autobot said:Hot! ahh now all I want is a divx player.
Shompola said:I take it if I copy an emu to the GAME folder and then try to run the game, I should see in addition to the emu a corrupted data aswell, correct?
yepShompola said:I take it if I copy an emu to the GAME folder and then try to run the game, I should see in addition to the emu a corrupted data aswell, correct?
YOU FUCKING KICK ASSslidewinder said:Old "swaploit" launcher .PBPs are working fine for me, as are old "MS2" .PBPs. I just copied the directories from my old MS1 to my MS2, adding a "%" to the directory names in the process.
Happens to me sometimes with the psp, i think just something to do with the generic drivers the psp uses.Keyser Soze said:Panic Over! (for me)
I thought it was the cable too but it was not. I just rebooted the sytem and then it started working again. I dont know why I needed a restart though. My camera and ipod and USB storage stuff would not work either so the prob was with the computer)
quetz67 said:Wasnt there a 3 MS version of the swaploit for 1.51 or was that just a hoax? If not maybe they can work something out with 3 folders on on one stick ?!?
evil ways said:Can anybody post the steps to get this to work, none of the pdf tutorials are working for me.
I was referring to this: http://www.psphacker.com/2005_06_16_archive.htmlMejilan said:What is this?!!?!?!??
mrklaw said:Ignore the application (although cheers to the PSP-DEV guys for finding the exploit)
If you can find some emulators that are already in 'swapsploit' format, then download those. They'll give you two folders, MS1 and MS2, each with a folder in it (eg SNES). Rename the folder in MS1 to 'SNES%' (put a % at the end).
Copy both folders to the GAME folder on your PSP. Eg e:\PSP\GAME\SNES and e:\PSP\GAME\SNES%
Put your ROMs in the SNES folder (the one without the %). some emulators may want a specific location, but it will be under that folder.
Now on your PSP, go to the game section, scroll down to memory stick, and run the one that should appear as a proper emu (ignore the corrupted one)
If you only get the emulator as one file (although over the next week or so I expect them to all come in 'split' format), you copy the EBOOT.PBP to SNES%, and then use PBPunpacker to open the file, copy out the DATA.PSP file and rename it EBOOT.PBP. You then copy that one to the SNES folder, and copy across as above.
exactlyevil ways said:Nice, so basically I just take the MS1 file I already have and add a % to the name then copy it to the Memory Stick that has the MS2 file and all the roms?
jenov4 said:Awesome, awesome, AWESOME! And a big haw haw to the non believers, haters.
.:RaZieL:. said:Damn, i can't find a genesis emu thats works.
I'v tried PSPGenesis v12.b but all i get is a red screen?
Anyone know how to fix this or an emu that does work?
ballstategamingking said:I got it to work for my nes emu, but there is some corrupt data on my memory stick in the game folder, it doesnt hurt anything but anyone have any suggestions on what it is.
also can someone tell me how to do this for multiple emulators on one stick?
My guest it is the real emulator and the psp is still reading the file, but hack fools it into launching. My guest is not to worry about it.ballstategamingking said:I got it to work for my nes emu, but there is some corrupt data on my memory stick in the game folder, it doesnt hurt anything but anyone have any suggestions on what it is.
also can someone tell me how to do this for multiple emulators on one stick?
ballstategamingking said:I got it to work for my nes emu, but there is some corrupt data on my memory stick in the game folder, it doesnt hurt anything but anyone have any suggestions on what it is.
also can someone tell me how to do this for multiple emulators on one stick?
Sp3eD said:The currupted data is the big eboot.php. The "normal" looking data is the small 17k or so eboot.php. When we used the swap method mem card 2 (the real emulator card) always had the currupted data as I guess this was the key to making the hack work. Now with this new hack you combine both the small and large files onto one card.
As for more emulators, just do exactly the same thing you did for your other emu. As an example I have both the NESTERJ and RIN emu's on one card. Simply make a NESTERJ and NESTERJ% folder as well as a RIN and RIN% folder in your PSP/GAME folder.
Do the swap method program (the one that puts it into an output folder with MS1 and MS2) and put the files into the appropreate dir's. After you are done with one, simple use that program again for the next emu and put those into the other set of folders.
Now your mem card should show 2 loaders and 2 currupted files under the mem card manager. Just leave the currupted ones alone (as they just sit at the bottom anyway.
VNZ said:Didn't want to run an installer for a thing like this, so I did what the app is supposed to do manually -- and the shit actually works! I gotta give them cred for being persistant enough to find that a bizarre flaw in the system.
Now, is there a good commandline tool for PBP-fiddling around so you can do this a bit more tidily (and preserve the original icons etc)?
Starfire said:Also, a general warning, my screen went into power saver mode (timed screen shutdown, not the PSPs sleep mode), and it seems to have frozen my rom, and the only way I could revive my PSP was to compleyely restart it. I haev only experienced this with PSPGenesis though, don't know if it was a fluke or what.
Starfire said:Copy the system.fnt file that came in the emu .rar into your emu folder on the PSP memstick, I had the same problem and this worked for me, playing Sonic 2 right now!!
Words can not describe the awesomeness this has opened up :lol
Also, a general warning, my screen went into power saver mode (timed screen shutdown, not the PSPs sleep mode), and it seems to have frozen my rom, and the only way I could revive my PSP was to compleyely restart it. I haev only experienced this with PSPGenesis though, don't know if it was a fluke or what.
I've had the same problem with PSPGenesis as well. Bear in mind that all of these emus have all just recently been ported to the PSP and PSPGenesis one in particular just showed up this week at v. 0.1 No doubt there are plenty of kinks to work out, even though it already runs many games very well.Starfire said:Also, a general warning, my screen went into power saver mode (timed screen shutdown, not the PSPs sleep mode), and it seems to have frozen my rom, and the only way I could revive my PSP was to compleyely restart it. I haev only experienced this with PSPGenesis though, don't know if it was a fluke or what.
.:RaZieL:. said:THNX DUDE!
Awesome it runs very smooth in 333mhz
BTW, is anyone sure that the 333mhz option doesn't harm the PSP?
Hmm? You still need to extract the executable (DATA.PSP) from the original PBP and put it in its own directory, you know. I can't seem to find any other tool for PBP-"hacking" than PBP Unpacker, which is pure GUI based.mrklaw said:I just leave the original alone, don't use that application at all.
I also managed to get nice icons from the gentleman that posted them before, by adding them in PBPunpacker.
How do you know it was meant to be running at 333? 333 will generate more heat and maybe some of the components are not made for that.evil ways said:Other than draining the battery faster I don't see how playing the PSP at the clock speed which was meant to will harm it.