StreetsofBeige
Gold Member
No doubt modern games looks and sound better, but any ancient games (same or different franchise, or same kind of game) that just felt better to play than modern games? It doesn't have to be from the same franchise (ie. old RPGs are better than modern RPGs because of.....).
16-bit EA NHL over modern EA Hockey
- That arcadey gameplay will always feel better than modern sports which have that floaty forced animation thing where it seems you dont have full control
- Manual goaltending. Any good 16-bit gamer could both skate and play goal keeping tight games having the winner win 1-0 or 2-1. Nobody does that in modern games. I'm not even sure you can even do manual goaltending now. If so, I have never known one person to do it. Taking the goalie spot in online gaming, nobody seems to do unless there's 6 players and one person has to be goalie. Back when I played EASHL, if there's 6 gamers in a lobby, some gamers would back out and play a separate game as nobody wants to play goal. Way too hard compared to the old days
- Cheese goals were there, but easily prevented by any defender or manual goaltending. In NHL games since the 360 days, some cheese goals are impossible to defend unless patched (floaters from your own end of the ice, the curve/drag shot. Even in NHL 98, if you did a fast shot along the ice from the boards to a goalie's stick side, he'd wave at it, miss, and a goal scored 80% of the time
- No AI teammates with the puck. You controlled all puckhandling. Optional AI controlled teammates in modern games are totally unpredictable with the puck (especially in EASHL online gaming). It's flipping a coin whether you'd get pylon bad shooting AI, or godly cpu AI that can skate and pick corners from sharp angles. I remember playing EASHL where there would only be a few players on the team, we'd play 1 forward, 1 defence. We didnt trust the cpu being both d-men, and it was a good choice to feed the cpu wingers as they could shoot insane shots scoring from any angle in a fraction of second. It was like the physics model didn't apply. You had to get lucky if you got the good cpu AI that game.
16-bit EA NHL over modern EA Hockey
- That arcadey gameplay will always feel better than modern sports which have that floaty forced animation thing where it seems you dont have full control
- Manual goaltending. Any good 16-bit gamer could both skate and play goal keeping tight games having the winner win 1-0 or 2-1. Nobody does that in modern games. I'm not even sure you can even do manual goaltending now. If so, I have never known one person to do it. Taking the goalie spot in online gaming, nobody seems to do unless there's 6 players and one person has to be goalie. Back when I played EASHL, if there's 6 gamers in a lobby, some gamers would back out and play a separate game as nobody wants to play goal. Way too hard compared to the old days
- Cheese goals were there, but easily prevented by any defender or manual goaltending. In NHL games since the 360 days, some cheese goals are impossible to defend unless patched (floaters from your own end of the ice, the curve/drag shot. Even in NHL 98, if you did a fast shot along the ice from the boards to a goalie's stick side, he'd wave at it, miss, and a goal scored 80% of the time
- No AI teammates with the puck. You controlled all puckhandling. Optional AI controlled teammates in modern games are totally unpredictable with the puck (especially in EASHL online gaming). It's flipping a coin whether you'd get pylon bad shooting AI, or godly cpu AI that can skate and pick corners from sharp angles. I remember playing EASHL where there would only be a few players on the team, we'd play 1 forward, 1 defence. We didnt trust the cpu being both d-men, and it was a good choice to feed the cpu wingers as they could shoot insane shots scoring from any angle in a fraction of second. It was like the physics model didn't apply. You had to get lucky if you got the good cpu AI that game.
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