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Official PSP 1.50 exploit thread (proper loader has arrived)

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Mejilan said:
PocketNES running on an EZ-III Flash cart. Using a font-fix patch, of course.



i have an ezflash 2 powerstar, is it worth getting a ezf3? what features does it have over 2?
 
If true, and the emus out there are up to snuff(all i want is nes and snes really) then my psp will be seeing no new games on it ever again. All I play is lumines, Hot shots, and watch movies at work on it. PLEASE let the emus become reality!
 
PhoncipleBone said:
If true, and the emus out there are up to snuff(all i want is nes and snes really) then my psp will be seeing no new games on it ever again. All I play is lumines, Hot shots, and watch movies at work on it. PLEASE let the emus become reality!


i agree. even GTALCS isnt enough to make me upgrade the firmware if it is req.
 
I will just need to get enough money for a second system when Burnout and Virtua Tennis ship for the system. I can go without any new games until then, since not much is tempting me.
 
latest update: 1.52 AND 1.51 users are fucked. 1.5 and 1.0 users will laugh at these users this wednesday
 
Wario64 said:
latest update: 1.52 AND 1.51 users are fucked. 1.5 and 1.0 users will laugh at these users this wednesday

Source? Or is this just an unwarranted assumption? I don't want to have to buy another PSP. :(
 
Aside from all the obvious emulators that will come-do you guys think that they'll have a 32X emulator for the PSP? Virtua Racing baby.
 
iapetus said:
Source? Or is this just an unwarranted assumption? I don't want to have to buy another PSP. :(


ps2nfo.com

Update #2: PaWsTick from the PsP-Dev Team has now confirmed that their exploit does NOT run on v1.51 firmware either, so $ony did a nice quick job of fixing their 1.50 holes it appears. On the bright side, many in the USA already have a v1.50 PSP... and those who don't can still run out and grab one without the fear of it being a later firmware version for the time being.
 
cpu update:

chakoo over at ign confirms that the cpu unlock via software indeed works! I trust him as he used to port emulators over to n-gage.
 
rod said:
i have an ezflash 2 powerstar, is it worth getting a ezf3? what features does it have over 2?

.

An email I wrote to some friends regarding this flashkit... said:
As a recap to those that may not know, I ordered an EZ-Flash III GBA Flashkit for my GBA (NDS, really) in order to play hundreds of NES, GameGear, Sega Master System, and Turbographx 16 classics, on the go. I decided to spend the $150 or so because it looks like the PSP will NOT be broken to emulation at any point, unless it is by means of system modding, which I'm not inclined to do. This flashkit is pretty much the best (according to a few week's of research I've done) rewriteable media solution likely to be available on the GBA. Definitely the best now.

It came in yesterday, very nicely secured. Inside the package was a slick wooden box that opens up, containing the EZ-Flash III Flash Cart itself, as well as the Linker Dock and the USB cable that connects it to my computer.

Charging of the onboard battery (for actual save game files, and emulator save states) is done once every 2 or 3 weeks for about 8 hours, simply by sliding the cart into the linker, and plugging the linker into your USB port. (Has to be an actual port, not a hub.) Battery life is about 3 years, and can be replaced by unscrewing it from inside the cart, it's one of those tiny watch battery things. (Roms, text files, movie files, etc is stored on the on-board Flash memory, of which there are two sections.

The first section is 256 Mbits (32 mb), and is used to store GBA ROMs primarily. From here, the ROMs are accessed directly from within the Flashcart's OS (which you get by sticking the cart into a GBA and powering it up!) Yes, it works perfectly with a NDS too. That's obviously not a whole heckuva lot of space, since most GBA games take up anywhere from 64 Mbits to 256 Mbits, so you won't be able to fit more than 1-4 GBA ROMs in this primary space. (I don't have any non-freeware GBA ROMs, btw, so don't get the wrong idea. Just informing you.)

