it shouldnt have been in the base game , it should have been THE base gameI still maintain, this should have been in the base game.
First game OT for me....
I thought the actual main quest was fucking awful. It was clearly unfinished and rushed. Easily the worst part of the the game. Some of the faction quests on the other hand were actually pretty good.This actually looks interesting. I liked the main quests in Starfield, I just was very disappointed by the exploration. I am confused by the launch time for this thing though. What kind of asshole launches a game in their timezone at 11AM on a Monday?
I thought the actual main quest was fucking awful. It was clearly unfinished and rushed. Easily the worst part of the the game. Some of the faction quests on the other hand were actually pretty good.
It started decent enough but then descended into terrible. The floating around temples bits had clearly meant to be so much more than well just floating around the same room over and over.That is extremely typical when a movie or game presents a mystery that supposed to answer the questions about the very fabric of the universe. They always fall short. Starfield was no different and I had a feeling from the beginning that it wouldn't end well. I didn't think it was going to be as shitty as it was though.
Thankfully, the faction quests more than made up for it. I enjoyed all of those more than the main campaign and it was even close.
Hoping Shattered Space is much better.
It started decent enough but then descended into terrible. The floating around temples bits had clearly meant to be so much more than well just floating around the same room over and over.
Once again if Daddy phil had the balls to delay another 12 months he might have actually got something resembling a killer app, the bones were there.
Still enjoyed it mind.
Yeah what’s up with that? Is it Todd with some numberology thing again?I am confused by the launch time for this thing though. What kind of asshole launches a game in their timezone at 11AM on a Monday?
Todd Howard said something about hoping to do annual story expansions, but didn't see how many.
TBH I wouldn't be surprised if this is the only one we get unless it sells surprisingly well.
There were over 300k concurrent players on Steam at one point so it wasn’t just big on Gamepass, buy only 11k ccu right now so we’ll see, majority has stopped playing it.I suspect the sales for this will be abysmal and the only people who play it will be people like myself who bought the deluxe or constellation editions day one. Most people I know played it through Game Pass and aren’t interested in paying money for DLC expansions (the same thing that helped doom Outriders, despite the DLC and complete game overhaul).
I found this game so damn dull although I have the deluxe edition and this expansion is included. I dont know if I want to go back to be honest, I cant stand a game where half of the time you spend it in loading screens
Have you played the base game?
Dead Space and Starfield are completely different games, think of Starfield as a mix of Fallout and No Man’s Sky, and Shattered Space is an isolated world/planet you can go back and forth to as you wish. The big difference here from the base game is that it’s fully hand crafted, and it sounds like long range weapons won’t be as effective, more chaotic combat.
Check this deep dive
There were over 300k concurrent players on Steam at one point so it wasn’t just big on Gamepass, buy only 11k ccu right now so we’ll see, majority has stopped playing it.
just floating around the same room over and over
Slight exaggeration perhaps, no?I cant stand a game where half of the time you spend it in loading screens
On PC at least, the loading gripe is a non issue in my experience. Depends on the rig obviously though.Slight exaggeration perhaps, no?
On PC with a standard 980 Pro load times is a fade out fade in thing in 3 seconds unless you fast travel between solar systems where you could have up to 10s loading.
You can cut down loading more if you use mods, speed up door animations and cut out the fade out/in sequence. Or insert space travel animations if you don’t like to look at your photomode reel.
Probably not. I've not touched the game since my initial play through though. I've been waiting for this expansion and all the last years improvement's before I have another go.I hated this so much. Did they ever fix it? Half the time you fly through the thing and it doesn't even register. I'd rather they just gave you the shit.
You know thats actually pretty good right, especially for a game of this size.Looking at Steam achievement tracking, only 40% reached level 25. Less than 20% did the final mission.
Impossible to know but it’s a difficult game to do a quick spin and refund considering it’s a slow starter. They spoke of 40h average playtime on 13m players near launch. But I’m just highlighting that it wasn’t just big on Gamepass, it’s one of Bethesda’s biggest games on Steam going by CCU.How many of them refunded? How many of them shelved the game and never came back? Looking at both Steam db and Steam Charts, that CCU dropped by two thirds a week and a half after launch.
