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Official PSP 1.50 exploit thread (proper loader has arrived)

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wow TotalBastard, Im pretty sure you are wrong, Emus can only get better and right now they are working fine, if you are not enjoying it thats your problem, because alot of us are having fun
 
What a load of BS! How can overclocking your PSP to the original speed cause it to overheat? If anything the PSP should be draining the battery a little faster now.
 
TotalBastard said:
Here's some rain for your parade. These statements come from a PSP fan and owner.

blah blah bitch whine moan make factually incorrect statements whine some more

well, I'm glad at least 1 "PSP fan and owner" will stick to the Sony party line. The rest of us will just enjoy our "pathetic" emus and homebrew on the go.
 
Pepople will still buy games if and when that happens. Sounds like a bitter GP32/GB fan to me... There is plenty of piracy on the Gameboy and people still support that massively.
 
TotalBastard said:
This exploit and these emulators are pathetic. The NES emulators on both the GBA and the GP32 work better than Nester J.

I haven't tried anything on GP32, however as far as GBA is concerned, NesterJ totally blows PocketNES out of the water.

First and formost, Memory Sticks >>>>>>>>>> Flash cards ever will be (space to price ratio). Speaking of space, GBA ram does not allow zips roms, while NesterJ PSP does (156 meg total US collection of NES games down to 70 megs because of zips.)

As far as emulation goes, From the games I have tried all have worked better on NesterJ then they do on PocketNES. Maniac Mansion doesn't flicker constantly, Punch out doesn't have garbled junk on the menu's, and Tecmo NBA Basketball isn't a graphical mess. Little Nemo also works perfect (which is normally extremely hard for EMU's to get right for some reason).

and this is comparing it to PocketNES V 0.98 (newest version)

The only plus size PocketNES has is the link up play (which is fairly buggy), but I expect NesterJ or another NES emu to have that stuff up and running by years end. This emu stuff has only been on PSP for a month compared to PocketNES's 2+ year headstart. Give it time.
 
TotalBastard said:
Here's some rain for your parade. These statements come from a PSP fan and owner.

This exploit and these emulators are pathetic. The NES emulators on both the GBA and the GP32 work better than Nester J. And memory card swapping?! You've got to be kidding me.

And for those of you praising the SNES emu you really need to get your heads examined. Who the hell wants to play a game without sound just so that the game can run at close to normal speeds? Again, that's pathetic. The SNES emu on GP32 is much better than this. (As is the TG-16/PCE emu.)

I've also noticed some over heating issues on systems that have changed their clock speed.

But here's the real kicker and no one in this thread are going to like this. These emus will hurt the PSP more than they will help it. (Let's see if anyone here is smart enough to figure out why that is.)

And as far as loading ripped UMD's from the memory stick is concerned, that could very well be a BIG nail in the PSP's coffin. Piracy didn't help the Dreamcast. It wont help the PSP.


give me a break, dreamcast was dead from day one. piracy had little to do with sega's demise in the hardware sector.

snes emulator running slow?..who cares, is the one for the gp32 only a month or so old also?

over heating? as in..it shuts down? because i doubt it. oh noes..it gets hot, what will we do!!!
 
SnowWolf said:
I love how this guy feels the need to qualify his rant.


I know it, highly doubt he owns a PSP. :) ANyway, back on topic... I can't wait till I get my 2nd MS, so I can play Contra on that beautiful screen...
 
the 333 mhz thing wont overheat your psp. but it seems like a battery killer. im looking at my battery indicator closely and the power consumption seems to be the same as playing a PSP game. which means about 5 hours of game time per charge. no wonder devs. were capped at 222


and PocketNES better than Nester? Nester is very early right now but i actually find it better than PocketGBA


and Sony can save the PSP if it avoids putting mandatory firmware updates in future games. or else i wont buy them at all :P

you make it sound as if these emulators have been out for years though.
 
TotalBastard said:
The NES emulators on both the GBA and the GP32 work better than Nester J.

I've also noticed some over heating issues on systems that have changed their clock speed.

Piracy didn't help the Dreamcast. It wont help the PSP.

Point by Point...

1) Status of Emulators - Give it time. This scene is very young. You're going to see rapid improvement in the next month

2) Overheating - I call BS on this. Can you provide links to sites where anyone has complained of this? It sure isn't anywhere I've been. If 333 could damage the PSP, Sony would have restricted the hardware's ability to do it.

