Parakeetman
No one wants a throne you've been sitting on!
Title: Operation Babel: New Tokyo Legacy
Platform: PlayStation VITA / PS VITA TV / STEAM (Windows 10 / 8.1 / 7)
Genre: Dungeon Crawler RPG
Players: 1
Release Date:
May 16, 2017 (US)
May 19, 2017 (EU)
Price:
PS VITA Standard - 39.99 USD
PS VITA Limited Edition - 59.99 USD
STEAM Standard -39.99 USD/ SALE PRICE till 23rd May 29.99 USD
STEAM Limited Edition -49.97 USD/ SALE PRICE till 23rd May 34.63 USD
STEAM Abyss / Babel Bundle -79.94 USD/ SALE PRICE till 23rd May 58.16 USD
*EU folks check pricing for your own region.
ESRB: M - Mature 17+
Official Homepage Link
PS Vita LE Contents
- Physical PS Vita Game
- Deluxe Softcover Art Book
- 16-Track OST w/ Jewel Case
- Tear-resistant Poster
- Clear File Folder (8 5/8" x 12 3/16")
- Collector's Box
- Continuation of the story from Operation Abyss with some of the previous characters returning.
- New Sub Blood system, which basically is a sub job system allowing for you to have a main and sub blood equipped for your characters. Though it has its merits / demerits.
- New character portraits
- Extend Skill & Extend Spell system, certain pieces of equipment when equipped will allow the character to use the attached skill(s) / spell(s) allowing for a much more customized character.
- Return of the risk system, higher the risk stronger the enemies, but higher chance of better item drops also.
- Union Skills, an all party skill consisting of various effects which are broken up into 3 categories [BRAVE] / [MAGIC] / [ACADEMY] use these to help get through tough situations while exploring the various dungeons.
*Some character / class names might be different from the localized version. Dont have access to my old files to redo the graphics.
*Check the Official Homepage Character Creation section for more detailed information.
#1:
A: Its a first person dungeon crawler with turn based combat. Instead of having set narrative characters for your party, you create all of your characters from scratch.Q: What type of game is this?
#2:
A: The game itself should not be so daunting that those new to the DRPG genre would not be able to play, as it foregoes a lot of the more hardcore mechanics. Not to say that the game will not have some portions that may be difficult, but overall it should be an enjoyable experience for those who like DRPGs or want to check out the genre. Gameplay mechnaics are generally fairly straightforward also which helps. Although one feature that might confuse folks at first is the whole upgrading / creating / breaking down components with items system that you will be using quite often in this game for your equipment and other things.Q: Im new to dungeon crawlers should I buy this game?
#3:
A: Yes its connected to the XTH series, which also includes Cross Blood. As mentioned in Question #1, the game is a remake of the Generation Xth trilogy which includes Code Hazard / Code Break / Code Realize. The first 2 titles Code Hazard and Code Break make up Operation Abyss and Code Realize is Operation Babel. Labyrinth Cross Blood is the continuation of the world / series which takes place after the events of the original trilogy.Q: Does this game have any connection to other series?
In terms of narrative this game continues the story from events that took place in Operation Abyss. Though your character you portray in this game is different from the one in Abyss. Basically you are starting off as a new member of the team sorta deal plotwise.
#4:
A: Would not exactly say "large" improvement, but a lot of the various issues that were able to be improved upon were. So it feels more like a proper remake rather than a straight up port of the PC version with just redone graphics. Though the basic game mechanics still exist in this title also. So for those who disliked the customization system with breaking down and rebuilding items might be a little disappointed as its still present in this title. Personally though would say that they did improve Babel over Abyss though, so fans of Abyss should be happy with Babel.Q: Is this game a large improvement over Abyss?
#5:
A:Q: Can you please explain what the general stats are for with the characters?
- STR - Effects physical damage rating for the main hand. Generally higher the STR the higher potential damage output is.