Looking at Steam achievement tracking, only 40% reached level 25. Less than 20% did the final mission. I don’t think that 330k CCU number means much except people were expecting big things from Bethesda and bought it solely on the reputation of Skyrim.
I didn't do the final mission and have over 140 hours in game.How many of them refunded? How many of them shelved the game and never came back? Looking at both Steam db and Steam Charts, that CCU dropped by two thirds a week and a half after launch.
Looking at Steam achievement tracking, only 40% reached level 25. Less than 20% did the final mission. I don’t think that 330k CCU number means much except people were expecting big things from Bethesda and bought it solely on the reputation of Skyrim.
For me it has never been a problem but haven’t played it on console. I think the biggest problem is that it’s a bit old school, they don’t do any fancy animations, besides the take off and landing scenes. They either go ”fade out - black - fade in” or you get to look at your photomode creations for a couple seconds.On PC at least, the loading gripe is a non issue in my experience. Depends on the rig obviously though.
I believe on the xbox its a pain in the arse. Though I've never fired it up to confirm.
In space nobody can hear them scream.It’s about time a game adds more pinks and purples.
I had over 100 hours in my playthrough and i never finished the main quest either, in fact i'd guess i probably did about half. I got spoiled about the ending and what actually was going on, and i cant do with the lame multiverse concept anymore lol.I didn't do the final mission and have over 140 hours in game.
I hammered it for 2- 3 weeks then have been waiting for the expansion to go again.
I don't think those figures mean what you think they do. 330k CCU is huge, especially as it also launched on gamepass.
The game has/had a lot wrong with it for sure but there was a good time to be had if it clicked, but boy did it take a while. The menus and UI were fucking terrible and some of the quests were far superior to others. But if it clicked there was still some of that BGS magic it there.I had over 100 hours in my playthrough and i never finished the main quest either, in fact i'd guess i probably did about half. I got spoiled about the ending and what actually was going on, and i cant do with the lame multiverse concept anymore lol.
Besides Bethesda RPG's are probably the only games where the side content, which usually makes up about 80-90% of the game, is actually more important than the main quest. Imo anyway. I must of done at least 10 playthroughs of Skyrim over the years, and i have finished the main quest trwice.
Yeah i agree. I actually gave the game a 8/10. The side content is honestly some of the best Bethesda has done (some of the side content anyway), but there are a lot of niggles, and complication with the aging engine that hold it back a bit.The game has/had a lot wrong with it for sure but there was a good time to be had if it clicked, but boy did it take a while. The menus and UI were fucking terrible and some of the quests were far superior to others. But if it clicked there was still some of that BGS magic it there.
I'd give it a 7 out of 10 in retrospect but I loved it at the time. Looking forward to diving back in when I get the chance with stuff like an actual working map and a rover to get about lol.
Edit: Oh and the photo mode was fucking awesome.
I never finish Bethesda RPGs, I get side tracked and wandering to do side stuff and eventually start over with another character. Never finished Skyrim, Oblivion.I had over 100 hours in my playthrough and i never finished the main quest either, in fact i'd guess i probably did about half. I got spoiled about the ending and what actually was going on, and i cant do with the lame multiverse concept anymore lol.
Besides Bethesda RPG's are probably the only games where the side content, which usually makes up about 80-90% of the game, is actually more important than the main quest. Imo anyway. I must of done at least 10 playthroughs of Skyrim over the years, and i have finished the main quest trwice.
I think each temple was supposed to be a "level" that showcased the power you were about to get but obviously it all got cut.I never finish Bethesda RPGs, I get side tracked and wandering to do side stuff and eventually start over with another character. Never finished Skyrim, Oblivion.