The "EZ-Disk" portion is the full 1Gbit. Yes, the 256 MBits of primary space I just told you about isn't part of the 1Gbit, but essentially the same as having another smaller flashcart built in. Whereas the primary 256 Mbits can only store ROMs, the 1Gbit can store anything (from more ROMs to text files, GBA-compatible music and movie files, image/photo files, etc.) Kinda like a portable USB Key, though since it runs its own OS, it's not quite as simple. However, that's where the EZ Manager 2.03 software comes in, and it's pretty damn good for a homebrow, Engrish-ridden Chinese application. Very stable, the Engrish is mostly readable, and the interface is surprisingly intuitive, if not completely polished.

Currently, I've loaded about 200 games onto my cart, all of it on the 1 Gbit EZ Disk side. Why? Because unlike the primary 256 Mbit side, I can keep the ROMs on the EZ Disk side compressed, thereby taking about good 25-40% less space. Sure, when I first boot up the various ROMs, there's a delays is it uncompresses, but it's not a big deal for the classic emu, and I'll tell you why shortly.

I have one real GBA rom. Eric Caihu, one of two ex-employees of now defunct Delphine Software (makers of Out of this World, Flashback, etc.) who happened to create Out of this World. He bought the rights to his game back from Delphine, and literally recreated the entire game (polygons, music, 3D cutscenes) on the GBA, in English and French (though he kept the original European name of Another World) and, as the owner of the property, released it as public domain freeware. You just need a flashcart to store and run it. So I have that on my cart, and it's amazingly authentic. Very impressed. (I'm also tracking down a ROM of the Japanese version of Fire Emblem 6, the first GBA FE and the only one never localized. The one that just came out here, Sacred Stones, is FE8. There is a near 100% fan-translation patch for FE6, and it'll be amazing to be able to play that too, and see how the story of FE7, a prequel to 6, ends. It stars Prince Roy, Eliwood's son, and one of the main characters in SSB Melee, as you'll recall.) No luck finding the FE6 ROM, however, just the translation patch for now.

Anywho. PocketNES is the most powerful and compatible GBA Emulator for NES games. And Dr. SMS is the Sega Master System/Game Gear equivalent. Using a series of tools called injectors or builders (Dr. SMS is an emulator and injector, PocketNES is an emulator only, and needs a separate, compatible injector), you can take the emulator and a collection of ROMs (up to 128 Mbits worth at a time) and compile a GBA ROM. This GBA ROM (containing the emu and the game ROMs), when booted up through OS, presents you with a GUI (Graphical User Interface) which allows you to tweak the emulator options via the GBA, and select from an ordered list containing all of the ROMs you built in! It's pretty amazing. So, as it stands, I have 1 "real" GBA ROM (Out of this World), and a bunch of "fake" GBA ROMs, 1 containing Dr SMS and all of my GameGear ROMs (roughly 30 games), 1 containing Dr SMS and all of my Sega Master System ROMs (about 50 games), and 2 each containing PocketNES and 1/2 of my NES ROMs (135 total, between the 2 archives).

These are FURTHER compressed because I stored them in the larger EZ Disk portion of the flash memory, which allows for compression. So, I choose which "system" I want (SMS, GG, NES part 1, NES part 2), it uncompresses them (takes about 30-45 seconds) and then boots into this GUI where I have access to ALL of the ROMs in that archive! And I can easily switch from ROM to ROM without a problem. If I want to switch "systems" (or access the other NES archive), then I have to reboot the system and uncompress them again. Not a big deal, however. Dr SMS and PocketNES both have support for actual save files (for battery backup games), and typical emu save states. I tested Dragon Warrior 4 (probably the beefiest NES RPG, and the only US Dragon Warrior I haven't played expansively, and tested both battery saving and save states, and both went off without a hitch!

Save files are automatically stored on a small 8mb subset of the 128mb (1Gbit) EZ-Disk, and you do NOT have to manage the saves yourself. The OS handles it all for you, invisibly. Through the EZ Manager software, you can backup the OS's save folder to your PC periodically, which protects you from lax charging (if you don't charge the flashcart at least once a month, you might lose your data), or if you need to replace the on-board battery in a few years.

Additionally, the OS has support for game cheats (you can download more cheats everytime they update their Xcode Database. When you open up EZ Manager, a little scrolling message on the bottom of the interface tells you if there are any updates, and prompts you to download them from their servers. Also, the OS has a built in real-time clock, for those games that support it, primarily the Boktai and Pokemon games for the GBA (assuming you play them via emu instead of actually buying the games.)

