.

Download PBP Unpacker, open the original downloaded eboot.pbp and extract the "data.psp", rename it to eboot.pbp and stick it on MS 2.

SNES now works fine :)


wait, what? can i get a stepbystep?
 
hmm if I use the 32meg psp stick as MS1 and my sandisk 1gig one as MS2 it wont boot. but if I reverse it it will work just fine.. and the game icons in the sandisk are messed up for some reason.

edit/ the icon looks just fine now after several attemps.. weird..

Anyone knows how to unmount a memstick properly in windows xp? eject thing in windows is not helping
 
dark10x said:
Seriously. That's how most people use homebrew on their DC (swapping) and most didn't have a problem with it. Hell, I've used the Saturn swap trick for years. Do you know how difficult that was to get right initially? It's easy now, but still requires perfect timing with multiple swaps.

What I want to know is whether or not you have to swap everytime you start the app? That is, if you launch the emu, then return to the home menu, will you have to swap again? What about if you use sleep mode? Will playing a UMD game mess it up as well? Do these emulators allow you to bring up a menu to switch roms during operation? If you have to swap TOO often, I doubt I'll use it much, as it seems like it could damage the memory stick slot after heavy usage (or at least wear it out).

I wish that I had known about this swap before coming to work, as I never expected that I would need to bring the 32mb stick along with me...

These emus usually have romlists you can go back to without rebooting. I know the NES one does.
 
Here's hoping that homebrew developers release 1.5 versions of all the software so there would be no need to patch manually.

All in all, I'm really really thankful to the guys who figured out this stuff.
 
Phew, it was true... we should rejoice only because of that. Like other people are saying, it should open lots of opportunities for other people to find something easier to execute.

(I knew I should have brought my 32Mb MS, but I'm going to buy a 64Mb, don't like the swap trick too much and don't want to risk my 512Mb...)

I have a few questions:

1- SNES emu: Fast? Sound? Fullscreen?
2- Can the swap trick harm the PSP or it does it just like switching CDs in FF7?
3- Anyone tried putting their PSP to sleep while playing an emu? Does it work ok?
 
I'm going to assume that the swap trick could cause problems with your memory stick. I doubt it would actually fail, from a hardware standpoint, but you could damage the data on there and need to reload everything. You always run that risk when swapping such hardware during access.

Also, did anyone try the various startup situations? Do you need to swap everything you return to the home screen?
 
What dumba$$es. Couldnt they at least told us we'll need two mem sticks for this to work? Off to vacation in a few hours and no chance to get another mem stick til then.

And I am very glad I have my 1.0 PSP in the mail, this mem stick swapping isnt for me.
 
it would be nice with a loader that can load from wifi.
Then you could have all stuff on your computer, and load different files from that.
All homebrewn applications could use some standard to quit the utility to get back to the loader.
etc etc.. then you just put it into sleepmode when you arent going to play anymore.
switch it on, and voila wifi-loading possible, aswell as transfer files to your memorystick thru wifi!.
 
Where's the cheapest retail store to get a 32mb stick? I wanna buy a cheapie just to test with, is there danger of frying the memory stick by doing this?
 
am at work so I can't try it, but..

can't you just fill up one mem stick with all sorts of launchers, and then fill up the other mem stick with the apps? so sure you have to swap each time, but you can still have all of your apps just between like 1x128MB stick (launchers) and 1x1GB stick (apps and roms)?

is this possible?
 
Hopefully there will be a simpler method down the road. Good start but no way i'm writing stuff for psp like this. I'm too lazy. :p
 
dark10x said:
I'm going to assume that the swap trick could cause problems with your memory stick. I doubt it would actually fail, from a hardware standpoint, but you could damage the data on there and need to reload everything. You always run that risk when swapping such hardware during access.

Also, did anyone try the various startup situations? Do you need to swap everything you return to the home screen?

I have managed to corrupt some data be it pictures, music or videos on both of my sticks.
and I can not load any emu from the sandisk for whatever reason. gah wish I had the usb cable here... forced to use the inbuilt memstick reader wich I cant unmount.

refreshz, you use a memstick reader or the psp? because it has worked just fine with psp + usb cable... and you can unmount devices properly in linux atleast.
 
suikodan said:
I have a few questions:

1- SNES emu: Fast? Sound? Fullscreen?
2- Can the swap trick harm the PSP or it does it just like switching CDs in FF7?
3- Anyone tried putting their PSP to sleep while playing an emu? Does it work ok?

1. Almost full speed if you clock it to 333mhz. It's slightly choppy, but very playable. Can't wait for new revisions.

2. I doubt it, only thing that can be damaged is the data on the sticks. That's if you pull it out while its writing to the device.

3. Screen goes black, music plays. It's fine.
 
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