3) Piracy killed the DC - True. I certainly will think thrice before purchasing a game that would require a version update. But honestly, I'm a Nintendo Fan. What do I care if the PSP goes the way of the DC? :D
 
Wario64 said:
the 333 mhz thing wont overheat your psp. but it seems like a battery killer. im looking at my battery indicator closely and the power consumption seems to be the same as playing a PSP game. which means about 5 hours of game time per charge. no wonder devs. were capped at 222

Haha I was right, it's capped for a reason. It won't be unlocked untill some better battery comes out.

Totalbastard is pathetic troll!
 
Has anyone used MAME? It seems the downloads for these roms take about 10x as long as SNES or NES downloads. Will it run properly? I really want to play the metal slug series.
 
newsguy said:
Has anyone used MAME? It seems the downloads for these roms take about 10x as long as SNES or NES downloads. Will it run properly? I really want to play the metal slug series.

The DL's take longer because these games (Especially NEO GEO) are massive in size compared to (S)NES.

BTW, If you want to play Metal Slug, you'd better stick to PCs or the Xbox for now. PSP doesn't have the power with current emus. They may optimize it in the future, however.
 
I've played these emus on 333MHz for couple of hours now, and haven't noticed any overheating. Why BS about things when you obviously havent' even tried anything?

PCEngine emulator runs some games I tried at pretty much perfect speed with sound. How much better than that can it go? SNES emu runs very nice with sound off, and considering how poor sounds is in 99% of those games, I can't say I really care. Genesis, Gunstar Heroes run perfectly, and so do others, less complex games I tried.

The way I see it, aside for memory stick swapping, which is of course a nuisance, there are no better handheld emu system right now, in terms of screen quality and control.

Has anyone checked out the Neogeo emulator for the PSP yet? I'm at work right now, so I can't test it, but would like to know if I should bother with this one?
I tried it with metal slug. It runs the game fine, but it's too slow and it doesn't have the frameskip option (the games basically run at frameskip 0) and doesn't allow to set the clock to 333.
 
Marconelly said:
PCEngine emulator runs some games I tried at pretty much perfect speed with sound.

Which emulator and which games? SNES works fine for me, but when I try the PCE, I get a menu of ROMs, and then get booted back to the PSP main menu when I select one.
 
OK, I've tried all major emulators...

NES - Damn near flawless with any screen size and full sound. 95% perfect, I'd say.

GB/GBC - 99% perfect and better than any PC emus I've used simply due to the fact that the sound doesn't f*ck up and the speed is perfect with v-sync

SMS - Pretty damn good. The speed is perfect and the sound is mostly there, but the emulator has no options. The window size is small and v-sync is disabled. Once more options show up, it should rock.

PCE - Very solid, but needs some work. In the normal window, games run at full speed with full sound...but the zoom modes with filtering are a bit choppier.

SNES - Playable, but needs serious work. Most games work just fine, but the speed just isn't there yet in most cases. Small window size + Transparancy off + no sound = 60 fps on most games, though...but we need more.

Genny - Found the right version and it is mostly solid. The emulator lacks options, though. No screen zooming or stretching, no sound, no other options. Runs very well, though.

I think that's it. I'm VERY impressed thus far and the swapping isn't too difficult either.
 
dark10x said:
Genny - Found the right version and it is mostly solid. The emulator lacks options, though. No screen zooming or stretching, no sound, no other options. Runs very well, though.
What version would that be?
 
Ok, I've rar'ed up SNES, NES, GG/SMS, GBC, NGPC and MD/Genesis. Each folder has 5 files:

EBOOT.PBP
ICON0.PNG
PIC1.PNG
PARAM.SFO
PIC1.PSD

You only need the EBOOT.PBP, the other files are there for anyone to customize them how they please, update text for new versions, update PARAM.SFO (if you're fussy like me :P) etc.

I'm uploading now, around 2.8mb.
 
so the eboot file you upload we just put in each emulator folder on the mem stick??? im still at work and im tryin to follow along with this whole thing. thinks are looking good since all i really care about right now is nes and it seems to working wonderfully
 
turok4n64 said:
seems like alot of those files in that rar is corrupted

If you have an older version of WinRAR you might need to update it, I know that older versions have problems unrarring files generated by newer versions.
 
Dazzla said:
Hmm, I just tested them all straight out of the RAR and they worked fine. The upload could've been messed I guess?