The linker itselft has 2 LED lights. It'll be green when it's synched to your computer and charging, and red when you're flashing your cart (writing to it using EZ Manager.) It'll alternate between Green/Red if you're synched up to the USB and charging, but also have EZ Manager open and standing by (NOT writing). Nothing tells you when the charge is complete, but it's a Lithium battery, so it can't overcharge (according to the website), and they tell you do charge for 6-8 hours before initial use, and 6-8 hours every 2 - 3 weeks to make sure the battery doesn't die.

The flashkit itself uses the power-star design these people pioneered with their last cart (EZ-Flash II Power Star) and unlike many other flashcarts, which only ran for about 6 hours on a the GBA SP/NDS battery, this one drains power exactly like a regular GBA game does. So, about 15 hours on a fully charged GBA SP, or 18 on a NDS (assuming NO DS playtime, which drains batteries faster.)

If you do store most of your ROMs on the larger, compression-compatible EZ-Disk portion, the limit is 128Mbit (about 16mbs) per ROM file, because the amout of memory allocated to uncompressing is 128Mbit. If you have 1 ROM (that is, not a collection of ROMs), such as a GBA ROM, that is 256Mbit (the highest possible GBA game size) then you HAVE to put it in the 256Mbit primary space. Can't compress on it, but that also means "instant access" when loading it up, it doesn't have to take the time to decompress. If I wanted too, I could have left my NES archive as 1 chunk, and dropped it into the 256 Mbit section. It bears mentioning that you aside from writing/deleting ROMs to/from the 256Mbit primary section, you cannot organize or otherwise create folders. In the EZ-Disk section, you CAN create your own folders and organize your files and ROMs accordingly. (That, and the compression, is why I opted to place everything on the EZ-Disk side.)

All in all, with 1 GBA ROM and about 200 classic ROMs, I'm only taking up just 30% of my total capacity. That's pretty freakin' amazing. Next up, classic GB (true GBC emulation is still not possible, surprisingly) and Turbographx 16 emulation! Woo!!

If you plan on getting one, I HEAVILY recommend this. The only problem is that it doesn't come with software (they update it often enough to make CDs rather obsolete), and not much in the way of documentation. I was NOT familiar with this concept of using an injector to "build" a GBA Executable ROM containing classic Emulators and classic ROMs, so it took me hours to work out the kinks and figure it out. But, should you opt for this, I'll hook you up with links to all of the software (not much), and instructions/advice. Once you get used to it, it's pretty easy.
 
PhoncipleBone said:
I am still running strong with my 1.5. Just need to NOT put newer games into my PSP by accident if this hack is true.

they're not gonna stealth update, if that's what you're worried about - a failed firmware flash is unrecoverable, so if someone turned it off while the flash was happening their PSP would be nothing but a brick. Most likely it just tells you to flash the firmware before you play the game. I'm sure devs would figure out ways to hack that, or at the very least release patches where you could apply to the extracted files to run it off the memory stick.
 
Mejilan said:
Fuck. I updated to Firmware 1.51 a few days ago. *sighs*

a%20barrel%20of%20laughs.jpg
 
Can those of you with 1.0 PSPs tells us how good the current emulators are? How's the SNES emulation...does it run full speed with sound yet? Genesis emulation?

Any hope for something emulated we HAVE NOT yet seen on portable devices, like CPS2, Neo-Geo, etc.?
 
Lyte Edge said:
Can those of you with 1.0 PSPs tells us how good the current emulators are? How's the SNES emulation...does it run full speed with sound yet? Genesis emulation?

Any hope for something emulated we HAVE NOT yet seen on portable devices, like CPS2, Neo-Geo, etc.?



gbc emus run perfect, with full sound, master system as im aware, no sounjd so far and no full screen, snes slow, pretty unplayable imo, genesis speed is great no sound tho, as far as i know the only full screen emu is the gbc one. havent tried mame or pc engine
 
Shoot if they ever got CPS2 and NeoGeo emus running at full speed (which doesn't seem bloody likely at the moment) I would never need to purchase another handheld game or system again.
 
Lyte Edge said:
Can those of you with 1.0 PSPs tells us how good the current emulators are? How's the SNES emulation...does it run full speed with sound yet? Genesis emulation?