- WIS - Wisdom helps raise the damage rating for spells and effectiveness. Most important stat for the Wiz / Aca. This also effects the Academists ability to identify items and Brain Spike's success rating.
- SPI - Spiritual helps boost the effectiveness of healing and support spells. Most important for the Phys, Wiz, Aca. Also effects the Academic's success raiting with Brain Spike.
- PHY - Physical directly effects the amount of HP gained when leveling up. One of the most important stats for all classes. Also effects resistance to 1 hit kill type of attacks.
- SPD - Speed effects Evade & Miss Chance, turn in combat and also increases the damage rating for off hand weapons for classes that can dual wield weapons. This status is important for the Samurai, Monk and Assassin. But benefits any class that you wish to increase their turn in combat.
- LUK - Luck effects various things but the main purpose of it would be raising resistance against bad status effects and dealing bad status effects which include 1 hit kill type of moves done by the Samurai for example. It also effects crit rate and is important for specific WIZ, HEAL, PSI codes. Luck also effects the damage output of non-elemental magic such as the Wizards Atomic Work? code.
*This was data from Abyss, am hoping its the same in Babel. The stats anyways should be the same, but the chart not 100% sure if it is or not.
#5:
A: On metacritic Op Babel is sitting around 64Q: Are there any Western reviews for the game?
Video Chums - 77
Wccftech - 75
The Games Machine - 75
Digitally Downloaded - 60
God is a Geek - 65
Gameblog.fr - 60
Twinfinite - 60
Push Square - 40
#0
A:Q: In the "FEATURES" section you mentioned that there are pros and cons with the Sub Blood system, what exactly are those?
Pros:
- Able to use Main and Sub Blood skills / magic
- HP / MP is increased by the maximum combined value of the Main and Sub Blood.
- Character gains the resistance bonus from both the Main and Sub Blood.
Cons: The EXP earned is divided in half for each equipped Blood, therefore character level progression is slower.
#1:
A: Not really but it does make things easier. If you really are hardcore do what I do sometimes when I do a second playthrough and roll only once per character.Q: Do you really have to reroll so many times to get the highest possible number for stats point allocation?
#2:
A: This really isnt all that uncommon for Experience Inc. nor is it a unique situation for them, Starfish and ZeroDiv are 2 other well known devs within the genre who do the same. Am certain it is done to help cut production costs as they are a small studio and not a massive dev house with huge financial backing from a publisher. Generally all the fans of the company are used to this and dont seem to mind that much as long as the actual game content itself is enjoyable.Q: Reused monster graphics
#3:
A: Mostly same answer as above, though this game is looking like it has made some new content for it. Will have to see once I fully get through the game.Q: Reused graphics, sound effects, tile set for dungeon.
#4:
A: There are 2 different artists working on character design. Kurosawa Tetsu クロサワテツ and Oxijiyen 沖史慈 宴(おきしじえん)Q: Character art for characters in game vs. character art for character portraits look different?
#5:
A: It shows the added strength of monsters in the dungeon, the more you fight the more the gauge fills up. The higher it is the more levels will be potentially added to the monsters in the dungeon. Very simple pros and cons of this below.Q: What is that numbered Gauge in the upper left corner of the screen which seems to fill up more and more as you fight?
Pros: More Exp / Money / Better item drops.
Cons: Chance to get totally roflstomped also rises.
The level of this meter is also saved when you exit the dungeon which will bring us to the next question.
#6:
A: Successfully running from battles will drop the gauges level by 1. Also the less desirable solution is if your party wipes the gauge is totally reset back to 0.Q: How do you decrease the level of the gauge if leaving the dungeon does not reset it?
#7:
A: Yes, reason behind that as with Abyss is that they still wanted to keep the original game system that they had used for the fans.Q: Is MP in this game still numerical values per spell level rather than an overall MP pool?
Thanks goes out to Experience Inc. and NIS America for the resources used to make up the graphics. Also to Dafont.com and TracerTong for use of the Coalition font.