He's not just skeptical, he's just a downright whiny hater. There's no reason to be so unreasonably negative when Penny Arcade has a more dubious Kickstarter of their own running.
Edit: When he's telling people that they should pull their donation, he's crossing a line. He's being condescending, which he often is anyway. He may be right, but lots of people are choosing to support the platform because they want to have something out there that is focused on indie development first and foremost. What's so wrong with that? If we can boycott a cause we hate, can't we vote with our donations for a cause we think is good? Even if it fails, backers are proving that there's a space and a market there that's been left untapped.
He brings up a lot of good points though:
1. The Android Game Library is Barely Compatible with the OUYA.
I agree with this completely. The current games on the Android market are largely designed around a touch screen, which means that gameplay, interface, etc... is designed with that in mind. This brings up a huge problem when you're trying to implement a physical input. Obviously the games that are designed to to "support" an actual controller won't have a problem implementing the API.
2. The Android Game Library is Extremely Lackluster
I also agree with this, especially when you compare it to the iOS platform. Having said that, there's is a lot of room for improvement. But then, having said
that, you have to consider that the UOYA is marketed to a very niche market. So, you have to ask yourself: (1) Will developers develop for the Android platform in the first place? and (2) why should they develop for the UOYA when the Android mobile market is already so strong (in terms of userbase) (I mean, why haven't they to this point? The UOYA won't change this).
3. Indies Will Not Fill the Void
This, I slightly disagree with. There is always the potential for indie devs to jump on it, but you're talking about those with already established studios. So really, it's a matter of porting from what I understand anyways. This can go either way really.
As mentioned before, the UOYA market is very niche. You'd have to really impact the industry like Nintendo and Sony (in terms of numbers) in order gain support.
6. Games are Moving Away From the TV
I admit, he's definitely wrong with this. This is one area that UOYA
can do well in if it gets the userbase and pricing right.
7. Android Specs Move too Fast
I don't think specs are a problem. I do however think that UOYA needs to keep their software updated constantly in order not only improve their platform over time, but also to communicate with their users that they are keeping an eye out for fixes and that the support is still there post-purchase.
Again though, I really do wish that this platform takes off like their people need them
, but you have to be cautious. It's a very risky investment for them and for the developers (and also to some extent, the users).