Nope, I just downloaded it and tested with WinRAR, all files seem to be OK.
 
truffleshuffle83 said:
so the eboot file you upload we just put in each emulator folder on the mem stick??? im still at work and im tryin to follow along with this whole thing. thinks are looking good since all i really care about right now is nes and it seems to working wonderfully

you could. And when they update the PBP files, you just open them in that unpacker (which you have to do for the 2nd bit anyway), and add the images that are also in the Rar.

v.nice work Dazza.
 
Yeah, whenever an updated emulator comes out, I'll just open it in PBP Unpacker and extract data.psp to eboot.pbp on MS 2. Done.

Oh, that and change the text on the pictures :D
 
funny sound is pretty good from the speakers considering they sound like shit with umds... wonder if its because of the sound being more clear and simple or that the emus amplify the sound signal.

and anyone got castlevania IV, F-zero and Contra III working on the snes emu? Contra III and F-zero load completely and then the screen just stays there all black and nothing happens. Castlevania IV only loads 50% and locks up.
 
Shompola said:
funny sound is pretty good from the speakers considering they sound like shit with umds... wonder if its because of the sound being more clear and simple or that the emus amplify the sound signal.

and anyone got castlevania IV, F-zero and Contra III working on the snes emu? Contra III and F-zero load completely and then the screen just stays there all black and nothing happens. Castlevania IV only loads 50% and locks up.

I've tested FZero and it loads up fine on this end. Even played a practice race!
 
Sp3eD said:
I haven't tried anything on GP32, however as far as GBA is concerned, NesterJ totally blows PocketNES out of the water.

First and formost, Memory Sticks >>>>>>>>>> Flash cards ever will be (space to price ratio). Speaking of space, GBA ram does not allow zips roms, while NesterJ PSP does


You don't know much about flash carts do you? The newest carts suppoort zip files and things like the SD Super Card adpater can use SD cards up to one gig.

Performance wise, Pocket NES is still superior. I can only assume that you don't know anything about emulators. If you have played the NES emulator for PS2, as I have, you then know its far from perfect. I see the same thing here. Even the DC has a better NES emu.

Now as far as the over heating issue is concerned, just play your machine and find out for yourself you defensive nerds. I'm not trying to rain on your parade but this overhearting WILL damage your machine. (As will memory card swapping.) Be warned.
 
jenov4 said:
I've tested FZero and it loads up fine on this end. Even played a practice race!

Weird because I can still access the emu. I can go back and try a new game etc. But the game I tried to load is not there.... I try with zip files. Dunno if it makes any difference.
 
Now as far as the over heating issue is concerned, just play your machine and find out for yourself you defensive nerds. I'm not trying to rain on your parade but this overhearting WILL damage your machine.

Well, no shit overheating will damage a machine. The thing is... Why would running the PSP at its original (333) clock speed cause overheating?
 
TotalBastard said:
Now as far as the over heating issue is concerned, just play your machine and find out for yourself you defensive nerds. I'm not trying to rain on your parade but this overhearting WILL damage your machine. (As will memory card swapping.) Be warned.
Hi, we've crossed paths before.

You're making a claim that playing a PSP at full speed will lead to overheating and system damage. However, it's well-known that the processor speed is arbitrarily lowered by SOFTWARE, and higher speeds can be implemented by software developers down the road. (Feel free to search this forum -- we've had this discussion before.)

So, you're saying is that you can damage a PSP by running the processor at full speed...as the system was designed to do. Care you explain your source for that information?
 
TotalBastard said:
Performance wise, Pocket NES is still superior. I can only assume that you don't know anything about emulators. If you have played the NES emulator for PS2, as I have, you then know its far from perfect. I see the same thing here. Even the DC has a better NES emu.
These emulators aren't even TWO MONTHS old

TotalBastard said:
Now as far as the over heating issue is concerned, just play your machine and find out for yourself you defensive nerds. I'm not trying to rain on your parade but this overhearting WILL damage your machine. (As will memory card swapping.) Be warned.
edit: [yiff yiff] -jinx-'s post handled this point better than mine
 
TotalBastard said:
And as far as loading ripped UMD's from the memory stick is concerned, that could very well be a BIG nail in the PSP's coffin. Piracy didn't help the Dreamcast. It wont help the PSP.

Absolutely. The PSP will soon be as dead as the pirate-friendly PSX was at this point in its life. :(
 
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