I think I should have stuck with the main quests. I spent too much time exploring and looking for fox dens, hot springs, and composing Haikus, I followed every bird and firefly.I'm literally in the same boat. loved the game at first but after saving your Uncle. It's just became tedious.
I did too, I completely finished the bottom area.I think I should have stuck with the main quests. I spent too much time exploring and looking for fox dens, hot springs, and composing Haikus, I followed every bird and firefly.
SAME THING happened to me when I played the Director's Cut on PS5. Ended up pushing through and accidentally running the entire DLC. Still have to wrap the game up but it will be another year till I have the interest.I'm literally in the same boat. loved the game at first but after saving your Uncle. It's just became tedious.
It was when it open world games came out but honestly with more and more games being open world and doing this, no it's not anymore. It's probably why the one of the biggest things I'm excited for Gears of War E-Day is they announced that it's not going to be open world. That made me so happy lolSAME THING happened to me when I played the Director's Cut on PS5. Ended up pushing through and accidentally running the entire DLC. Still have to wrap the game up but it will be another year till I have the interest.
A similar thing happened to me in Far Cry 4, I don't think letting someone complete an open world map JUST to show them a larger map with more of the same open-world activities is enticing.
There's way more to it than this, but above is definitely part of it. Also have to consider how they're even calculating it. Let's say they're talking about how many games this group of people bought vs how many were completed. Well, that's missing a key data point. A lot of people (myself included) buy games on sale, and have yet to even install them, let alone play them. They're on the backburner until I'm in the mood/ have the time to start them. So are those counted as non-finished? They shouldn't be, because otherwise the percentages would be heavily weighted due to that. They should only be counting games someone's started, and then out of that, what's been finished. And what does Finished mean? Platinum trophy? The vast majority will never do that, what's what makes it so elusive and something to brag about, to strive for. And what about games like Elden Ring or MH Rise that I've bought on multiple systems, to have a portable version on Steam Deck, but I played it for 75 hours on my Series X. Those other versions would be counted as un-finished but I actually did play a huge portion of the game.So why do people not finish games? Here are some reasons:
- The proliferation of big, open-world games and the time required to complete them. Many people don't have the time for these 80 hour epics.
- People have limited time and other things claiming their attention. Especially as they get older, people have family and careers to attend to. Game completion takes a back seat to other priorities.
- Some people have tons of games they want to play - more than they can get to - so they end up dropping out of one to get to another.
- Some games can get more frustrating than fun at a certain point, and so people stop playing.
- People get bored with a game and move on.
- Some people buy a game for its multiplayer online component and barely touch the single-player. Since "finishing" here means completing the SP portion, these people would count as not having finished the game, even if they've played hundreds of hours online.
edit: also, using cheat codes disable achievements.
If you don't talk about it, then others won't expropriate it and then repeat it ad infinitum as their own thought. So simple . Same happens in other circles. Someone outspoken speaks about something he says he talked about first/invented it, and then a scientist comes with his paper written 25 years ago... But the one with wider exposure will win. So that's why you don't talk about certain things, unless you want it to be disseminated, because the current status quo is unbearable, in this case, the fucked up AAA gaming landscape.I've been saying it's a grift for a while now.
Most games aren’t worth playing.
Most of the ones worth playing, aren’t worth finishing.
Men_in_Boxes, the scientist of NeoGAF.If you don't talk about it, then others won't expropriate it and then repeat it ad infinitum as their own thought. So simple . Same happens in other circles. Someone outspoken speaks about something he says he talked about first/invented it, and then a scientist comes with his paper written 25 years ago... But the one with wider exposure will win. So that's why you don't talk about certain things, unless you want it to be disseminated, because the current status quo is unbearable, in this case, the fucked up AAA gaming landscape.
