Wouldn't the only effort require to take android games to put on OUYA be just adding controller support? I mean there's already programs that is able to do that easily. Guess OUYA could provide a controller mapping software themselves to developers. Other than that don't see this requiring much effort.
Just like no one bought the Wii because its graphics were miles behind 360 and PS3 right?
Not current gen level and nowhere near a well specced PC, but then it's not supposed to be. For the price point and the kind of games they're aiming at delivering, it's enough and if by some miracle it ever took off, they could go with an iPad model where hardware refreshes could come sooner than console gamers are used to.
I think this is just a huge scam. They are using kickstarter to prove to VC that there is a market. The whole thing just screams failure. 'It is hackable', great so people can steal software? 'It is android!', so it will be filled with tons of crap and copied games? Without some system what is to stop me from just stealing developers apk and posting them myself? We see it already with iOS and Android Marketplace. They say they don't want licensing fees, but you have to have some type of organization. You don't want to be known as the platform with shitty games.
My biggest problme with the Wii was always that it couldn't (wouldn't?) output in hd resolutions so it looked terrible on HDTVs.
yeah... another thing - at $99, they are selling at loss... I think someone calculated BOM and it was easily more than $100... then you add all of the rest, including retail margins, and it will basically cost them $150-$200 for each console sold.
At one point this reality will hit them in the head and I wonder what will happen if they price it at $149 to the public.
Well Android have native support for gamepads so no need for that
Nintendo has some of the best game development studios in-house which, by the way, are the only reason Nintendo still exists.
Ouya doesn't have that. You buy a Nintendo console to play Mario, Zelda, Metroid, etc. Ouya is completely dependent on third parties.
Almost 4 million, so many people have big expectations for this. Going to be fun when they realize all they can run are Appstore games.
Can't be any worse than how the new Berserk movie turned out. OUYA will at least do emulation which I'm cool with.
What do you mean "not current gen"? It's already better looking than some third-person shooters on Ps360 I could mention.
This.
At least it will be a nice opensource mediaplayer, and emulator machine.
That is the worst case scenario.
Best case scenario; an avalanche of indiegames and a nice open platform where I can put my own games on.
This.
At least it will be a nice opensource mediaplayer, and emulator machine.
That is the worst case scenario.
Best case scenario; an avalanche of indiegames and a nice open platform where I can put my own games on.
Sourcearstechnica said:Uhrman thinks the major publishers will come on board, though, because Ouya gives them easy access to an open digital distribution environment without the danger of lowering the value of their games. Unlike mobile phones and tablet platforms, she said, publishers will be able to sell downloadable titles on Ouya for $60, and “it’ll be accepted by gamers, because it’s a television-based game that’s leveraging a real controller and everything that comes along with it.”
If they are unable to deliver, will the people who pledged get their money back?
Kickstarter Terms of Use said:Kickstarter is not liable for any damages or loss incurred related to rewards or any other use of the Service. All dealings are solely between Users. Kickstarter is under no obligation to become involved in disputes between any Users, or between Users and any third party. This includes, but is not limited to, delivery of goods and services, and any other terms, conditions, warranties, or representations associated with campaigns on the Site. Kickstarter does not oversee the performance or punctuality of projects.
SourceKickstarter Terms of Use said:Kickstarter does not offer refunds. A Project Creator is not required to grant a Backer’s request for a refund unless the Project Creator is unable or unwilling to fulfill the reward.
Project Creators are required to fulfill all rewards of their successful fundraising campaigns or refund any Backer whose reward they do not or cannot fulfill.
Project Creators may cancel or refund a Backer’s pledge at any time and for any reason, and if they do so, are not required to fulfill the reward.
If they are unable to deliver, will the people who pledged get their money back?
The worst case scenario is actually that they badly miscalculated the costs and will be unable to deliver. (99$ - Kickstarter/Amazon Fees = 90$; I have serious doubts they will be able to make both console and controller for that little).
Their business model is also pretty vaguely described. For it to be actually successful (assuming they make the consoles at a loss, which I do) they would most definitely have to restrict what you can run on the device. So much for "open".
Edit: Wait, these people are crazy:
Source
Can't be any worse than how the new Berserk movie turned out. OUYA will at least do emulation which I'm cool with.
The worst case scenario is actually that they badly miscalculated the costs and will be unable to deliver. (99$ - Kickstarter/Amazon Fees = 90$; I have serious doubts they will be able to make both console and controller for that little).
Oh fuck. Time to bail. $60 for game on Wii U/X720/PS4 or this thing... Ahahahhahhaha... ha. haha...
Actually...
$3826545/(1000+25410+972+200+184+2+5) = $138
That's the Kickstarter revenue per console sold so far. The vast majority of units only sold with 1 controller. Even if Kickstarter + Amazon charge 10% fees that's at least $124 per console.
Even ignoring all this, one of the guys working on this also worked on the OLPC project so they know what hardware costs to make...
PS: Also, expect them to get more capital after the Kickstarter is over, now that they have gotten attention.
No, it is not even close to as fast as a 360 or PS3!
The worst case scenario is actually that they badly miscalculated the costs and will be unable to deliver. (99$ - Kickstarter/Amazon Fees = 90$; I have serious doubts they will be able to make both console and controller for that little).
