First: Julie Uhrman has said that they've done a lot of work & fundraising already in various areas already, over the past 7 months (at least). They have a working prototype, for instance. This Kickstarter is not intended to fund Ouya's development. It is solely meant to fund the things mentioned on the Kickstarter - mainly, to fund first production runs & fund initial game development.
The Known Team
Founder - Julie Uhrman - Former IGN executive, but not news. Was in charge of digital distribution, so she does have some useful experience for this. Other work credits include:
- VP, Digital Distribution at Gamefly, Inc
- Vivendi Universal Games
- Sierra Entertainment, Inc
- Syndicate Associate at Wedbush Morgan Securities
Designer, Partner - Yves Behar - Hipster pop tech designer. His Jawbone bluetooth headset was even shown off at the San Francisco Museum of Modern Art as part of an industrial design exhibit. Pretty well known throughout the tech industry as a mover & shaker.
Note the following from this interview: He has "jumped into what Béhar termed a 'partnership,' in turn giving the studio a major share of both the risks and the incentives."
In other words, he wasn't just hired on as a contractor; he's really throwing his weight, and thus, his reputation behind this project.
Advisor - Ed Fries - Created Microsoft Game Studios, then, over the next eight years, grew his team from fifty to over twelve-hundred people, published more than 100 games (including more than a dozen million-plus sellers), co-founded the Xbox project, and generally helped MS break into the console business. Since then he's been staying low, but has still found time for dozens of different companies. Current highlights include:
- Advisor at IGDA (if you don't know them: "The International Game Developers Association is the largest non-profit membership organization serving individuals who create video games"
- Program Advisor at Digipen
- Board Member at WildTangent - Don't know them? They rent games online, digitally.
It's vaguely similar to the OnLive playpack. Not a huge success, but hugely relevant tech. Includes games like Torchlight, Defense Grid, World of Goo, Plants vs. Zombies, and Bejeweled. Separately, they also manage ads for companies like SOE and Popcap. Some great relationships to bring in here.
A "brilliant mind working the QA side of things" that we'll find out a lot more about in "the coming days"
The Storefront (Mostly from
http://www.reddit.com/user/playouya...fter=t1_c5crttt)
- Storefront will definitely not have ads.
- The storefront will be regulated to some extent; "stolen material" won't be permitted. One would assume this will include roms and explicit piracy apps.
- It will not access the Android Market by default, it'll access OUYA's own storefront.
Hardware
- They've heard complaints from color-blind customers about the controller button colors, and are working on it.
- 1GB RAM is locked in and will not be changing.
- An ethernet addition, however, is fairly likely.
- They will be overclocking the system.
SDK will be out in December.
IAMA on Reddit with Julie Uhrman in "the coming days"
Announced OUYA Support:
- Renegade Kid - Unspecified Game - Maker of Mutant Mudds (3DS), and the DS Dementium series, and Moon.
- Meteor, Ent. - Unspecified Game - Publisher (i.e., not the devs) of Hawken.
- Rival Threads
- Moon Intern - To be fair this guy's KS isn't funded yet and he hasn't guaranteed a port, but it's looking likely.
- A few other ongoing Kickstarters and small/unreleased mobile games that aren't really worth mentioning.
- Unity
- Meteor, Ent., the Hawken Publisher (i.e., not the devs) has announced support.
- XGen Studios has announced support. These are the guys currently working on Super Motherload.
- 467 other dev kits have been bought. So those are either small studios without much money who nevertheless bought a $1000 kit, or larger studios with plenty of money to throw around.
Regarding Hawken:
Hawken's coming to Ouya!
Uh-uh. Not for a long time, anyway. Two big problems here.
- Number one is that Hawken runs on Epic's Unreal engine. There is no Android support for the UDK. It's supposedly coming, but we've got no info on when that'll show up. Basically this would make porting Hawken super hard. UE3 games have been ported to Android before, like Dungeon Defenders, but it's sure as hell not easy.
- Secondly, the company that got onboard with Ouya is Meteor, Inc. The developers of Hawken are Adhesive Games. Meteor is the publisher. They do, of course, have a great deal of clout as to what platforms their game could be brought to, but it's still an important distinction to make.
Openness
Since it's Android, we'll be able to just jump on the market and grab any Android app or game! Huge built-in library!
No.
- For one thing, the Ouya folks have confirmed the Google Play official Android market will not be installed by default. You'll have to sideload it. Furthermore, just because you can install an app doesn't mean it'll be fully compatible. From minor glitches like resolution and display problems, to anything else. May not even run. It's not unusual for an Android app to just straight-up crash on a specific handset even though it runs fine on 90% of the rest.
- Software compatibility doesn't guarantee access to the content, either. Who knows if Hulu or Netflix or OnLive will allow you to access their services through this box. Now, I'm not saying it won't happen. I'm sure you'll be able to access a lot of poo poo and many games & apps should work fine. All I'm saying is availability is no guarantee that things will work right.
Piracy is gonna be universal on the Ouya because it's so open. (or) There will be no DRM anywhere on the Ouya.
- It's not gonna be that open. "The OUYA storefront will be regulated - we won't permit stolen material." This means no direct ROM downloads, either
- Also, while some games will be easy to pirate, you can bet some will implement their own DRM schemes, too. Something like a login system like Minecraft or Battle.net.