But I finished Starfield - reason, some sob on the internet hyped up NG+ and said that’s when the game really starts… So I plowed through it. Still don’t know what was special with NG+…
I started new after a couple hours and next playthrough I played it like you should play a Bethesda RPG, focus on side content. Probably played for 150 hours before doing the main quest that kick off the Constellation quest where Sarah gets on the ship.
Been doing several playthroughs after that but never finished it. The main quest for me is incredibly repetitive. I don’t understand what they were thinking. Could’ve had cool high tech levels in the temples, like the Horizon couldrons, instead we float between dots for 30 seconds ????
No exaggeration, i didnt finish Skyrims main questline until about the 3rd or 4th playthrough lol.I never finish Bethesda RPGs, I get side tracked and wandering to do side stuff and eventually start over with another character. Never finished Skyrim, Oblivion.
But I finished Starfield - reason, some sob on the internet hyped up NG+ and said that’s when the game really starts… So I plowed through it. Still don’t know what was special with NG+…
I started new after a couple hours and next playthrough I played it like you should play a Bethesda RPG, focus on side content. Probably played for 150 hours before doing the main quest that kick off the Constellation quest where Sarah gets on the ship.
Been doing several playthroughs after that but never finished it. The main quest for me is incredibly repetitive. I don’t understand what they were thinking. Could’ve had cool high tech levels in the temples, like the Horizon couldrons, instead we float between dots for 30 seconds ????
That would make sense. Now I hope they do a main quest 2.0 update!I think each temple was supposed to be a "level" that showcased the power you were about to get but obviously it all got cut.
It is not an exaggeration, they are noticeable and the worse thing is that there is tons of them. Enter the ship a loading screen, flying into space a loading screen, landing on a planet a loading screen, exiting the ship? You guessed it, a loading screen .Slight exaggeration perhaps, no?
On PC with a standard 980 Pro load times is a fade out fade in thing in 3 seconds unless you fast travel between solar systems where you could have up to 10s loading.
You can cut down loading more if you use mods, speed up door animations and cut out the fade out/in sequence. Or insert space travel animations if you don’t like to look at your photomode reel.
O no not loading on a fucking next gen game of all things, apart from Starfield ive not seen a loading screen or a fade to black in 4 years....Man I can't believe some people here are defending the atrocious loading times lol, I have a fast computer abd they are fast, this doesn't change the fact that those loading screens shouldn't be there on the first place on a fucking next gen game
Nah, they did the right thing. Something different from another Skyrim. The setting is top notch. Space man! The handcrafted areas are all pretty great (and there are lots of them).it shouldnt have been in the base game , it should have been THE base game
a hand crafted world with interesting things to discover , not procedural bullshit and 1000 planets filled with crafting resources
Man I can't believe some people here are defending the atrocious loading times lol, I have a fast computer abd they are fast, this doesn't change the fact that those loading screens shouldn't be there on the first place on a fucking next gen game
To be honest i never really noticed the loading screens first time i played. Mainly because i expected them being a Bethesda RPG, and the majority of them are so fast (on PC anyway) that they never got in the way.Man I can't believe some people here are defending the atrocious loading times lol, I have a fast computer abd they are fast, this doesn't change the fact that those loading screens shouldn't be there on the first place on a fucking next gen game
”half of the time you spend it in loading screens”It is not an exaggeration
Slight .”half of the time you spend it in loading screens”
Not an exaggeration?
You can play tons of hours in Oblivion, Morrowind, and Skyrim without seeing many loading screens. You will see more of them in Starfield because they broke the game in lots of different planets where to explore them all you need to go back to orbit and land again, entering and exiting the spaceships, there are plenty of cases where you will face a loading screen that should just not be there.To be honest i never really noticed the loading screens first time i played. Mainly because i expected them being a Bethesda RPG, and the majority of them are so fast (on PC anyway) that they never got in the way.
I mean all this uproar about loading screens and i have to think back to last gen, and the previous gen, where you often had 30secs - 1min just to enter a building, cave, etc on Fallout, Skyrim, Oblivion, etc. On console i'm talking about.
Can you imagine if Starfield had been similar!.