Iam Canadian said:Only so he remind himself of how inferior it is.
You'd have to settle for one out of the three, which is the cool music.Teknoman said:As long as Kirby 3 has cool music, is fun, and has decent replay value, it's a purchase for me.
TheGrayGhost said:I think a Super Mario game is critical to making WiiWare a more successful and used service. Leveraging the series seems like a no-brainer, so I hope one is in the works.
Ranger X said:Damn you Jiggy
I guess i'm going to wait for Kirby SuperStar to update one day
Ranger X said:I'm not sure about SuperStar Ultra. It's tempting but i'm cautious about the structure of the game. I understood it isn't the traditional structure of worlds with levels in it? (like Kirby Adventures).
Anyhow, i'm certainly not paying a full DS game. Most Kirby games make me fall asleep because everytime I play i'm like "meh, it's too similar to Kirby's Adventure or not as good". I would totally pay 8$ for Superstar if it's a traditional Kirby.
As for Canvas Curse, it totally caught me off guard and I loved loved it. Amazing Kirby franchised game.
Speed is integral to an action game, and Kirby 64 doesn't offer it. Watching a video of even Kirby's Dream Land 3 looks bloody astounding compared to Kirby 64.Wii Will Rock U said:I don't understand why you all hate Kirby 64 so much.
As word grew that the development team were going to begin a new Kirby platform game for Nintendo 64 instead, word quickly spread that Sakurai would not work on the game in any form. In fact, Sakurai commented that he would not let himself get involved. Supposedly Sakurai never even laid eyes on the game until it was released, where he played it for the first time himself with the rest of the public.
Kalten said:Hi, A friend of mine works for a small wii/ds game company and asked me to port my game (1112) to the wii... It's an adventure iPhone game with a First person Point of view
the original graphics are done in 800x600 and the fact that you point on every object you can see to interact would work well on wii...
I'm a bit concerned about the 42mb size limit (the iphone version took 128mb alone..)
more infos here
trailer here
what do you guys think?
The game is the first episode of a serie and last 5h for an average player without using walkthroughs
What would be a suitable amount of point worth for the game?
Kalten said:Hi, A friend of mine works for a small wii/ds game company and asked me to port my game (1112) to the wii... It's an adventure iPhone game with a First person Point of view
the original graphics are done in 800x600 and the fact that you point on every object you can see to interact would work well on wii...
I'm a bit concerned about the 42mb size limit (the iphone version took 128mb alone..)
more infos here
trailer here
what do you guys think?
The game is the first episode of a serie and last 5h for an average player without using walkthroughs
What would be a suitable amount of point worth for the game?
Diseased Yak said:I'd think $10 per episode (wasn't Strong Bad priced similarly?) would work.
Looks like IGN panned it. Though I'd probably wait for a reputable site to review it before rushing to judgement.Ranger X said:Adventure game (PC style) with awesome art work? I would buy that in a heartbeat!
Kalten said:also, where can I find info about the sales number for wiiware? (just to see if it can be as profitable as the iphone/itouch appstore)
maybe you could do it like taito did with space invaders get even and release the first episode in two halfs (each 400 points for example), so you would have double the size limit ?Kalten said:the original graphics are done in 800x600 and the fact that you point on every object you can see to interact would work well on wii...
I'm a bit concerned about the 42mb size limit (the iphone version took 128mb alone..)
Kalten said:what is the length of each strong bad episode? (with and without spoiler) ? just to have an idea if we play in the same league...
also, where can I find info about the sales number for wiiware? (just to see if it can be as profitable as the iphone/itouch appstore)
nincompoop said:Looks like IGN panned it. Though I'd probably wait for a reputable site to review it before rushing to judgement.
Jiggy37 said:Speed is integral to an action game, and Kirby 64 doesn't offer it. Watching a video of even Kirby's Dream Land 3 looks bloody astounding compared to Kirby 64.
Also, fun fact: Sakurai, the series' creator, never got involved with Kirby 64. Explains a lot to me about why the game has such a fundamentally different, more methodical feel--to be diplomatic with words.
TJ Spyke said:That sites goes by Nintendo Channel data. That means it only counts people who have played a game for a certain time period (I think at least 6 hours).
A few things to keep in mind: You can't compare the ratio for retail games to download games since around half of all Wii owners don't have their console online. The ratio probably also differs for mass market games compared to niche games, as people who buy games like Zack & Wiki are probably more likely to use the Nintendo Channel than people who buy game like Mario Kart. And the data isn't as useful for games which were released after the launch of the Nintendo Channel, because your information is only shared when you actually use the Nintendo Channel, but most people don't use the Nintendo Channel very often and some people haven't even touched it since it first launched.Danthrax said:I thought it was only one hour.
But yeah you can't go by that site because the number of people who downloaded the Nintendo Channel and opted to share their data through it is significantly lower than the actual number of people buying games.
I forget what the average ratio is. Isn't it Nintendo Channel numbers are like 40% of actual sales, based on sales of games we know like Smash Bros. and Wii Fit?
Kalten said:Hi, A friend of mine works for a small wii/ds game company and asked me to port my game (1112) to the wii... It's an adventure iPhone game with a First person Point of view
What would be a suitable amount of point worth for the game?
Readers with good memories will remember last month that we did an interview with Allied Kingdoms about their upcoming game Planet Pachinko. Its great to see an indie company taking a chance on WiiWare with something original like this.
The good news is for anything interested in this that it will be available for download next Monday (12th Jan) in North America, for only 500 Wii points.
Kalten said:Nintendo is using the same 30% cut as Apple does, right?
I was about to say something on going three for three on my least favorite Kirby games--at least of the ones I've played, since I never tried the original GB game--but then I remembered that Sakurai wasn't involved with Amazing Mirror or Squeak Squad either and I like those (particularly Amazing Mirror).Nuclear Muffin said:He wasn't involved with Kirby's Dreamland 2 or 3 either.
Jiggy37 said:I was about to say something on going three for three on my least favorite Kirby games--at least of the ones I've played, since I never tried the original GB game--but then I remembered that Sakurai wasn't involved with Amazing Mirror or Squeak Squad either and I like those (particularly Amazing Mirror).
Still, where'd that information come from?
Mariah Carey said:For Kirby's Dream Land 3, I think it's pretty evident playing it that they were going for a really young audience. The gameplay's very simplified, the graphics are more adorable than ever, there's hardly any text at all. I think it's an enjoyable game, but I think you have to keep in mind that they likely made the game for kindergartners.
Jiggy said:I was about to say something on going three for three on my least favorite Kirby games--at least of the ones I've played, since I never tried the original GB game--but then I remembered that Sakurai wasn't involved with Amazing Mirror or Squeak Squad either and I like those (particularly Amazing Mirror).
Still, where'd that information come from?
JoshuaJSlone said:Two other things of note about this.
1) It's from our own Stumpokapow.
2) I can't say for certain, but I don't think he's updated it in a long time. The WiiWare selection only has near-launch titles, so these numbers probably go back to not long after the Nintendo Channel first released. Since it depends on people checking out stats for games they own and manually reporting to him, there probably wasn't much participation.
Nuclear Muffin said:Just took it from the credits listings (BTW he was credited as Special Advisor in Amazing Mirror, so he took a supervisory role in that game)
Jiggy said:I know it was the first Kirby--I meant "the original [for] GB game" rather than "the original [of the] GB game." And yeah, I actually never played it. Not sure I'd want to either, considering that Kirby didn't even have copy powers yet; there's nothing entertaining about his standard moveset except challenging myself to not use powers, and that only works in games where he has that option in the first place.