[Overclock3D] Unreal Engine 5.6 fixes critical performance issues (Potentially Enables Better 60 fps support + Fix Traversal Stutters)

Pretty sure i've been hearing this since UE 5.2 a couple years ago lmao.

To be fair, not sure which version are these games running, but Avowed and Expedition 33 were kinda smooth, talking about recent UE5 releases
 
Interesting to see how it pans out. Shader stutter has been significantly reduced with newer Unreal 5 releases so them working on eliminating traversal stutter is good news.
 
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Pretty sure i've been hearing this since UE 5.2 a couple years ago lmao.

To be fair, not sure which version are these games running, but Avowed and Expedition 33 were kinda smooth, talking about recent UE5 releases
5.3/5.4. This is legit, slides are being shown left and right showing the improvements... Of course, don't expect any games using this version until 2027 at the earliest. That's the thing about UE5, it improves almost exclusively in the long term.
 
Uh huh, then doesn't this mean the engine is FINALLY in a usable state and everything released beforehand might've well as been a beta branch? Some serious "performance" boasts in this one.
 
*** for AAA games going into production this year as most others would have frozen the version they are going to launch with to prevent regression issues
 
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