Breaking news update:
~~~
On the most recent episode of the Basement Radio Arcade Podcast , noted insider Jeff Grubb hinted that devs are having trouble with the PS5's variable frequency approach, and warned that gamers may be "disappointed" by some major third-party titles.
The technology that Sony's using for the PS5 is AMD SmartShift and...a lot of people are just assuming the PS5 is going to be right there with the Xbox Series X, and it may be, I don't know for sure, I'm not a developer, but this SmartShift tech is worrisome I think. What it does is it moves power between the CPU and the GPU and developers really haven't had to worry about that, especially on consoles, in the past.
This could, at launch at least, prove troublesome, to the point where you could start getting stories from Digital Foundry or whatever saying "Y'know, the PS5 version is actually kind of wack." That will get cleared up over time, developers will figure it out, Sony will figure it out and explain to developers "here's what to do," but my understanding is they're not doing that yet and that's the issue. So, you go into launch, and people [could be] disappointed, with, like, Madden, NBA 2K, Call of Duty. That could leave a bad taste in people's mouths.
Source
And now jeff is stating he is prodding asking for dev feedback
Move along, nothing to see here, journalists speculating and looking for stories.
He knows NOTHING.
~~~
On the most recent episode of the Basement Radio Arcade Podcast , noted insider Jeff Grubb hinted that devs are having trouble with the PS5's variable frequency approach, and warned that gamers may be "disappointed" by some major third-party titles.
The technology that Sony's using for the PS5 is AMD SmartShift and...a lot of people are just assuming the PS5 is going to be right there with the Xbox Series X, and it may be, I don't know for sure, I'm not a developer, but this SmartShift tech is worrisome I think. What it does is it moves power between the CPU and the GPU and developers really haven't had to worry about that, especially on consoles, in the past.
This could, at launch at least, prove troublesome, to the point where you could start getting stories from Digital Foundry or whatever saying "Y'know, the PS5 version is actually kind of wack." That will get cleared up over time, developers will figure it out, Sony will figure it out and explain to developers "here's what to do," but my understanding is they're not doing that yet and that's the issue. So, you go into launch, and people [could be] disappointed, with, like, Madden, NBA 2K, Call of Duty. That could leave a bad taste in people's mouths.
Source
Last edited by a moderator: