Since SouSouRocket mentioned that they were having some trouble getting through Dandelion ~Wishes brought to you~ due to stats, I thought Id post a quick overview of some of the systems, how they work, some tips for playing, etc. for new players. I would like to mention, before I begin, that theres a nice general tips/tricks guide on Steam that I recommend all new players of Dandelion read. The game throws you in the deep end, with little/no explanation of what youre supposed to do, so hopefully reading this post or that guide will save you a little bit of heartache when you realize that youre halfway through the game but have no chance of seeing the good end. Ill try to post pictures later tonight to better illustrate my points; if I do, Ill update accordingly.
Okay. So, someones broken into your house and left five animals there. You decide to keep them, and your adventure begins. Like poor Heejungs life, the games going to expect to you not only keep yourself at a societal-accepted level of femininity, beauty, and art ability (translated to meeting those stat requirements for your chosen boy) and not crack under the stress and pressure of it all (translated to keeping those stat gauges low), but also interact with your boy on a day-to-day basis (translated to getting affection points with them). Most of your stat management is done at home; outside automated events, like going to school, art club, or lounging around for the day, only serve to increase stress and pressure, and you can generally only decrease them (and increase the helpful ones) while youre at home.
Your home is divided into several rooms. Each room has a number of activities associated with it (most of which will need to be unlocked), and each activity will raise/lower a couple of stats. In addition to the stats mentioned above, theres another relevant one here: your heart gauge. This gauge is raised through doing certain activities, and once it maxes out you can choose to unlock another activity or decrease the effect stress or pressure has on you. Youre presented with four choices, which are chosen randomly.
Im not going to list here with rooms/activities raise/lower which stats; its generally makes sense in context, and its something youll end up half memorizing as you go along, anyway, as your pool of activities is fairly limited when alls said and done, especially if youre only hanging around rooms your boy likes.
Each boy favors a set of rooms in your house, as well as certain activities in those rooms. The Steam guide mentions which rooms/activities they prefer, but it helps in the long run imo to simply take note of who you encounter where and remember it for future playthroughs. Note that even if a boy favors a certain activity, your chances of encountering them while performing it arent guaranteed, merely raised. If you do happen to encounter them, you are given a list of actions you can perform on them (talking to them, staring at them, etc.), which will increase as the two of you grow closer. You can also choose to give a gift to them.
Q: Wait! Hold up! Im trying to woo boy A over here, but B keeps butting in, and I keep having to raise his affection with me, since I cant back out of it!!
A: No problem! Youve got a couple of different things you can do here to either avoid the encounter or avoid being nice to them. First thing you could do is give them a present that they dont like; while youre out on the weekends (more on this later), youll have the opportunity to pick up bits of trash. Give these to whoevers being nosy, and they wont be happy. Your affection level with them should decrease. Alternatively, if possible, you could choose an action associated with the boy (such as staring at him, for example), and try to stare someplace you feel he may not be happy with. My go to place is his crotch, but this can backfire. Ive had boys level up their affection with me anyway. -.-; (Im not sure if this is specific to anyone or not.) Finally, you can quicksave before deciding on an activity. If you fail to meet whoever youre going for, quickload and try again. Note that when you load that quicksave, everyones positions in the house will shift.
Your week is divided into two kinds of days: weekdays and weekends. (Shocking, I know.) Your options for what you can do are determined by what day it is. If its a weekday, you default to being in the house. After a certain point in the storyline, you can leave at night to go to the store or work part-time at the art gallery, but the vast majority of your time will be in the house. During the weekend, youll be presented with three main options: stay in the house, work full-time for the day at the art gallery, or go out with an animal to one of several areas around town. I hesitate to say that youre going out on dates with your companion, as you can easily go out with someone if youre not on their route, but thats basically what it is.
Working during a weekend day will net you $40, while working during a weekday will get you $10. This money can be used to buy gifts to give to the boys, books to raise your stats, or key items to use in certain areas (the most notably being the bikini, which you can use while at the beach). The most important of the things you can buy, imo, are vision enhancement drugs (I forget what theyre called in-game).
Q: Quick question, before you go on. Should I even bother working during the week, when you get so little money?
A: Yes. There will be times when, due to story reasons, the boy is avoiding you and wont be in the house at all for the entire week. If youve already raised your stats to a level youre happy with, working and getting a little bit of extra cash tends to help in the long run, especially with sticker collecting.
Vision is one other stat you have, but its usefulness is limited, and its entirely possible to go through the game without worrying about it once. When youre out with a boy, youll have a chance to look around the area youre in. Youll most often see bits of trash, but you can also find gifts to give and stickers. These stickers are shaped like the head of the boy youre hanging out with, and can be exchanged in the main menu for art (concept and finished) of any boy whos route youve completed (which I believe here means gotten a good end with, though correct me if Im wrong). Youll need 30 stickers total for a boy if you wish to unlock this art, and you can only get stickers youve collected once per playthrough. After you finish the route, theyll be collected in the main menu. Anyway, vision enhancement drugs increase the number of objects youll see on the screen at once; your low chances of finding a sticker dont necessarily go up, but more objects = more opportunity for them to spawn, if that makes sense.
Q: Yeah, yeah, I got all that. Now give me some general gameplay tips; I know all that stuff, but Im still having trouble meeting stat and heart requirements for a boy.
· You can see what each boy requires in terms of stats (as well as check how many of his stickers you have) on your status page on their tab. While the game doesnt tell you what level youll need for a particular stat, it will tell you whether youve satisfied whatever level that is.
· Early on, when given a choice to use your accumulated heart gauge to unlock an activity or decrease the effects of stress or pressure, Id heartily recommend aiming for the latter first. Those can easily overwhelm you in the early game if youre not careful, and theres at least one activity for every good stat already unlocked for you to do around the house. Keep raising your stress/pressure management levels until you feel comfortable with where theyre at.
· While, as mentioned before, you can quicksave to try to force the game to let you interact with a boy, this isnt necessary, imo. Hanging out with them on the weekends when theyre available and trying to get lucky during normal house interactions should be enough, as the game gives you plenty of time to achieve the necessary heart requirements.
· If you hover over a picture of each boy, youll see number/number, the left being the affection level you have with them and the right being the current max you can achieve. (I believe the maxs max is 150.) I dont know off the top of my head if you need to max out a boys affection levels to get his good end or simply have it really high, but Id recommend the former just in case. And once you get into the swing of things, its really easy to max it out, anyway.
· Boys like certain presents more than others, which may/may not be obvious depending on the item. I couldnt give a definitive listing off the top of my head, but the Steam guide probably has something like that.
· Usually I find it best to simply follow the boy around the house, only deviating if I need to lower stress/pressure with an activity I know will decrease them or if I need to raise a stat thats difficult to raise in the room theyre in. For example, with the spotted rabbit, he hangs out in your room 85% of the time (lol), where its really really easy to raise your artistic abilities. Youll need to unlock activities in there that raise the other two stats, though, so itll probably be necessary to go to other rooms as well early on so you dont fall behind.
I hope this was helpful for anyone trying to get into Dandelion or interested in trying it out. I know it looks like a lot, but it becomes second nature after enough time. Feel free to ask me any questions about specific characters (though at time of writing I havent done Jisoos/black kittys route yet); I didnt want to go into detail here for fear of making this longer that it already is. -.-;
I'll post a little bit later on my thoughts on Jiwoo's route. Spoiler: my favorite so far!