Tsushima is just like almost every open world game that ever came out. Copy paste.It was when it open world games came out but honestly with more and more games being open world and doing this, no it's not anymore. It's probably why the one of the biggest things I'm excited for Gears of War E-Day is they announced that it's not going to be open world. That made me so happy lol
there are no limits to modestyMen_in_Boxes, the scientist of NeoGAF.
There's way more to it than this, but above is definitely part of it. Also have to consider how they're even calculating it. Let's say they're talking about how many games this group of people bought vs how many were completed. Well, that's missing a key data point. A lot of people (myself included) buy games on sale, and have yet to even install them, let alone play them. So are those counted as non-finished? They shouldn't be ...
And what does Finished mean? Platinum trophy?
And what about games like Elden Ring or MH Rise that I've bought on multiple systems, to have a portable version on Steam Deck, but I played it for 75 hours on my Series X. Those other versions would be counted as un-finished but I actually did play a huge portion of the game.
Another major piece is like many, I enjoy a giant game like Skyrim or BotW, that I can be hooked on and play for 200+ hours in a single playthough, and yet not finish. I like knowing that when I play it again and start a new character, there's all this other stuff I haven't done yet, which will make the next playthrough fresh, and not just a repeat, like if I was playing Paper Mario again. So in cases like that, Skyrim, BotW, Elden Ring, Witcher 3, etc, I would argue it's a selling point and a big part of what makes those games so special, is that they are so huge, you'll play it three times over a span of 5 years, 100+ hours each time, and have new things come up you never saw before in each one.
tsushima's an over-extended nature walk, with combat. it's a gorgeous game. &, for me, that's about it...Tsushima is just like almost every open world game that ever came out. Copy paste.
Heck even when I did have that time I still didn't finish a game. Prolly why I've moved towards driving games in my old age.Gamers aren't kids anymore. We have life and busy with outside world.
That makes no sense. Who watches a terrible movie until the end? Why play a game you hate until completion? Who has time to waste doing all that?I finish all of them
That is like you watch movie only for example 1h or so
That is stupid
I finish about 80% of the books I start, and I read a lot, constantly tbh. However, games have a ratio of probably around 5% lol. I feel like it's a lot easier for me to pick books I'll enjoy than games.now i feel like a freak, i finish books as well
Books are linear by definition, there are no hyperlinks or other distracting stuff (like open-world side missions/fetch quests).I finish about 80% of the books I start, and I read a lot, constantly tbh. However, games have a ratio of probably around 5% lol. I feel like it's a lot easier for me to pick books I'll enjoy than games.
Oh yeah I get that I'm a huge fan of Ghostwire just because it's set in Tokyo. If it was London or Paris I wouldn't even have played it.tsushima's an over-extended nature walk, with combat. it's a gorgeous game. &, for me, that's about it...
just so i'm clear: i was exhausted with tsushima even before the third area opened up. i mean, yes, it was lovely to look at. but only up to a point. even real life nature walks don't just go on & on & on, eh? which's what tsushima did, well beyond the point of adding anything new to the mix...Oh yeah I get that I'm a huge fan of Ghostwire just because it's set in Tokyo. If it was London or Paris I wouldn't even have played it.
Never understood why they abandoned the Infamous series... it feels like Sony studios are trying to erase their PS3/4 past. :Sjust so i'm clear: i was exhausted with tsushima even before the third area opened up. i mean, yes, it was lovely to look at. but only up to a point. even real life nature walks don't just go on & on & on, eh? which's what tsushima did, well beyond the point of adding anything new to the mix...
so, yeah, i was agreeing with you completely. imo, in many ways, tsushima was actually an inferior ubi open-world knock-off. I'm back replaying all the infamous games right now, & it's hard not to feel discouraged by just how much distinctive character & imagination was left by the wayside when sucker punch went from those games to tsushima...
ps: i really love ghostwire, too...
yes!...Never understood why they abandoned the Infamous series... it feels like Sony studios are trying to erase their PS3/4 past. :S
Top-notch graphics on PS3 and very enjoyable open-world experience (not much busywork) on the PS4.