Any hope for something emulated we HAVE NOT yet seen on portable devices, like CPS2, Neo-Geo, etc.?

There's already a Neo-geo pocket Emu, Neo-Geo CD emu also but thats still very basic not a full speed yet. Genesis/ Megadrive emus vary, theres some that are buggy but have sound, and then theres some running at full speed but no sound compatibility just yet.

SNES EMU's, every new release gets closer to full speed and sound corrections, they're still a bit buggy, but it's getting better, compatibility isn't 100% yet, so I guess once this 1.5 exploit comes out there should be better progress.
 
EGM92 said:
There's already a Neo-geo pocket Emu, Neo-Geo CD emu also but thats still very basic not a full speed yet. Genesis/ Megadrive emus vary, theres some that are buggy but have sound, and then theres some running at full speed but no sound compatibility just yet.

SNES EMU's, every new release gets closer to full speed and sound corrections, they're still a bit buggy, but it's getting better, compatibility isn't 100% yet, so I guess once this 1.5 exploit comes out there should be better progress.

So in other words we shouldn't be jumping up and down with excitement yet, so it seems.
 
Woo hoo! I knew that the moment I bought a 1.0 PSP, 1.5 would get hacked. EVERYBODY THANK ME!

The best part of this isn't 1.5 users being able to emulate (well, that is pretty hot). The best part is the U.S. scenesters joining in with their top koding krews.

UMD games are for HOUSEWIVES and LITTLE GIRLS! The PSP's future's so bright, you have to wear emulated shades!

P.S. Meijilan, WHY DID YOU UPDATE? Did you think 1.51 would do anything except make you cry?
 
Lyte Edge said:
So in other words we shouldn't be jumping up and down with excitement yet, so it seems.


Depends on how you look at it, Emulators are updated almost daily which is very good progress no matter how you look at it. Some of the emulators are less then a week old, some have been in development for a while and that's why most are running at full speed, developers are just having problems with sound issues on SOME emus.

NES emulators are prefect I guess from what I played at least, and GB/GBC are pretty good.
 
JackFrost2012 said:
P.S. Meijilan, WHY DID YOU UPDATE? Did you think 1.51 would do anything except make you cry?

I'm kind of an anal update freak... and I figured that loaders would 1.5x loaders. Thought if there was some MAJOR rewrite of the security, it'd warrant more than a .01 update to the firmware version. :/
 
The Faceless Master said:
i can't wait till wednesday when everyone finds out this is fake

i hope i'm wrong, but i just don't believe it

parappa.jpg


"I gotta believe!"

Enough with the glass-half-empty crap already. If it turns out fake, it's fake. You needn't derive such joy from it. Either way, you can count on 1.5 get cracked eventually, Sony releasing another forced patch, that getting cracked, and so on.
 
Odnetnin said:
are you saying that the PSP in its original state = a POS. Because that's what it sounds like.

Yes, that's exactly it! Good job!

I'd ask if you understand sarcasm, but it seems you're a Nintendo fan so all hope is lost.
 
Mejilan said:
I'm kind of an anal update freak... and I figured that loaders would 1.5x loaders. Thought if there was some MAJOR rewrite of the security, it'd warrant more than a .01 update to the firmware version. :/

meh i did the same exact thing you did on friday for the same reasons. I could care less though... i only have a 32mb card... and are there any emus out for it so far that even run at a decent speed? by the time i get a 1 gig card 1.51 should be cracked. :)
 
blahness said:
meh i did the same exact thing you did on friday for the same reasons. I could care less though... i only have a 32mb card... and are there any emus out for it so far that even run at a decent speed? by the time i get a 1 gig card 1.51 should be cracked. :)

Yeah, I get the feeling all of this will be irrelevant sooner rather than later.
 
Looks like I can stop crying over updating to 1.5. Heh, at least I wasn't even giving a second thought about not updating further. Also, I kinda doubt US games will force these firmware updates. Just doesn't seem like something US consumers would be comfortable doing, and I think publishers know that.

Well, in case they force the updates, there's always the option of buying a 2nd PSP, or just waiting and hoping these new firmwares get cracked.
 
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