Onimusha: Way of The Sword “Isn't an open-world game, and it certainly isn't a punishing die-and-retry (soulslike) game either,” director says

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Onimusha: Way of the Sword, releasing in 2026, will be the series' first new mainline entry in 20 years, featuring legendary samurai Miyamoto Musashi as the protagonist. The game has been in production since early 2020, with Capcom taking 2 years just to get permission to model the protagonist after a famous late actor Toshiro Mifune. In the meantime, trends have changed, and open-world games and soulslikes have become a strong presence in the video game market. We asked Onimusha director Satoru Nihei how much the game will be incorporating these trends after 20 years, and what changes it will bring compared to past titles.

"Onimusha: Way of The Sword isn't an open-world game, and it certainly isn't a punishing die-and-retry (soulslike) game either," Nihei remarked. "While there's no doubt seasoned action-game players will be able to enjoy it, our goal was to make a game which gamers who don't consider action games their forte will also have fun playing. In Way of The Sword, our main focus was to express the clashing of blades through the action.


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There are some gamers that only play multiplayer games. There are some gamers that only play easy games. I'll never understand either one.

I've gotten too good at Soulslike and other games don't hold the same challenge. I no longer enjoy games that I never reach the fail state in. This game looks incredible but I at least hope they have a hard difficulty mode. I don't understand the distain for masocore games that comes across in this statement. It may be a mistranslation. I think the director isn't a fan.

I played the fuck out of every other Onimusha game and I'll play this one. I remember them being hard. Not sure after reading the article that they are aiming this game at me. I'm the fanbase so I don't get that. Anybody else who played the original games excited about normal being tourist mode?

"Onimusha: Way of The Sword isn't an open-world game, and it certainly isn't a punishing die-and-retry (soulslike) game either," Nihei remarked. "While there's no doubt seasoned action-game players will be able to enjoy it, our goal was to make a game which gamers who don't consider action games their forte will also have fun playing. In Way of The Sword, our main focus was to express the clashing of blades through the action."

When the target for a game is "everyone" can you really appeal to action game fans? I mean, Capcom is Capcom so this will be a banger, but I don't get all this difficulty aversion. Do easy games not bore everyone else? I guess not. I would think a game like this would welcome the Fromsoft crowd. What if they said the same exact quote above about Elden Ring 2? More or less hyped?
 
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I love souls, but not every action oriented game needs it, especially if it's from an older franchise that already has its own identity. Never played an Onimusha before though so I don't know what it's like.
 
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There are some gamers that only play multiplayer games. There are some gamers that only play easy games. I'll never understand either one.

I've gotten too good at Soulslike and other games don't hold the same challenge. I no longer enjoy games that I never reach the fail state in. This game looks incredible but I at least hope they have a hard difficulty mode. I don't understand the distain for masacore games that comes across in this statement. It may be a mistranslation. I think the director isn't a fan.

I played the fuck out of every other Onimusha game and I'll play this one. I remember them being hard. Not sure after reading the article that they are aiming this game at me. I'm the fanbase so I don't get that. Anybody else who played the original games excited about normal being tourist mode?

"Onimusha: Way of The Sword isn't an open-world game, and it certainly isn't a punishing die-and-retry (soulslike) game either," Nihei remarked. "While there's no doubt seasoned action-game players will be able to enjoy it, our goal was to make a game which gamers who don't consider action games their forte will also have fun playing. In Way of The Sword, our main focus was to express the clashing of blades through the action."

When the target for a game is "everyone" can you really appeal to action game fans? I mean, Capcom is Capcom so this will be a banger, but I don't get all this difficulty aversion. Do easy games not bore everyone else? I guess not. I would think a game like this would welcome the Fromsoft crowd. What if they said the same exact quote above about Elden Ring 2?

I game when i can after work.

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I dont know where people got the idea this game gonna be Souls-like? You can have a game that fights monsters and demons without being Souls like...right?

Not every fucking is Souls-like.
 
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I see It described as a ps2 game if it were released today. Thats exactly what I wanted to hear. Btw this looks like the best looking capcom game ever made. It's incredible looking.
 
I dont know where people got the idea this game gonna be Souls-like? You can have a game that fights monsters and demons without being Souls like...right?

Not every fucking is Souls-like.
It never really occurred to me that new Onimusha would be a soulslike, but I'm not gonna pretend it hasn't been "a thing" over the last several years where some new game gets revealed that looks like a bomb-ass DMC/Bayo type thing with crazy hack-n-slash combat, and then you find out eventually, nope, it's got slower combat with perfectly timed blocks/parries, a stamina bar, blah blah blah.
 
It never really occurred to me that new Onimusha would be a soulslike, but I'm not gonna pretend it hasn't been "a thing" over the last several years where some new game gets revealed that looks like a bomb-ass DMC/Bayo type thing with crazy hack-n-slash combat, and then you find out eventually, nope, it's got slower combat with perfectly timed blocks/parries, a stamina bar, blah blah blah.
But Onimusha was always had slow combat in fact, old games were mostly RE with samurai swords.
 
But Onimusha was always had slow combat in fact, old games were mostly RE with samurai swords.
True. But can we not pretend too many developers haven't been thinking "I guess the kids are really into this soulslike stuff, let's just do that" ever since Dark Souls 1 & 2 and Bloodborne struck gold? I can't really fault people for being paranoid every time they see a new game involving swords these days, and a developer wanting to get ahead of that.
 
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The previous Onimusha games were quite challenging anyway. Not as hard as the Soul's games particularly when it came to bosses but hard enough to not be a cakewalk.
That kind of difficulty would be fine. I just hope it's not going to be stupidly easy now.
 
True. But can we not pretend too many developers have been thinking "I guess the kids are really into this soulslike stuff, let's just do that" ever since Dark Souls 1 & 2 and Bloodborne struck gold?
Capcom had every opportunity to turn Dragon's Dogma to Soul-like if they wanted to but they didn't, they not gonna start doing that with Onimusha.

Also majority of Souls-like comes from independent devs or from China/Korea devs.
 
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Its a casual cinematic spectacle animation action game like a linear Ghost of Tsushima x Onimusha 1. Just showing off animations and production values.
 
Capcom had every opportunity to turn Dragon's Dogma to Soul-like if they wanted to but they didn't, they not gonna start doing that with Onimusha.

Also majority of Souls-like comes from independent devs or from China/Korea devs.
JFC dude, go tell it to the developer who made the statement. Speaking for myself, I absolutely get why he did it.
 
I dont know where people got the idea this game gonna be Souls-like? You can have a game that fights monsters and demons without being Souls like...right?

Not every fucking is Souls-like.
They saw them souls being snatched up was was like "Wow, yet another SOULS RIP OFF" lol
 
Good to see them avoid both Ubisoft and souls slop. Only from can do souls and not even Sony can get Ubisoft formula right.

I'm ok with whatever gow is but open world games and souls games feel so dated.
 
I love souls, but not every action oriented game needs it, especially if it's from an older franchise that already has its own identity. Never played an Onimusha before though so I don't know what it's like.
Buy the onimusha 1 and 2 remasters asap. Oni 1 will take you 3-5 hours to beat. Oni 2 about 10?

Amazing games.
 
Never played one of these, but I'm interested in this. How are the older games? Any on modern consoles? What would you recommend what is the gameplay like?
 
For the love of god capcom, don't make another piss easy game after D2 and wilds or just don't lock hard mode behind bullshit requisites for a second run, fucking please.
 
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