Their business model is also pretty vaguely described. For it to be actually successful (assuming they make the consoles at a loss, which I do) they would most definitely have to restrict what you can run on the device. So much for "open".
Actually...
$3826545/(1000+25410+972+200+184+2+5) = $138
That's the Kickstarter revenue per console sold so far. The vast majority of units only sold with 1 controller. Even if Kickstarter + Amazon charge 10% fees that's at least $124 per console.
Even ignoring all this, one of the guys working on this also worked on the OLPC project so they know what hardware costs to make...
PS: Also, expect them to get more capital after the Kickstarter is over, now that they have gotten attention.
Actually...
$3826545/(1000+25410+972+200+184+2+5) = $138
That's the Kickstarter revenue per console sold so far. The vast majority of units only sold with 1 controller. Even if Kickstarter + Amazon charge 10% fees that's at least $124 per console.
Even ignoring all this, one of the guys working on this also worked on the OLPC project so they know what hardware costs to make...
PS: Also, expect them to get more capital after the Kickstarter is over, now that they have gotten attention.
If these people were smart, they would use this unique opportunity to find a true sweet spot for game pricing: Something consumers would spend without feeling burdened, and something the developers can actually make profit without needing to sell over million copies.
Something in the neighborhood of range from $10 for simple games to $25 for more compelling and involving titles would be perfect for such machine, but if they are chasing $60 game prices, this thing has failed before it even gets started, not to mention a great opportunity wasted.
Because they would make no money at all if you can simply run games and emulators from the android marketplace. Their business model and "open" don't go together!
Regardless, it'll be a hard sell for them to convince developers to priorities this platform considering how lucrative other platforms like Steam and iOS are for indie devs.
Ouya ... feels more like the Commodore computers of old.
Regardless, it'll be a hard sell for them to convince developers to priorities this platform considering how lucrative other platforms like Steam and iOS are for indie devs.
This console is what the new Commodore USA company should be making instead of Intel based hardware. A simple linux distro, which they already have, running on ARM, while charging $150 would set the world on fire.
Ouya got my money and feels more like the Commodore computers of old. Good luck before Balmer sues Ouya since it is running on Android.
How? Why?
ArsTechnica said:Uhrman thinks the major publishers will come on board, though, because Ouya gives them easy access to an open digital distribution environment without the danger of lowering the value of their games. Unlike mobile phones and tablet platforms, she said, publishers will be able to sell downloadable titles on Ouya for $60, and “it’ll be accepted by gamers, because it’s a television-based game that’s leveraging a real controller and everything that comes along with it.”
It's all about the end results.
They have claimed that developers will be able to set their own prices on games (Ouya gets 30% of revenue).
So why would I release on this thing instead of Steam?
So why would I release on this thing instead of Steam?
Which will look worse than anything the 360 or PS3 can put out.
10-12 GFLOPS GPU vs 240GFLOPS GPU and
Having to run programs in a java VM vs Native C++ or assembly.
Yeah, people should keep their expectations in check. This is about 4 Wiis worth of performance, not comparable to 360/PS3.Which will look worse than anything the 360 or PS3 can put out.
Dalvik is a Java VM.1) Android uses Dalvik VM not Java VM
This is just wrong. Only very high-end games use the NDK.2) The vast majority of android are written in C++ using the NDK (a tiny bit of java layer is still needed tho)
I'm almost certain I know more about technical details than most people. Tegra 3 is a strange choice for a game platform -- it's advantage is that you get a lot of CPU performance for very cheap. If they had the budget of a "real" electronics company a custom SoC with less space dedicated to the CPU and more to the GPU would make a lot more sense.3) I love how people in this thread discussing how "OUYA is underpowered" (whaaat?? a 99$ console is underpowered??? the world will end tomorrow) and "Tegra 3 sucks" knowing jackshit about technical detail.
Yeah, people should keep their expectations in check. This is about 4 Wiis worth of performance, not comparable to 360/PS3.
Dalvik is a Java VM.
This is just wrong. Only very high-end games use the NDK.
This is what happens when the rumoured Steambox doesn't get announced. People get into desperation mode! I GOT INTO IT DESPERATION MODE!
That's irrelevant to the original point. The original post stated "program in a java VM vs Native C++". Dalvik is a VM that runs Java code. The architecture of the VM doesn't matter when the comparison is between no VM at all and a VM.Nope. Bytecode is different, Architecture is different (register based vs stack based). So yes, Dalvik VM != jvm.
This one you'll really have to explain to me. How are NDK applications more portable? If anything, they'd be less portable, since they would depend on a specific (usually ARM) instruction set.NDK is not only about performance but also for portability.
Here comes the doom and gloom already: http://www.pocketgamer.co.uk/r/Android/Ouya/feature.asp?c=43030
Here comes the doom and gloom already: http://www.pocketgamer.co.uk/r/Android/Ouya/feature.asp?c=43030
Well yeah, of course the system itself is going to be a disaster. This kickstarter is mostly just interesting in that it's an indicator of how unhappy people are with the current consoles' bullshit. People are desperate for anything new, even if it's obviously going to be the Tapwave Zodiac 2.0.