Can someone explain the basics of trap opening to me?
I 'examined it'... got a list of every character, with a different trap next to it. Huh? One of them even said 'no trap'.
So I picked mr. no trap... and then I had to pick from all the possible traps? Wait, I thought there was no trap? Then there were yellow bars next to some.
And my academic who is supposed to be good at traps... is there a way to access this skill or is it natural? Because she had the same exact yellow bars as the guy who said 'no trap'.
confused.
You need to pay attention to
who is telling you about the traps, because your entire party evaluates them, and your entire party are morons.
Step by step:
Here I've just found a code chip. I want to examine it, so I select examine.
Everyone has a different opinion because... well, they do. Frankly, I don't
really know why they all insist on telling me their opinion, but hey, they're really vocal about this stuff.
My Academic shouts loudest. Her opinion is highlighted in yellow because she actually knows what she's talking about. Naturally, because she's the only one who has a clue, I'm going to listen to her.
Now they've all told me their opinion, they want to know what I'm actually going to do. I want the loot, and I don't want to open the loot without removing the trap first because that sounds unsafe, so I select Remove Trap.
Then they want to know
who will remove the trap.
Because the Academic is the only one I trust, I select her (Glasses, bottom left. Yeah, I'm using that portrait for a girl).
Then, because disarming traps is a co-operation sport, she wants to know what she should disarm because everyone else has made her paranoid.
She thought it was a Poison Virus, so that's selected automatically. It's marked with four bars because she and three others thought that's what the trap was. The other "suspects" with one bar a piece are what my Physician and Monk thought the traps were. They don't know about traps, so I'm ignoring them.
I select Poison Virus and confirm.
And it's successful.
(Honestly, my Academic hasn't failed yet. The only time a trap has gone off on me was when my Academic was feigning death and I tried to disarm a trap with my Samurai)
Loot!
Now, sometimes your Academic, highlighted in yellow, will still have the opinion that there's No Trap.
(If anyone other than your Academic has that opinion, ignore them. They're idiots)
In this case you
could just believe them and select "Open" without bothering to disarm. You'd probably be quite safe to do that because they're normally right.
But I wouldn't. I would select my Academic and have them Disarm anyway. In this case, when the Disarm box pops up, the default suggestion will be the first one (Shock) ... and in this case I tend to attempt to disarm whatever the most horrible suggestion is, because it's better to be safe.