Yeah, clear difference there! It does look like the XBox version has more details than the PS2.IGN did a comparison.
http://www.ign.com/articles/2004/09/09/burnout-3-takedown-head-to-head
I wonder if this is where the "needs more sparks" meme originated on this forum in the mid-aughts, haha.
This was true with Burnout 3 and Revenge. The post processing pass they used on PS2 was very different from Xbox. On PS2 motion blur was much more pronounced and bright lights (sunlight, sparks, etc) appeared brighter and more voluminous.Forgot to mention, I only own the OG XBOX for a year and bought it off M&M Games (now Playnation Games, still in Croydon) for £15.
And it was both hard and soft modded. One of the best purchases ever!
Shame the controller that came with it was broken, but found one a few hours earlier for £1.50 in a charity shop.
Yeah, clear difference there! It does look like the XBox version has more details than the PS2.
I think I've seen the sparks "meme" somewhere else, I best Black had something to do with it as well. Interesting that it's Criterion! xD
Today's package.
Today's package.
Hey guys, I have a few Japanese Xbox titles still for sale if anyone is interested.
Muzzle Flash (JPN Exclusive)
Dead or Alive 3
Double S.T.E.A.L.
and I think I have a copy of Nezmix, will double check
Id be looking for 55 shipped for the lot. Going to post in the BST thread later, figured Id give a heads up.
Think I also have a copy of DOA3, again Japanese, Id let for for 16$ shipped.
Edit: Picture
Heck, Id throw in DOA3 with the other bunch (so 2x copies) for 65$ total in the US.
How on earth is DOA U a Cero 18 game in Japan? Kasumi doesn't get that naked.
You take the best pictures What kind of camera are you using?
Is this the reason why you can drop Halo into single digit framerates by shooting a dead Elite multiple times?If anything, the oXbox's GPU I/O performance feels like one of its biggest disadvantages. Entering slideshow mode when a cheap alpha layer fills half the screen is one of the pillars of the oXbox experience.
That particular one is the Nokia 1020, so a phone Most of my other pictures I use the old Canon 5d, does the job just fine. The key is lots of light
Seeing that Xbox Live headset took me back to playing online on a console for the first time. It felt so ahead of everyone else.This pic is sooo cool.
Could you let me know how it is? I'm wondering if I should get this, or just go straight to Amped 2.
Yes.Is this the reason why you can drop Halo into single digit framerates by shooting a dead Elite multiple times?
Yes.
Halo is a game that usually maintains 30fps, but it prioritizes rich and consistent dynamic effects over consistent performance.
I've always wondered what its performance characteristics are like as a whole; hard to tell, since it's capped at 30.
It's a calendar hah.
The other thing isn't a developer thing, more of an anniversary item from what I can tell.
I work as a Japanese-English translator. If you feel like taking more photos sometime of what's inside, I'd be happy to give you specifics of what's up with that True Fantasy Live Online memento. It wouldn't have to be a whole lot; I could probably get a general feel from a couple of pages or the back of the case or whatever. I've always just found that game to be curious myself and wouldn't mine learning a bit more about it.
The true fantasy thing is just a calendar, nothing special. I was hoping that the disks had some artwork, but they are literally plastic disks with art printed on them, no data at all hah.
Some PS2 games use mipmapping, it's just that the console's texture-filtering hardware doesn't account for anisotropy, which means that surfaces at oblique angles undersample their textures. The other issue is that the PS2 had an oddly high cost for trilinear filtering, so bilinear was typically the most sophisticated technique that ever really got used.My one complaint about Xbox in general is the use of mipmapping. While I understand the reasoning behind this it ultimately ruins the image quality by blurring all distant textures.
PS2 and Sega Model 3 games rarely used mipmapping which ultimately resulted in a lot of shimmering on distant textures but, on the flip side, gave the impression of sharper texture detail. Playing these systems in retrospect I definitely say I prefer older 3D games without mipmapping.
Right now I'm running my Xbox through an XRGB Mini and doing the x2 nearest neighbor scale delivering perfectly even pixels. It's very sharp and crisp in 480p.
What? I am using component output (not composite, which is much lower quality).Why do you do this? XBOX already has Composite output at 480p that should be just as sharp, doesn't it?
Yeah, that's what I'm doing.Ah ok you upscale the 480p to 1080p with the XRGB, ok, I get it now.
I'm usually OK with 480p content upscaled to 1080p by the TV.. IME it really gets fucked up when you feed in 480i or worse.
PD is a tight game. I wonder if multiplayer is still active via tunneling?
That's pretty cool.=OThere is a Facebook group for just that.
off all weekend, which to play for the first time ever?
jade empire
otogi
phantom dust
grabbed by the ghoulies
-Brute Force
-Forza 1
-Conker Live and Reloaded
-Dead or Alive 3
-Dead or Alive Ultimate
-Buffy the Vampire Slayer
-Breakdown
-MechAssault
-MechAssault 2
-Otogi
-Otogi 2
-Project Gotham Racing
-Project Gotham Racing 2
-Phantom Dust
-Ninja Gaiden
-Crimson Sea
-Voodoo Vince
-Hunter: The Reckoning: Redeemer
-Blood Wake
-Galleon
-Railsport Challenge 2
-Panzer Dragoon Orta
-Blinx
-Blinx 2
-Outun 2
-Kingdom Under Fire: Heroes
-Kingdom Under Fire: The Crusaders
-Jet Set Radio Future
-Sega GT 2002
-Gun Valkyrie
-Shenmue II
-Amped 2
-Midtown Madness 3
-Ghost Recon 2 Summit Strike
-Unreal Champ 1
-Unreal Champ 2
-Dead or Alive Xtreme Beach Volleyball
On Xbox Originals for 360:
-Raze's Hell
-Grabbed by the Ghoulies
-Amped 1
-Crimson Skies: High Road to Revenge
Yeah I remember playing Ninja Gaiden when it was 1st out and it blew me away, and today it still holds up funny enough.Sick screenshots. Xbox was beast tier for Gen6 consoles. And Gaiden is still a stunner today IMO, especially in motion.
True, though for some reason there wasn't a difference between normal and widescreen in certain games.You need to work out your widescreen settings though, some seem a bit squished.